diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.h')
-rw-r--r-- | servers/rendering/renderer_rd/environment/sky.h | 50 |
1 files changed, 27 insertions, 23 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h index 1edecf52e6..45c4f9bda7 100644 --- a/servers/rendering/renderer_rd/environment/sky.h +++ b/servers/rendering/renderer_rd/environment/sky.h @@ -42,6 +42,7 @@ // Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound class RendererSceneRenderRD; +class RenderSceneBuffersRD; namespace RendererRD { @@ -100,10 +101,9 @@ private: float orientation[12]; // 48 - 48 float projections[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 80 float position[3]; // 12 - 92 - float multiplier; // 4 - 96 - float time; // 4 - 100 - float luminance_multiplier; // 4 - 104 - float pad[2]; // 8 - 112 // Using pad to align on 16 bytes + float time; // 4 - 96 + float pad[3]; // 12 - 108 + float luminance_multiplier; // 4 - 112 // 128 is the max size of a push constant. We can replace "pad" but we can't add any more. }; @@ -143,25 +143,28 @@ private: virtual ~SkyShaderData(); }; - void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position, float p_luminance_multiplier); + void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, uint32_t p_view_count, const Projection *p_projections, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier); public: struct SkySceneState { struct UBO { - uint32_t volumetric_fog_enabled; - float volumetric_fog_inv_length; - float volumetric_fog_detail_spread; - - float fog_aerial_perspective; - - float fog_light_color[3]; - float fog_sun_scatter; - - uint32_t fog_enabled; - float fog_density; - - float z_far; - uint32_t directional_light_count; + uint32_t volumetric_fog_enabled; // 4 - 4 + float volumetric_fog_inv_length; // 4 - 8 + float volumetric_fog_detail_spread; // 4 - 12 + float volumetric_fog_sky_affect; // 4 - 16 + + uint32_t fog_enabled; // 4 - 20 + float fog_sky_affect; // 4 - 24 + float fog_density; // 4 - 28 + float fog_sun_scatter; // 4 - 32 + + float fog_light_color[3]; // 12 - 44 + float fog_aerial_perspective; // 4 - 48 + + float z_far; // 4 - 52 + uint32_t directional_light_count; // 4 - 56 + uint32_t pad1; // 4 - 60 + uint32_t pad2; // 4 - 64 }; UBO ubo; @@ -264,6 +267,7 @@ public: bool dirty = false; int processing_layer = 0; Sky *dirty_list = nullptr; + float baked_exposure = 1.0; //State to track when radiance cubemap needs updating SkyMaterialData *prev_material = nullptr; @@ -296,9 +300,9 @@ public: void set_texture_format(RD::DataFormat p_texture_format); ~SkyRD(); - void setup(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); + void setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); void update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); - void draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time); // only called by clustered renderer + void draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); // only called by clustered renderer void update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); void draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); @@ -306,6 +310,8 @@ public: void update_dirty_skys(); RID sky_get_material(RID p_sky) const; + RID sky_get_radiance_texture_rd(RID p_sky) const; + float sky_get_baked_exposure(RID p_sky) const; RID allocate_sky_rid(); void initialize_sky_rid(RID p_rid); @@ -315,8 +321,6 @@ public: void sky_set_mode(RID p_sky, RS::SkyMode p_mode); void sky_set_material(RID p_sky, RID p_material); Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size); - - RID sky_get_radiance_texture_rd(RID p_sky) const; }; } // namespace RendererRD |