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Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.h')
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h38
1 files changed, 21 insertions, 17 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index bac8f44ef7..45c4f9bda7 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -42,6 +42,7 @@
// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
class RendererSceneRenderRD;
+class RenderSceneBuffersRD;
namespace RendererRD {
@@ -129,10 +130,10 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_hint);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
virtual Variant get_default_parameter(const StringName &p_parameter) const;
@@ -147,20 +148,23 @@ private:
public:
struct SkySceneState {
struct UBO {
- uint32_t volumetric_fog_enabled;
- float volumetric_fog_inv_length;
- float volumetric_fog_detail_spread;
-
- float fog_aerial_perspective;
-
- float fog_light_color[3];
- float fog_sun_scatter;
-
- uint32_t fog_enabled;
- float fog_density;
-
- float z_far;
- uint32_t directional_light_count;
+ uint32_t volumetric_fog_enabled; // 4 - 4
+ float volumetric_fog_inv_length; // 4 - 8
+ float volumetric_fog_detail_spread; // 4 - 12
+ float volumetric_fog_sky_affect; // 4 - 16
+
+ uint32_t fog_enabled; // 4 - 20
+ float fog_sky_affect; // 4 - 24
+ float fog_density; // 4 - 28
+ float fog_sun_scatter; // 4 - 32
+
+ float fog_light_color[3]; // 12 - 44
+ float fog_aerial_perspective; // 4 - 48
+
+ float z_far; // 4 - 52
+ uint32_t directional_light_count; // 4 - 56
+ uint32_t pad1; // 4 - 60
+ uint32_t pad2; // 4 - 64
};
UBO ubo;
@@ -296,7 +300,7 @@ public:
void set_texture_format(RD::DataFormat p_texture_format);
~SkyRD();
- void setup(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
+ void setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render);
void update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);
void draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0); // only called by clustered renderer
void update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier = 1.0);