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Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.h')
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 5402705918..080165c112 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -107,7 +107,7 @@ private:
// 128 is the max size of a push constant. We can replace "pad" but we can't add any more.
};
- struct SkyShaderData : public RendererRD::ShaderData {
+ struct SkyShaderData : public RendererRD::MaterialStorage::ShaderData {
bool valid = false;
RID version;
@@ -131,7 +131,7 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_path_hint(const String &p_hint);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
@@ -231,7 +231,7 @@ public:
RID default_shader_rd;
} sky_shader;
- struct SkyMaterialData : public RendererRD::MaterialData {
+ struct SkyMaterialData : public RendererRD::MaterialStorage::MaterialData {
SkyShaderData *shader_data = nullptr;
RID uniform_set;
bool uniform_set_updated;
@@ -285,11 +285,11 @@ public:
mutable RID_Owner<Sky, true> sky_owner;
int roughness_layers;
- RendererRD::ShaderData *_create_sky_shader_func();
- static RendererRD::ShaderData *_create_sky_shader_funcs();
+ RendererRD::MaterialStorage::ShaderData *_create_sky_shader_func();
+ static RendererRD::MaterialStorage::ShaderData *_create_sky_shader_funcs();
- RendererRD::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
- static RendererRD::MaterialData *_create_sky_material_funcs(RendererRD::ShaderData *p_shader);
+ RendererRD::MaterialStorage::MaterialData *_create_sky_material_func(SkyShaderData *p_shader);
+ static RendererRD::MaterialStorage::MaterialData *_create_sky_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader);
SkyRD();
void init();