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path: root/servers/rendering/renderer_rd/environment/sky.cpp
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Diffstat (limited to 'servers/rendering/renderer_rd/environment/sky.cpp')
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 20e1146eed..228d2673f2 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1106,20 +1106,20 @@ SkyRD::~SkyRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
}
-void SkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+void SkyRD::setup(RID p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const Projection &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
SkyMaterialData *material = nullptr;
- Sky *sky = get_sky(p_env->sky);
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
RID sky_material;
SkyShaderData *shader_data = nullptr;
if (sky) {
- sky_material = sky_get_material(p_env->sky);
+ sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
@@ -1305,27 +1305,27 @@ void SkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const
}
sky_scene_state.ubo.z_far = p_projection.get_z_far();
- sky_scene_state.ubo.fog_enabled = p_env->fog_enabled;
- sky_scene_state.ubo.fog_density = p_env->fog_density;
- sky_scene_state.ubo.fog_aerial_perspective = p_env->fog_aerial_perspective;
- Color fog_color = p_env->fog_light_color.srgb_to_linear();
- float fog_energy = p_env->fog_light_energy;
+ sky_scene_state.ubo.fog_enabled = RendererSceneRenderRD::get_singleton()->environment_get_fog_enabled(p_env);
+ sky_scene_state.ubo.fog_density = RendererSceneRenderRD::get_singleton()->environment_get_fog_density(p_env);
+ sky_scene_state.ubo.fog_aerial_perspective = RendererSceneRenderRD::get_singleton()->environment_get_fog_aerial_perspective(p_env);
+ Color fog_color = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_color(p_env).srgb_to_linear();
+ float fog_energy = RendererSceneRenderRD::get_singleton()->environment_get_fog_light_energy(p_env);
sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
sky_scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- sky_scene_state.ubo.fog_sun_scatter = p_env->fog_sun_scatter;
+ sky_scene_state.ubo.fog_sun_scatter = RendererSceneRenderRD::get_singleton()->environment_get_fog_sun_scatter(p_env);
RD::get_singleton()->buffer_update(sky_scene_state.uniform_buffer, 0, sizeof(SkySceneState::UBO), &sky_scene_state.ubo);
}
-void SkyRD::update(RendererSceneEnvironmentRD *p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update(RID p_env, const Projection &p_projection, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
- Sky *sky = get_sky(p_env->sky);
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
- RID sky_material = sky_get_material(p_env->sky);
+ RID sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
@@ -1347,7 +1347,7 @@ void SkyRD::update(RendererSceneEnvironmentRD *p_env, const Projection &p_projec
ERR_FAIL_COND(!shader_data);
- float multiplier = p_env->bg_energy;
+ float multiplier = RendererSceneRenderRD::get_singleton()->environment_get_bg_energy(p_env);
bool update_single_frame = sky->mode == RS::SKY_MODE_REALTIME || sky->mode == RS::SKY_MODE_QUALITY;
RS::SkyMode sky_mode = sky->mode;
@@ -1487,23 +1487,23 @@ void SkyRD::update(RendererSceneEnvironmentRD *p_env, const Projection &p_projec
}
}
-void SkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time) {
+void SkyRD::draw(RID p_env, bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
ERR_FAIL_COND(p_view_count == 0);
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
- Sky *sky = get_sky(p_env->sky);
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env);
if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(p_env->sky);
+ sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
@@ -1529,11 +1529,11 @@ void SkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, b
ERR_FAIL_COND(!shader_data);
- Basis sky_transform = p_env->sky_orientation;
+ Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
- float multiplier = p_env->bg_energy;
- float custom_fov = p_env->sky_custom_fov;
+ float multiplier = RendererSceneRenderRD::get_singleton()->environment_get_bg_energy(p_env);
+ float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
Projection camera;
@@ -1594,20 +1594,20 @@ void SkyRD::draw(RendererSceneEnvironmentRD *p_env, bool p_can_continue_color, b
RD::get_singleton()->draw_list_end();
}
-void SkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
ERR_FAIL_COND(p_view_count == 0);
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
- Sky *sky = get_sky(p_env->sky);
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
ERR_FAIL_COND(!sky);
SkyMaterialData *material = nullptr;
RID sky_material;
- sky_material = sky_get_material(p_env->sky);
+ sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
@@ -1627,11 +1627,11 @@ void SkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_vie
ERR_FAIL_COND(!shader_data);
- Basis sky_transform = p_env->sky_orientation;
+ Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
- float multiplier = p_env->bg_energy;
- float custom_fov = p_env->sky_custom_fov;
+ float multiplier = RendererSceneRenderRD::get_singleton()->environment_get_bg_energy(p_env);
+ float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
Projection camera;
@@ -1679,23 +1679,23 @@ void SkyRD::update_res_buffers(RendererSceneEnvironmentRD *p_env, uint32_t p_vie
}
}
-void SkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
+void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, double p_time, float p_luminance_multiplier) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
- ERR_FAIL_COND(!p_env);
+ ERR_FAIL_COND(p_env.is_null());
ERR_FAIL_COND(p_view_count == 0);
ERR_FAIL_COND(p_view_count > RendererSceneRender::MAX_RENDER_VIEWS);
- Sky *sky = get_sky(p_env->sky);
+ Sky *sky = get_sky(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
SkyMaterialData *material = nullptr;
RID sky_material;
- RS::EnvironmentBG background = p_env->background;
+ RS::EnvironmentBG background = RendererSceneRenderRD::get_singleton()->environment_get_background(p_env);
if (!(background == RS::ENV_BG_CLEAR_COLOR || background == RS::ENV_BG_COLOR) || sky) {
ERR_FAIL_COND(!sky);
- sky_material = sky_get_material(p_env->sky);
+ sky_material = sky_get_material(RendererSceneRenderRD::get_singleton()->environment_get_sky(p_env));
if (sky_material.is_valid()) {
material = static_cast<SkyMaterialData *>(material_storage->material_get_data(sky_material, RendererRD::SHADER_TYPE_SKY));
@@ -1721,11 +1721,11 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RendererSceneEnvironmentRD *p_env,
ERR_FAIL_COND(!shader_data);
- Basis sky_transform = p_env->sky_orientation;
+ Basis sky_transform = RendererSceneRenderRD::get_singleton()->environment_get_sky_orientation(p_env);
sky_transform.invert();
- float multiplier = p_env->bg_energy;
- float custom_fov = p_env->sky_custom_fov;
+ float multiplier = RendererSceneRenderRD::get_singleton()->environment_get_bg_energy(p_env);
+ float custom_fov = RendererSceneRenderRD::get_singleton()->environment_get_sky_custom_fov(p_env);
// Camera
Projection camera;