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Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.h')
-rw-r--r--servers/rendering/renderer_rd/environment/gi.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h
index 8860445c3b..9ef1914333 100644
--- a/servers/rendering/renderer_rd/environment/gi.h
+++ b/servers/rendering/renderer_rd/environment/gi.h
@@ -76,6 +76,7 @@ public:
float dynamic_range = 2.0;
float energy = 1.0;
+ float baked_exposure = 1.0;
float bias = 1.4;
float normal_bias = 0.0;
float propagation = 0.5;
@@ -398,6 +399,9 @@ public:
virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) override;
virtual float voxel_gi_get_energy(RID p_voxel_gi) const override;
+ virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override;
+ virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override;
+
virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) override;
virtual float voxel_gi_get_bias(RID p_voxel_gi) const override;
@@ -512,6 +516,7 @@ public:
float to_cell;
int32_t probe_offset[3];
uint32_t pad;
+ float pad2[4];
};
//cascade blocks are full-size for volume (128^3), half size for albedo/emission
@@ -551,6 +556,8 @@ public:
RID integrate_uniform_set;
RID lights_buffer;
+ float baked_exposure_normalization = 1.0;
+
bool all_dynamic_lights_dirty = true;
};
@@ -630,8 +637,8 @@ public:
void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
- void render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
- void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
+ void render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render, float p_exposure_normalization);
+ void render_static_lights(RenderDataRD *p_render_data, RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
};
RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
@@ -705,6 +712,8 @@ public:
float to_probe; // 1/bounds * grid_size
int32_t probe_world_offset[3];
float to_cell; // 1/bounds * grid_size
+ float pad[3];
+ float exposure_normalization;
};
ProbeCascadeData cascades[SDFGI::MAX_CASCADES];
@@ -720,6 +729,9 @@ public:
float normal_bias; // 4 - 88
uint32_t blend_ambient; // 4 - 92
uint32_t mipmaps; // 4 - 96
+
+ float pad[3]; // 12 - 108
+ float exposure_normalization; // 4 - 112
};
struct SceneData {
@@ -777,7 +789,7 @@ public:
SDFGI *create_sdfgi(RID p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
- void setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
+ void setup_voxel_gi_instances(RenderDataRD *p_render_data, RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render);
void process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render);
RID voxel_gi_instance_create(RID p_base);