diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.h')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.h | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.h b/servers/rendering/renderer_rd/environment/gi.h index b6ecfe42ea..294b8d3cfd 100644 --- a/servers/rendering/renderer_rd/environment/gi.h +++ b/servers/rendering/renderer_rd/environment/gi.h @@ -37,7 +37,6 @@ #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h" -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/environment/gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/environment/sdfgi_debug_probes.glsl.gen.h" @@ -47,8 +46,8 @@ #include "servers/rendering/renderer_rd/shaders/environment/voxel_gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/environment/voxel_gi_debug.glsl.gen.h" #include "servers/rendering/renderer_scene_render.h" -#include "servers/rendering/renderer_storage.h" #include "servers/rendering/rendering_device.h" +#include "servers/rendering/storage/utilities.h" // Forward declare RenderDataRD and RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound struct RenderDataRD; @@ -84,16 +83,13 @@ public: bool interior = false; bool use_two_bounces = false; - float anisotropy_strength = 0.5; - uint32_t version = 1; uint32_t data_version = 1; - RendererStorage::Dependency dependency; + Dependency dependency; }; private: - RendererStorageRD *storage = nullptr; static GI *singleton; /* VOXEL GI STORAGE */ @@ -418,9 +414,6 @@ public: virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override; virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override; - virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override; - virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override; - virtual uint32_t voxel_gi_get_version(RID p_probe) const override; uint32_t voxel_gi_get_data_version(RID p_probe); @@ -435,7 +428,6 @@ public: struct VoxelGIInstance { // access to our containers - RendererStorageRD *storage = nullptr; GI *gi = nullptr; RID probe; @@ -559,7 +551,6 @@ public: }; // access to our containers - RendererStorageRD *storage = nullptr; GI *gi = nullptr; // used for rendering (voxelization) @@ -780,7 +771,7 @@ public: GI(); ~GI(); - void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky); + void init(RendererSceneSkyRD *p_sky); void free(); SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size); |