diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 81 |
1 files changed, 40 insertions, 41 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index f4a27144d9..08133bf8d6 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gi.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gi.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "gi.h" @@ -540,9 +540,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re occlusion_texture = RD::get_singleton()->texture_create_shared(tv, occlusion_data); } - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; - + for (SDFGI::Cascade &cascade : cascades) { /* 3D Textures */ cascade.sdf_tex = RD::get_singleton()->texture_create(tf_sdf, RD::TextureView()); @@ -743,9 +741,7 @@ void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_re } //direct light - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; - + for (SDFGI::Cascade &cascade : cascades) { Vector<RD::Uniform> uniforms; { RD::Uniform u; @@ -1134,8 +1130,7 @@ void GI::SDFGI::free_data() { } GI::SDFGI::~SDFGI() { - for (uint32_t i = 0; i < cascades.size(); i++) { - const SDFGI::Cascade &c = cascades[i]; + for (const SDFGI::Cascade &c : cascades) { RD::get_singleton()->free(c.light_data); RD::get_singleton()->free(c.light_aniso_0_tex); RD::get_singleton()->free(c.light_aniso_1_tex); @@ -1198,8 +1193,7 @@ void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) { int32_t drag_margin = (cascade_size / SDFGI::PROBE_DIVISOR) / 2; - for (uint32_t i = 0; i < cascades.size(); i++) { - SDFGI::Cascade &cascade = cascades[i]; + for (SDFGI::Cascade &cascade : cascades) { cascade.dirty_regions = Vector3i(); Vector3 probe_half_size = Vector3(1, 1, 1) * cascade.cell_size * float(cascade_size / SDFGI::PROBE_DIVISOR) * 0.5; @@ -2866,7 +2860,8 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID { Transform3D to_cell = gi->voxel_gi_get_to_cell_xform(probe); - Transform3D to_probe_xform = (transform * to_cell.affine_inverse()).affine_inverse(); + Transform3D to_probe_xform = to_cell * transform.affine_inverse(); + //update lights for (uint32_t i = 0; i < light_count; i++) { @@ -3495,6 +3490,10 @@ void GI::init(SkyRD *p_sky) { { //calculate tables String defines = "\n#define SDFGI_OCT_SIZE " + itos(SDFGI::LIGHTPROBE_OCT_SIZE) + "\n"; + if (RendererSceneRenderRD::get_singleton()->is_vrs_supported()) { + defines += "\n#define USE_VRS\n"; + } + Vector<String> gi_modes; gi_modes.push_back("\n#define USE_VOXEL_GI_INSTANCES\n"); // MODE_VOXEL_GI @@ -4010,7 +4009,7 @@ void GI::process_gi(Ref<RenderSceneBuffersRD> p_render_buffers, const RID *p_nor u.append_id(rbgi->scene_data_ubo); uniforms.push_back(u); } - { + if (RendererSceneRenderRD::get_singleton()->is_vrs_supported()) { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 19; |