diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/gi.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/environment/gi.cpp | 199 |
1 files changed, 108 insertions, 91 deletions
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp index 6361b9b18f..eaef5ba39c 100644 --- a/servers/rendering/renderer_rd/environment/gi.cpp +++ b/servers/rendering/renderer_rd/environment/gi.cpp @@ -374,15 +374,15 @@ RID GI::voxel_gi_get_sdf_texture(RID p_voxel_gi) { //////////////////////////////////////////////////////////////////////////////// // SDFGI -void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, GI *p_gi) { +void GI::SDFGI::create(RID p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, GI *p_gi) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); gi = p_gi; - num_cascades = p_env->sdfgi_cascades; - min_cell_size = p_env->sdfgi_min_cell_size; - uses_occlusion = p_env->sdfgi_use_occlusion; - y_scale_mode = p_env->sdfgi_y_scale; + num_cascades = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_cascades(p_env); + min_cell_size = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_min_cell_size(p_env); + uses_occlusion = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_use_occlusion(p_env); + y_scale_mode = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_y_scale(p_env); static const float y_scale[3] = { 2.0, 1.5, 1.0 }; y_mult = y_scale[y_scale_mode]; cascades.resize(num_cascades); @@ -734,7 +734,7 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -978,7 +978,7 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -991,7 +991,7 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world if (j < cascades.size()) { u.append_id(cascades[j].light_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1004,7 +1004,7 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_0_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1017,7 +1017,7 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_1_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1101,11 +1101,11 @@ void GI::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.integrate.version_get_shader(gi->sdfgi_shader.integrate_shader, 0), 0); } - bounce_feedback = p_env->sdfgi_bounce_feedback; - energy = p_env->sdfgi_energy; - normal_bias = p_env->sdfgi_normal_bias; - probe_bias = p_env->sdfgi_probe_bias; - reads_sky = p_env->sdfgi_read_sky_light; + bounce_feedback = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_bounce_feedback(p_env); + energy = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_energy(p_env); + normal_bias = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_normal_bias(p_env); + probe_bias = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_probe_bias(p_env); + reads_sky = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_read_sky_light(p_env); } void GI::SDFGI::erase() { @@ -1140,6 +1140,7 @@ void GI::SDFGI::erase() { RD::get_singleton()->free(lightprobe_data); RD::get_singleton()->free(lightprobe_history_scroll); + RD::get_singleton()->free(lightprobe_average_scroll); RD::get_singleton()->free(occlusion_data); RD::get_singleton()->free(ambient_texture); @@ -1163,12 +1164,12 @@ void GI::SDFGI::erase() { } } -void GI::SDFGI::update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position) { - bounce_feedback = p_env->sdfgi_bounce_feedback; - energy = p_env->sdfgi_energy; - normal_bias = p_env->sdfgi_normal_bias; - probe_bias = p_env->sdfgi_probe_bias; - reads_sky = p_env->sdfgi_read_sky_light; +void GI::SDFGI::update(RID p_env, const Vector3 &p_world_position) { + bounce_feedback = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_bounce_feedback(p_env); + energy = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_energy(p_env); + normal_bias = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_normal_bias(p_env); + probe_bias = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_probe_bias(p_env); + reads_sky = RendererSceneRenderRD::get_singleton()->environment_get_sdfgi_read_sky_light(p_env); int32_t drag_margin = (cascade_size / SDFGI::PROBE_DIVISOR) / 2; @@ -1268,7 +1269,7 @@ void GI::SDFGI::update_light() { RD::get_singleton()->draw_command_end_label(); } -void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) { +void GI::SDFGI::update_probes(RID p_env, SkyRD::Sky *p_sky) { RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes"); SDFGIShader::IntegratePushConstant push_constant; @@ -1284,29 +1285,29 @@ void GI::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSk push_constant.ray_bias = probe_bias; push_constant.image_size[0] = probe_axis_count * probe_axis_count; push_constant.image_size[1] = probe_axis_count; - push_constant.store_ambient_texture = p_env->volumetric_fog_enabled; + push_constant.store_ambient_texture = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_enabled(p_env); RID sky_uniform_set = gi->sdfgi_shader.integrate_default_sky_uniform_set; push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_DISABLED; push_constant.y_mult = y_mult; - if (reads_sky && p_env) { - push_constant.sky_energy = p_env->bg_energy; + if (reads_sky && p_env.is_valid()) { + push_constant.sky_energy = RendererSceneRenderRD::get_singleton()->environment_get_bg_energy(p_env); - if (p_env->background == RS::ENV_BG_CLEAR_COLOR) { + if (RendererSceneRenderRD::get_singleton()->environment_get_background(p_env) == RS::ENV_BG_CLEAR_COLOR) { push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; Color c = RSG::texture_storage->get_default_clear_color().srgb_to_linear(); push_constant.sky_color[0] = c.r; push_constant.sky_color[1] = c.g; push_constant.sky_color[2] = c.b; - } else if (p_env->background == RS::ENV_BG_COLOR) { + } else if (RendererSceneRenderRD::get_singleton()->environment_get_background(p_env) == RS::ENV_BG_COLOR) { push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR; - Color c = p_env->bg_color; + Color c = RendererSceneRenderRD::get_singleton()->environment_get_bg_color(p_env); push_constant.sky_color[0] = c.r; push_constant.sky_color[1] = c.g; push_constant.sky_color[2] = c.b; - } else if (p_env->background == RS::ENV_BG_SKY) { + } else if (RendererSceneRenderRD::get_singleton()->environment_get_background(p_env) == RS::ENV_BG_SKY) { if (p_sky && p_sky->radiance.is_valid()) { if (integrate_sky_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(integrate_sky_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -1482,7 +1483,7 @@ void GI::SDFGI::update_cascades() { RD::get_singleton()->buffer_update(cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, RD::BARRIER_MASK_COMPUTE); } -void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views) { +void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projections, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture, const Vector<RID> &p_texture_views) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton(); @@ -1498,7 +1499,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti if (i < cascades.size()) { u.append_id(cascades[i].sdf_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1511,7 +1512,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti if (i < cascades.size()) { u.append_id(cascades[i].light_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1524,7 +1525,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_0_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1537,7 +1538,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_1_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1591,34 +1592,24 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti push_constant.max_cascades = cascades.size(); push_constant.screen_size[0] = p_width; push_constant.screen_size[1] = p_height; - push_constant.probe_axis_size = probe_axis_count; - push_constant.use_occlusion = uses_occlusion; push_constant.y_mult = y_mult; push_constant.z_near = -p_projections[v].get_z_near(); - push_constant.cam_transform[0] = p_transform.basis.rows[0][0]; - push_constant.cam_transform[1] = p_transform.basis.rows[1][0]; - push_constant.cam_transform[2] = p_transform.basis.rows[2][0]; - push_constant.cam_transform[3] = 0; - push_constant.cam_transform[4] = p_transform.basis.rows[0][1]; - push_constant.cam_transform[5] = p_transform.basis.rows[1][1]; - push_constant.cam_transform[6] = p_transform.basis.rows[2][1]; - push_constant.cam_transform[7] = 0; - push_constant.cam_transform[8] = p_transform.basis.rows[0][2]; - push_constant.cam_transform[9] = p_transform.basis.rows[1][2]; - push_constant.cam_transform[10] = p_transform.basis.rows[2][2]; - push_constant.cam_transform[11] = 0; - push_constant.cam_transform[12] = p_transform.origin.x; - push_constant.cam_transform[13] = p_transform.origin.y; - push_constant.cam_transform[14] = p_transform.origin.z; - push_constant.cam_transform[15] = 1; + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + push_constant.cam_basis[i][j] = p_transform.basis.rows[j][i]; + } + } + push_constant.cam_origin[0] = p_transform.origin[0]; + push_constant.cam_origin[1] = p_transform.origin[1]; + push_constant.cam_origin[2] = p_transform.origin[2]; // need to properly unproject for asymmetric projection matrices in stereo.. - CameraMatrix inv_projection = p_projections[v].inverse(); + Projection inv_projection = p_projections[v].inverse(); for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - push_constant.inv_projection[i * 4 + j] = inv_projection.matrix[i][j]; + for (int j = 0; j < 3; j++) { + push_constant.inv_projection[j][i] = inv_projection.matrix[i][j]; } } @@ -1632,7 +1623,7 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const CameraMatrix *p_projecti copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true, false, false, false, RID(), p_view_count > 1); } -void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const CameraMatrix *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { +void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); // setup scene data @@ -1947,7 +1938,7 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r } } -void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { +void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { //print_line("rendering region " + itos(p_region)); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... @@ -2428,7 +2419,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co //////////////////////////////////////////////////////////////////////////////// // VoxelGIInstance -void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); uint32_t data_version = gi->voxel_gi_get_data_version(probe); @@ -2437,18 +2428,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID if (last_probe_data_version != data_version) { //need to re-create everything - if (texture.is_valid()) { - RD::get_singleton()->free(texture); - RD::get_singleton()->free(write_buffer); - mipmaps.clear(); - } - - for (int i = 0; i < dynamic_maps.size(); i++) { - RD::get_singleton()->free(dynamic_maps[i].texture); - RD::get_singleton()->free(dynamic_maps[i].depth); - } - - dynamic_maps.clear(); + free_resources(); Vector3i octree_size = gi->voxel_gi_get_octree_size(probe); @@ -2951,10 +2931,10 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID //this could probably be better parallelized in compute.. for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { - RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i]; + RenderGeometryInstance *instance = p_dynamic_objects[i]; //transform aabb to voxel_gi - AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance)); + AABB aabb = (to_probe_xform * instance->get_transform()).xform(instance->get_aabb()); //this needs to wrap to grid resolution to avoid jitter //also extend margin a bit just in case @@ -3015,7 +2995,7 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID bool y_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(1)) < 0); bool z_flip = bool(Vector3(1, 1, 1).dot(xform.basis.get_column(2)) > 0); - CameraMatrix cm; + Projection cm; cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]); if (p_scene_render->cull_argument.size() == 0) { @@ -3140,14 +3120,45 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID last_probe_version = gi->voxel_gi_get_version(probe); } -void GI::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { +void GI::VoxelGIInstance::free_resources() { + if (texture.is_valid()) { + RD::get_singleton()->free(texture); + RD::get_singleton()->free(write_buffer); + + texture = RID(); + write_buffer = RID(); + mipmaps.clear(); + } + + for (int i = 0; i < dynamic_maps.size(); i++) { + RD::get_singleton()->free(dynamic_maps[i].texture); + RD::get_singleton()->free(dynamic_maps[i].depth); + + // these only exist on the first level... + if (dynamic_maps[i].fb_depth.is_valid()) { + RD::get_singleton()->free(dynamic_maps[i].fb_depth); + } + if (dynamic_maps[i].albedo.is_valid()) { + RD::get_singleton()->free(dynamic_maps[i].albedo); + } + if (dynamic_maps[i].normal.is_valid()) { + RD::get_singleton()->free(dynamic_maps[i].normal); + } + if (dynamic_maps[i].orm.is_valid()) { + RD::get_singleton()->free(dynamic_maps[i].orm); + } + } + dynamic_maps.clear(); +} + +void GI::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); if (mipmaps.size() == 0) { return; } - CameraMatrix cam_transform = (p_camera_with_transform * CameraMatrix(transform)) * CameraMatrix(gi->voxel_gi_get_to_cell_xform(probe).affine_inverse()); + Projection cam_transform = (p_camera_with_transform * Projection(transform)) * Projection(gi->voxel_gi_get_to_cell_xform(probe).affine_inverse()); int level = 0; Vector3i octree_size = gi->voxel_gi_get_octree_size(probe); @@ -3233,7 +3244,7 @@ GI::~GI() { singleton = nullptr; } -void GI::init(RendererSceneSkyRD *p_sky) { +void GI::init(SkyRD *p_sky) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); @@ -3353,9 +3364,9 @@ void GI::init(RendererSceneSkyRD *p_sky) { u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; if (p_sky->sky_use_cubemap_array) { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE)); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); } uniforms.push_back(u); } @@ -3477,7 +3488,7 @@ void GI::free() { } } -GI::SDFGI *GI::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) { +GI::SDFGI *GI::create_sdfgi(RID p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) { SDFGI *sdfgi = memnew(SDFGI); sdfgi->create(p_env, p_world_position, p_requested_history_size, this); @@ -3550,7 +3561,7 @@ void GI::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_tra } if (texture == RID()) { - texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); } if (texture != rb->rbgi.voxel_gi_textures[i]) { @@ -3621,7 +3632,7 @@ void GI::RenderBuffersGI::free() { } } -void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const CameraMatrix *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { +void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices, RID p_environment, uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets, const Transform3D &p_cam_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); @@ -3761,7 +3772,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].sdf_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3774,7 +3785,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3787,7 +3798,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3800,7 +3811,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3812,7 +3823,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi) { u.append_id(rb->sdfgi->occlusion_texture); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } @@ -3854,7 +3865,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, if (rb->sdfgi) { u.append_id(rb->sdfgi->lightprobe_texture); } else { - u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); } uniforms.push_back(u); } @@ -3876,7 +3887,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); u.append_id(buffer); uniforms.push_back(u); } @@ -3914,7 +3925,7 @@ void GI::process_gi(RID p_render_buffers, const RID *p_normal_roughness_slices, RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 19; - RID buffer = p_vrs_slices[v].is_valid() ? p_vrs_slices[v] : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_VRS); + RID buffer = p_vrs_slices[v].is_valid() ? p_vrs_slices[v] : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_VRS); u.append_id(buffer); uniforms.push_back(u); } @@ -3946,6 +3957,12 @@ RID GI::voxel_gi_instance_create(RID p_base) { return rid; } +void GI::voxel_gi_instance_free(RID p_rid) { + GI::VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_rid); + voxel_gi->free_resources(); + voxel_gi_instance_owner.free(p_rid); +} + void GI::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); ERR_FAIL_COND(!voxel_gi); @@ -3960,14 +3977,14 @@ bool GI::voxel_gi_needs_update(RID p_probe) const { return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe); } -void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { +void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); ERR_FAIL_COND(!voxel_gi); voxel_gi->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render); } -void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { +void GI::debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) { VoxelGIInstance *voxel_gi = voxel_gi_instance_owner.get_or_null(p_voxel_gi); ERR_FAIL_COND(!voxel_gi); |