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-rw-r--r--servers/rendering/renderer_rd/environment/fog.h106
1 files changed, 60 insertions, 46 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h
index 9ecd5699dc..eb0a2fc7b5 100644
--- a/servers/rendering/renderer_rd/environment/fog.h
+++ b/servers/rendering/renderer_rd/environment/fog.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* fog.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* fog.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FOG_RD_H
#define FOG_RD_H
@@ -46,7 +46,9 @@
namespace RendererRD {
class Fog : public RendererFog {
-public:
+private:
+ static Fog *singleton;
+
/* FOG VOLUMES */
struct FogVolume {
@@ -58,16 +60,14 @@ public:
Dependency dependency;
};
+ mutable RID_Owner<FogVolume, true> fog_volume_owner;
+
struct FogVolumeInstance {
RID volume;
Transform3D transform;
bool active = false;
};
-private:
- static Fog *singleton;
-
- mutable RID_Owner<FogVolume, true> fog_volume_owner;
mutable RID_Owner<FogVolumeInstance> fog_volume_instance_owner;
/* Volumetric Fog */
@@ -188,27 +188,18 @@ private:
RID version;
RID pipeline;
- HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
Vector<uint32_t> ubo_offsets;
uint32_t ubo_size = 0;
- String path;
String code;
- HashMap<StringName, HashMap<int, RID>> default_texture_params;
bool uses_time = false;
- virtual void set_path_hint(const String &p_hint);
virtual void set_code(const String &p_Code);
- virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_parameter_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
FogShaderData() {}
@@ -240,12 +231,12 @@ public:
/* FOG VOLUMES */
- FogVolume *get_fog_volume(RID p_rid) { return fog_volume_owner.get_or_null(p_rid); };
bool owns_fog_volume(RID p_rid) { return fog_volume_owner.owns(p_rid); };
virtual RID fog_volume_allocate() override;
virtual void fog_volume_initialize(RID p_rid) override;
- virtual void fog_free(RID p_rid) override;
+ virtual void fog_volume_free(RID p_rid) override;
+ Dependency *fog_volume_get_dependency(RID p_fog_volume) const;
virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
@@ -257,12 +248,35 @@ public:
/* FOG VOLUMES INSTANCE */
- FogVolumeInstance *get_fog_volume_instance(RID p_rid) { return fog_volume_instance_owner.get_or_null(p_rid); };
bool owns_fog_volume_instance(RID p_rid) { return fog_volume_instance_owner.owns(p_rid); };
RID fog_volume_instance_create(RID p_fog_volume);
void fog_instance_free(RID p_rid);
+ void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
+ Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND(!fvi);
+ fvi->transform = p_transform;
+ }
+
+ void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
+ Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND(!fvi);
+ fvi->active = p_active;
+ }
+
+ RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
+ Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND_V(!fvi, RID());
+ return fvi->volume;
+ }
+
+ Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const {
+ Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
+ ERR_FAIL_COND_V(!fvi, Vector3());
+ return fvi->transform.get_origin();
+ }
+
/* Volumetric FOG */
class VolumetricFog : public RenderBufferCustomDataRD {
GDCLASS(VolumetricFog, RenderBufferCustomDataRD)