diff options
Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.h')
-rw-r--r-- | servers/rendering/renderer_rd/environment/fog.h | 25 |
1 files changed, 17 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index 171f9f3b88..9ecd5699dc 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -38,8 +38,11 @@ #include "servers/rendering/renderer_rd/environment/gi.h" #include "servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/render_buffer_custom_data_rd.h" #include "servers/rendering/storage/utilities.h" +#define RB_SCOPE_FOG SNAME("Fog") + namespace RendererRD { class Fog : public RendererFog { @@ -199,10 +202,10 @@ private: virtual void set_path_hint(const String &p_hint); virtual void set_code(const String &p_Code); - virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); + virtual void set_default_texture_parameter(const StringName &p_name, RID p_texture, int p_index); virtual void get_shader_uniform_list(List<PropertyInfo> *p_param_list) const; virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const; - virtual bool is_param_texture(const StringName &p_param) const; + virtual bool is_parameter_texture(const StringName &p_param) const; virtual bool is_animated() const; virtual bool casts_shadows() const; virtual Variant get_default_parameter(const StringName &p_parameter) const; @@ -261,7 +264,10 @@ public: void fog_instance_free(RID p_rid); /* Volumetric FOG */ - struct VolumetricFog { + class VolumetricFog : public RenderBufferCustomDataRD { + GDCLASS(VolumetricFog, RenderBufferCustomDataRD) + + public: enum { MAX_TEMPORAL_FRAMES = 16 }; @@ -290,7 +296,10 @@ public: int last_shadow_filter = -1; - VolumetricFog(const Vector3i &fog_size, RID p_sky_shader); + virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{}; + virtual void free_data() override{}; + + void init(const Vector3i &fog_size, RID p_sky_shader); ~VolumetricFog(); }; @@ -304,7 +313,7 @@ public: uint32_t max_cluster_elements; bool volumetric_fog_filter_active; RID shadow_sampler; - RID voxel_gl_buffer; + RID voxel_gi_buffer; RID shadow_atlas_depth; RID omni_light_buffer; RID spot_light_buffer; @@ -312,11 +321,11 @@ public: RID directional_light_buffer; // Objects related to our render buffer - VolumetricFog *vfog; + Ref<VolumetricFog> vfog; ClusterBuilderRD *cluster_builder; GI *gi; - GI::SDFGI *sdfgi; - GI::RenderBuffersGI *rbgi; + Ref<GI::SDFGI> sdfgi; + Ref<GI::RenderBuffersGI> rbgi; RID env; SkyRD *sky; }; |