diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 1243 |
1 files changed, 2 insertions, 1241 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index ad30985a46..8d59b24f3f 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -41,14 +41,6 @@ bool EffectsRD::get_prefer_raster_effects() { return prefer_raster_effects; } -static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - p_array[i * 4 + j] = p_mtx.matrix[i][j]; - } - } -} - RID EffectsRD::_get_uniform_set_from_image(RID p_image) { if (image_to_uniform_set_cache.has(p_image)) { RID uniform_set = image_to_uniform_set_cache[p_image]; @@ -86,7 +78,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) u.append_id(p_texture); uniforms.push_back(u); // anything with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, specular_merge.shader.version_get_shader(specular_merge.shader_version, 0), 0); + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, 0), 0); texture_to_uniform_set_cache[p_texture] = uniform_set; @@ -116,105 +108,6 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m return uniform_set; } -RID EffectsRD::_get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler) { - TextureSamplerPair tsp; - tsp.texture = p_texture; - tsp.sampler = p_sampler; - - if (texture_sampler_to_compute_uniform_set_cache.has(tsp)) { - RID uniform_set = texture_sampler_to_compute_uniform_set_cache[tsp]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(p_sampler); - u.append_id(p_texture); - uniforms.push_back(u); - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0), 0); - - texture_sampler_to_compute_uniform_set_cache[tsp] = uniform_set; - - return uniform_set; -} - -RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) { - TexturePair tp; - tp.texture1 = p_texture1; - tp.texture2 = p_texture2; - - if (texture_pair_to_compute_uniform_set_cache.has(tp)) { - RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.append_id(p_texture1); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 1; - u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.append_id(p_texture2); - uniforms.push_back(u); - } - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1); - - texture_pair_to_compute_uniform_set_cache[tp] = uniform_set; - - return uniform_set; -} - -RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) { - TexturePair tp; - tp.texture1 = p_texture1; - tp.texture2 = p_texture2; - - if (image_pair_to_compute_uniform_set_cache.has(tp)) { - RID uniform_set = image_pair_to_compute_uniform_set_cache[tp]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_texture1); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_texture2); - uniforms.push_back(u); - } - //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3); - - image_pair_to_compute_uniform_set_cache[tp] = uniform_set; - - return uniform_set; -} - void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness) { memset(&FSR_upscale.push_constant, 0, sizeof(FSRUpscalePushConstant)); @@ -281,126 +174,7 @@ void EffectsRD::taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity RD::get_singleton()->compute_list_end(); } -void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - { //scale color and depth to half - ssr_scale.push_constant.camera_z_far = p_camera.get_z_far(); - ssr_scale.push_constant.camera_z_near = p_camera.get_z_near(); - ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal(); - ssr_scale.push_constant.filter = false; //enabling causes arctifacts - ssr_scale.push_constant.screen_size[0] = p_screen_size.x; - ssr_scale.push_constant.screen_size[1] = p_screen_size.y; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal_roughness), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - - { - ssr.push_constant.camera_z_far = p_camera.get_z_far(); - ssr.push_constant.camera_z_near = p_camera.get_z_near(); - ssr.push_constant.orthogonal = p_camera.is_orthogonal(); - ssr.push_constant.screen_size[0] = p_screen_size.x; - ssr.push_constant.screen_size[1] = p_screen_size.y; - ssr.push_constant.curve_fade_in = p_fade_in; - ssr.push_constant.distance_fade = p_fade_out; - ssr.push_constant.num_steps = p_max_steps; - ssr.push_constant.depth_tolerance = p_tolerance; - ssr.push_constant.use_half_res = true; - ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]); - ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]); - ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0]; - ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1]; - ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255); - ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255); - ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255); - ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255); - store_camera(p_camera, ssr.push_constant.projection); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant)); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0); - - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - } - - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { - //blur - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal(); - ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0)); - ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]); - ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]); - ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0]; - ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1]; - ssr_filter.push_constant.vertical = 0; - if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { - ssr_filter.push_constant.steps = p_max_steps / 3; - ssr_filter.push_constant.increment = 3; - } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { - ssr_filter.push_constant.steps = p_max_steps / 2; - ssr_filter.push_constant.increment = 2; - } else { - ssr_filter.push_constant.steps = p_max_steps; - ssr_filter.push_constant.increment = 1; - } - - ssr_filter.push_constant.screen_size[0] = p_screen_size.width; - ssr_filter.push_constant.screen_size[1] = p_screen_size.height; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3); - - ssr_filter.push_constant.vertical = 1; - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { +void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); @@ -443,36 +217,6 @@ void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_dept } } -void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) { - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, Vector<Color>()); - - if (p_reflection.is_valid()) { - if (p_base.is_valid()) { - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2); - } else { - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - } - - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1); - - } else { - if (p_base.is_valid()) { - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2); - } else { - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); - } - - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0); - } - - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); -} - void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer."); @@ -546,674 +290,6 @@ void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_ } } -void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection) { - // Downsample and deinterleave the depth buffer for SSAO and SSIL - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - int downsample_pipeline = SS_EFFECTS_DOWNSAMPLE; - bool use_mips = p_ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || p_ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM; - - if (p_ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && p_ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_HALF; - } else if (use_mips) { - downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP; - } - - bool use_half_size = false; - bool use_full_mips = false; - - if (p_ssao_half_size && p_ssil_half_size) { - downsample_pipeline++; - use_half_size = true; - } else if (p_ssao_half_size != p_ssil_half_size) { - if (use_mips) { - downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_FULL_MIPS; - use_full_mips = true; - } else { - // Only need the first two mipmaps, but the cost to generate the next two is trivial - // TODO investigate the benefit of a shader version to generate only 2 mips - downsample_pipeline = SS_EFFECTS_DOWNSAMPLE_MIPMAP; - use_mips = true; - } - } - - int depth_index = use_half_size ? 1 : 0; - - RD::get_singleton()->draw_command_begin_label("Downsample Depth"); - if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_depth_mipmaps[depth_index + 1]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_depth_mipmaps[depth_index + 2]); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 2; - u.append_id(p_depth_mipmaps[depth_index + 3]); - uniforms.push_back(u); - } - if (use_full_mips) { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 3; - u.append_id(p_depth_mipmaps[4]); - uniforms.push_back(u); - } - ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2); - } - - float depth_linearize_mul = -p_projection.matrix[3][2]; - float depth_linearize_add = p_projection.matrix[2][2]; - if (depth_linearize_mul * depth_linearize_add < 0) { - depth_linearize_add = -depth_linearize_add; - } - - ss_effects.downsample_push_constant.orthogonal = p_projection.is_orthogonal(); - ss_effects.downsample_push_constant.z_near = depth_linearize_mul; - ss_effects.downsample_push_constant.z_far = depth_linearize_add; - if (ss_effects.downsample_push_constant.orthogonal) { - ss_effects.downsample_push_constant.z_near = p_projection.get_z_near(); - ss_effects.downsample_push_constant.z_far = p_projection.get_z_far(); - } - ss_effects.downsample_push_constant.pixel_size[0] = 1.0 / p_full_screen_size.x; - ss_effects.downsample_push_constant.pixel_size[1] = 1.0 / p_full_screen_size.y; - ss_effects.downsample_push_constant.radius_sq = 1.0; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ss_effects.pipelines[downsample_pipeline]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[depth_index + 0]), 1); - if (use_mips) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ss_effects.downsample_uniform_set, 2); - } - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ss_effects.downsample_push_constant, sizeof(SSEffectsDownsamplePushConstant)); - - Size2i size(MAX(1, p_full_screen_size.x >> (use_half_size ? 2 : 1)), MAX(1, p_full_screen_size.y >> (use_half_size ? 2 : 1))); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->draw_command_end_label(); - - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE); - - ss_effects.used_full_mips_last_frame = use_full_mips; - ss_effects.used_half_size_last_frame = use_half_size; -} - -void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1); - } - - for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { - continue; - } - - ssao.gather_push_constant.pass_coord_offset[0] = i % 2; - ssao.gather_push_constant.pass_coord_offset[1] = i / 2; - ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x; - ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y; - ssao.gather_push_constant.pass = i; - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2); - RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); - - RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); - } - RD::get_singleton()->compute_list_add_barrier(p_compute_list); -} - -void EffectsRD::generate_ssao(RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set) { - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - memset(&ssao.gather_push_constant, 0, sizeof(SSAOGatherPushConstant)); - /* FIRST PASS */ - - RD::get_singleton()->draw_command_begin_label("Process Screen Space Ambient Occlusion"); - /* SECOND PASS */ - // Sample SSAO - { - RD::get_singleton()->draw_command_begin_label("Gather Samples"); - ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; - ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - - ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - float tan_half_fov_x = 1.0 / p_projection.matrix[0][0]; - float tan_half_fov_y = 1.0 / p_projection.matrix[1][1]; - ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; - ssao.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0; - ssao.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0; - ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y; - ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - - ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25; - - ssao.gather_push_constant.radius = p_settings.radius; - float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) { - radius_near_limit *= 1.50f; - - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { - ssao.gather_push_constant.radius *= 0.8f; - } - } - radius_near_limit /= tan_half_fov_y; - ssao.gather_push_constant.intensity = p_settings.intensity; - ssao.gather_push_constant.shadow_power = p_settings.power; - ssao.gather_push_constant.shadow_clamp = 0.98; - ssao.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssao.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; - ssao.gather_push_constant.horizon_angle_threshold = p_settings.horizon; - ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; - ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; - - ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255); - ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; - - ssao.gather_push_constant.detail_intensity = p_settings.detail; - ssao.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssao.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; - - if (p_invalidate_uniform_sets) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_sampler); - u.append_id(p_depth_mipmaps_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_normal_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.append_id(ss_effects.gather_constants_buffer); - uniforms.push_back(u); - } - r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0); - } - - if (p_invalidate_uniform_sets) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_ao_pong); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 1; - u.append_id(default_sampler); - u.append_id(p_importance_map); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(ssao.importance_map_load_counter); - uniforms.push_back(u); - } - r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1); - } - - if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) { - RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); - ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - ssao.importance_map_push_constant.intensity = p_settings.intensity; - ssao.importance_map_push_constant.power = p_settings.power; - //base pass - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]); - gather_ssao(compute_list, p_ao_pong_slices, p_settings, true, r_gather_uniform_set, RID()); - //generate importance map - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - //process importance map A - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPA]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - //process Importance Map B - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPB]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.counter_uniform_set, 2); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]); - RD::get_singleton()->draw_command_end_label(); // Importance Map - } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]); - } - - gather_ssao(compute_list, p_ao_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set); - RD::get_singleton()->draw_command_end_label(); // Gather SSAO - } - - // /* THIRD PASS */ - // // Blur - // - { - RD::get_singleton()->draw_command_begin_label("Edge Aware Blur"); - ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness; - ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - - int blur_passes = p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; - - for (int pass = 0; pass < blur_passes; pass++) { - int blur_pipeline = SSAO_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { - blur_pipeline = SSAO_BLUR_PASS_SMART; - if (pass < blur_passes - 2) { - blur_pipeline = SSAO_BLUR_PASS_WIDE; - } else { - blur_pipeline = SSAO_BLUR_PASS_SMART; - } - } - - for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { - continue; - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]); - if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_slices[i]), 0); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_slices[i], ss_effects.mirror_sampler), 0); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_pong_slices[i]), 1); - } else { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong_slices[i]), 0); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_pong_slices[i], ss_effects.mirror_sampler), 0); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 1); - } - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - - Size2i size(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); - } - - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - } - RD::get_singleton()->draw_command_end_label(); // Blur - } - - /* FOURTH PASS */ - // Interleave buffers - // back to full size - { - RD::get_singleton()->draw_command_begin_label("Interleave Buffers"); - ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; - ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; - ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); - - int interleave_pipeline = SSAO_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSAO_QUALITY_LOW) { - interleave_pipeline = SSAO_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSAO_QUALITY_MEDIUM) { - interleave_pipeline = SSAO_INTERLEAVE_SMART; - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[interleave_pipeline]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 0); - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 1); - } - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->draw_command_end_label(); // Interleave - } - RD::get_singleton()->draw_command_end_label(); //SSAO - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //wait for upcoming transfer - - int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier -} - -void EffectsRD::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) { - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) { - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_projection_uniform_set, 3); - - for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { - continue; - } - - ssil.gather_push_constant.pass_coord_offset[0] = i % 2; - ssil.gather_push_constant.pass_coord_offset[1] = i / 2; - ssil.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x; - ssil.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y; - ssil.gather_push_constant.pass = i; - RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_compute_uniform_set_from_image_pair(p_ssil_slices[i], p_edges_slices[i]), 2); - RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant)); - - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); - - RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); - } - RD::get_singleton()->compute_list_add_barrier(p_compute_list); -} - -void EffectsRD::screen_space_indirect_lighting(RID p_diffuse, RID p_destination, RID p_normal_buffer, RID p_depth_mipmaps_texture, RID p_ssil, const Vector<RID> p_ssil_slices, RID p_ssil_pong, const Vector<RID> p_ssil_pong_slices, RID p_importance_map, RID p_importance_map_pong, RID p_edges, const Vector<RID> p_edges_slices, const CameraMatrix &p_projection, const CameraMatrix &p_last_projection, const SSILSettings &p_settings, bool p_invalidate_uniform_sets, RID &r_gather_uniform_set, RID &r_importance_map_uniform_set, RID &r_projection_uniform_set) { - RD::get_singleton()->draw_command_begin_label("Process Screen Space Indirect Lighting"); - //Store projection info before starting the compute list - SSILProjectionUniforms projection_uniforms; - store_camera(p_last_projection, projection_uniforms.inv_last_frame_projection_matrix); - - RD::get_singleton()->buffer_update(ssil.projection_uniform_buffer, 0, sizeof(SSILProjectionUniforms), &projection_uniforms); - - memset(&ssil.gather_push_constant, 0, sizeof(SSILGatherPushConstant)); - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - { - RD::get_singleton()->draw_command_begin_label("Gather Samples"); - ssil.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x; - ssil.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y; - - ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - float tan_half_fov_x = 1.0 / p_projection.matrix[0][0]; - float tan_half_fov_y = 1.0 / p_projection.matrix[1][1]; - ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; - ssil.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0; - ssil.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0; - ssil.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y; - ssil.gather_push_constant.z_near = p_projection.get_z_near(); - ssil.gather_push_constant.z_far = p_projection.get_z_far(); - ssil.gather_push_constant.is_orthogonal = p_projection.is_orthogonal(); - - ssil.gather_push_constant.half_screen_pixel_size_x025[0] = ssil.gather_push_constant.half_screen_pixel_size[0] * 0.25; - ssil.gather_push_constant.half_screen_pixel_size_x025[1] = ssil.gather_push_constant.half_screen_pixel_size[1] * 0.25; - - ssil.gather_push_constant.radius = p_settings.radius; - float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSIL_QUALITY_LOW) { - radius_near_limit *= 1.50f; - - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - ssil.gather_push_constant.radius *= 0.8f; - } - } - radius_near_limit /= tan_half_fov_y; - ssil.gather_push_constant.intensity = p_settings.intensity * Math_PI; - ssil.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssil.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; - ssil.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; - ssil.gather_push_constant.neg_inv_radius = -1.0 / ssil.gather_push_constant.radius; - ssil.gather_push_constant.normal_rejection_amount = p_settings.normal_rejection; - - ssil.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255); - ssil.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; - - ssil.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssil.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; - - if (p_invalidate_uniform_sets) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_mipmap_sampler); - u.append_id(p_diffuse); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 1; - u.append_id(ssil.projection_uniform_buffer); - uniforms.push_back(u); - } - r_projection_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 3); - } - - if (p_invalidate_uniform_sets) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(default_sampler); - u.append_id(p_depth_mipmaps_texture); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 1; - u.append_id(p_normal_buffer); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 2; - u.append_id(ss_effects.gather_constants_buffer); - uniforms.push_back(u); - } - r_gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0), 0); - } - - if (p_invalidate_uniform_sets) { - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.append_id(p_ssil_pong); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 1; - u.append_id(default_sampler); - u.append_id(p_importance_map); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 2; - u.append_id(ssil.importance_map_load_counter); - uniforms.push_back(u); - } - r_importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1); - } - - if (p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) { - RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); - ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - ssil.importance_map_push_constant.intensity = p_settings.intensity * Math_PI; - //base pass - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_BASE]); - gather_ssil(compute_list, p_ssil_pong_slices, p_edges_slices, p_settings, true, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set); - //generate importance map - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GENERATE_IMPORTANCE_MAP]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - // process Importance Map A - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPA]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - // process Importance Map B - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_PROCESS_IMPORTANCE_MAPB]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssil.counter_uniform_set, 2); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.importance_map_push_constant, sizeof(SSILImportanceMapPushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.quarter_screen_size.x, p_settings.quarter_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - RD::get_singleton()->draw_command_end_label(); // Importance Map - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER_ADAPTIVE]); - } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[SSIL_GATHER]); - } - - gather_ssil(compute_list, p_ssil_slices, p_edges_slices, p_settings, false, r_gather_uniform_set, r_importance_map_uniform_set, r_projection_uniform_set); - RD::get_singleton()->draw_command_end_label(); //Gather - } - - { - RD::get_singleton()->draw_command_begin_label("Edge Aware Blur"); - ssil.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness; - ssil.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x; - ssil.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y; - - int blur_passes = p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; - - for (int pass = 0; pass < blur_passes; pass++) { - int blur_pipeline = SSIL_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { - blur_pipeline = SSIL_BLUR_PASS_SMART; - if (pass < blur_passes - 2) { - blur_pipeline = SSIL_BLUR_PASS_WIDE; - } - } - - for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { - continue; - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]); - if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_slices[i]), 0); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_slices[i], ss_effects.mirror_sampler), 0); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_pong_slices[i]), 1); - } else { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong_slices[i]), 0); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ssil_pong_slices[i], ss_effects.mirror_sampler), 0); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ssil_slices[i]), 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges_slices[i]), 2); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); - - int x_groups = (p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)); - int y_groups = (p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1); - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { - RD::get_singleton()->compute_list_add_barrier(compute_list); - } - } - } - - RD::get_singleton()->draw_command_end_label(); // Blur - } - - { - RD::get_singleton()->draw_command_begin_label("Interleave Buffers"); - ssil.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; - ssil.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; - ssil.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssil.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); - - int interleave_pipeline = SSIL_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSIL_QUALITY_LOW) { - interleave_pipeline = SSIL_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSIL_QUALITY_MEDIUM) { - interleave_pipeline = SSIL_INTERLEAVE_SMART; - } - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[interleave_pipeline]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination), 0); - - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil), 1); - } else { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ssil_pong), 1); - } - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_edges), 2); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.interleave_push_constant, sizeof(SSILInterleavePushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_settings.full_screen_size.x, p_settings.full_screen_size.y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->draw_command_end_label(); // Interleave - } - - RD::get_singleton()->draw_command_end_label(); // SSIL - - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); - - int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero, 0); //no barrier -} - void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { roughness_limiter.push_constant.screen_size[0] = p_size.x; roughness_limiter.push_constant.screen_size[1] = p_size.y; @@ -1358,154 +434,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } if (!prefer_raster_effects) { - { - // Initialize depth buffer for screen space effects - Vector<String> downsampler_modes; - downsampler_modes.push_back("\n"); - downsampler_modes.push_back("\n#define USE_HALF_SIZE\n"); - downsampler_modes.push_back("\n#define GENERATE_MIPS\n"); - downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define USE_HALF_SIZE\n"); - downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n"); - downsampler_modes.push_back("\n#define USE_HALF_BUFFERS\n#define USE_HALF_SIZE\n"); - downsampler_modes.push_back("\n#define GENERATE_MIPS\n#define GENERATE_FULL_MIPS"); - - ss_effects.downsample_shader.initialize(downsampler_modes); - - ss_effects.downsample_shader_version = ss_effects.downsample_shader.version_create(); - - for (int i = 0; i < SS_EFFECTS_MAX; i++) { - ss_effects.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, i)); - } - - ss_effects.gather_constants_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSEffectsGatherConstants)); - SSEffectsGatherConstants gather_constants; - - const int sub_pass_count = 5; - for (int pass = 0; pass < 4; pass++) { - for (int subPass = 0; subPass < sub_pass_count; subPass++) { - int a = pass; - int b = subPass; - - int spmap[5]{ 0, 1, 4, 3, 2 }; - b = spmap[subPass]; - - float ca, sa; - float angle0 = (float(a) + float(b) / float(sub_pass_count)) * Math_PI * 0.5f; - - ca = Math::cos(angle0); - sa = Math::sin(angle0); - - float scale = 1.0f + (a - 1.5f + (b - (sub_pass_count - 1.0f) * 0.5f) / float(sub_pass_count)) * 0.07f; - - gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 0] = scale * ca; - gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 1] = scale * -sa; - gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 2] = -scale * sa; - gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 3] = -scale * ca; - } - } - - RD::get_singleton()->buffer_update(ss_effects.gather_constants_buffer, 0, sizeof(SSEffectsGatherConstants), &gather_constants); - } - - { - // Initialize ssao - - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.mip_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT; - sampler.max_lod = 4; - - ss_effects.mirror_sampler = RD::get_singleton()->sampler_create(sampler); - - uint32_t pipeline = 0; - { - Vector<String> ssao_modes; - - ssao_modes.push_back("\n"); - ssao_modes.push_back("\n#define SSAO_BASE\n"); - ssao_modes.push_back("\n#define ADAPTIVE\n"); - - ssao.gather_shader.initialize(ssao_modes); - - ssao.gather_shader_version = ssao.gather_shader.version_create(); - - for (int i = 0; i <= SSAO_GATHER_ADAPTIVE; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i)); - pipeline++; - } - } - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define GENERATE_MAP\n"); - ssao_modes.push_back("\n#define PROCESS_MAPA\n"); - ssao_modes.push_back("\n#define PROCESS_MAPB\n"); - - ssao.importance_map_shader.initialize(ssao_modes); - - ssao.importance_map_shader_version = ssao.importance_map_shader.version_create(); - - for (int i = SSAO_GENERATE_IMPORTANCE_MAP; i <= SSAO_PROCESS_IMPORTANCE_MAPB; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, i - SSAO_GENERATE_IMPORTANCE_MAP)); - - pipeline++; - } - ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t)); - int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero); - RD::get_singleton()->set_resource_name(ssao.importance_map_load_counter, "Importance Map Load Counter"); - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.append_id(ssao.importance_map_load_counter); - uniforms.push_back(u); - } - ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2); - RD::get_singleton()->set_resource_name(ssao.counter_uniform_set, "Load Counter Uniform Set"); - } - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define MODE_NON_SMART\n"); - ssao_modes.push_back("\n#define MODE_SMART\n"); - ssao_modes.push_back("\n#define MODE_WIDE\n"); - - ssao.blur_shader.initialize(ssao_modes); - - ssao.blur_shader_version = ssao.blur_shader.version_create(); - - for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_PASS_WIDE; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS)); - - pipeline++; - } - } - { - Vector<String> ssao_modes; - ssao_modes.push_back("\n#define MODE_NON_SMART\n"); - ssao_modes.push_back("\n#define MODE_SMART\n"); - ssao_modes.push_back("\n#define MODE_HALF\n"); - - ssao.interleave_shader.initialize(ssao_modes); - - ssao.interleave_shader_version = ssao.interleave_shader.version_create(); - for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) { - ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE)); - RD::get_singleton()->set_resource_name(ssao.pipelines[pipeline], "Interleave Pipeline " + itos(i)); - pipeline++; - } - } - - ERR_FAIL_COND(pipeline != SSAO_MAX); - } - } - - if (!prefer_raster_effects) { // Initialize roughness limiter Vector<String> shader_modes; shader_modes.push_back(""); @@ -1518,81 +446,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } if (!prefer_raster_effects) { - Vector<String> specular_modes; - specular_modes.push_back("\n#define MODE_MERGE\n"); - specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n"); - specular_modes.push_back("\n"); - specular_modes.push_back("\n#define MODE_SSR\n"); - - specular_merge.shader.initialize(specular_modes); - - specular_merge.shader_version = specular_merge.shader.version_create(); - - //use additive - - RD::PipelineColorBlendState::Attachment ba; - ba.enable_blend = true; - ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE; - ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; - ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; - ba.color_blend_op = RD::BLEND_OP_ADD; - ba.alpha_blend_op = RD::BLEND_OP_ADD; - - RD::PipelineColorBlendState blend_additive; - blend_additive.attachments.push_back(ba); - - for (int i = 0; i < SPECULAR_MERGE_MAX; i++) { - RD::PipelineColorBlendState blend_state; - if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) { - blend_state = blend_additive; - } else { - blend_state = RD::PipelineColorBlendState::create_disabled(); - } - specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); - } - } - - if (!prefer_raster_effects) { - { - Vector<String> ssr_modes; - ssr_modes.push_back("\n"); - ssr_modes.push_back("\n#define MODE_ROUGH\n"); - - ssr.shader.initialize(ssr_modes); - - ssr.shader_version = ssr.shader.version_create(); - - for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) { - ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i)); - } - } - - { - Vector<String> ssr_filter_modes; - ssr_filter_modes.push_back("\n"); - ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n"); - - ssr_filter.shader.initialize(ssr_filter_modes); - - ssr_filter.shader_version = ssr_filter.shader.version_create(); - - for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) { - ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i)); - } - } - - { - Vector<String> ssr_scale_modes; - ssr_scale_modes.push_back("\n"); - - ssr_scale.shader.initialize(ssr_scale_modes); - - ssr_scale.shader_version = ssr_scale.shader.version_create(); - - ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0)); - } - { Vector<String> sss_modes; sss_modes.push_back("\n#define USE_11_SAMPLES\n"); @@ -1607,79 +460,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); } } - - { - Vector<String> ssil_modes; - ssil_modes.push_back("\n"); - ssil_modes.push_back("\n#define SSIL_BASE\n"); - ssil_modes.push_back("\n#define ADAPTIVE\n"); - - ssil.gather_shader.initialize(ssil_modes); - - ssil.gather_shader_version = ssil.gather_shader.version_create(); - - for (int i = SSIL_GATHER; i <= SSIL_GATHER_ADAPTIVE; i++) { - ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.gather_shader.version_get_shader(ssil.gather_shader_version, i)); - } - ssil.projection_uniform_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSILProjectionUniforms)); - } - - { - Vector<String> ssil_modes; - ssil_modes.push_back("\n#define GENERATE_MAP\n"); - ssil_modes.push_back("\n#define PROCESS_MAPA\n"); - ssil_modes.push_back("\n#define PROCESS_MAPB\n"); - - ssil.importance_map_shader.initialize(ssil_modes); - - ssil.importance_map_shader_version = ssil.importance_map_shader.version_create(); - - for (int i = SSIL_GENERATE_IMPORTANCE_MAP; i <= SSIL_PROCESS_IMPORTANCE_MAPB; i++) { - ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, i - SSIL_GENERATE_IMPORTANCE_MAP)); - } - ssil.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t)); - int zero[1] = { 0 }; - RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0, sizeof(uint32_t), &zero); - RD::get_singleton()->set_resource_name(ssil.importance_map_load_counter, "Importance Map Load Counter"); - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.append_id(ssil.importance_map_load_counter); - uniforms.push_back(u); - } - ssil.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.importance_map_shader.version_get_shader(ssil.importance_map_shader_version, 2), 2); - RD::get_singleton()->set_resource_name(ssil.counter_uniform_set, "Load Counter Uniform Set"); - } - { - Vector<String> ssil_modes; - ssil_modes.push_back("\n#define MODE_NON_SMART\n"); - ssil_modes.push_back("\n#define MODE_SMART\n"); - ssil_modes.push_back("\n#define MODE_WIDE\n"); - - ssil.blur_shader.initialize(ssil_modes); - - ssil.blur_shader_version = ssil.blur_shader.version_create(); - for (int i = SSIL_BLUR_PASS; i <= SSIL_BLUR_PASS_WIDE; i++) { - ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.blur_shader.version_get_shader(ssil.blur_shader_version, i - SSIL_BLUR_PASS)); - } - } - - { - Vector<String> ssil_modes; - ssil_modes.push_back("\n#define MODE_NON_SMART\n"); - ssil_modes.push_back("\n#define MODE_SMART\n"); - ssil_modes.push_back("\n#define MODE_HALF\n"); - - ssil.interleave_shader.initialize(ssil_modes); - - ssil.interleave_shader_version = ssil.interleave_shader.version_create(); - for (int i = SSIL_INTERLEAVE; i <= SSIL_INTERLEAVE_HALF; i++) { - ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.interleave_shader.version_get_shader(ssil.interleave_shader_version, i - SSIL_INTERLEAVE)); - } - } } { @@ -1751,27 +531,8 @@ EffectsRD::~EffectsRD() { luminance_reduce.shader.version_free(luminance_reduce.shader_version); } if (!prefer_raster_effects) { - specular_merge.shader.version_free(specular_merge.shader_version); - ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version); - ssao.blur_shader.version_free(ssao.blur_shader_version); - ssao.gather_shader.version_free(ssao.gather_shader_version); - ssao.interleave_shader.version_free(ssao.interleave_shader_version); - ssao.importance_map_shader.version_free(ssao.importance_map_shader_version); - ssil.blur_shader.version_free(ssil.blur_shader_version); - ssil.gather_shader.version_free(ssil.gather_shader_version); - ssil.interleave_shader.version_free(ssil.interleave_shader_version); - ssil.importance_map_shader.version_free(ssil.importance_map_shader_version); roughness_limiter.shader.version_free(roughness_limiter.shader_version); - ssr.shader.version_free(ssr.shader_version); - ssr_filter.shader.version_free(ssr_filter.shader_version); - ssr_scale.shader.version_free(ssr_scale.shader_version); sss.shader.version_free(sss.shader_version); - - RD::get_singleton()->free(ss_effects.mirror_sampler); - RD::get_singleton()->free(ss_effects.gather_constants_buffer); - RD::get_singleton()->free(ssao.importance_map_load_counter); - RD::get_singleton()->free(ssil.importance_map_load_counter); - RD::get_singleton()->free(ssil.projection_uniform_buffer); } sort.shader.version_free(sort.shader_version); } |