diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 363 | 
1 files changed, 1 insertions, 362 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index bf97c6fbe9..d45ddbc392 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -86,7 +86,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)  	u.append_id(p_texture);  	uniforms.push_back(u);  	// anything with the same configuration (one texture in binding 0 for set 0), is good -	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0), 0); +	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, specular_merge.shader.version_get_shader(specular_merge.shader_version, 0), 0);  	texture_to_uniform_set_cache[p_texture] = uniform_set; @@ -473,28 +473,6 @@ void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_bas  	RD::get_singleton()->draw_list_end();  } -void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) { -	CopyToDPPushConstant push_constant; -	push_constant.screen_rect[0] = p_rect.position.x; -	push_constant.screen_rect[1] = p_rect.position.y; -	push_constant.screen_rect[2] = p_rect.size.width; -	push_constant.screen_rect[3] = p_rect.size.height; -	push_constant.z_far = p_z_far; -	push_constant.z_near = p_z_near; -	push_constant.texel_size[0] = 1.0f / p_dst_size.x; -	push_constant.texel_size[1] = 1.0f / p_dst_size.y; -	push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign - -	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); -	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); -	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); -	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - -	RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); -	RD::get_singleton()->draw_list_draw(draw_list, true); -	RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_TRANSFER); -} -  void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {  	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer."); @@ -1253,189 +1231,6 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size  	RD::get_singleton()->compute_list_end();  } -void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { -	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer."); - -	memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); - -	roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; -	roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in. -	roughness.push_constant.sample_count = p_sample_count; -	roughness.push_constant.use_direct_write = p_roughness == 0.0; -	roughness.push_constant.face_size = p_size; - -	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); - -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture, true), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1); - -	RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - -	int x_groups = (p_size - 1) / 8 + 1; -	int y_groups = (p_size - 1) / 8 + 1; - -	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); - -	RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { -	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer."); -	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time."); - -	memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); - -	roughness.push_constant.face_id = p_face_id; -	roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in. -	roughness.push_constant.sample_count = p_sample_count; -	roughness.push_constant.use_direct_write = p_roughness == 0.0; -	roughness.push_constant.face_size = p_size; - -	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); -	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); -	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); -	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - -	RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); - -	RD::get_singleton()->draw_list_draw(draw_list, true); -	RD::get_singleton()->draw_list_end(); -} - -void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { -	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer."); - -	cubemap_downsampler.push_constant.face_size = p_size.x; -	cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call - -	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1); - -	int x_groups = (p_size.x - 1) / 8 + 1; -	int y_groups = (p_size.y - 1) / 8 + 1; - -	RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); - -	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face - -	RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) { -	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer."); -	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time."); - -	cubemap_downsampler.push_constant.face_size = p_size.x; -	cubemap_downsampler.push_constant.face_id = p_face_id; - -	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); -	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); -	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0); -	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - -	RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); - -	RD::get_singleton()->draw_list_draw(draw_list, true); -	RD::get_singleton()->draw_list_end(); -} - -void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { -	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer."); - -	Vector<RD::Uniform> uniforms; -	for (int i = 0; i < p_dest_cubemap.size(); i++) { -		RD::Uniform u; -		u.uniform_type = RD::UNIFORM_TYPE_IMAGE; -		u.binding = i; -		u.append_id(p_dest_cubemap[i]); -		uniforms.push_back(u); -	} -	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { -		RD::get_singleton()->free(filter.image_uniform_set); -	} -	filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2); - -	int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; -	pipeline = filter.use_high_quality ? pipeline : pipeline + 1; -	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[pipeline]); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); - -	int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 - -	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face - -	RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) { -	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer."); -	ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time."); - -	// TODO implement! -	CubemapFilterRasterPushConstant push_constant; -	push_constant.mip_level = p_mip_level; -	push_constant.face_id = p_face_id; - -	CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY; - -	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); -	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); -	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0); -	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1); -	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - -	RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant)); - -	RD::get_singleton()->draw_list_draw(draw_list, true); -	RD::get_singleton()->draw_list_end(); -} - -void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { -	ResolvePushConstant push_constant; -	push_constant.screen_size[0] = p_screen_size.x; -	push_constant.screen_size[1] = p_screen_size.y; -	push_constant.samples = p_samples; - -	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_voxel_gi.is_valid() ? RESOLVE_MODE_GI_VOXEL_GI : RESOLVE_MODE_GI]); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1); -	if (p_source_voxel_gi.is_valid()) { -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_voxel_gi), 2); -		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_voxel_gi), 3); -	} - -	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant)); - -	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1); - -	RD::get_singleton()->compute_list_end(p_barrier); -} - -void EffectsRD::resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { -	ResolvePushConstant push_constant; -	push_constant.screen_size[0] = p_screen_size.x; -	push_constant.screen_size[1] = p_screen_size.y; -	push_constant.samples = p_samples; - -	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); -	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[RESOLVE_MODE_DEPTH]); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_depth), 0); -	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_depth), 1); - -	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant)); - -	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1); - -	RD::get_singleton()->compute_list_end(p_barrier); -} -  void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {  	Sort::PushConstant push_constant;  	push_constant.total_elements = p_size; @@ -1529,28 +1324,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {  	prefer_raster_effects = p_prefer_raster_effects; -	{ -		// Initialize roughness -		Vector<String> cubemap_roughness_modes; -		cubemap_roughness_modes.push_back(""); - -		if (prefer_raster_effects) { -			roughness.raster_shader.initialize(cubemap_roughness_modes); - -			roughness.shader_version = roughness.raster_shader.version_create(); - -			roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); - -		} else { -			roughness.compute_shader.initialize(cubemap_roughness_modes); - -			roughness.shader_version = roughness.compute_shader.version_create(); - -			roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0)); -			roughness.raster_pipeline.clear(); -		} -	} -  	if (prefer_raster_effects) {  		Vector<String> luminance_reduce_modes;  		luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST @@ -1584,22 +1357,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {  		}  	} -	{ -		// Initialize copier -		Vector<String> copy_modes; -		copy_modes.push_back("\n"); - -		cube_to_dp.shader.initialize(copy_modes); - -		cube_to_dp.shader_version = cube_to_dp.shader.version_create(); -		RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); -		RD::PipelineDepthStencilState dss; -		dss.enable_depth_test = true; -		dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS; -		dss.enable_depth_write = true; -		cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); -	} -  	if (!prefer_raster_effects) {  		{  			// Initialize depth buffer for screen space effects @@ -1760,92 +1517,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {  		roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));  	} -	{ -		//Initialize cubemap downsampler -		Vector<String> cubemap_downsampler_modes; -		cubemap_downsampler_modes.push_back(""); - -		if (prefer_raster_effects) { -			cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes); - -			cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create(); - -			cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); -		} else { -			cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes); - -			cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create(); - -			cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0)); -			cubemap_downsampler.raster_pipeline.clear(); -		} -	} - -	{ -		// Initialize cubemap filter -		filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality"); - -		Vector<String> cubemap_filter_modes; -		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n"); -		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); -		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); -		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); - -		if (filter.use_high_quality) { -			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); -			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]); -		} else { -			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); -			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); -		} - -		if (prefer_raster_effects) { -			filter.raster_shader.initialize(cubemap_filter_modes); - -			// array variants are not supported in raster -			filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false); -			filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false); - -			filter.shader_version = filter.raster_shader.version_create(); - -			for (int i = 0; i < FILTER_MODE_MAX; i++) { -				if (filter.raster_shader.is_variant_enabled(i)) { -					filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); -				} else { -					filter.raster_pipelines[i].clear(); -				} -			} - -			Vector<RD::Uniform> uniforms; -			{ -				RD::Uniform u; -				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -				u.binding = 0; -				u.append_id(filter.coefficient_buffer); -				uniforms.push_back(u); -			} -			filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); -		} else { -			filter.compute_shader.initialize(cubemap_filter_modes); -			filter.shader_version = filter.compute_shader.version_create(); - -			for (int i = 0; i < FILTER_MODE_MAX; i++) { -				filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i)); -				filter.raster_pipelines[i].clear(); -			} - -			Vector<RD::Uniform> uniforms; -			{ -				RD::Uniform u; -				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; -				u.binding = 0; -				u.append_id(filter.coefficient_buffer); -				uniforms.push_back(u); -			} -			filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); -		} -	} -  	if (!prefer_raster_effects) {  		Vector<String> specular_modes;  		specular_modes.push_back("\n#define MODE_MERGE\n"); @@ -2009,21 +1680,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {  				ssil.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssil.interleave_shader.version_get_shader(ssil.interleave_shader_version, i - SSIL_INTERLEAVE));  			}  		} - -		{ -			Vector<String> resolve_modes; -			resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n"); -			resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n"); -			resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n"); - -			resolve.shader.initialize(resolve_modes); - -			resolve.shader_version = resolve.shader.version_create(); - -			for (int i = 0; i < RESOLVE_MODE_MAX; i++) { -				resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i)); -			} -		}  	}  	{ @@ -2083,34 +1739,18 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {  }  EffectsRD::~EffectsRD() { -	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { -		RD::get_singleton()->free(filter.image_uniform_set); -	} - -	if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { -		RD::get_singleton()->free(filter.uniform_set); -	} -  	RD::get_singleton()->free(default_sampler);  	RD::get_singleton()->free(default_mipmap_sampler);  	RD::get_singleton()->free(index_buffer); //array gets freed as dependency -	RD::get_singleton()->free(filter.coefficient_buffer);  	FSR_upscale.shader.version_free(FSR_upscale.shader_version);  	TAA_resolve.shader.version_free(TAA_resolve.shader_version);  	if (prefer_raster_effects) {  		luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); -		roughness.raster_shader.version_free(roughness.shader_version); -		cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version); -		filter.raster_shader.version_free(filter.shader_version);  	} else {  		luminance_reduce.shader.version_free(luminance_reduce.shader_version); -		roughness.compute_shader.version_free(roughness.shader_version); -		cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); -		filter.compute_shader.version_free(filter.shader_version);  	}  	if (!prefer_raster_effects) { -		resolve.shader.version_free(resolve.shader_version);  		specular_merge.shader.version_free(specular_merge.shader_version);  		ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version);  		ssao.blur_shader.version_free(ssao.blur_shader_version); @@ -2133,6 +1773,5 @@ EffectsRD::~EffectsRD() {  		RD::get_singleton()->free(ssil.importance_map_load_counter);  		RD::get_singleton()->free(ssil.projection_uniform_buffer);  	} -	cube_to_dp.shader.version_free(cube_to_dp.shader_version);  	sort.shader.version_free(sort.shader_version);  }  |