diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 427 |
1 files changed, 391 insertions, 36 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 5cf8895c8e..699f4a4b90 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -37,6 +37,10 @@ #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "thirdparty/misc/cubemap_coeffs.h" +bool EffectsRD::get_prefer_raster_effects() { + return prefer_raster_effects; +} + static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { @@ -383,6 +387,8 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i } void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer."); + memset(©.push_constant, 0, sizeof(CopyPushConstant)); uint32_t base_flags = 0; @@ -416,6 +422,8 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back } void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer."); + memset(©.push_constant, 0, sizeof(CopyPushConstant)); CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; @@ -449,6 +457,57 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const RD::get_singleton()->compute_list_end(); } +void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer."); + + memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); + + BlurRasterMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW; + uint32_t base_flags = 0; + + blur_raster.push_constant.pixel_size[0] = p_pixel_size.x; + blur_raster.push_constant.pixel_size[1] = p_pixel_size.y; + + blur_raster.push_constant.glow_strength = p_strength; + blur_raster.push_constant.glow_bloom = p_bloom; + blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold; + blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale; + blur_raster.push_constant.glow_exposure = p_exposure; + blur_raster.push_constant.glow_white = 0; //actually unused + blur_raster.push_constant.glow_luminance_cap = p_luminance_cap; + + blur_raster.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also + + //HORIZONTAL + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + if (p_auto_exposure.is_valid() && p_first_pass) { + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1); + } + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0); + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); + + blur_mode = BLUR_MODE_GAUSSIAN_GLOW; + + //VERTICAL + draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur_raster.push_constant.flags = base_flags; + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); @@ -736,6 +795,8 @@ void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const Tone } void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer."); + luminance_reduce.push_constant.source_size[0] = p_source_size.x; luminance_reduce.push_constant.source_size[1] = p_source_size.y; luminance_reduce.push_constant.max_luminance = p_max_luminance; @@ -774,7 +835,41 @@ void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_ RD::get_singleton()->compute_list_end(); } +void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer."); + ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction."); + + luminance_reduce_raster.push_constant.max_luminance = p_max_luminance; + luminance_reduce_raster.push_constant.min_luminance = p_min_luminance; + luminance_reduce_raster.push_constant.exposure_adjust = p_adjust; + + for (int i = 0; i < p_reduce.size(); i++) { + luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0]; + luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1]; + luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1); + luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1); + + bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1); + LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i]))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0); + if (final) { + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1); + } + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); + } +} + void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of BOKEH DOF with the mobile renderer."); + bokeh.push_constant.blur_far_active = p_dof_far; bokeh.push_constant.blur_far_begin = p_dof_far_begin; bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size; @@ -924,6 +1019,78 @@ void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i RD::get_singleton()->compute_list_end(); } +void EffectsRD::blur_dof_raster(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_base_fb, RID p_secondary_texture, RID p_secondary_fb, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_dof_blur_amount, RS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use blur DOF with the clustered renderer."); + + memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); + + BlurRasterMode blur_mode; + int qsteps[4] = { 4, 4, 10, 20 }; + uint32_t base_flags = p_cam_orthogonal ? BLUR_FLAG_USE_ORTHOGONAL_PROJECTION : 0; + + Vector2 pixel_size = Vector2(1.0 / p_base_texture_size.width, 1.0 / p_base_texture_size.height); + + blur_raster.push_constant.dof_radius = (p_dof_blur_amount * p_dof_blur_amount) / qsteps[p_quality]; + blur_raster.push_constant.pixel_size[0] = pixel_size.x; + blur_raster.push_constant.pixel_size[1] = pixel_size.y; + blur_raster.push_constant.camera_z_far = p_cam_zfar; + blur_raster.push_constant.camera_z_near = p_cam_znear; + + if (p_dof_far || p_dof_near) { + if (p_quality == RS::DOF_BLUR_QUALITY_HIGH) { + blur_mode = BLUR_MODE_DOF_HIGH; + } else if (p_quality == RS::DOF_BLUR_QUALITY_MEDIUM) { + blur_mode = BLUR_MODE_DOF_MEDIUM; + } else { // for LOW or VERYLOW we use LOW + blur_mode = BLUR_MODE_DOF_LOW; + } + + if (p_dof_far) { + base_flags |= BLUR_FLAG_DOF_FAR; + blur_raster.push_constant.dof_far_begin = p_dof_far_begin; + blur_raster.push_constant.dof_far_end = p_dof_far_begin + p_dof_far_size; + } + + if (p_dof_near) { + base_flags |= BLUR_FLAG_DOF_NEAR; + blur_raster.push_constant.dof_near_begin = p_dof_near_begin; + blur_raster.push_constant.dof_near_end = p_dof_near_begin - p_dof_near_size; + } + + //HORIZONTAL + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_secondary_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_secondary_fb))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base_texture), 0); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_depth_texture), 1); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL; + blur_raster.push_constant.dof_dir[0] = 1.0; + blur_raster.push_constant.dof_dir[1] = 0.0; + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); + + //VERTICAL + draw_list = RD::get_singleton()->draw_list_begin(p_base_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_base_fb))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_secondary_texture), 0); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_depth_texture), 1); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + blur_raster.push_constant.flags = base_flags; + blur_raster.push_constant.dof_dir[0] = 0.0; + blur_raster.push_constant.dof_dir[1] = 1.0; + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); + } +} + void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { @@ -1188,8 +1355,9 @@ void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_dep if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { if (pass < blur_passes - 2) { blur_pipeline = SSAO_BLUR_PASS_WIDE; + } else { + blur_pipeline = SSAO_BLUR_PASS_SMART; } - blur_pipeline = SSAO_BLUR_PASS_SMART; } for (int i = 0; i < 4; i++) { @@ -1283,7 +1451,9 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size RD::get_singleton()->compute_list_end(); } -void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { +void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer."); + memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; @@ -1293,10 +1463,10 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffe roughness.push_constant.face_size = p_size; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1); RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); @@ -1308,11 +1478,37 @@ void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffe RD::get_singleton()->compute_list_end(); } +void EffectsRD::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer."); + ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time."); + + memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); + + roughness.push_constant.face_id = p_face_id; + roughness.push_constant.roughness = p_roughness; + roughness.push_constant.sample_count = p_sample_count; + roughness.push_constant.use_direct_write = p_roughness == 0.0; + roughness.push_constant.face_size = p_size; + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer."); + cubemap_downsampler.push_constant.face_size = p_size.x; + cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1); @@ -1326,7 +1522,27 @@ void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, con RD::get_singleton()->compute_list_end(); } +void EffectsRD::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer."); + ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time."); + + cubemap_downsampler.push_constant.face_size = p_size.x; + cubemap_downsampler.push_constant.face_id = p_face_id; + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { + ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer."); + Vector<RD::Uniform> uniforms; for (int i = 0; i < p_dest_cubemap.size(); i++) { RD::Uniform u; @@ -1338,12 +1554,12 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { RD::get_singleton()->free(filter.image_uniform_set); } - filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2); + filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2); int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; pipeline = filter.use_high_quality ? pipeline : pipeline + 1; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); @@ -1355,6 +1571,29 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, RD::get_singleton()->compute_list_end(); } +void EffectsRD::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) { + ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer."); + ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time."); + + // TODO implement! + CubemapFilterRasterPushConstant push_constant; + push_constant.mip_level = p_mip_level; + push_constant.face_id = p_face_id; + + CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY; + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); + RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_cubemap), 0); + RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1); + RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); + + RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant)); + + RD::get_singleton()->draw_list_draw(draw_list, true); + RD::get_singleton()->draw_list_end(); +} + void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier) { ResolvePushConstant push_constant; push_constant.screen_size[0] = p_screen_size.x; @@ -1464,7 +1703,35 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { RD::get_singleton()->compute_list_end(); } -EffectsRD::EffectsRD() { +EffectsRD::EffectsRD(bool p_prefer_raster_effects) { + prefer_raster_effects = p_prefer_raster_effects; + + if (prefer_raster_effects) { + // init blur shader (on compute use copy shader) + + Vector<String> blur_modes; + blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); // BLUR_MODE_GAUSSIAN_BLUR + blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); // BLUR_MODE_GAUSSIAN_GLOW + blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); // BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE + blur_modes.push_back("\n#define MODE_DOF_BLUR\n#define DOF_QUALITY_LOW\n"); // BLUR_MODE_DOF_LOW + blur_modes.push_back("\n#define MODE_DOF_BLUR\n#define DOF_QUALITY_MEDIUM\n"); // BLUR_MODE_DOF_MEDIUM + blur_modes.push_back("\n#define MODE_DOF_BLUR\n#define DOF_QUALITY_HIGH\n"); // BLUR_MODE_DOF_HIGH + + blur_raster.shader.initialize(blur_modes); + memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); + blur_raster.shader_version = blur_raster.shader.version_create(); + + for (int i = 0; i < BLUR_MODE_MAX; i++) { + blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } + + } else { + // not used in clustered + for (int i = 0; i < BLUR_MODE_MAX; i++) { + blur_raster.pipelines[i].clear(); + } + } + { // Initialize copy Vector<String> copy_modes; copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); @@ -1483,10 +1750,21 @@ EffectsRD::EffectsRD() { copy.shader.initialize(copy_modes); memset(©.push_constant, 0, sizeof(CopyPushConstant)); + + if (prefer_raster_effects) { + // disable shaders we can't use + copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_COPY, false); + copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_COPY_8BIT, false); + copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_GLOW, false); + copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, false); + } + copy.shader_version = copy.shader.version_create(); for (int i = 0; i < COPY_MODE_MAX; i++) { - copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); + if (copy.shader.is_variant_enabled(i)) { + copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); + } } } { @@ -1510,11 +1788,22 @@ EffectsRD::EffectsRD() { // Initialize roughness Vector<String> cubemap_roughness_modes; cubemap_roughness_modes.push_back(""); - roughness.shader.initialize(cubemap_roughness_modes); - roughness.shader_version = roughness.shader.version_create(); + if (prefer_raster_effects) { + roughness.raster_shader.initialize(cubemap_roughness_modes); + + roughness.shader_version = roughness.raster_shader.version_create(); + + roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + + } else { + roughness.compute_shader.initialize(cubemap_roughness_modes); + + roughness.shader_version = roughness.compute_shader.version_create(); - roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0)); + roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0)); + roughness.raster_pipeline.clear(); + } } { @@ -1551,7 +1840,20 @@ EffectsRD::EffectsRD() { } } - { + if (prefer_raster_effects) { + Vector<String> luminance_reduce_modes; + luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST + luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT + luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL + + luminance_reduce_raster.shader.initialize(luminance_reduce_modes); + memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); + luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); + + for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { + luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } + } else { // Initialize luminance_reduce Vector<String> luminance_reduce_modes; luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); @@ -1565,6 +1867,10 @@ EffectsRD::EffectsRD() { for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); } + + for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { + luminance_reduce_raster.pipelines[i].clear(); + } } { @@ -1583,7 +1889,9 @@ EffectsRD::EffectsRD() { cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); } - { + if (prefer_raster_effects) { + // not supported + } else { // Initialize bokeh Vector<String> bokeh_modes; bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n"); @@ -1761,11 +2069,21 @@ EffectsRD::EffectsRD() { //Initialize cubemap downsampler Vector<String> cubemap_downsampler_modes; cubemap_downsampler_modes.push_back(""); - cubemap_downsampler.shader.initialize(cubemap_downsampler_modes); - cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create(); + if (prefer_raster_effects) { + cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes); + + cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create(); + + cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } else { + cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes); + + cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create(); - cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0)); + cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0)); + cubemap_downsampler.raster_pipeline.clear(); + } } { @@ -1777,12 +2095,6 @@ EffectsRD::EffectsRD() { cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n"); cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n"); cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n"); - filter.shader.initialize(cubemap_filter_modes); - filter.shader_version = filter.shader.version_create(); - - for (int i = 0; i < FILTER_MODE_MAX; i++) { - filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i)); - } if (filter.use_high_quality) { filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); @@ -1792,15 +2104,50 @@ EffectsRD::EffectsRD() { RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); } - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 0; - u.ids.push_back(filter.coefficient_buffer); - uniforms.push_back(u); + if (prefer_raster_effects) { + filter.raster_shader.initialize(cubemap_filter_modes); + filter.shader_version = filter.raster_shader.version_create(); + + // array variants are not supported in raster + filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false); + filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false); + + for (int i = 0; i < FILTER_MODE_MAX; i++) { + if (filter.raster_shader.is_variant_enabled(i)) { + filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } else { + filter.raster_pipelines[i].clear(); + } + } + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(filter.coefficient_buffer); + uniforms.push_back(u); + } + filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); + } else { + filter.compute_shader.initialize(cubemap_filter_modes); + filter.shader_version = filter.compute_shader.version_create(); + + for (int i = 0; i < FILTER_MODE_MAX; i++) { + filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i)); + filter.raster_pipelines[i].clear(); + } + + Vector<RD::Uniform> uniforms; + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 0; + u.ids.push_back(filter.coefficient_buffer); + uniforms.push_back(u); + } + filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); } - filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); } { @@ -1974,15 +2321,23 @@ EffectsRD::~EffectsRD() { RD::get_singleton()->free(ssao.gather_constants_buffer); RD::get_singleton()->free(ssao.importance_map_load_counter); - bokeh.shader.version_free(bokeh.shader_version); + if (prefer_raster_effects) { + blur_raster.shader.version_free(blur_raster.shader_version); + luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); + roughness.raster_shader.version_free(roughness.shader_version); + cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version); + filter.raster_shader.version_free(filter.shader_version); + } else { + bokeh.shader.version_free(bokeh.shader_version); + luminance_reduce.shader.version_free(luminance_reduce.shader_version); + roughness.compute_shader.version_free(roughness.shader_version); + cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); + filter.compute_shader.version_free(filter.shader_version); + } copy.shader.version_free(copy.shader_version); copy_to_fb.shader.version_free(copy_to_fb.shader_version); cube_to_dp.shader.version_free(cube_to_dp.shader_version); - cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version); - filter.shader.version_free(filter.shader_version); - luminance_reduce.shader.version_free(luminance_reduce.shader_version); resolve.shader.version_free(resolve.shader_version); - roughness.shader.version_free(roughness.shader_version); roughness_limiter.shader.version_free(roughness_limiter.shader_version); sort.shader.version_free(sort.shader_version); specular_merge.shader.version_free(specular_merge.shader_version); |