diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index c69408a30b..fdd6939a8b 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -443,7 +443,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back  	RD::get_singleton()->compute_list_end();  } -void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { +void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {  	ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer.");  	memset(©.push_constant, 0, sizeof(CopyPushConstant)); @@ -456,7 +456,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const  	copy.push_constant.glow_strength = p_strength;  	copy.push_constant.glow_bloom = p_bloom; -	copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold; +	copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;  	copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;  	copy.push_constant.glow_exposure = p_exposure;  	copy.push_constant.glow_white = 0; //actually unused @@ -479,7 +479,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const  	RD::get_singleton()->compute_list_end();  } -void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) { +void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {  	ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer.");  	memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); @@ -492,7 +492,7 @@ void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_  	blur_raster.push_constant.glow_strength = p_strength;  	blur_raster.push_constant.glow_bloom = p_bloom; -	blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold; +	blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;  	blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale;  	blur_raster.push_constant.glow_exposure = p_exposure;  	blur_raster.push_constant.glow_white = 0; //actually unused  |