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path: root/servers/rendering/renderer_rd/effects_rd.cpp
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Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp783
1 files changed, 1 insertions, 782 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index f05027d569..774745abdc 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -86,7 +86,7 @@ RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps)
u.append_id(p_texture);
uniforms.push_back(u);
// anything with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, 0), 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
@@ -252,295 +252,6 @@ void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RI
RD::get_singleton()->compute_list_end(compute_list);
}
-void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
- memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
-
- copy_to_fb.push_constant.use_section = true;
- copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
- copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
- copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
- copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
-
- if (p_flip_y) {
- copy_to_fb.push_constant.flip_y = true;
- }
-
- RD::DrawListID draw_list = p_draw_list;
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
-}
-
-void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview) {
- memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
-
- if (p_flip_y) {
- copy_to_fb.push_constant.flip_y = true;
- }
- if (p_force_luminance) {
- copy_to_fb.push_constant.force_luminance = true;
- }
- if (p_alpha_to_zero) {
- copy_to_fb.push_constant.alpha_to_zero = true;
- }
- if (p_srgb) {
- copy_to_fb.push_constant.srgb = true;
- }
-
- CopyToFBMode mode;
- if (p_multiview) {
- mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW;
- } else {
- mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY;
- }
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- if (p_secondary.is_valid()) {
- // TODO may need to do this differently when reading from depth buffer for multiview
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_secondary), 1);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
-void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
-
- if (p_force_luminance) {
- copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE;
- }
-
- if (p_all_source) {
- copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE;
- }
-
- if (p_alpha_to_one) {
- copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE;
- }
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_panorama_size.width;
- copy.push_constant.section[3] = p_panorama_size.height;
- copy.push_constant.target[0] = 0;
- copy.push_constant.target[1] = 0;
- copy.push_constant.camera_z_far = p_lod;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cube), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_panorama), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
- copy.push_constant.camera_z_far = p_z_far;
- copy.push_constant.camera_z_near = p_z_near;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
- if (p_flip_y) {
- copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
- }
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_rect.size.width;
- copy.push_constant.section[3] = p_rect.size.height;
- copy.push_constant.target[0] = p_rect.position.x;
- copy.push_constant.target[1] = p_rect.position.y;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_region.size.width;
- copy.push_constant.section[3] = p_region.size.height;
- copy.push_constant.target[0] = p_region.position.x;
- copy.push_constant.target[1] = p_region.position.y;
- copy.push_constant.set_color[0] = p_color.r;
- copy.push_constant.set_color[1] = p_color.g;
- copy.push_constant.set_color[2] = p_color.b;
- copy.push_constant.set_color[3] = p_color.a;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
-
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- copy.push_constant.section[0] = p_region.position.x;
- copy.push_constant.section[1] = p_region.position.y;
- copy.push_constant.section[2] = p_region.size.width;
- copy.push_constant.section[3] = p_region.size.height;
-
- //HORIZONTAL
- RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer.");
-
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
- uint32_t base_flags = 0;
-
- copy.push_constant.section[2] = p_size.x;
- copy.push_constant.section[3] = p_size.y;
-
- copy.push_constant.glow_strength = p_strength;
- copy.push_constant.glow_bloom = p_bloom;
- copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
- copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
- copy.push_constant.glow_exposure = p_exposure;
- copy.push_constant.glow_white = 0; //actually unused
- copy.push_constant.glow_luminance_cap = p_luminance_cap;
-
- copy.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);
- if (p_auto_exposure.is_valid() && p_first_pass) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1);
- }
-
- copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0) | (p_high_quality ? COPY_FLAG_HIGH_QUALITY_GLOW : 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer.");
-
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
-
- BlurRasterMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW;
- uint32_t base_flags = 0;
-
- blur_raster.push_constant.pixel_size[0] = p_pixel_size.x;
- blur_raster.push_constant.pixel_size[1] = p_pixel_size.y;
-
- blur_raster.push_constant.glow_strength = p_strength;
- blur_raster.push_constant.glow_bloom = p_bloom;
- blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
- blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
- blur_raster.push_constant.glow_exposure = p_exposure;
- blur_raster.push_constant.glow_white = 0; //actually unused
- blur_raster.push_constant.glow_luminance_cap = p_luminance_cap;
-
- blur_raster.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
-
- //HORIZONTAL
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- if (p_auto_exposure.is_valid() && p_first_pass) {
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1);
- }
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-
- blur_mode = BLUR_MODE_GAUSSIAN_GLOW;
-
- //VERTICAL
- draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- blur_raster.push_constant.flags = base_flags;
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -733,43 +444,6 @@ void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_bas
RD::get_singleton()->draw_list_end();
}
-void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- copy.push_constant.section[0] = 0;
- copy.push_constant.section[1] = 0;
- copy.push_constant.section[2] = p_size.width;
- copy.push_constant.section[3] = p_size.height;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1);
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_framebuffer, const Size2i &p_size) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of mipmap with the clustered renderer.");
-
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
-
- BlurRasterMode mode = BLUR_MIPMAP;
-
- blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x);
- blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-}
-
void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip) {
CopyToDPPushConstant push_constant;
push_constant.screen_rect[0] = p_rect.position.x;
@@ -865,332 +539,6 @@ void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_
}
}
-void EffectsRD::bokeh_dof(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) {
- ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of BOKEH DOF with the mobile renderer.");
-
- bokeh.push_constant.blur_far_active = p_dof_far;
- bokeh.push_constant.blur_far_begin = p_dof_far_begin;
- bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size;
-
- bokeh.push_constant.blur_near_active = p_dof_near;
- bokeh.push_constant.blur_near_begin = p_dof_near_begin;
- bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size);
- bokeh.push_constant.use_jitter = p_use_jitter;
- bokeh.push_constant.jitter_seed = Math::randf() * 1000.0;
-
- bokeh.push_constant.z_near = p_cam_znear;
- bokeh.push_constant.z_far = p_cam_zfar;
- bokeh.push_constant.orthogonal = p_cam_orthogonal;
- bokeh.push_constant.blur_size = p_bokeh_size;
-
- bokeh.push_constant.second_pass = false;
- bokeh.push_constant.half_size = false;
-
- bokeh.push_constant.blur_scale = 0.5;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- /* FIRST PASS */
- // The alpha channel of the source color texture is filled with the expected circle size
- // If used for DOF far, the size is positive, if used for near, its negative.
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.compute_pipelines[BOKEH_GEN_BLUR_SIZE]);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.base_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.depth_texture), 1);
-
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_buffers.base_texture_size.x, p_buffers.base_texture_size.y, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) {
- //second pass
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.compute_pipelines[p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]);
-
- static const int quality_samples[4] = { 6, 12, 12, 24 };
-
- bokeh.push_constant.steps = quality_samples[p_quality];
-
- if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
- //box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes)
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.half_texture[0]), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.base_texture), 1);
-
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x >> 1;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y >> 1;
- bokeh.push_constant.half_size = true;
- bokeh.push_constant.blur_size *= 0.5;
-
- } else {
- //medium and high quality use full size
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.secondary_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.base_texture), 1);
- }
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- //third pass
- bokeh.push_constant.second_pass = true;
-
- if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.half_texture[1]), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.half_texture[0]), 1);
- } else {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.base_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.secondary_texture), 1);
- }
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
- //forth pass, upscale for low quality
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.compute_pipelines[BOKEH_COMPOSITE]);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.base_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.half_texture[1]), 1);
-
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y;
- bokeh.push_constant.half_size = false;
- bokeh.push_constant.second_pass = false;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_buffers.base_texture_size.x, p_buffers.base_texture_size.y, 1);
- }
- } else {
- //circle
-
- //second pass
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.compute_pipelines[BOKEH_GEN_BOKEH_CIRCULAR]);
-
- static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 };
-
- bokeh.push_constant.steps = 0;
- bokeh.push_constant.blur_scale = quality_scale[p_quality];
-
- //circle always runs in half size, otherwise too expensive
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.half_texture[0]), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.base_texture), 1);
-
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x >> 1;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y >> 1;
- bokeh.push_constant.half_size = true;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, bokeh.push_constant.size[0], bokeh.push_constant.size[1], 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- //circle is just one pass, then upscale
-
- // upscale
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.compute_pipelines[BOKEH_COMPOSITE]);
-
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_buffers.base_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_buffers.half_texture[0]), 1);
-
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y;
- bokeh.push_constant.half_size = false;
- bokeh.push_constant.second_pass = false;
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_buffers.base_texture_size.x, p_buffers.base_texture_size.y, 1);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void EffectsRD::bokeh_dof_raster(const BokehBuffers &p_buffers, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_dof_blur_amount, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) {
- ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use blur DOF with the clustered renderer.");
-
- memset(&bokeh.push_constant, 0, sizeof(BokehPushConstant));
-
- bokeh.push_constant.orthogonal = p_cam_orthogonal;
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.width;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.height;
- bokeh.push_constant.z_far = p_cam_zfar;
- bokeh.push_constant.z_near = p_cam_znear;
-
- bokeh.push_constant.second_pass = false;
- bokeh.push_constant.half_size = false;
- bokeh.push_constant.blur_size = p_dof_blur_amount;
-
- if (p_dof_far || p_dof_near) {
- if (p_dof_far) {
- bokeh.push_constant.blur_far_active = true;
- bokeh.push_constant.blur_far_begin = p_dof_far_begin;
- bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size;
- }
-
- if (p_dof_near) {
- bokeh.push_constant.blur_near_active = true;
- bokeh.push_constant.blur_near_begin = p_dof_near_begin;
- bokeh.push_constant.blur_near_end = p_dof_near_begin - p_dof_near_size;
- }
-
- {
- // generate our depth data
- RID framebuffer = p_buffers.base_weight_fb;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[BOKEH_GEN_BLUR_SIZE].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.depth_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
-
- if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) {
- // double pass approach
- BokehMode mode = p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL;
-
- if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
- //box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes)
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x >> 1;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y >> 1;
- bokeh.push_constant.half_size = true;
- bokeh.push_constant.blur_size *= 0.5;
- }
-
- static const int quality_samples[4] = { 6, 12, 12, 24 };
- bokeh.push_constant.blur_scale = 0.5;
- bokeh.push_constant.steps = quality_samples[p_quality];
-
- RID framebuffer = bokeh.push_constant.half_size ? p_buffers.half_fb[0] : p_buffers.secondary_fb;
-
- // Pass 1
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.base_texture), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[0]), 1);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-
- // Pass 2
- if (!bokeh.push_constant.half_size) {
- // do not output weight, we're writing back into our base buffer
- mode = p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX_NOWEIGHT : BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT;
- }
- bokeh.push_constant.second_pass = true;
-
- framebuffer = bokeh.push_constant.half_size ? p_buffers.half_fb[1] : p_buffers.base_fb;
- RID texture = bokeh.push_constant.half_size ? p_buffers.half_texture[0] : p_buffers.secondary_texture;
- RID weight = bokeh.push_constant.half_size ? p_buffers.weight_texture[2] : p_buffers.weight_texture[1];
-
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(texture), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(weight), 1);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-
- if (bokeh.push_constant.half_size) {
- // Compose pass
- mode = BOKEH_COMPOSITE;
- framebuffer = p_buffers.base_fb;
-
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.half_texture[1]), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[3]), 1);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[0]), 2);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
-
- } else {
- // circular is a single pass approach
- BokehMode mode = BOKEH_GEN_BOKEH_CIRCULAR;
-
- {
- // circle always runs in half size, otherwise too expensive (though the code below does support making this optional)
- bokeh.push_constant.size[0] = p_buffers.base_texture_size.x >> 1;
- bokeh.push_constant.size[1] = p_buffers.base_texture_size.y >> 1;
- bokeh.push_constant.half_size = true;
- // bokeh.push_constant.blur_size *= 0.5;
- }
-
- static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 };
- bokeh.push_constant.blur_scale = quality_scale[p_quality];
- bokeh.push_constant.steps = 0.0;
-
- RID framebuffer = bokeh.push_constant.half_size ? p_buffers.half_fb[0] : p_buffers.secondary_fb;
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.base_texture), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[0]), 1);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
-
- if (bokeh.push_constant.half_size) {
- // Compose
- mode = BOKEH_COMPOSITE;
- framebuffer = p_buffers.base_fb;
-
- draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, bokeh.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.half_texture[0]), 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[2]), 1);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.weight_texture[0]), 2);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &bokeh.push_constant, sizeof(BokehPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- } else {
- // Just copy it back (we use our blur raster shader here)..
- draw_list = RD::get_singleton()->draw_list_begin(p_buffers.base_fb, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_buffers.base_fb)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_buffers.secondary_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant));
-
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
- }
- }
- }
-}
-
void EffectsRD::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const CameraMatrix &p_projection) {
// Downsample and deinterleave the depth buffer for SSAO and SSIL
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -2152,94 +1500,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
prefer_raster_effects = p_prefer_raster_effects;
- if (prefer_raster_effects) {
- // init blur shader (on compute use copy shader)
-
- Vector<String> blur_modes;
- blur_modes.push_back("\n#define MODE_MIPMAP\n"); // BLUR_MIPMAP
- blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n"); // BLUR_MODE_GAUSSIAN_BLUR
- blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n"); // BLUR_MODE_GAUSSIAN_GLOW
- blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n"); // BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE
- blur_modes.push_back("\n#define MODE_COPY\n"); // BLUR_MODE_COPY
-
- blur_raster.shader.initialize(blur_modes);
- memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
- blur_raster.shader_version = blur_raster.shader.version_create();
-
- for (int i = 0; i < BLUR_MODE_MAX; i++) {
- blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
-
- } else {
- // not used in clustered
- for (int i = 0; i < BLUR_MODE_MAX; i++) {
- blur_raster.pipelines[i].clear();
- }
- }
-
- if (!prefer_raster_effects) { // Initialize copy
- Vector<String> copy_modes;
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
- copy_modes.push_back("\n#define MODE_SET_COLOR\n");
- copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_MIPMAP\n");
- copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
- copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n");
- copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n");
-
- copy.shader.initialize(copy_modes);
- memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
-
- if (prefer_raster_effects) {
- // disable shaders we can't use
- copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_COPY, false);
- copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_COPY_8BIT, false);
- copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_GLOW, false);
- copy.shader.set_variant_enabled(COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE, false);
- }
-
- copy.shader_version = copy.shader.version_create();
-
- for (int i = 0; i < COPY_MODE_MAX; i++) {
- if (copy.shader.is_variant_enabled(i)) {
- copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i));
- }
- }
- }
- {
- Vector<String> copy_modes;
- copy_modes.push_back("\n");
- copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n");
- copy_modes.push_back("\n#define MODE_TWO_SOURCES\n");
- copy_modes.push_back("\n#define MULTIVIEW\n");
- copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n");
-
- copy_to_fb.shader.initialize(copy_modes);
-
- if (!RendererCompositorRD::singleton->is_xr_enabled()) {
- copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false);
- copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false);
- }
-
- copy_to_fb.shader_version = copy_to_fb.shader.version_create();
-
- //use additive
-
- for (int i = 0; i < COPY_TO_FB_MAX; i++) {
- if (copy_to_fb.shader.is_variant_enabled(i)) {
- copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- } else {
- copy_to_fb.pipelines[i].clear();
- }
- }
- }
-
{
// Initialize roughness
Vector<String> cubemap_roughness_modes;
@@ -2311,42 +1571,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
}
- // Initialize bokeh
- Vector<String> bokeh_modes;
- bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n");
- bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n#define OUTPUT_WEIGHT\n");
- bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n");
- bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n#define OUTPUT_WEIGHT\n");
- bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n");
- bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n#define OUTPUT_WEIGHT\n");
- bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n");
- if (prefer_raster_effects) {
- bokeh.raster_shader.initialize(bokeh_modes);
-
- bokeh.shader_version = bokeh.raster_shader.version_create();
-
- const int att_count[BOKEH_MAX] = { 1, 2, 1, 2, 1, 2, 1 };
- for (int i = 0; i < BOKEH_MAX; i++) {
- RD::PipelineColorBlendState blend_state = (i == BOKEH_COMPOSITE) ? RD::PipelineColorBlendState::create_blend(att_count[i]) : RD::PipelineColorBlendState::create_disabled(att_count[i]);
- bokeh.raster_pipelines[i].setup(bokeh.raster_shader.version_get_shader(bokeh.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
- }
- } else {
- bokeh.compute_shader.initialize(bokeh_modes);
- bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_BOX_NOWEIGHT, false);
- bokeh.compute_shader.set_variant_enabled(BOKEH_GEN_BOKEH_HEXAGONAL_NOWEIGHT, false);
- bokeh.shader_version = bokeh.compute_shader.version_create();
-
- for (int i = 0; i < BOKEH_MAX; i++) {
- if (bokeh.compute_shader.is_variant_enabled(i)) {
- bokeh.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.compute_shader.version_get_shader(bokeh.shader_version, i));
- }
- }
-
- for (int i = 0; i < BOKEH_MAX; i++) {
- bokeh.raster_pipelines[i].clear();
- }
- }
-
if (!prefer_raster_effects) {
{
// Initialize depth buffer for screen space effects
@@ -2837,21 +2061,17 @@ EffectsRD::~EffectsRD() {
FSR_upscale.shader.version_free(FSR_upscale.shader_version);
if (prefer_raster_effects) {
- blur_raster.shader.version_free(blur_raster.shader_version);
- bokeh.raster_shader.version_free(blur_raster.shader_version);
luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version);
roughness.raster_shader.version_free(roughness.shader_version);
cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version);
filter.raster_shader.version_free(filter.shader_version);
} else {
- bokeh.compute_shader.version_free(bokeh.shader_version);
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
roughness.compute_shader.version_free(roughness.shader_version);
cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
filter.compute_shader.version_free(filter.shader_version);
}
if (!prefer_raster_effects) {
- copy.shader.version_free(copy.shader_version);
resolve.shader.version_free(resolve.shader_version);
specular_merge.shader.version_free(specular_merge.shader_version);
ss_effects.downsample_shader.version_free(ss_effects.downsample_shader_version);
@@ -2875,7 +2095,6 @@ EffectsRD::~EffectsRD() {
RD::get_singleton()->free(ssil.importance_map_load_counter);
RD::get_singleton()->free(ssil.projection_uniform_buffer);
}
- copy_to_fb.shader.version_free(copy_to_fb.shader_version);
cube_to_dp.shader.version_free(cube_to_dp.shader_version);
sort.shader.version_free(sort.shader_version);
}