diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 354 |
1 files changed, 31 insertions, 323 deletions
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 8d59b24f3f..b7a1396f9c 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* effects_rd.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* effects_rd.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "effects_rd.h" @@ -55,36 +55,13 @@ RID EffectsRD::_get_uniform_set_from_image(RID p_image) { u.append_id(p_image); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1); + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 1); image_to_uniform_set_cache[p_image] = uniform_set; return uniform_set; } -RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { - if (texture_to_uniform_set_cache.has(p_texture)) { - RID uniform_set = texture_to_uniform_set_cache[p_texture]; - if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - return uniform_set; - } - } - - Vector<RD::Uniform> uniforms; - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE; - u.binding = 0; - u.append_id(p_use_mipmaps ? default_mipmap_sampler : default_sampler); - u.append_id(p_texture); - uniforms.push_back(u); - // anything with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, 0), 0); - - texture_to_uniform_set_cache[p_texture] = uniform_set; - - return uniform_set; -} - RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) { if (texture_to_compute_uniform_set_cache.has(p_texture)) { RID uniform_set = texture_to_compute_uniform_set_cache[p_texture]; @@ -101,195 +78,13 @@ RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_m u.append_id(p_texture); uniforms.push_back(u); //any thing with the same configuration (one texture in binding 0 for set 0), is good - RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0); + RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0), 0); texture_to_compute_uniform_set_cache[p_texture] = uniform_set; return uniform_set; } -void EffectsRD::fsr_upscale(RID p_source_rd_texture, RID p_secondary_texture, RID p_destination_texture, const Size2i &p_internal_size, const Size2i &p_size, float p_fsr_upscale_sharpness) { - memset(&FSR_upscale.push_constant, 0, sizeof(FSRUpscalePushConstant)); - - int dispatch_x = (p_size.x + 15) / 16; - int dispatch_y = (p_size.y + 15) / 16; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, FSR_upscale.pipeline); - - FSR_upscale.push_constant.resolution_width = p_internal_size.width; - FSR_upscale.push_constant.resolution_height = p_internal_size.height; - FSR_upscale.push_constant.upscaled_width = p_size.width; - FSR_upscale.push_constant.upscaled_height = p_size.height; - FSR_upscale.push_constant.sharpness = p_fsr_upscale_sharpness; - - //FSR Easc - FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_EASU; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1); - RD::get_singleton()->compute_list_add_barrier(compute_list); - - //FSR Rcas - FSR_upscale.push_constant.pass = FSR_UPSCALE_PASS_RCAS; - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_destination_texture), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &FSR_upscale.push_constant, sizeof(FSRUpscalePushConstant)); - - RD::get_singleton()->compute_list_dispatch(compute_list, dispatch_x, dispatch_y, 1); - - RD::get_singleton()->compute_list_end(compute_list); -} - -void EffectsRD::taa_resolve(RID p_frame, RID p_temp, RID p_depth, RID p_velocity, RID p_prev_velocity, RID p_history, Size2 p_resolution, float p_z_near, float p_z_far) { - UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); - ERR_FAIL_NULL(uniform_set_cache); - - RID shader = TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0); - ERR_FAIL_COND(shader.is_null()); - - memset(&TAA_resolve.push_constant, 0, sizeof(TAAResolvePushConstant)); - TAA_resolve.push_constant.resolution_width = p_resolution.width; - TAA_resolve.push_constant.resolution_height = p_resolution.height; - TAA_resolve.push_constant.disocclusion_threshold = 0.025f; - TAA_resolve.push_constant.disocclusion_scale = 10.0f; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, TAA_resolve.pipeline); - - RD::Uniform u_frame_source(RD::UNIFORM_TYPE_IMAGE, 0, { p_frame }); - RD::Uniform u_depth(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, { default_sampler, p_depth }); - RD::Uniform u_velocity(RD::UNIFORM_TYPE_IMAGE, 2, { p_velocity }); - RD::Uniform u_prev_velocity(RD::UNIFORM_TYPE_IMAGE, 3, { p_prev_velocity }); - RD::Uniform u_history(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 4, { default_sampler, p_history }); - RD::Uniform u_frame_dest(RD::UNIFORM_TYPE_IMAGE, 5, { p_temp }); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_frame_source, u_depth, u_velocity, u_prev_velocity, u_history, u_frame_dest), 0); - RD::get_singleton()->compute_list_set_push_constant(compute_list, &TAA_resolve.push_constant, sizeof(TAAResolvePushConstant)); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_resolution.width, p_resolution.height, 1); - RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - Plane p = p_camera.xform4(Plane(1, 0, -1, 1)); - p.normal /= p.d; - float unit_size = p.normal.x; - - { //scale color and depth to half - sss.push_constant.camera_z_far = p_camera.get_z_far(); - sss.push_constant.camera_z_near = p_camera.get_z_near(); - sss.push_constant.orthogonal = p_camera.is_orthogonal(); - sss.push_constant.unit_size = unit_size; - sss.push_constant.screen_size[0] = p_screen_size.x; - sss.push_constant.screen_size[1] = p_screen_size.y; - sss.push_constant.vertical = false; - sss.push_constant.scale = p_scale; - sss.push_constant.depth_scale = p_depth_scale; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2); - - sss.push_constant.vertical = true; - RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); - - RD::get_singleton()->compute_list_end(); - } -} - -void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { - ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute version of luminance reduction with the mobile renderer."); - - luminance_reduce.push_constant.source_size[0] = p_source_size.x; - luminance_reduce.push_constant.source_size[1] = p_source_size.y; - luminance_reduce.push_constant.max_luminance = p_max_luminance; - luminance_reduce.push_constant.min_luminance = p_min_luminance; - luminance_reduce.push_constant.exposure_adjust = p_adjust; - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - for (int i = 0; i < p_reduce.size(); i++) { - if (i == 0) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0); - } else { - RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done - - if (i == p_reduce.size() - 1 && !p_set) { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2); - } else { - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0); - } - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1); - - RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant)); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, luminance_reduce.push_constant.source_size[0], luminance_reduce.push_constant.source_size[1], 1); - - luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1); - luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1); - } - - RD::get_singleton()->compute_list_end(); -} - -void EffectsRD::luminance_reduction_raster(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, Vector<RID> p_fb, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { - ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster version of luminance reduction with the clustered renderer."); - ERR_FAIL_COND_MSG(p_reduce.size() != p_fb.size(), "Incorrect frame buffer account for luminance reduction."); - - luminance_reduce_raster.push_constant.max_luminance = p_max_luminance; - luminance_reduce_raster.push_constant.min_luminance = p_min_luminance; - luminance_reduce_raster.push_constant.exposure_adjust = p_adjust; - - for (int i = 0; i < p_reduce.size(); i++) { - luminance_reduce_raster.push_constant.source_size[0] = i == 0 ? p_source_size.x : luminance_reduce_raster.push_constant.dest_size[0]; - luminance_reduce_raster.push_constant.source_size[1] = i == 0 ? p_source_size.y : luminance_reduce_raster.push_constant.dest_size[1]; - luminance_reduce_raster.push_constant.dest_size[0] = MAX(luminance_reduce_raster.push_constant.source_size[0] / 8, 1); - luminance_reduce_raster.push_constant.dest_size[1] = MAX(luminance_reduce_raster.push_constant.source_size[1] / 8, 1); - - bool final = !p_set && (luminance_reduce_raster.push_constant.dest_size[0] == 1) && (luminance_reduce_raster.push_constant.dest_size[1] == 1); - LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_fb[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); - RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_fb[i]))); - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(i == 0 ? p_source_texture : p_reduce[i - 1]), 0); - if (final) { - RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_prev_luminance), 1); - } - RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array); - - RD::get_singleton()->draw_list_set_push_constant(draw_list, &luminance_reduce_raster.push_constant, sizeof(LuminanceReduceRasterPushConstant)); - - RD::get_singleton()->draw_list_draw(draw_list, true); - RD::get_singleton()->draw_list_end(); - } -} - void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) { roughness_limiter.push_constant.screen_size[0] = p_size.x; roughness_limiter.push_constant.screen_size[1] = p_size.y; @@ -377,62 +172,8 @@ void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) { } EffectsRD::EffectsRD(bool p_prefer_raster_effects) { - { - Vector<String> FSR_upscale_modes; - -#if defined(MACOS_ENABLED) || defined(IOS_ENABLED) - // MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though. - FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n"); -#else - // Everyone else can use normal mode when available. - if (RD::get_singleton()->has_feature(RD::SUPPORTS_FSR_HALF_FLOAT)) { - FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_NORMAL\n"); - } else { - FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n"); - } -#endif - - FSR_upscale.shader.initialize(FSR_upscale_modes); - - FSR_upscale.shader_version = FSR_upscale.shader.version_create(); - FSR_upscale.pipeline = RD::get_singleton()->compute_pipeline_create(FSR_upscale.shader.version_get_shader(FSR_upscale.shader_version, 0)); - } - prefer_raster_effects = p_prefer_raster_effects; - if (prefer_raster_effects) { - Vector<String> luminance_reduce_modes; - luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST - luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT - luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL - - luminance_reduce_raster.shader.initialize(luminance_reduce_modes); - memset(&luminance_reduce_raster.push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); - luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); - - for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { - luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); - } - } else { - // Initialize luminance_reduce - Vector<String> luminance_reduce_modes; - luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); - luminance_reduce_modes.push_back("\n"); - luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); - - luminance_reduce.shader.initialize(luminance_reduce_modes); - - luminance_reduce.shader_version = luminance_reduce.shader.version_create(); - - for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { - luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); - } - - for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { - luminance_reduce_raster.pipelines[i].clear(); - } - } - if (!prefer_raster_effects) { // Initialize roughness limiter Vector<String> shader_modes; @@ -445,23 +186,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0)); } - if (!prefer_raster_effects) { - { - Vector<String> sss_modes; - sss_modes.push_back("\n#define USE_11_SAMPLES\n"); - sss_modes.push_back("\n#define USE_17_SAMPLES\n"); - sss_modes.push_back("\n#define USE_25_SAMPLES\n"); - - sss.shader.initialize(sss_modes); - - sss.shader_version = sss.shader.version_create(); - - for (int i = 0; i < sss_modes.size(); i++) { - sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i)); - } - } - } - { Vector<String> sort_modes; sort_modes.push_back("\n#define MODE_SORT_BLOCK\n"); @@ -477,14 +201,6 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) { } } - { - Vector<String> taa_modes; - taa_modes.push_back("\n#define MODE_TAA_RESOLVE"); - TAA_resolve.shader.initialize(taa_modes); - TAA_resolve.shader_version = TAA_resolve.shader.version_create(); - TAA_resolve.pipeline = RD::get_singleton()->compute_pipeline_create(TAA_resolve.shader.version_get_shader(TAA_resolve.shader_version, 0)); - } - RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; @@ -523,16 +239,8 @@ EffectsRD::~EffectsRD() { RD::get_singleton()->free(default_mipmap_sampler); RD::get_singleton()->free(index_buffer); //array gets freed as dependency - FSR_upscale.shader.version_free(FSR_upscale.shader_version); - TAA_resolve.shader.version_free(TAA_resolve.shader_version); - if (prefer_raster_effects) { - luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); - } else { - luminance_reduce.shader.version_free(luminance_reduce.shader_version); - } if (!prefer_raster_effects) { roughness_limiter.shader.version_free(roughness_limiter.shader_version); - sss.shader.version_free(sss.shader_version); } sort.shader.version_free(sort.shader_version); } |