diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects')
-rw-r--r-- | servers/rendering/renderer_rd/effects/fsr.cpp | 3 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects/fsr.h | 7 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.cpp | 261 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects/ss_effects.h | 54 |
4 files changed, 205 insertions, 120 deletions
diff --git a/servers/rendering/renderer_rd/effects/fsr.cpp b/servers/rendering/renderer_rd/effects/fsr.cpp index 5fde24a926..92b34ede0e 100644 --- a/servers/rendering/renderer_rd/effects/fsr.cpp +++ b/servers/rendering/renderer_rd/effects/fsr.cpp @@ -29,7 +29,8 @@ /*************************************************************************/ #include "fsr.h" -#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" +#include "../storage_rd/material_storage.h" +#include "../uniform_set_cache_rd.h" using namespace RendererRD; diff --git a/servers/rendering/renderer_rd/effects/fsr.h b/servers/rendering/renderer_rd/effects/fsr.h index 1adfba527a..69088e526a 100644 --- a/servers/rendering/renderer_rd/effects/fsr.h +++ b/servers/rendering/renderer_rd/effects/fsr.h @@ -31,11 +31,10 @@ #ifndef FSR_RD_H #define FSR_RD_H -#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" -#include "servers/rendering/renderer_rd/shaders/effects/fsr_upscale.glsl.gen.h" -#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" +#include "../pipeline_cache_rd.h" +#include "../shaders/effects/fsr_upscale.glsl.gen.h" +#include "../storage_rd/render_scene_buffers_rd.h" #include "servers/rendering/renderer_scene_render.h" - #include "servers/rendering_server.h" namespace RendererRD { diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp index 582c5abbdd..9653382e96 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.cpp +++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp @@ -30,6 +30,7 @@ #include "ss_effects.h" +#include "core/config/project_settings.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h" @@ -42,7 +43,7 @@ SSEffects *SSEffects::singleton = nullptr; static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { - p_array[i * 4 + j] = p_mtx.matrix[i][j]; + p_array[i * 4 + j] = p_mtx.columns[i][j]; } } } @@ -50,8 +51,8 @@ static _FORCE_INLINE_ void store_camera(const Projection &p_mtx, float *p_array) SSEffects::SSEffects() { singleton = this; + // Initialize depth buffer for screen space effects { - // Initialize depth buffer for screen space effects Vector<String> downsampler_modes; downsampler_modes.push_back("\n"); downsampler_modes.push_back("\n#define USE_HALF_SIZE\n"); @@ -100,6 +101,7 @@ SSEffects::SSEffects() { } // Initialize Screen Space Indirect Lighting (SSIL) + ssil_set_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); { Vector<String> ssil_modes; @@ -175,9 +177,10 @@ SSEffects::SSEffects() { } } - { - // Initialize Screen Space Ambient Occlusion (SSAO) + // Initialize Screen Space Ambient Occlusion (SSAO) + ssao_set_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); + { RD::SamplerState sampler; sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; @@ -276,9 +279,10 @@ SSEffects::SSEffects() { ss_effects.mirror_sampler = RD::get_singleton()->sampler_create(sampler); } - { - // Screen Space Reflections + // Screen Space Reflections + ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); + { Vector<RD::PipelineSpecializationConstant> specialization_constants; { @@ -336,6 +340,10 @@ SSEffects::SSEffects() { } // Subsurface scattering + sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); + sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); + sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + { Vector<String> sss_modes; sss_modes.push_back("\n#define USE_11_SAMPLES\n"); @@ -403,7 +411,7 @@ SSEffects::~SSEffects() { /* SS Downsampler */ -void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection) { +void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -413,9 +421,9 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); int downsample_mode = SS_EFFECTS_DOWNSAMPLE; - bool use_mips = p_ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || p_ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM; + bool use_mips = ssao_quality > RS::ENV_SSAO_QUALITY_MEDIUM || ssil_quality > RS::ENV_SSIL_QUALITY_MEDIUM; - if (p_ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && p_ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW && ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_HALF; } else if (use_mips) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_MIPMAP; @@ -424,10 +432,10 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ bool use_half_size = false; bool use_full_mips = false; - if (p_ssao_half_size && p_ssil_half_size) { + if (ssao_half_size && ssil_half_size) { downsample_mode++; use_half_size = true; - } else if (p_ssao_half_size != p_ssil_half_size) { + } else if (ssao_half_size != ssil_half_size) { if (use_mips) { downsample_mode = SS_EFFECTS_DOWNSAMPLE_FULL_MIPS; use_full_mips = true; @@ -480,8 +488,8 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ ss_effects.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ss_effects.downsample_shader.version_get_shader(ss_effects.downsample_shader_version, use_full_mips ? 6 : 2), 2); } - float depth_linearize_mul = -p_projection.matrix[3][2]; - float depth_linearize_add = p_projection.matrix[2][2]; + float depth_linearize_mul = -p_projection.columns[3][2]; + float depth_linearize_add = p_projection.columns[2][2]; if (depth_linearize_mul * depth_linearize_add < 0) { depth_linearize_add = -depth_linearize_add; } @@ -526,12 +534,21 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_ /* SSIL */ +void SSEffects::ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssil_quality = p_quality; + ssil_half_size = p_half_size; + ssil_adaptive_target = p_adaptive_target; + ssil_blur_passes = p_blur_passes; + ssil_fadeout_from = p_fadeout_from; + ssil_fadeout_to = p_fadeout_to; +} + void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> p_ssil_slices, const Vector<RID> p_edges_slices, const SSILSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set, RID p_projection_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_ULTRA) && !p_adaptive_base_pass) { RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 1); } RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_projection_uniform_set, 3); @@ -539,7 +556,7 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> RID shader = ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 0); for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } @@ -554,7 +571,7 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ssil_slice, u_edges_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssil.gather_push_constant, sizeof(SSILGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size = Size2i(p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -562,11 +579,11 @@ void SSEffects::gather_ssil(RD::ComputeListID p_compute_list, const Vector<RID> } void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const SSILSettings &p_settings, RID p_linear_depth) { - if (p_ssil_buffers.half_size != p_settings.half_size) { + if (p_ssil_buffers.half_size != ssil_half_size) { ssil_free(p_ssil_buffers); } - if (p_settings.half_size) { + if (ssil_half_size) { p_ssil_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssil_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; p_ssil_buffers.half_buffer_width = (p_settings.full_screen_size.x + 7) / 8; @@ -580,7 +597,7 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S if (p_ssil_buffers.ssil_final.is_null()) { { - p_ssil_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, p_settings.half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); + p_ssil_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); } { RD::TextureFormat tf; @@ -665,7 +682,7 @@ void SSEffects::ssil_allocate_buffers(SSILRenderBuffers &p_ssil_buffers, const S p_ssil_buffers.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(p_ssil_buffers.importance_map[1], "SSIL Importance Map Pong"); } - p_ssil_buffers.half_size = p_settings.half_size; + p_ssil_buffers.half_size = ssil_half_size; } } @@ -696,8 +713,8 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; - float tan_half_fov_x = 1.0 / p_projection.matrix[0][0]; - float tan_half_fov_y = 1.0 / p_projection.matrix[1][1]; + float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; + float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssil.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; ssil.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0; ssil.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0; @@ -711,26 +728,26 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSIL_QUALITY_LOW) { + if (ssil_quality <= RS::ENV_SSIL_QUALITY_LOW) { radius_near_limit *= 1.50f; - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { ssil.gather_push_constant.radius *= 0.8f; } } radius_near_limit /= tan_half_fov_y; ssil.gather_push_constant.intensity = p_settings.intensity * Math_PI; - ssil.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssil.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; + ssil.gather_push_constant.fade_out_mul = -1.0 / (ssil_fadeout_to - ssil_fadeout_from); + ssil.gather_push_constant.fade_out_add = ssil_fadeout_from / (ssil_fadeout_to - ssil_fadeout_from) + 1.0; ssil.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssil.gather_push_constant.neg_inv_radius = -1.0 / ssil.gather_push_constant.radius; ssil.gather_push_constant.normal_rejection_amount = p_settings.normal_rejection; ssil.gather_push_constant.load_counter_avg_div = 9.0 / float((p_ssil_buffers.half_buffer_width) * (p_ssil_buffers.half_buffer_height) * 255); - ssil.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; + ssil.gather_push_constant.adaptive_sample_limit = ssil_adaptive_target; - ssil.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssil.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; + ssil.gather_push_constant.quality = MAX(0, ssil_quality - 1); + ssil.gather_push_constant.size_multiplier = ssil_half_size ? 2 : 1; if (p_ssil_buffers.projection_uniform_set.is_null()) { Vector<RD::Uniform> uniforms; @@ -806,7 +823,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers p_ssil_buffers.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssil.gather_shader.version_get_shader(ssil.gather_shader_version, 2), 1); } - if (p_settings.quality == RS::ENV_SSIL_QUALITY_ULTRA) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_ULTRA) { RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); ssil.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; @@ -865,13 +882,13 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssil_buffers.buffer_width; ssil.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssil_buffers.buffer_height; - int blur_passes = p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; + int blur_passes = ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW ? ssil_blur_passes : 1; shader = ssil.blur_shader.version_get_shader(ssil.blur_shader_version, 0); for (int pass = 0; pass < blur_passes; pass++) { int blur_pipeline = SSIL_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { blur_pipeline = SSIL_BLUR_PASS_SMART; if (pass < blur_passes - 2) { blur_pipeline = SSIL_BLUR_PASS_WIDE; @@ -879,13 +896,13 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers } for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssil.pipelines[blur_pipeline]); if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::Uniform u_ssil_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_slice), 0); } else { @@ -896,7 +913,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil_pong_slice), 1); } else { - if (p_settings.quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::Uniform u_ssil_pong_slice(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ssil_pong_slice), 0); } else { @@ -913,11 +930,11 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssil.blur_push_constant, sizeof(SSILBlurPushConstant)); - int x_groups = (p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)); - int y_groups = (p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + int x_groups = (p_settings.full_screen_size.x >> (ssil_half_size ? 2 : 1)); + int y_groups = (p_settings.full_screen_size.y >> (ssil_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, x_groups, y_groups, 1); - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW) { RD::get_singleton()->compute_list_add_barrier(compute_list); } } @@ -931,12 +948,12 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers ssil.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; ssil.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; ssil.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssil.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); + ssil.interleave_push_constant.size_modifier = uint32_t(ssil_half_size ? 4 : 2); int interleave_pipeline = SSIL_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSIL_QUALITY_LOW) { + if (ssil_quality == RS::ENV_SSIL_QUALITY_LOW) { interleave_pipeline = SSIL_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSIL_QUALITY_MEDIUM) { + } else if (ssil_quality >= RS::ENV_SSIL_QUALITY_MEDIUM) { interleave_pipeline = SSIL_INTERLEAVE_SMART; } @@ -947,7 +964,7 @@ void SSEffects::screen_space_indirect_lighting(SSILRenderBuffers &p_ssil_buffers RD::Uniform u_destination(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssil_buffers.ssil_final })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_destination), 0); - if (p_settings.quality > RS::ENV_SSIL_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { + if (ssil_quality > RS::ENV_SSIL_QUALITY_VERY_LOW && ssil_blur_passes % 2 == 0) { RD::Uniform u_ssil(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssil_buffers.deinterleaved })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ssil), 1); } else { @@ -1003,19 +1020,28 @@ void SSEffects::ssil_free(SSILRenderBuffers &p_ssil_buffers) { /* SSAO */ +void SSEffects::ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssao_quality = p_quality; + ssao_half_size = p_half_size; + ssao_adaptive_target = p_adaptive_target; + ssao_blur_passes = p_blur_passes; + ssao_fadeout_from = p_fadeout_from; + ssao_fadeout_to = p_fadeout_to; +} + void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass, RID p_gather_uniform_set, RID p_importance_map_uniform_set) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_gather_uniform_set, 0); - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) { RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, p_importance_map_uniform_set, 0); } RID shader = ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 1); // for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } @@ -1029,7 +1055,7 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, uniform_set_cache->get_cache(shader, 2, u_ao_slice), 2); RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant)); - Size2i size = Size2i(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size = Size2i(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(p_compute_list, size.x, size.y, 1); } @@ -1037,11 +1063,11 @@ void SSEffects::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> } void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const SSAOSettings &p_settings, RID p_linear_depth) { - if (p_ssao_buffers.half_size != p_settings.half_size) { + if (p_ssao_buffers.half_size != ssao_half_size) { ssao_free(p_ssao_buffers); } - if (p_settings.half_size) { + if (ssao_half_size) { p_ssao_buffers.buffer_width = (p_settings.full_screen_size.x + 3) / 4; p_ssao_buffers.buffer_height = (p_settings.full_screen_size.y + 3) / 4; p_ssao_buffers.half_buffer_width = (p_settings.full_screen_size.x + 7) / 8; @@ -1055,7 +1081,7 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S if (p_ssao_buffers.ao_deinterleaved.is_null()) { { - p_ssao_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, p_settings.half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); + p_ssao_buffers.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY); } { RD::TextureFormat tf; @@ -1111,7 +1137,7 @@ void SSEffects::ssao_allocate_buffers(SSAORenderBuffers &p_ssao_buffers, const S p_ssao_buffers.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(p_ssao_buffers.ao_final, "SSAO Final"); } - p_ssao_buffers.half_size = p_settings.half_size; + p_ssao_buffers.half_size = ssao_half_size; } } @@ -1138,8 +1164,8 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; - float tan_half_fov_x = 1.0 / p_projection.matrix[0][0]; - float tan_half_fov_y = 1.0 / p_projection.matrix[1][1]; + float tan_half_fov_x = 1.0 / p_projection.columns[0][0]; + float tan_half_fov_y = 1.0 / p_projection.columns[1][1]; ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0; ssao.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0; ssao.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0; @@ -1151,10 +1177,10 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.radius = p_settings.radius; float radius_near_limit = (p_settings.radius * 1.2f); - if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) { + if (ssao_quality <= RS::ENV_SSAO_QUALITY_LOW) { radius_near_limit *= 1.50f; - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { ssao.gather_push_constant.radius *= 0.8f; } } @@ -1162,18 +1188,18 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.gather_push_constant.intensity = p_settings.intensity; ssao.gather_push_constant.shadow_power = p_settings.power; ssao.gather_push_constant.shadow_clamp = 0.98; - ssao.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from); - ssao.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0; + ssao.gather_push_constant.fade_out_mul = -1.0 / (ssao_fadeout_to - ssao_fadeout_from); + ssao.gather_push_constant.fade_out_add = ssao_fadeout_from / (ssao_fadeout_to - ssao_fadeout_from) + 1.0; ssao.gather_push_constant.horizon_angle_threshold = p_settings.horizon; ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit; ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius; ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_ssao_buffers.half_buffer_width) * (p_ssao_buffers.half_buffer_height) * 255); - ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target; + ssao.gather_push_constant.adaptive_sample_limit = ssao_adaptive_target; ssao.gather_push_constant.detail_intensity = p_settings.detail; - ssao.gather_push_constant.quality = MAX(0, p_settings.quality - 1); - ssao.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1; + ssao.gather_push_constant.quality = MAX(0, ssao_quality - 1); + ssao.gather_push_constant.size_multiplier = ssao_half_size ? 2 : 1; if (p_ssao_buffers.gather_uniform_set.is_null()) { Vector<RD::Uniform> uniforms; @@ -1231,7 +1257,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::get_singleton()->set_resource_name(p_ssao_buffers.importance_map_uniform_set, "SSAO Importance Map Uniform Set"); } - if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_ULTRA) { RD::get_singleton()->draw_command_begin_label("Generate Importance Map"); ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; @@ -1299,13 +1325,13 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_ssao_buffers.buffer_width; ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_ssao_buffers.buffer_height; - int blur_passes = p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? p_settings.blur_passes : 1; + int blur_passes = ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? ssao_blur_passes : 1; shader = ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0); for (int pass = 0; pass < blur_passes; pass++) { int blur_pipeline = SSAO_BLUR_PASS; - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { blur_pipeline = SSAO_BLUR_PASS_SMART; if (pass < blur_passes - 2) { blur_pipeline = SSAO_BLUR_PASS_WIDE; @@ -1315,13 +1341,13 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu } for (int i = 0; i < 4; i++) { - if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { + if ((ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) { continue; } RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]); if (pass % 2 == 0) { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::Uniform u_ao_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_slices_with_sampler), 0); } else { @@ -1332,7 +1358,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::Uniform u_ao_pong_slices(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao_pong_slices), 1); } else { - if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::Uniform u_ao_pong_slices_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_pong_slices[i] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_ao_pong_slices_with_sampler), 0); } else { @@ -1345,11 +1371,11 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu } RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); - Size2i size(p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1), p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)); + Size2i size(p_settings.full_screen_size.x >> (ssao_half_size ? 2 : 1), p_settings.full_screen_size.y >> (ssao_half_size ? 2 : 1)); RD::get_singleton()->compute_list_dispatch_threads(compute_list, size.x, size.y, 1); } - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW) { RD::get_singleton()->compute_list_add_barrier(compute_list); } } @@ -1364,14 +1390,14 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness; ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x; ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y; - ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2); + ssao.interleave_push_constant.size_modifier = uint32_t(ssao_half_size ? 4 : 2); shader = ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, 0); int interleave_pipeline = SSAO_INTERLEAVE_HALF; - if (p_settings.quality == RS::ENV_SSAO_QUALITY_LOW) { + if (ssao_quality == RS::ENV_SSAO_QUALITY_LOW) { interleave_pipeline = SSAO_INTERLEAVE; - } else if (p_settings.quality >= RS::ENV_SSAO_QUALITY_MEDIUM) { + } else if (ssao_quality >= RS::ENV_SSAO_QUALITY_MEDIUM) { interleave_pipeline = SSAO_INTERLEAVE_SMART; } @@ -1380,7 +1406,7 @@ void SSEffects::generate_ssao(SSAORenderBuffers &p_ssao_buffers, RID p_normal_bu RD::Uniform u_upscale_buffer(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssao_buffers.ao_final })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_upscale_buffer), 0); - if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) { + if (ssao_quality > RS::ENV_SSAO_QUALITY_VERY_LOW && ssao_blur_passes % 2 == 0) { RD::Uniform u_ao(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_ssao_buffers.ao_deinterleaved })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_ao), 1); } else { @@ -1425,8 +1451,23 @@ void SSEffects::ssao_free(SSAORenderBuffers &p_ssao_buffers) { /* Screen Space Reflection */ -void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count) { +void SSEffects::ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { + ssr_roughness_quality = p_quality; +} + +void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count) { // As we are processing one view at a time, we can reuse buffers, only our output needs to have layers for each view. + if (p_ssr_buffers.size != p_screen_size || p_ssr_buffers.roughness_quality != ssr_roughness_quality) { + ssr_free(p_ssr_buffers); + } + + if (p_ssr_buffers.output.is_valid()) { + // already allocated + return; + } + + p_ssr_buffers.size = p_screen_size; + p_ssr_buffers.roughness_quality = ssr_roughness_quality; if (p_ssr_buffers.depth_scaled.is_null()) { RD::TextureFormat tf; @@ -1446,7 +1487,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend RD::get_singleton()->set_resource_name(p_ssr_buffers.normal_scaled, "SSR Normal Scaled"); } - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_ssr_buffers.blur_radius[0].is_valid()) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !p_ssr_buffers.blur_radius[0].is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = p_screen_size.x; @@ -1490,7 +1531,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend } } -void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) { +void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -1551,8 +1592,13 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::Uniform u_normal_roughness(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 1, Vector<RID>({ default_sampler, p_normal_roughness_slices[v] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_depth, u_normal_roughness), 1); - RD::Uniform u_output_blur(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output_blur), 2); + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_output), 2); + } else { + RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_intermediate), 2); + } RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.depth_scaled })); RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.normal_scaled })); @@ -1581,12 +1627,12 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.num_steps = p_max_steps; push_constant.depth_tolerance = p_tolerance; push_constant.use_half_res = true; - push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].matrix[0][0]); - push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]); - push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0]; - push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1]; + push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]); + push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]); + push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0]; + push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1]; - ScreenSpaceReflectionMode mode = (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL; + ScreenSpaceReflectionMode mode = (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL; RID shader = ssr.shader.version_get_shader(ssr.shader_version, mode); RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[pipeline_specialization][mode]); @@ -1594,17 +1640,25 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::Uniform u_scene_data(RD::UNIFORM_TYPE_UNIFORM_BUFFER, 0, ssr.ubo); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 4, u_scene_data), 4); - RD::Uniform u_output_blur(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); - RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output_blur, u_scale_depth), 0); + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + // read from output slices (our scale wrote into these) + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); + RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_output, u_scale_depth), 0); - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + // write to intermediate (our roughness pass will output into output slices) RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); RD::Uniform u_blur_radius(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.blur_radius[0] })); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate, u_blur_radius), 1); } else { + // read from intermediate (our scale wrote into these) RD::Uniform u_intermediate(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.intermediate })); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_intermediate), 1); + RD::Uniform u_scale_depth(RD::UNIFORM_TYPE_IMAGE, 1, Vector<RID>({ p_ssr_buffers.depth_scaled })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_intermediate, u_scale_depth), 0); + + // We are not performing our blur so go directly to output. + RD::Uniform u_output(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.output_slices[v] })); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_output), 1); } RD::Uniform u_scale_normal(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_ssr_buffers.normal_scaled })); @@ -1619,7 +1673,7 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R RD::get_singleton()->draw_command_end_label(); } - if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { RD::get_singleton()->draw_command_begin_label("SSR filter"); //blur @@ -1629,15 +1683,15 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R push_constant.view_index = v; push_constant.orthogonal = p_projections[v].is_orthogonal(); push_constant.edge_tolerance = Math::sin(Math::deg_to_rad(15.0)); - push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].matrix[0][0]); - push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]); - push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0]; - push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1]; + push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_projections[v].columns[0][0]); + push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].columns[1][1]); + push_constant.proj_info[2] = (1.0f - p_projections[v].columns[0][2]) / p_projections[v].columns[0][0]; + push_constant.proj_info[3] = (1.0f + p_projections[v].columns[1][2]) / p_projections[v].columns[1][1]; push_constant.vertical = 0; - if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { + if (ssr_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { push_constant.steps = p_max_steps / 3; push_constant.increment = 3; - } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { + } else if (ssr_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { push_constant.steps = p_max_steps / 2; push_constant.increment = 2; } else { @@ -1740,7 +1794,20 @@ void SSEffects::ssr_free(SSRRenderBuffers &p_ssr_buffers) { /* Subsurface scattering */ -void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) { +void SSEffects::sss_set_quality(RS::SubSurfaceScatteringQuality p_quality) { + sss_quality = p_quality; +} + +RS::SubSurfaceScatteringQuality SSEffects::sss_get_quality() const { + return sss_quality; +} + +void SSEffects::sss_set_scale(float p_scale, float p_depth_scale) { + sss_scale = p_scale; + sss_depth_scale = p_depth_scale; +} + +void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size) { UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); ERR_FAIL_NULL(uniform_set_cache); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -1769,11 +1836,11 @@ void SSEffects::sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffer sss.push_constant.screen_size[0] = p_screen_size.x; sss.push_constant.screen_size[1] = p_screen_size.y; sss.push_constant.vertical = false; - sss.push_constant.scale = p_scale; - sss.push_constant.depth_scale = p_depth_scale; + sss.push_constant.scale = sss_scale; + sss.push_constant.depth_scale = sss_depth_scale; - RID shader = sss.shader.version_get_shader(sss.shader_version, p_quality - 1); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]); + RID shader = sss.shader.version_get_shader(sss.shader_version, sss_quality - 1); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[sss_quality - 1]); RD::Uniform u_diffuse_with_sampler(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_diffuse })); RD::Uniform u_diffuse(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_diffuse })); diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h index d50319c46f..dfaf3881bb 100644 --- a/servers/rendering/renderer_rd/effects/ss_effects.h +++ b/servers/rendering/renderer_rd/effects/ss_effects.h @@ -64,9 +64,10 @@ public: /* SS Downsampler */ - void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, RS::EnvironmentSSAOQuality p_ssao_quality, RS::EnvironmentSSILQuality p_ssil_quality, bool p_invalidate_uniform_set, bool p_ssao_half_size, bool p_ssil_half_size, Size2i p_full_screen_size, const Projection &p_projection); + void downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_mipmaps, bool p_invalidate_uniform_set, Size2i p_full_screen_size, const Projection &p_projection); /* SSIL */ + void ssil_set_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); struct SSILRenderBuffers { bool half_size = false; @@ -99,13 +100,6 @@ public: float sharpness = 0.98; float normal_rejection = 1.0; - RS::EnvironmentSSILQuality quality = RS::ENV_SSIL_QUALITY_MEDIUM; - bool half_size = true; - float adaptive_target = 0.5; - int blur_passes = 4; - float fadeout_from = 50.0; - float fadeout_to = 300.0; - Size2i full_screen_size = Size2i(); }; @@ -114,6 +108,7 @@ public: void ssil_free(SSILRenderBuffers &p_ssil_buffers); /* SSAO */ + void ssao_set_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to); struct SSAORenderBuffers { bool half_size = false; @@ -142,13 +137,6 @@ public: float horizon = 0.06; float sharpness = 0.98; - RS::EnvironmentSSAOQuality quality = RS::ENV_SSAO_QUALITY_MEDIUM; - bool half_size = false; - float adaptive_target = 0.5; - int blur_passes = 2; - float fadeout_from = 50.0; - float fadeout_to = 300.0; - Size2i full_screen_size = Size2i(); }; @@ -157,8 +145,12 @@ public: void ssao_free(SSAORenderBuffers &p_ssao_buffers); /* Screen Space Reflection */ + void ssr_set_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality); struct SSRRenderBuffers { + Size2i size; + RenderingServer::EnvironmentSSRRoughnessQuality roughness_quality = RenderingServer::ENV_SSR_ROUGHNESS_QUALITY_DISABLED; + RID normal_scaled; RID depth_scaled; RID blur_radius[2]; @@ -167,14 +159,40 @@ public: RID output_slices[RendererSceneRender::MAX_RENDER_VIEWS]; }; - void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count); - void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets); + void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, const Size2i &p_screen_size, const uint32_t p_view_count); + void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets); void ssr_free(SSRRenderBuffers &p_ssr_buffers); /* subsurface scattering */ - void sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RS::SubSurfaceScatteringQuality p_quality); + void sss_set_quality(RS::SubSurfaceScatteringQuality p_quality); + RS::SubSurfaceScatteringQuality sss_get_quality() const; + void sss_set_scale(float p_scale, float p_depth_scale); + + void sub_surface_scattering(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_diffuse, RID p_depth, const Projection &p_camera, const Size2i &p_screen_size); private: + /* Settings */ + + RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM; + bool ssao_half_size = false; + float ssao_adaptive_target = 0.5; + int ssao_blur_passes = 2; + float ssao_fadeout_from = 50.0; + float ssao_fadeout_to = 300.0; + + RS::EnvironmentSSILQuality ssil_quality = RS::ENV_SSIL_QUALITY_MEDIUM; + bool ssil_half_size = false; + float ssil_adaptive_target = 0.5; + int ssil_blur_passes = 4; + float ssil_fadeout_from = 50.0; + float ssil_fadeout_to = 300.0; + + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; + + RS::SubSurfaceScatteringQuality sss_quality = RS::SUB_SURFACE_SCATTERING_QUALITY_MEDIUM; + float sss_scale = 0.05; + float sss_depth_scale = 0.01; + /* SS Downsampler */ struct SSEffectsDownsamplePushConstant { |