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Diffstat (limited to 'servers/rendering/renderer_rd/effects/resolve.h')
-rw-r--r-- | servers/rendering/renderer_rd/effects/resolve.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/resolve.h b/servers/rendering/renderer_rd/effects/resolve.h new file mode 100644 index 0000000000..d4b24a610f --- /dev/null +++ b/servers/rendering/renderer_rd/effects/resolve.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/* resolve.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RESOLVE_RD_H +#define RESOLVE_RD_H + +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" + +#include "servers/rendering_server.h" + +namespace RendererRD { + +class Resolve { +private: + struct ResolvePushConstant { + int32_t screen_size[2]; + int32_t samples; + uint32_t pad; + }; + + enum ResolveMode { + RESOLVE_MODE_GI, + RESOLVE_MODE_GI_VOXEL_GI, + RESOLVE_MODE_DEPTH, + RESOLVE_MODE_MAX + }; + + struct ResolveShader { + ResolvePushConstant push_constant; + ResolveShaderRD shader; + RID shader_version; + RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels + } resolve; + +public: + Resolve(); + ~Resolve(); + + void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); + void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); +}; + +} // namespace RendererRD + +#endif // !RESOLVE_RD_H |