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Diffstat (limited to 'servers/rendering/renderer_rd/effects/resolve.h')
| -rw-r--r-- | servers/rendering/renderer_rd/effects/resolve.h | 74 | 
1 files changed, 74 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/resolve.h b/servers/rendering/renderer_rd/effects/resolve.h new file mode 100644 index 0000000000..2a4cd06827 --- /dev/null +++ b/servers/rendering/renderer_rd/effects/resolve.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/*  resolve.h                                                            */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#ifndef RESOLVE_RD_H +#define RESOLVE_RD_H + +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/shaders/effects/resolve.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" + +#include "servers/rendering_server.h" + +namespace RendererRD { + +class Resolve { +private: +	struct ResolvePushConstant { +		int32_t screen_size[2]; +		int32_t samples; +		uint32_t pad; +	}; + +	enum ResolveMode { +		RESOLVE_MODE_GI, +		RESOLVE_MODE_GI_VOXEL_GI, +		RESOLVE_MODE_DEPTH, +		RESOLVE_MODE_MAX +	}; + +	struct ResolveShader { +		ResolvePushConstant push_constant; +		ResolveShaderRD shader; +		RID shader_version; +		RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels +	} resolve; + +public: +	Resolve(); +	~Resolve(); + +	void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_voxel_gi, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_voxel_gi, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); +	void resolve_depth(RID p_source_depth, RID p_dest_depth, Vector2i p_screen_size, int p_samples, uint32_t p_barrier = RD::BARRIER_MASK_ALL); +}; + +} // namespace RendererRD + +#endif // RESOLVE_RD_H  |