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Diffstat (limited to 'servers/rendering/renderer_geometry_instance.h')
-rw-r--r--servers/rendering/renderer_geometry_instance.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_geometry_instance.h b/servers/rendering/renderer_geometry_instance.h
index 279566d5c9..fecb9878c2 100644
--- a/servers/rendering/renderer_geometry_instance.h
+++ b/servers/rendering/renderer_geometry_instance.h
@@ -59,7 +59,7 @@ public:
virtual void set_use_dynamic_gi(bool p_enable) = 0;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0;
virtual void set_lightmap_capture(const Color *p_sh9) = 0;
- virtual void set_instance_shader_parameters_offset(int32_t p_offset) = 0;
+ virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0;
virtual void set_cast_double_sided_shadows(bool p_enable) = 0;
virtual Transform3D get_transform() = 0;
@@ -104,7 +104,7 @@ public:
float parent_fade_alpha = 1.0;
float force_alpha = 1.0;
- int32_t shader_parameters_offset = -1;
+ int32_t shader_uniforms_offset = -1;
struct Data {
//data used less often goes into regular heap
@@ -140,7 +140,7 @@ public:
virtual void set_transparency(float p_transparency) override;
virtual void set_use_baked_light(bool p_enable) override;
virtual void set_use_dynamic_gi(bool p_enable) override;
- virtual void set_instance_shader_parameters_offset(int32_t p_offset) override;
+ virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override;
virtual void set_cast_double_sided_shadows(bool p_enable) override;
virtual Transform3D get_transform() override;