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-rw-r--r--servers/rendering/renderer_compositor.h18
1 files changed, 13 insertions, 5 deletions
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 4526354d17..9466148a31 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,16 @@
#ifndef RENDERING_SERVER_COMPOSITOR_H
#define RENDERING_SERVER_COMPOSITOR_H
-#include "core/math/camera_matrix.h"
-#include "core/templates/pair.h"
-#include "core/templates/self_list.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/light_storage.h"
+#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering_server.h"
+
class RendererSceneRender;
struct BlitToScreen {
RID render_target;
@@ -72,6 +75,11 @@ protected:
public:
static RendererCompositor *create();
+ virtual RendererLightStorage *get_light_storage() = 0;
+ virtual RendererMaterialStorage *get_material_storage() = 0;
+ virtual RendererMeshStorage *get_mesh_storage() = 0;
+ virtual RendererParticlesStorage *get_particles_storage() = 0;
+ virtual RendererTextureStorage *get_texture_storage() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;