diff options
Diffstat (limited to 'servers/rendering/renderer_compositor.h')
-rw-r--r-- | servers/rendering/renderer_compositor.h | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index 4526354d17..9466148a31 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,13 +31,16 @@ #ifndef RENDERING_SERVER_COMPOSITOR_H #define RENDERING_SERVER_COMPOSITOR_H -#include "core/math/camera_matrix.h" -#include "core/templates/pair.h" -#include "core/templates/self_list.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_storage.h" +#include "servers/rendering/storage/light_storage.h" +#include "servers/rendering/storage/material_storage.h" +#include "servers/rendering/storage/mesh_storage.h" +#include "servers/rendering/storage/particles_storage.h" +#include "servers/rendering/storage/texture_storage.h" #include "servers/rendering_server.h" + class RendererSceneRender; struct BlitToScreen { RID render_target; @@ -72,6 +75,11 @@ protected: public: static RendererCompositor *create(); + virtual RendererLightStorage *get_light_storage() = 0; + virtual RendererMaterialStorage *get_material_storage() = 0; + virtual RendererMeshStorage *get_mesh_storage() = 0; + virtual RendererParticlesStorage *get_particles_storage() = 0; + virtual RendererTextureStorage *get_texture_storage() = 0; virtual RendererStorage *get_storage() = 0; virtual RendererCanvasRender *get_canvas() = 0; virtual RendererSceneRender *get_scene() = 0; |