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+/*************************************************************************/
+/* renderer_compositor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_COMPOSITOR_H
+#define RENDERING_SERVER_COMPOSITOR_H
+
+#include "core/math/camera_matrix.h"
+#include "core/templates/pair.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_canvas_render.h"
+#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+class RendererSceneRender;
+struct BlitToScreen {
+ RID render_target;
+ Rect2i rect;
+
+ struct {
+ bool use_layer = false;
+ uint32_t layer = 0;
+ } multi_view;
+
+ struct {
+ //lens distorted parameters for VR
+ bool apply = false;
+ Vector2 eye_center;
+ float k1 = 0.0;
+ float k2 = 0.0;
+
+ float upscale = 1.0;
+ float aspect_ratio = 1.0;
+ } lens_distortion;
+};
+
+class RendererCompositor {
+private:
+ bool xr_enabled = false;
+
+protected:
+ static RendererCompositor *(*_create_func)();
+
+public:
+ static RendererCompositor *create();
+
+ virtual RendererStorage *get_storage() = 0;
+ virtual RendererCanvasRender *get_canvas() = 0;
+ virtual RendererSceneRender *get_scene() = 0;
+
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
+
+ virtual void initialize() = 0;
+ virtual void begin_frame(double frame_step) = 0;
+
+ virtual void prepare_for_blitting_render_targets() = 0;
+ virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
+
+ virtual void end_frame(bool p_swap_buffers) = 0;
+ virtual void finalize() = 0;
+ virtual uint64_t get_frame_number() const = 0;
+ virtual double get_frame_delta_time() const = 0;
+
+ virtual bool is_low_end() const = 0;
+ virtual bool is_xr_enabled() const;
+
+ RendererCompositor();
+ virtual ~RendererCompositor() {}
+};
+
+#endif // RASTERIZER_H