diff options
Diffstat (limited to 'servers/rendering/renderer_canvas_render.h')
-rw-r--r-- | servers/rendering/renderer_canvas_render.h | 165 |
1 files changed, 44 insertions, 121 deletions
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index f08986b021..1724a99b20 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,6 +45,7 @@ public: CANVAS_RECT_TRANSPOSE = 16, CANVAS_RECT_CLIP_UV = 32, CANVAS_RECT_IS_GROUP = 64, + CANVAS_RECT_MSDF = 128, }; struct Light { @@ -81,10 +82,10 @@ public: Transform2D light_shader_xform; //Vector2 light_shader_pos; - Light *shadows_next_ptr; - Light *filter_next_ptr; - Light *next_ptr; - Light *directional_next_ptr; + Light *shadows_next_ptr = nullptr; + Light *filter_next_ptr = nullptr; + Light *next_ptr = nullptr; + Light *directional_next_ptr = nullptr; RID light_internal; uint64_t version; @@ -166,7 +167,7 @@ public: MAX_SIZE = 4096 }; uint32_t usage; - uint8_t *memory; + uint8_t *memory = nullptr; }; struct Command { @@ -180,9 +181,10 @@ public: TYPE_PARTICLES, TYPE_TRANSFORM, TYPE_CLIP_IGNORE, + TYPE_ANIMATION_SLICE, }; - Command *next; + Command *next = nullptr; Type type; virtual ~Command() {} }; @@ -192,11 +194,15 @@ public: Color modulate; Rect2 source; uint8_t flags; + float outline; + float px_range; RID texture; CommandRect() { flags = 0; + outline = 0; + px_range = 1; type = TYPE_RECT; } }; @@ -246,10 +252,16 @@ public: RID mesh; Transform2D transform; Color modulate; + RID mesh_instance; RID texture; CommandMesh() { type = TYPE_MESH; } + ~CommandMesh() { + if (mesh_instance.is_valid()) { + RendererStorage::base_singleton->free(mesh_instance); + } + } }; struct CommandMultiMesh : public Command { @@ -262,7 +274,6 @@ public: struct CommandParticles : public Command { RID particles; - RID texture; CommandParticles() { type = TYPE_PARTICLES; } @@ -281,9 +292,20 @@ public: } }; + struct CommandAnimationSlice : public Command { + double animation_length = 0; + double slice_begin = 0; + double slice_end = 0; + double offset = 0; + + CommandAnimationSlice() { + type = TYPE_ANIMATION_SLICE; + } + }; + struct ViewportRender { - RenderingServer *owner; - void *udata; + RenderingServer *owner = nullptr; + void *udata = nullptr; Rect2 rect; }; @@ -311,134 +333,37 @@ public: RID material; RID skeleton; - Item *next; + Item *next = nullptr; struct CopyBackBuffer { Rect2 rect; Rect2 screen_rect; bool full; }; - CopyBackBuffer *copy_back_buffer; + CopyBackBuffer *copy_back_buffer = nullptr; Color final_modulate; Transform2D final_transform; Rect2 final_clip_rect; - Item *final_clip_owner; - Item *material_owner; - Item *canvas_group_owner; - ViewportRender *vp_render; + Item *final_clip_owner = nullptr; + Item *material_owner = nullptr; + Item *canvas_group_owner = nullptr; + ViewportRender *vp_render = nullptr; bool distance_field; bool light_masked; Rect2 global_rect_cache; - const Rect2 &get_rect() const { - if (custom_rect || (!rect_dirty && !update_when_visible)) { - return rect; - } + const Rect2 &get_rect() const; - //must update rect - - if (commands == nullptr) { - rect = Rect2(); - rect_dirty = false; - return rect; - } - - Transform2D xf; - bool found_xform = false; - bool first = true; - - const Item::Command *c = commands; - - while (c) { - Rect2 r; - - switch (c->type) { - case Item::Command::TYPE_RECT: { - const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c); - r = crect->rect; - - } break; - case Item::Command::TYPE_NINEPATCH: { - const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c); - r = style->rect; - } break; - - case Item::Command::TYPE_POLYGON: { - const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c); - r = polygon->polygon.rect_cache; - } break; - case Item::Command::TYPE_PRIMITIVE: { - const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c); - for (uint32_t j = 0; j < primitive->point_count; j++) { - if (j == 0) { - r.position = primitive->points[0]; - } else { - r.expand_to(primitive->points[j]); - } - } - } break; - case Item::Command::TYPE_MESH: { - const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - AABB aabb = RendererStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); - - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - - } break; - case Item::Command::TYPE_MULTIMESH: { - const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); - AABB aabb = RendererStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); - - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - - } break; - case Item::Command::TYPE_PARTICLES: { - const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); - if (particles_cmd->particles.is_valid()) { - AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles); - r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); - } - - } break; - case Item::Command::TYPE_TRANSFORM: { - const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c); - xf = transform->xform; - found_xform = true; - [[fallthrough]]; - } - default: { - c = c->next; - continue; - } - } - - if (found_xform) { - r = xf.xform(r); - found_xform = false; - } - - if (first) { - rect = r; - first = false; - } else { - rect = rect.merge(r); - } - c = c->next; - } - - rect_dirty = false; - return rect; - } - - Command *commands; - Command *last_command; + Command *commands = nullptr; + Command *last_command = nullptr; Vector<CommandBlock> blocks; uint32_t current_block; template <class T> T *alloc_command() { - T *command; + T *command = nullptr; if (commands == nullptr) { // As the most common use case of canvas items is to // use only one command, the first is done with it's @@ -568,7 +493,7 @@ public: bool sdf_collision; RS::CanvasOccluderPolygonCullMode cull_cache; - LightOccluderInstance *next; + LightOccluderInstance *next = nullptr; LightOccluderInstance() { enabled = true; @@ -592,8 +517,6 @@ public: virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0; virtual void set_shadow_texture_size(int p_size) = 0; - virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0; - virtual bool free(RID p_rid) = 0; virtual void update() = 0; |