diff options
Diffstat (limited to 'servers/rendering/renderer_canvas_render.h')
-rw-r--r-- | servers/rendering/renderer_canvas_render.h | 68 |
1 files changed, 42 insertions, 26 deletions
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h index 0e9ef616cb..59cc3b7a92 100644 --- a/servers/rendering/renderer_canvas_render.h +++ b/servers/rendering/renderer_canvas_render.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #ifndef RENDERINGSERVERCANVASRENDER_H #define RENDERINGSERVERCANVASRENDER_H +#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h" #include "servers/rendering/renderer_storage.h" class RendererCanvasRender { @@ -45,6 +47,7 @@ public: CANVAS_RECT_TRANSPOSE = 16, CANVAS_RECT_CLIP_UV = 32, CANVAS_RECT_IS_GROUP = 64, + CANVAS_RECT_MSDF = 128, }; struct Light { @@ -81,10 +84,10 @@ public: Transform2D light_shader_xform; //Vector2 light_shader_pos; - Light *shadows_next_ptr; - Light *filter_next_ptr; - Light *next_ptr; - Light *directional_next_ptr; + Light *shadows_next_ptr = nullptr; + Light *filter_next_ptr = nullptr; + Light *next_ptr = nullptr; + Light *directional_next_ptr = nullptr; RID light_internal; uint64_t version; @@ -166,7 +169,7 @@ public: MAX_SIZE = 4096 }; uint32_t usage; - uint8_t *memory; + uint8_t *memory = nullptr; }; struct Command { @@ -180,9 +183,10 @@ public: TYPE_PARTICLES, TYPE_TRANSFORM, TYPE_CLIP_IGNORE, + TYPE_ANIMATION_SLICE, }; - Command *next; + Command *next = nullptr; Type type; virtual ~Command() {} }; @@ -192,11 +196,15 @@ public: Color modulate; Rect2 source; uint8_t flags; + float outline; + float px_range; RID texture; CommandRect() { flags = 0; + outline = 0; + px_range = 1; type = TYPE_RECT; } }; @@ -286,9 +294,20 @@ public: } }; + struct CommandAnimationSlice : public Command { + double animation_length = 0; + double slice_begin = 0; + double slice_end = 0; + double offset = 0; + + CommandAnimationSlice() { + type = TYPE_ANIMATION_SLICE; + } + }; + struct ViewportRender { - RenderingServer *owner; - void *udata; + RenderingServer *owner = nullptr; + void *udata = nullptr; Rect2 rect; }; @@ -316,22 +335,22 @@ public: RID material; RID skeleton; - Item *next; + Item *next = nullptr; struct CopyBackBuffer { Rect2 rect; Rect2 screen_rect; bool full; }; - CopyBackBuffer *copy_back_buffer; + CopyBackBuffer *copy_back_buffer = nullptr; Color final_modulate; Transform2D final_transform; Rect2 final_clip_rect; - Item *final_clip_owner; - Item *material_owner; - Item *canvas_group_owner; - ViewportRender *vp_render; + Item *final_clip_owner = nullptr; + Item *material_owner = nullptr; + Item *canvas_group_owner = nullptr; + ViewportRender *vp_render = nullptr; bool distance_field; bool light_masked; @@ -386,14 +405,14 @@ public: } break; case Item::Command::TYPE_MESH: { const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c); - AABB aabb = RendererStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID()); + AABB aabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(mesh->mesh, RID()); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } break; case Item::Command::TYPE_MULTIMESH: { const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c); - AABB aabb = RendererStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh); + AABB aabb = RendererRD::MeshStorage::get_singleton()->multimesh_get_aabb(multimesh->multimesh); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); @@ -401,7 +420,7 @@ public: case Item::Command::TYPE_PARTICLES: { const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c); if (particles_cmd->particles.is_valid()) { - AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles); + AABB aabb = RendererRD::ParticlesStorage::get_singleton()->particles_get_aabb(particles_cmd->particles); r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y); } @@ -420,7 +439,6 @@ public: if (found_xform) { r = xf.xform(r); - found_xform = false; } if (first) { @@ -436,14 +454,14 @@ public: return rect; } - Command *commands; - Command *last_command; + Command *commands = nullptr; + Command *last_command = nullptr; Vector<CommandBlock> blocks; uint32_t current_block; template <class T> T *alloc_command() { - T *command; + T *command = nullptr; if (commands == nullptr) { // As the most common use case of canvas items is to // use only one command, the first is done with it's @@ -573,7 +591,7 @@ public: bool sdf_collision; RS::CanvasOccluderPolygonCullMode cull_cache; - LightOccluderInstance *next; + LightOccluderInstance *next = nullptr; LightOccluderInstance() { enabled = true; @@ -597,8 +615,6 @@ public: virtual void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) = 0; virtual void set_shadow_texture_size(int p_size) = 0; - virtual void draw_window_margins(int *p_margins, RID *p_margin_textures) = 0; - virtual bool free(RID p_rid) = 0; virtual void update() = 0; |