diff options
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.h')
-rw-r--r-- | servers/rendering/renderer_canvas_cull.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h new file mode 100644 index 0000000000..ec2389bcb5 --- /dev/null +++ b/servers/rendering/renderer_canvas_cull.h @@ -0,0 +1,279 @@ +/*************************************************************************/ +/* renderer_canvas_cull.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENDERING_SERVER_CANVAS_CULL_H +#define RENDERING_SERVER_CANVAS_CULL_H + +#include "renderer_compositor.h" +#include "renderer_viewport.h" + +class RendererCanvasCull { +public: + struct Item : public RendererCanvasRender::Item { + RID parent; // canvas it belongs to + List<Item *>::Element *E; + int z_index; + bool z_relative; + bool sort_y; + Color modulate; + Color self_modulate; + bool use_parent_material; + int index; + bool children_order_dirty; + int ysort_children_count; + Color ysort_modulate; + Transform2D ysort_xform; + Vector2 ysort_pos; + int ysort_index; + + Vector<Item *> child_items; + + Item() { + children_order_dirty = true; + E = nullptr; + z_index = 0; + modulate = Color(1, 1, 1, 1); + self_modulate = Color(1, 1, 1, 1); + sort_y = false; + use_parent_material = false; + z_relative = true; + index = 0; + ysort_children_count = -1; + ysort_xform = Transform2D(); + ysort_pos = Vector2(); + ysort_index = 0; + } + }; + + struct ItemIndexSort { + _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { + return p_left->index < p_right->index; + } + }; + + struct ItemPtrSort { + _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const { + if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) { + return p_left->ysort_index < p_right->ysort_index; + } + + return p_left->ysort_pos.y < p_right->ysort_pos.y; + } + }; + + struct LightOccluderPolygon { + bool active; + Rect2 aabb; + RS::CanvasOccluderPolygonCullMode cull_mode; + RID occluder; + Set<RendererCanvasRender::LightOccluderInstance *> owners; + + LightOccluderPolygon() { + active = false; + cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } + }; + + RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner; + + RID_PtrOwner<RendererCanvasRender::LightOccluderInstance> canvas_light_occluder_owner; + + struct Canvas : public RendererViewport::CanvasBase { + Set<RID> viewports; + struct ChildItem { + Point2 mirror; + Item *item; + bool operator<(const ChildItem &p_item) const { + return item->index < p_item.item->index; + } + }; + + Set<RendererCanvasRender::Light *> lights; + Set<RendererCanvasRender::Light *> directional_lights; + + Set<RendererCanvasRender::LightOccluderInstance *> occluders; + + bool children_order_dirty; + Vector<ChildItem> child_items; + Color modulate; + RID parent; + float parent_scale; + + int find_item(Item *p_item) { + for (int i = 0; i < child_items.size(); i++) { + if (child_items[i].item == p_item) { + return i; + } + } + return -1; + } + void erase_item(Item *p_item) { + int idx = find_item(p_item); + if (idx >= 0) { + child_items.remove(idx); + } + } + + Canvas() { + modulate = Color(1, 1, 1, 1); + children_order_dirty = true; + parent_scale = 1.0; + } + }; + + mutable RID_PtrOwner<Canvas> canvas_owner; + RID_PtrOwner<Item> canvas_item_owner; + RID_PtrOwner<RendererCanvasRender::Light> canvas_light_owner; + + bool disable_scale; + bool sdf_used = false; + bool snapping_2d_transforms_to_pixel = false; + +private: + void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel); + void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner); + + RendererCanvasRender::Item **z_list; + RendererCanvasRender::Item **z_last_list; + +public: + void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel); + + bool was_sdf_used(); + + RID canvas_create(); + void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); + void canvas_set_modulate(RID p_canvas, const Color &p_color); + void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale); + void canvas_set_disable_scale(bool p_disable); + + RID canvas_item_create(); + void canvas_item_set_parent(RID p_item, RID p_parent); + + void canvas_item_set_visible(RID p_item, bool p_visible); + void canvas_item_set_light_mask(RID p_item, int p_mask); + + void canvas_item_set_transform(RID p_item, const Transform2D &p_transform); + void canvas_item_set_clip(RID p_item, bool p_clip); + void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); + void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); + void canvas_item_set_modulate(RID p_item, const Color &p_color); + void canvas_item_set_self_modulate(RID p_item, const Color &p_color); + + void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable); + + void canvas_item_set_update_when_visible(RID p_item, bool p_update); + + void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); + void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0); + void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); + void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); + void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false); + void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); + void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0); + void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()); + void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1); + void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID()); + void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID()); + void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture); + void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform); + void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); + void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); + void canvas_item_set_z_index(RID p_item, int p_z); + void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); + void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); + void canvas_item_attach_skeleton(RID p_item, RID p_skeleton); + + void canvas_item_clear(RID p_item); + void canvas_item_set_draw_index(RID p_item, int p_index); + + void canvas_item_set_material(RID p_item, RID p_material); + + void canvas_item_set_use_parent_material(RID p_item, bool p_enable); + + void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false); + + RID canvas_light_create(); + void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode); + void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); + void canvas_light_set_enabled(RID p_light, bool p_enabled); + void canvas_light_set_texture_scale(RID p_light, float p_scale); + void canvas_light_set_transform(RID p_light, const Transform2D &p_transform); + void canvas_light_set_texture(RID p_light, RID p_texture); + void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); + void canvas_light_set_color(RID p_light, const Color &p_color); + void canvas_light_set_height(RID p_light, float p_height); + void canvas_light_set_energy(RID p_light, float p_energy); + void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z); + void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); + void canvas_light_set_item_cull_mask(RID p_light, int p_mask); + void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask); + void canvas_light_set_directional_distance(RID p_light, float p_distance); + + void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode); + + void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); + void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter); + void canvas_light_set_shadow_color(RID p_light, const Color &p_color); + void canvas_light_set_shadow_smooth(RID p_light, float p_smooth); + + RID canvas_light_occluder_create(); + void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); + void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled); + void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon); + void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable); + void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform); + void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask); + + RID canvas_occluder_polygon_create(); + void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed); + + void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode); + + void canvas_set_shadow_texture_size(int p_size); + + RID canvas_texture_create(); + void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture); + void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess); + + void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter); + void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat); + + void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter); + void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat); + + bool free(RID p_rid); + RendererCanvasCull(); + ~RendererCanvasCull(); +}; + +#endif // VISUALSERVERCANVAS_H |