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+/*************************************************************************/
+/* renderer_canvas_cull.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_CANVAS_CULL_H
+#define RENDERING_SERVER_CANVAS_CULL_H
+
+#include "renderer_compositor.h"
+#include "renderer_viewport.h"
+
+class RendererCanvasCull {
+public:
+ struct Item : public RendererCanvasRender::Item {
+ RID parent; // canvas it belongs to
+ List<Item *>::Element *E;
+ int z_index;
+ bool z_relative;
+ bool sort_y;
+ Color modulate;
+ Color self_modulate;
+ bool use_parent_material;
+ int index;
+ bool children_order_dirty;
+ int ysort_children_count;
+ Color ysort_modulate;
+ Transform2D ysort_xform;
+ Vector2 ysort_pos;
+ int ysort_index;
+
+ Vector<Item *> child_items;
+
+ Item() {
+ children_order_dirty = true;
+ E = nullptr;
+ z_index = 0;
+ modulate = Color(1, 1, 1, 1);
+ self_modulate = Color(1, 1, 1, 1);
+ sort_y = false;
+ use_parent_material = false;
+ z_relative = true;
+ index = 0;
+ ysort_children_count = -1;
+ ysort_xform = Transform2D();
+ ysort_pos = Vector2();
+ ysort_index = 0;
+ }
+ };
+
+ struct ItemIndexSort {
+ _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
+ return p_left->index < p_right->index;
+ }
+ };
+
+ struct ItemPtrSort {
+ _FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
+ if (Math::is_equal_approx(p_left->ysort_pos.y, p_right->ysort_pos.y)) {
+ return p_left->ysort_index < p_right->ysort_index;
+ }
+
+ return p_left->ysort_pos.y < p_right->ysort_pos.y;
+ }
+ };
+
+ struct LightOccluderPolygon {
+ bool active;
+ Rect2 aabb;
+ RS::CanvasOccluderPolygonCullMode cull_mode;
+ RID occluder;
+ Set<RendererCanvasRender::LightOccluderInstance *> owners;
+
+ LightOccluderPolygon() {
+ active = false;
+ cull_mode = RS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED;
+ }
+ };
+
+ RID_PtrOwner<LightOccluderPolygon> canvas_light_occluder_polygon_owner;
+
+ RID_PtrOwner<RendererCanvasRender::LightOccluderInstance> canvas_light_occluder_owner;
+
+ struct Canvas : public RendererViewport::CanvasBase {
+ Set<RID> viewports;
+ struct ChildItem {
+ Point2 mirror;
+ Item *item;
+ bool operator<(const ChildItem &p_item) const {
+ return item->index < p_item.item->index;
+ }
+ };
+
+ Set<RendererCanvasRender::Light *> lights;
+ Set<RendererCanvasRender::Light *> directional_lights;
+
+ Set<RendererCanvasRender::LightOccluderInstance *> occluders;
+
+ bool children_order_dirty;
+ Vector<ChildItem> child_items;
+ Color modulate;
+ RID parent;
+ float parent_scale;
+
+ int find_item(Item *p_item) {
+ for (int i = 0; i < child_items.size(); i++) {
+ if (child_items[i].item == p_item) {
+ return i;
+ }
+ }
+ return -1;
+ }
+ void erase_item(Item *p_item) {
+ int idx = find_item(p_item);
+ if (idx >= 0) {
+ child_items.remove(idx);
+ }
+ }
+
+ Canvas() {
+ modulate = Color(1, 1, 1, 1);
+ children_order_dirty = true;
+ parent_scale = 1.0;
+ }
+ };
+
+ mutable RID_PtrOwner<Canvas> canvas_owner;
+ RID_PtrOwner<Item> canvas_item_owner;
+ RID_PtrOwner<RendererCanvasRender::Light> canvas_light_owner;
+
+ bool disable_scale;
+ bool sdf_used = false;
+ bool snapping_2d_transforms_to_pixel = false;
+
+private:
+ void _render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
+ void _cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
+
+ RendererCanvasRender::Item **z_list;
+ RendererCanvasRender::Item **z_last_list;
+
+public:
+ void render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel);
+
+ bool was_sdf_used();
+
+ RID canvas_create();
+ void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring);
+ void canvas_set_modulate(RID p_canvas, const Color &p_color);
+ void canvas_set_parent(RID p_canvas, RID p_parent, float p_scale);
+ void canvas_set_disable_scale(bool p_disable);
+
+ RID canvas_item_create();
+ void canvas_item_set_parent(RID p_item, RID p_parent);
+
+ void canvas_item_set_visible(RID p_item, bool p_visible);
+ void canvas_item_set_light_mask(RID p_item, int p_mask);
+
+ void canvas_item_set_transform(RID p_item, const Transform2D &p_transform);
+ void canvas_item_set_clip(RID p_item, bool p_clip);
+ void canvas_item_set_distance_field_mode(RID p_item, bool p_enable);
+ void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2());
+ void canvas_item_set_modulate(RID p_item, const Color &p_color);
+ void canvas_item_set_self_modulate(RID p_item, const Color &p_color);
+
+ void canvas_item_set_draw_behind_parent(RID p_item, bool p_enable);
+
+ void canvas_item_set_update_when_visible(RID p_item, bool p_update);
+
+ void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
+ void canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
+ void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color);
+ void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color);
+ void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
+ void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
+ void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode = RS::NINE_PATCH_STRETCH, RS::NinePatchAxisMode p_y_axis_mode = RS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1));
+ void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0);
+ void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID());
+ void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1);
+ void canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1), RID p_texture = RID());
+ void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID());
+ void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture);
+ void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
+ void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
+ void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable);
+ void canvas_item_set_z_index(RID p_item, int p_z);
+ void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
+ void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
+ void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
+
+ void canvas_item_clear(RID p_item);
+ void canvas_item_set_draw_index(RID p_item, int p_index);
+
+ void canvas_item_set_material(RID p_item, RID p_material);
+
+ void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
+
+ void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
+
+ RID canvas_light_create();
+ void canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode);
+ void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
+ void canvas_light_set_enabled(RID p_light, bool p_enabled);
+ void canvas_light_set_texture_scale(RID p_light, float p_scale);
+ void canvas_light_set_transform(RID p_light, const Transform2D &p_transform);
+ void canvas_light_set_texture(RID p_light, RID p_texture);
+ void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset);
+ void canvas_light_set_color(RID p_light, const Color &p_color);
+ void canvas_light_set_height(RID p_light, float p_height);
+ void canvas_light_set_energy(RID p_light, float p_energy);
+ void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z);
+ void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer);
+ void canvas_light_set_item_cull_mask(RID p_light, int p_mask);
+ void canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask);
+ void canvas_light_set_directional_distance(RID p_light, float p_distance);
+
+ void canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode);
+
+ void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
+ void canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter);
+ void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
+ void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
+
+ RID canvas_light_occluder_create();
+ void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
+ void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled);
+ void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon);
+ void canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable);
+ void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
+ void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
+
+ RID canvas_occluder_polygon_create();
+ void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed);
+
+ void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode);
+
+ void canvas_set_shadow_texture_size(int p_size);
+
+ RID canvas_texture_create();
+ void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture);
+ void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess);
+
+ void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
+ void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
+
+ void canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter);
+ void canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat);
+
+ bool free(RID p_rid);
+ RendererCanvasCull();
+ ~RendererCanvasCull();
+};
+
+#endif // VISUALSERVERCANVAS_H