summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_canvas_cull.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp1553
1 files changed, 1553 insertions, 0 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
new file mode 100644
index 0000000000..a397ba4389
--- /dev/null
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -0,0 +1,1553 @@
+/*************************************************************************/
+/* renderer_canvas_cull.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "renderer_canvas_cull.h"
+
+#include "core/math/geometry_2d.h"
+#include "renderer_viewport.h"
+#include "rendering_server_default.h"
+#include "rendering_server_globals.h"
+
+static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
+
+void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
+ RENDER_TIMESTAMP("Cull CanvasItem Tree");
+
+ memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
+ memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
+
+ for (int i = 0; i < p_child_item_count; i++) {
+ _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ }
+ if (p_canvas_item) {
+ _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr);
+ }
+
+ RendererCanvasRender::Item *list = nullptr;
+ RendererCanvasRender::Item *list_end = nullptr;
+
+ for (int i = 0; i < z_range; i++) {
+ if (!z_list[i]) {
+ continue;
+ }
+ if (!list) {
+ list = z_list[i];
+ list_end = z_last_list[i];
+ } else {
+ list_end->next = z_list[i];
+ list_end = z_last_list[i];
+ }
+ }
+
+ RENDER_TIMESTAMP("Render Canvas Items");
+
+ bool sdf_flag;
+ RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
+ if (sdf_flag) {
+ sdf_used = true;
+ }
+}
+
+void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
+ int child_item_count = p_canvas_item->child_items.size();
+ RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
+ for (int i = 0; i < child_item_count; i++) {
+ if (child_items[i]->visible) {
+ if (r_items) {
+ r_items[r_index] = child_items[i];
+ child_items[i]->ysort_xform = p_transform;
+ child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+ child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
+ child_items[i]->ysort_index = r_index;
+ }
+
+ r_index++;
+
+ if (child_items[i]->sort_y) {
+ _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
+ }
+ }
+ }
+}
+
+void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item> &canvas_item_owner) {
+ do {
+ ysort_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
+ } while (ysort_owner && ysort_owner->sort_y);
+}
+
+void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
+ Item *ci = p_canvas_item;
+
+ if (!ci->visible) {
+ return;
+ }
+
+ if (ci->children_order_dirty) {
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
+ }
+
+ Rect2 rect = ci->get_rect();
+ Transform2D xform = ci->xform;
+ if (snapping_2d_transforms_to_pixel) {
+ xform.elements[2] = xform.elements[2].floor();
+ }
+ xform = p_transform * xform;
+
+ Rect2 global_rect = xform.xform(rect);
+ global_rect.position += p_clip_rect.position;
+
+ if (ci->use_parent_material && p_material_owner) {
+ ci->material_owner = p_material_owner;
+ } else {
+ p_material_owner = ci;
+ ci->material_owner = nullptr;
+ }
+
+ Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
+
+ if (modulate.a < 0.007) {
+ return;
+ }
+
+ int child_item_count = ci->child_items.size();
+ Item **child_items = ci->child_items.ptrw();
+
+ if (ci->clip) {
+ if (p_canvas_clip != nullptr) {
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
+ } else {
+ ci->final_clip_rect = global_rect;
+ }
+ ci->final_clip_owner = ci;
+
+ } else {
+ ci->final_clip_owner = p_canvas_clip;
+ }
+
+ if (ci->sort_y) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ int i = 0;
+ _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
+
+ SortArray<Item *, ItemPtrSort> sorter;
+ sorter.sort(child_items, child_item_count);
+ }
+
+ if (ci->z_relative) {
+ p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
+ } else {
+ p_z = ci->z_index;
+ }
+
+ RendererCanvasRender::Item *canvas_group_from = nullptr;
+ bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ canvas_group_from = z_last_list[zidx];
+ }
+
+ for (int i = 0; i < child_item_count; i++) {
+ if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) {
+ continue;
+ }
+ if (ci->sort_y) {
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ } else {
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
+ }
+
+ if (ci->copy_back_buffer) {
+ ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ }
+
+ if (use_canvas_group) {
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+ if (canvas_group_from == nullptr) {
+ // no list before processing this item, means must put stuff in group from the beginning of list.
+ canvas_group_from = z_list[zidx];
+ } else {
+ // there was a list before processing, so begin group from this one.
+ canvas_group_from = canvas_group_from->next;
+ }
+
+ if (canvas_group_from) {
+ // Has a place to begin the group from!
+
+ //compute a global rect (in global coords) for children in the same z layer
+ Rect2 rect_accum;
+ RendererCanvasRender::Item *c = canvas_group_from;
+ while (c) {
+ if (c == canvas_group_from) {
+ rect_accum = c->global_rect_cache;
+ } else {
+ rect_accum = rect_accum.merge(c->global_rect_cache);
+ }
+
+ c = c->next;
+ }
+
+ // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
+ // If nothing has been drawn, we just take it over and draw it ourselves.
+ if (ci->canvas_group->fit_empty && (ci->commands == nullptr ||
+ (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
+ // No commands, or sole command is the one used to draw, so we (re)create the draw command.
+ ci->clear();
+
+ if (rect_accum == Rect2()) {
+ rect_accum.size = Size2(1, 1);
+ }
+
+ rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
+
+ //draw it?
+ RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
+
+ crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
+ crect->rect = xform.affine_inverse().xform(rect_accum);
+ crect->modulate = Color(1, 1, 1, 1);
+
+ //the global rect is used to do the copying, so update it
+ global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
+ global_rect.position += p_clip_rect.position;
+ } else {
+ global_rect.position -= p_clip_rect.position;
+
+ global_rect = global_rect.merge(rect_accum); //must use both rects for this
+ global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
+
+ global_rect.position += p_clip_rect.position;
+ }
+
+ // Very important that this is cleared after used in RendererCanvasRender to avoid
+ // potential crashes.
+ canvas_group_from->canvas_group_owner = ci;
+ }
+ }
+
+ if (ci->update_when_visible) {
+ RenderingServerDefault::redraw_request();
+ }
+
+ if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
+ //something to draw?
+ ci->final_transform = xform;
+ ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a);
+ ci->global_rect_cache = global_rect;
+ ci->global_rect_cache.position -= p_clip_rect.position;
+ ci->light_masked = false;
+
+ int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
+
+ if (z_last_list[zidx]) {
+ z_last_list[zidx]->next = ci;
+ z_last_list[zidx] = ci;
+
+ } else {
+ z_list[zidx] = ci;
+ z_last_list[zidx] = ci;
+ }
+
+ ci->z_final = p_z;
+
+ ci->next = nullptr;
+ }
+
+ for (int i = 0; i < child_item_count; i++) {
+ if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) {
+ continue;
+ }
+ if (ci->sort_y) {
+ _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner);
+ } else {
+ _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
+ }
+}
+
+void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
+ RENDER_TIMESTAMP(">Render Canvas");
+
+ sdf_used = false;
+ snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
+
+ if (p_canvas->children_order_dirty) {
+ p_canvas->child_items.sort();
+ p_canvas->children_order_dirty = false;
+ }
+
+ int l = p_canvas->child_items.size();
+ Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
+
+ bool has_mirror = false;
+ for (int i = 0; i < l; i++) {
+ if (ci[i].mirror.x || ci[i].mirror.y) {
+ has_mirror = true;
+ break;
+ }
+ }
+
+ if (!has_mirror) {
+ _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+
+ } else {
+ //used for parallaxlayer mirroring
+ for (int i = 0; i < l; i++) {
+ const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+
+ //mirroring (useful for scrolling backgrounds)
+ if (ci2.mirror.x != 0) {
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ }
+ if (ci2.mirror.y != 0) {
+ Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ }
+ if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
+ Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
+ _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
+ }
+ }
+ }
+
+ RENDER_TIMESTAMP("<End Render Canvas");
+}
+
+bool RendererCanvasCull::was_sdf_used() {
+ return sdf_used;
+}
+
+RID RendererCanvasCull::canvas_create() {
+ Canvas *canvas = memnew(Canvas);
+ ERR_FAIL_COND_V(!canvas, RID());
+ RID rid = canvas_owner.make_rid(canvas);
+
+ return rid;
+}
+
+void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
+ Canvas *canvas = canvas_owner.getornull(p_canvas);
+ ERR_FAIL_COND(!canvas);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ int idx = canvas->find_item(canvas_item);
+ ERR_FAIL_COND(idx == -1);
+ canvas->child_items.write[idx].mirror = p_mirroring;
+}
+
+void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
+ Canvas *canvas = canvas_owner.getornull(p_canvas);
+ ERR_FAIL_COND(!canvas);
+ canvas->modulate = p_color;
+}
+
+void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
+ disable_scale = p_disable;
+}
+
+void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
+ Canvas *canvas = canvas_owner.getornull(p_canvas);
+ ERR_FAIL_COND(!canvas);
+
+ canvas->parent = p_parent;
+ canvas->parent_scale = p_scale;
+}
+
+RID RendererCanvasCull::canvas_item_create() {
+ Item *canvas_item = memnew(Item);
+ ERR_FAIL_COND_V(!canvas_item, RID());
+
+ return canvas_item_owner.make_rid(canvas_item);
+}
+
+void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ if (canvas_item->parent.is_valid()) {
+ if (canvas_owner.owns(canvas_item->parent)) {
+ Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ canvas->erase_item(canvas_item);
+ } else if (canvas_item_owner.owns(canvas_item->parent)) {
+ Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ item_owner->child_items.erase(canvas_item);
+
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
+ }
+
+ canvas_item->parent = RID();
+ }
+
+ if (p_parent.is_valid()) {
+ if (canvas_owner.owns(p_parent)) {
+ Canvas *canvas = canvas_owner.getornull(p_parent);
+ Canvas::ChildItem ci;
+ ci.item = canvas_item;
+ canvas->child_items.push_back(ci);
+ canvas->children_order_dirty = true;
+ } else if (canvas_item_owner.owns(p_parent)) {
+ Item *item_owner = canvas_item_owner.getornull(p_parent);
+ item_owner->child_items.push_back(canvas_item);
+ item_owner->children_order_dirty = true;
+
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
+
+ } else {
+ ERR_FAIL_MSG("Invalid parent.");
+ }
+ }
+
+ canvas_item->parent = p_parent;
+}
+
+void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->visible = p_visible;
+
+ _mark_ysort_dirty(canvas_item, canvas_item_owner);
+}
+
+void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->light_mask = p_mask;
+}
+
+void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->xform = p_transform;
+}
+
+void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->clip = p_clip;
+}
+
+void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->distance_field = p_enable;
+}
+
+void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->custom_rect = p_custom_rect;
+ canvas_item->rect = p_rect;
+}
+
+void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->modulate = p_color;
+}
+
+void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->self_modulate = p_color;
+}
+
+void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->behind = p_enable;
+}
+
+void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->update_when_visible = p_update;
+}
+
+void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
+ ERR_FAIL_COND(!line);
+ if (p_width > 1.001) {
+ Vector2 t = (p_from - p_to).tangent().normalized();
+ line->points[0] = p_from + t * p_width;
+ line->points[1] = p_from - t * p_width;
+ line->points[2] = p_to - t * p_width;
+ line->points[3] = p_to + t * p_width;
+ line->point_count = 4;
+ } else {
+ line->point_count = 2;
+ line->points[0] = p_from;
+ line->points[1] = p_to;
+ }
+ for (uint32_t i = 0; i < line->point_count; i++) {
+ line->colors[i] = p_color;
+ }
+}
+
+void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Color color = Color(1, 1, 1, 1);
+
+ Vector<int> indices;
+ int pc = p_points.size();
+ int pc2 = pc * 2;
+
+ Vector2 prev_t;
+ int j2;
+
+ Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline);
+
+ PackedColorArray colors;
+ PackedVector2Array points;
+
+ colors.resize(pc2);
+ points.resize(pc2);
+
+ Vector2 *points_ptr = points.ptrw();
+ Color *colors_ptr = colors.ptrw();
+
+ if (p_antialiased) {
+ Color color2 = Color(1, 1, 1, 0);
+
+ PackedColorArray colors_top;
+ PackedVector2Array points_top;
+
+ colors_top.resize(pc2);
+ points_top.resize(pc2);
+
+ PackedColorArray colors_bottom;
+ PackedVector2Array points_bottom;
+
+ colors_bottom.resize(pc2);
+ points_bottom.resize(pc2);
+
+ Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_top);
+
+ Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline_bottom);
+
+ //make three trianglestrip's for drawing the antialiased line...
+
+ Vector2 *points_top_ptr = points_top.ptrw();
+ Vector2 *points_bottom_ptr = points_bottom.ptrw();
+
+ Color *colors_top_ptr = colors_top.ptrw();
+ Color *colors_bottom_ptr = colors_bottom.ptrw();
+
+ for (int i = 0, j = 0; i < pc; i++, j += 2) {
+ Vector2 t;
+ if (i == pc - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ j2 = j + 1;
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+ Vector2 pos = p_points[i];
+
+ points_ptr[j] = pos + tangent;
+ points_ptr[j2] = pos - tangent;
+
+ points_top_ptr[j] = pos + tangent + tangent;
+ points_top_ptr[j2] = pos + tangent;
+
+ points_bottom_ptr[j] = pos - tangent;
+ points_bottom_ptr[j2] = pos - tangent - tangent;
+
+ if (i < p_colors.size()) {
+ color = p_colors[i];
+ color2 = Color(color.r, color.g, color.b, 0);
+ }
+
+ colors_ptr[j] = color;
+ colors_ptr[j2] = color;
+
+ colors_top_ptr[j] = color2;
+ colors_top_ptr[j2] = color;
+
+ colors_bottom_ptr[j] = color;
+ colors_bottom_ptr[j2] = color2;
+
+ prev_t = t;
+ }
+
+ pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_top->polygon.create(indices, points_top, colors_top);
+
+ pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
+ } else {
+ //make a trianglestrip for drawing the line...
+
+ for (int i = 0, j = 0; i < pc; i++, j += 2) {
+ Vector2 t;
+ if (i == pc - 1) {
+ t = prev_t;
+ } else {
+ t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ if (i == 0) {
+ prev_t = t;
+ }
+ }
+
+ j2 = j + 1;
+
+ Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
+ Vector2 pos = p_points[i];
+
+ points_ptr[j] = pos + tangent;
+ points_ptr[j2] = pos - tangent;
+
+ if (i < p_colors.size()) {
+ color = p_colors[i];
+ }
+
+ colors_ptr[j] = color;
+ colors_ptr[j2] = color;
+
+ prev_t = t;
+ }
+ }
+
+ pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
+ pline->polygon.create(indices, points, colors);
+}
+
+void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
+ ERR_FAIL_COND(p_points.size() < 2);
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline);
+
+ if (true || p_width <= 1) {
+#define TODO make thick lines possible
+
+ pline->primitive = RS::PRIMITIVE_LINES;
+ pline->polygon.create(Vector<int>(), p_points, p_colors);
+ } else {
+ }
+}
+
+void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
+ ERR_FAIL_COND(!rect);
+ rect->modulate = p_color;
+ rect->rect = p_rect;
+}
+
+void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!circle);
+
+ circle->primitive = RS::PRIMITIVE_TRIANGLES;
+
+ Vector<int> indices;
+ Vector<Vector2> points;
+
+ static const int circle_points = 64;
+
+ points.resize(circle_points);
+ for (int i = 0; i < circle_points; i++) {
+ float angle = (i / float(circle_points)) * 2 * Math_PI;
+ points.write[i].x = Math::cos(angle) * p_radius;
+ points.write[i].y = Math::sin(angle) * p_radius;
+ points.write[i] += p_pos;
+ }
+ indices.resize((circle_points - 2) * 3);
+
+ for (int i = 0; i < circle_points - 2; i++) {
+ indices.write[i * 3 + 0] = 0;
+ indices.write[i * 3 + 1] = i + 1;
+ indices.write[i * 3 + 2] = i + 2;
+ }
+
+ Vector<Color> color;
+ color.push_back(p_color);
+ circle->polygon.create(indices, points, color);
+}
+
+void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
+ ERR_FAIL_COND(!rect);
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+ rect->flags = 0;
+ if (p_tile) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
+ rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
+ }
+
+ if (p_rect.size.x < 0) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
+ rect->rect.size.x = -rect->rect.size.x;
+ }
+ if (p_rect.size.y < 0) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
+ rect->rect.size.y = -rect->rect.size.y;
+ }
+ if (p_transpose) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
+ SWAP(rect->rect.size.x, rect->rect.size.y);
+ }
+
+ rect->texture = p_texture;
+}
+
+void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
+ ERR_FAIL_COND(!rect);
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+
+ rect->texture = p_texture;
+
+ rect->source = p_src_rect;
+ rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
+
+ if (p_rect.size.x < 0) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
+ rect->rect.size.x = -rect->rect.size.x;
+ }
+ if (p_src_rect.size.x < 0) {
+ rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
+ rect->source.size.x = -rect->source.size.x;
+ }
+ if (p_rect.size.y < 0) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
+ rect->rect.size.y = -rect->rect.size.y;
+ }
+ if (p_src_rect.size.y < 0) {
+ rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
+ rect->source.size.y = -rect->source.size.y;
+ }
+
+ if (p_transpose) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
+ SWAP(rect->rect.size.x, rect->rect.size.y);
+ }
+
+ if (p_clip_uv) {
+ rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
+ }
+}
+
+void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
+ ERR_FAIL_COND(!style);
+
+ style->texture = p_texture;
+
+ style->rect = p_rect;
+ style->source = p_source;
+ style->draw_center = p_draw_center;
+ style->color = p_modulate;
+ style->margin[MARGIN_LEFT] = p_topleft.x;
+ style->margin[MARGIN_TOP] = p_topleft.y;
+ style->margin[MARGIN_RIGHT] = p_bottomright.x;
+ style->margin[MARGIN_BOTTOM] = p_bottomright.y;
+ style->axis_x = p_x_axis_mode;
+ style->axis_y = p_y_axis_mode;
+}
+
+void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
+ uint32_t pc = p_points.size();
+ ERR_FAIL_COND(pc == 0 || pc > 4);
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
+ ERR_FAIL_COND(!prim);
+
+ for (int i = 0; i < p_points.size(); i++) {
+ prim->points[i] = p_points[i];
+ if (i < p_uvs.size()) {
+ prim->uvs[i] = p_uvs[i];
+ }
+ if (i < p_colors.size()) {
+ prim->colors[i] = p_colors[i];
+ } else if (p_colors.size()) {
+ prim->colors[i] = p_colors[0];
+ } else {
+ prim->colors[i] = Color(1, 1, 1, 1);
+ }
+ }
+
+ prim->point_count = p_points.size();
+
+ prim->texture = p_texture;
+}
+
+void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+#ifdef DEBUG_ENABLED
+ int pointcount = p_points.size();
+ ERR_FAIL_COND(pointcount < 3);
+ int color_size = p_colors.size();
+ int uv_size = p_uvs.size();
+ ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
+ ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
+#endif
+ Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
+ ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
+
+ Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!polygon);
+ polygon->primitive = RS::PRIMITIVE_TRIANGLES;
+ polygon->texture = p_texture;
+ polygon->polygon.create(indices, p_points, p_colors, p_uvs);
+}
+
+void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ int vertex_count = p_points.size();
+ ERR_FAIL_COND(vertex_count == 0);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
+ ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
+ ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
+
+ Vector<int> indices = p_indices;
+
+ Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!polygon);
+
+ polygon->texture = p_texture;
+
+ polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
+
+ polygon->primitive = RS::PRIMITIVE_TRIANGLES;
+}
+
+void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
+ ERR_FAIL_COND(!tr);
+ tr->xform = p_transform;
+}
+
+void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
+ ERR_FAIL_COND(!m);
+ m->mesh = p_mesh;
+
+ m->texture = p_texture;
+
+ m->transform = p_transform;
+ m->modulate = p_modulate;
+}
+
+void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
+ ERR_FAIL_COND(!part);
+ part->particles = p_particles;
+
+ part->texture = p_texture;
+
+ //take the chance and request processing for them, at least once until they become visible again
+ RSG::storage->particles_request_process(p_particles);
+}
+
+void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
+ ERR_FAIL_COND(!mm);
+ mm->multimesh = p_mesh;
+
+ mm->texture = p_texture;
+}
+
+void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
+ ERR_FAIL_COND(!ci);
+ ci->ignore = p_ignore;
+}
+
+void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->sort_y = p_enable;
+
+ _mark_ysort_dirty(canvas_item, canvas_item_owner);
+}
+
+void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
+ ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->z_index = p_z;
+}
+
+void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->z_relative = p_enable;
+}
+
+void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->skeleton = p_skeleton;
+}
+
+void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
+ canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
+ }
+ if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
+ memdelete(canvas_item->copy_back_buffer);
+ canvas_item->copy_back_buffer = nullptr;
+ }
+
+ if (p_enable) {
+ canvas_item->copy_back_buffer->rect = p_rect;
+ canvas_item->copy_back_buffer->full = p_rect == Rect2();
+ }
+}
+
+void RendererCanvasCull::canvas_item_clear(RID p_item) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->clear();
+}
+
+void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->index = p_index;
+
+ if (canvas_item_owner.owns(canvas_item->parent)) {
+ Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent);
+ canvas_item_parent->children_order_dirty = true;
+ return;
+ }
+
+ Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ if (canvas) {
+ canvas->children_order_dirty = true;
+ return;
+ }
+}
+
+void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->material = p_material;
+}
+
+void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->use_parent_material = p_enable;
+}
+
+void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
+ if (canvas_item->canvas_group != nullptr) {
+ memdelete(canvas_item->canvas_group);
+ canvas_item->canvas_group = nullptr;
+ }
+ } else {
+ if (canvas_item->canvas_group == nullptr) {
+ canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
+ }
+ canvas_item->canvas_group->mode = p_mode;
+ canvas_item->canvas_group->fit_empty = p_fit_empty;
+ canvas_item->canvas_group->fit_margin = p_fit_margin;
+ canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
+ canvas_item->canvas_group->clear_margin = p_clear_margin;
+ }
+}
+
+RID RendererCanvasCull::canvas_light_create() {
+ RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
+ clight->light_internal = RSG::canvas_render->light_create();
+ return canvas_light_owner.make_rid(clight);
+}
+
+void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ if (clight->mode == p_mode) {
+ return;
+ }
+
+ RID canvas = clight->canvas;
+
+ if (canvas.is_valid()) {
+ canvas_light_attach_to_canvas(p_light, RID());
+ }
+
+ clight->mode = p_mode;
+
+ if (canvas.is_valid()) {
+ canvas_light_attach_to_canvas(p_light, canvas);
+ }
+}
+
+void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ if (clight->canvas.is_valid()) {
+ Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
+ canvas->lights.erase(clight);
+ } else {
+ canvas->directional_lights.erase(clight);
+ }
+ }
+
+ if (!canvas_owner.owns(p_canvas)) {
+ p_canvas = RID();
+ }
+
+ clight->canvas = p_canvas;
+
+ if (clight->canvas.is_valid()) {
+ Canvas *canvas = canvas_owner.getornull(clight->canvas);
+ if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
+ canvas->lights.insert(clight);
+ } else {
+ canvas->directional_lights.insert(clight);
+ }
+ }
+}
+
+void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->enabled = p_enabled;
+}
+
+void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->scale = p_scale;
+}
+
+void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->xform = p_transform;
+}
+
+void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ if (clight->texture == p_texture) {
+ return;
+ }
+ clight->texture = p_texture;
+ clight->version++;
+ RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
+}
+
+void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->texture_offset = p_offset;
+}
+
+void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->color = p_color;
+}
+
+void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->height = p_height;
+}
+
+void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->energy = p_energy;
+}
+
+void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->z_min = p_min_z;
+ clight->z_max = p_max_z;
+}
+
+void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->layer_max = p_max_layer;
+ clight->layer_min = p_min_layer;
+}
+
+void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->item_mask = p_mask;
+}
+
+void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->item_shadow_mask = p_mask;
+}
+
+void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->directional_distance = p_distance;
+}
+
+void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->blend_mode = p_mode;
+}
+
+void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ if (clight->use_shadow == p_enabled) {
+ return;
+ }
+ clight->use_shadow = p_enabled;
+ clight->version++;
+ RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
+}
+
+void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->shadow_filter = p_filter;
+}
+
+void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+
+ clight->shadow_color = p_color;
+}
+
+void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
+ RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->shadow_smooth = p_smooth;
+}
+
+RID RendererCanvasCull::canvas_light_occluder_create() {
+ RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
+
+ return canvas_light_occluder_owner.make_rid(occluder);
+}
+
+void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ if (occluder->canvas.is_valid()) {
+ Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ canvas->occluders.erase(occluder);
+ }
+
+ if (!canvas_owner.owns(p_canvas)) {
+ p_canvas = RID();
+ }
+
+ occluder->canvas = p_canvas;
+
+ if (occluder->canvas.is_valid()) {
+ Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ canvas->occluders.insert(occluder);
+ }
+}
+
+void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->enabled = p_enabled;
+}
+
+void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ if (occluder->polygon.is_valid()) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ if (occluder_poly) {
+ occluder_poly->owners.erase(occluder);
+ }
+ }
+
+ occluder->polygon = p_polygon;
+ occluder->occluder = RID();
+
+ if (occluder->polygon.is_valid()) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon);
+ if (!occluder_poly) {
+ occluder->polygon = RID();
+ ERR_FAIL_COND(!occluder_poly);
+ } else {
+ occluder_poly->owners.insert(occluder);
+ occluder->occluder = occluder_poly->occluder;
+ occluder->aabb_cache = occluder_poly->aabb;
+ occluder->cull_cache = occluder_poly->cull_mode;
+ }
+ }
+}
+
+void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+}
+
+void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->xform = p_xform;
+}
+
+void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->light_mask = p_mask;
+}
+
+RID RendererCanvasCull::canvas_occluder_polygon_create() {
+ LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
+ occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
+ return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
+}
+
+void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ ERR_FAIL_COND(!occluder_poly);
+
+ uint32_t pc = p_shape.size();
+ ERR_FAIL_COND(pc < 2);
+
+ occluder_poly->aabb = Rect2();
+ const Vector2 *r = p_shape.ptr();
+ for (uint32_t i = 0; i < pc; i++) {
+ if (i == 0) {
+ occluder_poly->aabb.position = r[i];
+ } else {
+ occluder_poly->aabb.expand_to(r[i]);
+ }
+ }
+
+ RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
+
+ for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->aabb_cache = occluder_poly->aabb;
+ }
+}
+
+void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon);
+ ERR_FAIL_COND(!occluder_poly);
+ occluder_poly->cull_mode = p_mode;
+ RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
+ for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->cull_cache = p_mode;
+ }
+}
+
+void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
+ RSG::canvas_render->set_shadow_texture_size(p_size);
+}
+
+RID RendererCanvasCull::canvas_texture_create() {
+ return RSG::storage->canvas_texture_create();
+}
+
+void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
+}
+
+void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
+ RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
+}
+
+void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
+}
+
+void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
+}
+
+void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
+ Item *ci = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!ci);
+ ci->texture_filter = p_filter;
+}
+void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
+ Item *ci = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!ci);
+ ci->texture_repeat = p_repeat;
+}
+
+bool RendererCanvasCull::free(RID p_rid) {
+ if (canvas_owner.owns(p_rid)) {
+ Canvas *canvas = canvas_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!canvas, false);
+
+ while (canvas->viewports.size()) {
+ RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get());
+ ERR_FAIL_COND_V(!vp, true);
+
+ Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
+ ERR_FAIL_COND_V(!E, true);
+ vp->canvas_map.erase(p_rid);
+
+ canvas->viewports.erase(canvas->viewports.front());
+ }
+
+ for (int i = 0; i < canvas->child_items.size(); i++) {
+ canvas->child_items[i].item->parent = RID();
+ }
+
+ for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
+ E->get()->canvas = RID();
+ }
+
+ for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
+ E->get()->canvas = RID();
+ }
+
+ canvas_owner.free(p_rid);
+
+ memdelete(canvas);
+
+ } else if (canvas_item_owner.owns(p_rid)) {
+ Item *canvas_item = canvas_item_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!canvas_item, true);
+
+ if (canvas_item->parent.is_valid()) {
+ if (canvas_owner.owns(canvas_item->parent)) {
+ Canvas *canvas = canvas_owner.getornull(canvas_item->parent);
+ canvas->erase_item(canvas_item);
+ } else if (canvas_item_owner.owns(canvas_item->parent)) {
+ Item *item_owner = canvas_item_owner.getornull(canvas_item->parent);
+ item_owner->child_items.erase(canvas_item);
+
+ if (item_owner->sort_y) {
+ _mark_ysort_dirty(item_owner, canvas_item_owner);
+ }
+ }
+ }
+
+ for (int i = 0; i < canvas_item->child_items.size(); i++) {
+ canvas_item->child_items[i]->parent = RID();
+ }
+
+ /*
+ if (canvas_item->material) {
+ canvas_item->material->owners.erase(canvas_item);
+ }
+ */
+
+ canvas_item_owner.free(p_rid);
+
+ memdelete(canvas_item);
+
+ } else if (canvas_light_owner.owns(p_rid)) {
+ RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!canvas_light, true);
+
+ if (canvas_light->canvas.is_valid()) {
+ Canvas *canvas = canvas_owner.getornull(canvas_light->canvas);
+ if (canvas) {
+ canvas->lights.erase(canvas_light);
+ }
+ }
+
+ RSG::canvas_render->free(canvas_light->light_internal);
+
+ canvas_light_owner.free(p_rid);
+ memdelete(canvas_light);
+
+ } else if (canvas_light_occluder_owner.owns(p_rid)) {
+ RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!occluder, true);
+
+ if (occluder->polygon.is_valid()) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon);
+ if (occluder_poly) {
+ occluder_poly->owners.erase(occluder);
+ }
+ }
+
+ if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
+ Canvas *canvas = canvas_owner.getornull(occluder->canvas);
+ canvas->occluders.erase(occluder);
+ }
+
+ canvas_light_occluder_owner.free(p_rid);
+ memdelete(occluder);
+
+ } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
+ LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid);
+ ERR_FAIL_COND_V(!occluder_poly, true);
+ RSG::canvas_render->free(occluder_poly->occluder);
+
+ while (occluder_poly->owners.size()) {
+ occluder_poly->owners.front()->get()->polygon = RID();
+ occluder_poly->owners.erase(occluder_poly->owners.front());
+ }
+
+ canvas_light_occluder_polygon_owner.free(p_rid);
+ memdelete(occluder_poly);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+RendererCanvasCull::RendererCanvasCull() {
+ z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
+ z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
+
+ disable_scale = false;
+}
+
+RendererCanvasCull::~RendererCanvasCull() {
+ memfree(z_list);
+ memfree(z_last_list);
+}