diff options
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp | 1553 |
1 files changed, 1553 insertions, 0 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp new file mode 100644 index 0000000000..a397ba4389 --- /dev/null +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -0,0 +1,1553 @@ +/*************************************************************************/ +/* renderer_canvas_cull.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "renderer_canvas_cull.h" + +#include "core/math/geometry_2d.h" +#include "renderer_viewport.h" +#include "rendering_server_default.h" +#include "rendering_server_globals.h" + +static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; + +void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) { + RENDER_TIMESTAMP("Cull CanvasItem Tree"); + + memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); + memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); + + for (int i = 0; i < p_child_item_count; i++) { + _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + } + if (p_canvas_item) { + _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr); + } + + RendererCanvasRender::Item *list = nullptr; + RendererCanvasRender::Item *list_end = nullptr; + + for (int i = 0; i < z_range; i++) { + if (!z_list[i]) { + continue; + } + if (!list) { + list = z_list[i]; + list_end = z_last_list[i]; + } else { + list_end->next = z_list[i]; + list_end = z_last_list[i]; + } + } + + RENDER_TIMESTAMP("Render Canvas Items"); + + bool sdf_flag; + RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag); + if (sdf_flag) { + sdf_used = true; + } +} + +void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) { + int child_item_count = p_canvas_item->child_items.size(); + RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw(); + for (int i = 0; i < child_item_count; i++) { + if (child_items[i]->visible) { + if (r_items) { + r_items[r_index] = child_items[i]; + child_items[i]->ysort_xform = p_transform; + child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]); + child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr; + child_items[i]->ysort_index = r_index; + } + + r_index++; + + if (child_items[i]->sort_y) { + _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index); + } + } + } +} + +void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item> &canvas_item_owner) { + do { + ysort_owner->ysort_children_count = -1; + ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr; + } while (ysort_owner && ysort_owner->sort_y); +} + +void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) { + Item *ci = p_canvas_item; + + if (!ci->visible) { + return; + } + + if (ci->children_order_dirty) { + ci->child_items.sort_custom<ItemIndexSort>(); + ci->children_order_dirty = false; + } + + Rect2 rect = ci->get_rect(); + Transform2D xform = ci->xform; + if (snapping_2d_transforms_to_pixel) { + xform.elements[2] = xform.elements[2].floor(); + } + xform = p_transform * xform; + + Rect2 global_rect = xform.xform(rect); + global_rect.position += p_clip_rect.position; + + if (ci->use_parent_material && p_material_owner) { + ci->material_owner = p_material_owner; + } else { + p_material_owner = ci; + ci->material_owner = nullptr; + } + + Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a); + + if (modulate.a < 0.007) { + return; + } + + int child_item_count = ci->child_items.size(); + Item **child_items = ci->child_items.ptrw(); + + if (ci->clip) { + if (p_canvas_clip != nullptr) { + ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect); + } else { + ci->final_clip_rect = global_rect; + } + ci->final_clip_owner = ci; + + } else { + ci->final_clip_owner = p_canvas_clip; + } + + if (ci->sort_y) { + if (ci->ysort_children_count == -1) { + ci->ysort_children_count = 0; + _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count); + } + + child_item_count = ci->ysort_children_count; + child_items = (Item **)alloca(child_item_count * sizeof(Item *)); + + int i = 0; + _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i); + + SortArray<Item *, ItemPtrSort> sorter; + sorter.sort(child_items, child_item_count); + } + + if (ci->z_relative) { + p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX); + } else { + p_z = ci->z_index; + } + + RendererCanvasRender::Item *canvas_group_from = nullptr; + bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); + if (use_canvas_group) { + int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; + canvas_group_from = z_last_list[zidx]; + } + + for (int i = 0; i < child_item_count; i++) { + if ((!child_items[i]->behind && !use_canvas_group) || (ci->sort_y && child_items[i]->sort_y)) { + continue; + } + if (ci->sort_y) { + _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + } else { + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + } + } + + if (ci->copy_back_buffer) { + ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect); + } + + if (use_canvas_group) { + int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; + if (canvas_group_from == nullptr) { + // no list before processing this item, means must put stuff in group from the beginning of list. + canvas_group_from = z_list[zidx]; + } else { + // there was a list before processing, so begin group from this one. + canvas_group_from = canvas_group_from->next; + } + + if (canvas_group_from) { + // Has a place to begin the group from! + + //compute a global rect (in global coords) for children in the same z layer + Rect2 rect_accum; + RendererCanvasRender::Item *c = canvas_group_from; + while (c) { + if (c == canvas_group_from) { + rect_accum = c->global_rect_cache; + } else { + rect_accum = rect_accum.merge(c->global_rect_cache); + } + + c = c->next; + } + + // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this. + // If nothing has been drawn, we just take it over and draw it ourselves. + if (ci->canvas_group->fit_empty && (ci->commands == nullptr || + (ci->commands->next == nullptr && ci->commands->type == Item::Command::TYPE_RECT && (static_cast<Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) { + // No commands, or sole command is the one used to draw, so we (re)create the draw command. + ci->clear(); + + if (rect_accum == Rect2()) { + rect_accum.size = Size2(1, 1); + } + + rect_accum = rect_accum.grow(ci->canvas_group->fit_margin); + + //draw it? + RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>(); + + crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later + crect->rect = xform.affine_inverse().xform(rect_accum); + crect->modulate = Color(1, 1, 1, 1); + + //the global rect is used to do the copying, so update it + global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin + global_rect.position += p_clip_rect.position; + } else { + global_rect.position -= p_clip_rect.position; + + global_rect = global_rect.merge(rect_accum); //must use both rects for this + global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin + + global_rect.position += p_clip_rect.position; + } + + // Very important that this is cleared after used in RendererCanvasRender to avoid + // potential crashes. + canvas_group_from->canvas_group_owner = ci; + } + } + + if (ci->update_when_visible) { + RenderingServerDefault::redraw_request(); + } + + if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) { + //something to draw? + ci->final_transform = xform; + ci->final_modulate = Color(modulate.r * ci->self_modulate.r, modulate.g * ci->self_modulate.g, modulate.b * ci->self_modulate.b, modulate.a * ci->self_modulate.a); + ci->global_rect_cache = global_rect; + ci->global_rect_cache.position -= p_clip_rect.position; + ci->light_masked = false; + + int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; + + if (z_last_list[zidx]) { + z_last_list[zidx]->next = ci; + z_last_list[zidx] = ci; + + } else { + z_list[zidx] = ci; + z_last_list[zidx] = ci; + } + + ci->z_final = p_z; + + ci->next = nullptr; + } + + for (int i = 0; i < child_item_count; i++) { + if (child_items[i]->behind || use_canvas_group || (ci->sort_y && child_items[i]->sort_y)) { + continue; + } + if (ci->sort_y) { + _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner); + } else { + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner); + } + } +} + +void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { + RENDER_TIMESTAMP(">Render Canvas"); + + sdf_used = false; + snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel; + + if (p_canvas->children_order_dirty) { + p_canvas->child_items.sort(); + p_canvas->children_order_dirty = false; + } + + int l = p_canvas->child_items.size(); + Canvas::ChildItem *ci = p_canvas->child_items.ptrw(); + + bool has_mirror = false; + for (int i = 0; i < l; i++) { + if (ci[i].mirror.x || ci[i].mirror.y) { + has_mirror = true; + break; + } + } + + if (!has_mirror) { + _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + + } else { + //used for parallaxlayer mirroring + for (int i = 0; i < l; i++) { + const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + + //mirroring (useful for scrolling backgrounds) + if (ci2.mirror.x != 0) { + Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + } + if (ci2.mirror.y != 0) { + Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + } + if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { + Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + } + } + } + + RENDER_TIMESTAMP("<End Render Canvas"); +} + +bool RendererCanvasCull::was_sdf_used() { + return sdf_used; +} + +RID RendererCanvasCull::canvas_create() { + Canvas *canvas = memnew(Canvas); + ERR_FAIL_COND_V(!canvas, RID()); + RID rid = canvas_owner.make_rid(canvas); + + return rid; +} + +void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { + Canvas *canvas = canvas_owner.getornull(p_canvas); + ERR_FAIL_COND(!canvas); + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + int idx = canvas->find_item(canvas_item); + ERR_FAIL_COND(idx == -1); + canvas->child_items.write[idx].mirror = p_mirroring; +} + +void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) { + Canvas *canvas = canvas_owner.getornull(p_canvas); + ERR_FAIL_COND(!canvas); + canvas->modulate = p_color; +} + +void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) { + disable_scale = p_disable; +} + +void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) { + Canvas *canvas = canvas_owner.getornull(p_canvas); + ERR_FAIL_COND(!canvas); + + canvas->parent = p_parent; + canvas->parent_scale = p_scale; +} + +RID RendererCanvasCull::canvas_item_create() { + Item *canvas_item = memnew(Item); + ERR_FAIL_COND_V(!canvas_item, RID()); + + return canvas_item_owner.make_rid(canvas_item); +} + +void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + if (canvas_item->parent.is_valid()) { + if (canvas_owner.owns(canvas_item->parent)) { + Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + canvas->erase_item(canvas_item); + } else if (canvas_item_owner.owns(canvas_item->parent)) { + Item *item_owner = canvas_item_owner.getornull(canvas_item->parent); + item_owner->child_items.erase(canvas_item); + + if (item_owner->sort_y) { + _mark_ysort_dirty(item_owner, canvas_item_owner); + } + } + + canvas_item->parent = RID(); + } + + if (p_parent.is_valid()) { + if (canvas_owner.owns(p_parent)) { + Canvas *canvas = canvas_owner.getornull(p_parent); + Canvas::ChildItem ci; + ci.item = canvas_item; + canvas->child_items.push_back(ci); + canvas->children_order_dirty = true; + } else if (canvas_item_owner.owns(p_parent)) { + Item *item_owner = canvas_item_owner.getornull(p_parent); + item_owner->child_items.push_back(canvas_item); + item_owner->children_order_dirty = true; + + if (item_owner->sort_y) { + _mark_ysort_dirty(item_owner, canvas_item_owner); + } + + } else { + ERR_FAIL_MSG("Invalid parent."); + } + } + + canvas_item->parent = p_parent; +} + +void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->visible = p_visible; + + _mark_ysort_dirty(canvas_item, canvas_item_owner); +} + +void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->light_mask = p_mask; +} + +void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->xform = p_transform; +} + +void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->clip = p_clip; +} + +void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->distance_field = p_enable; +} + +void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->custom_rect = p_custom_rect; + canvas_item->rect = p_rect; +} + +void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->modulate = p_color; +} + +void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->self_modulate = p_color; +} + +void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->behind = p_enable; +} + +void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->update_when_visible = p_update; +} + +void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>(); + ERR_FAIL_COND(!line); + if (p_width > 1.001) { + Vector2 t = (p_from - p_to).tangent().normalized(); + line->points[0] = p_from + t * p_width; + line->points[1] = p_from - t * p_width; + line->points[2] = p_to - t * p_width; + line->points[3] = p_to + t * p_width; + line->point_count = 4; + } else { + line->point_count = 2; + line->points[0] = p_from; + line->points[1] = p_to; + } + for (uint32_t i = 0; i < line->point_count; i++) { + line->colors[i] = p_color; + } +} + +void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + ERR_FAIL_COND(p_points.size() < 2); + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Color color = Color(1, 1, 1, 1); + + Vector<int> indices; + int pc = p_points.size(); + int pc2 = pc * 2; + + Vector2 prev_t; + int j2; + + Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline); + + PackedColorArray colors; + PackedVector2Array points; + + colors.resize(pc2); + points.resize(pc2); + + Vector2 *points_ptr = points.ptrw(); + Color *colors_ptr = colors.ptrw(); + + if (p_antialiased) { + Color color2 = Color(1, 1, 1, 0); + + PackedColorArray colors_top; + PackedVector2Array points_top; + + colors_top.resize(pc2); + points_top.resize(pc2); + + PackedColorArray colors_bottom; + PackedVector2Array points_bottom; + + colors_bottom.resize(pc2); + points_bottom.resize(pc2); + + Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline_top); + + Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline_bottom); + + //make three trianglestrip's for drawing the antialiased line... + + Vector2 *points_top_ptr = points_top.ptrw(); + Vector2 *points_bottom_ptr = points_bottom.ptrw(); + + Color *colors_top_ptr = colors_top.ptrw(); + Color *colors_bottom_ptr = colors_bottom.ptrw(); + + for (int i = 0, j = 0; i < pc; i++, j += 2) { + Vector2 t; + if (i == pc - 1) { + t = prev_t; + } else { + t = (p_points[i + 1] - p_points[i]).normalized().tangent(); + if (i == 0) { + prev_t = t; + } + } + + j2 = j + 1; + + Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; + Vector2 pos = p_points[i]; + + points_ptr[j] = pos + tangent; + points_ptr[j2] = pos - tangent; + + points_top_ptr[j] = pos + tangent + tangent; + points_top_ptr[j2] = pos + tangent; + + points_bottom_ptr[j] = pos - tangent; + points_bottom_ptr[j2] = pos - tangent - tangent; + + if (i < p_colors.size()) { + color = p_colors[i]; + color2 = Color(color.r, color.g, color.b, 0); + } + + colors_ptr[j] = color; + colors_ptr[j2] = color; + + colors_top_ptr[j] = color2; + colors_top_ptr[j2] = color; + + colors_bottom_ptr[j] = color; + colors_bottom_ptr[j2] = color2; + + prev_t = t; + } + + pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; + pline_top->polygon.create(indices, points_top, colors_top); + + pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; + pline_bottom->polygon.create(indices, points_bottom, colors_bottom); + } else { + //make a trianglestrip for drawing the line... + + for (int i = 0, j = 0; i < pc; i++, j += 2) { + Vector2 t; + if (i == pc - 1) { + t = prev_t; + } else { + t = (p_points[i + 1] - p_points[i]).normalized().tangent(); + if (i == 0) { + prev_t = t; + } + } + + j2 = j + 1; + + Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; + Vector2 pos = p_points[i]; + + points_ptr[j] = pos + tangent; + points_ptr[j2] = pos - tangent; + + if (i < p_colors.size()) { + color = p_colors[i]; + } + + colors_ptr[j] = color; + colors_ptr[j2] = color; + + prev_t = t; + } + } + + pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; + pline->polygon.create(indices, points, colors); +} + +void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { + ERR_FAIL_COND(p_points.size() < 2); + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline); + + if (true || p_width <= 1) { +#define TODO make thick lines possible + + pline->primitive = RS::PRIMITIVE_LINES; + pline->polygon.create(Vector<int>(), p_points, p_colors); + } else { + } +} + +void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); + ERR_FAIL_COND(!rect); + rect->modulate = p_color; + rect->rect = p_rect; +} + +void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!circle); + + circle->primitive = RS::PRIMITIVE_TRIANGLES; + + Vector<int> indices; + Vector<Vector2> points; + + static const int circle_points = 64; + + points.resize(circle_points); + for (int i = 0; i < circle_points; i++) { + float angle = (i / float(circle_points)) * 2 * Math_PI; + points.write[i].x = Math::cos(angle) * p_radius; + points.write[i].y = Math::sin(angle) * p_radius; + points.write[i] += p_pos; + } + indices.resize((circle_points - 2) * 3); + + for (int i = 0; i < circle_points - 2; i++) { + indices.write[i * 3 + 0] = 0; + indices.write[i * 3 + 1] = i + 1; + indices.write[i * 3 + 2] = i + 2; + } + + Vector<Color> color; + color.push_back(p_color); + circle->polygon.create(indices, points, color); +} + +void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); + ERR_FAIL_COND(!rect); + rect->modulate = p_modulate; + rect->rect = p_rect; + rect->flags = 0; + if (p_tile) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE; + rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION; + rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height)); + } + + if (p_rect.size.x < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; + rect->rect.size.x = -rect->rect.size.x; + } + if (p_rect.size.y < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; + rect->rect.size.y = -rect->rect.size.y; + } + if (p_transpose) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; + SWAP(rect->rect.size.x, rect->rect.size.y); + } + + rect->texture = p_texture; +} + +void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); + ERR_FAIL_COND(!rect); + rect->modulate = p_modulate; + rect->rect = p_rect; + + rect->texture = p_texture; + + rect->source = p_src_rect; + rect->flags = RendererCanvasRender::CANVAS_RECT_REGION; + + if (p_rect.size.x < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; + rect->rect.size.x = -rect->rect.size.x; + } + if (p_src_rect.size.x < 0) { + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; + rect->source.size.x = -rect->source.size.x; + } + if (p_rect.size.y < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; + rect->rect.size.y = -rect->rect.size.y; + } + if (p_src_rect.size.y < 0) { + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; + rect->source.size.y = -rect->source.size.y; + } + + if (p_transpose) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; + SWAP(rect->rect.size.x, rect->rect.size.y); + } + + if (p_clip_uv) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV; + } +} + +void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>(); + ERR_FAIL_COND(!style); + + style->texture = p_texture; + + style->rect = p_rect; + style->source = p_source; + style->draw_center = p_draw_center; + style->color = p_modulate; + style->margin[MARGIN_LEFT] = p_topleft.x; + style->margin[MARGIN_TOP] = p_topleft.y; + style->margin[MARGIN_RIGHT] = p_bottomright.x; + style->margin[MARGIN_BOTTOM] = p_bottomright.y; + style->axis_x = p_x_axis_mode; + style->axis_y = p_y_axis_mode; +} + +void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { + uint32_t pc = p_points.size(); + ERR_FAIL_COND(pc == 0 || pc > 4); + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>(); + ERR_FAIL_COND(!prim); + + for (int i = 0; i < p_points.size(); i++) { + prim->points[i] = p_points[i]; + if (i < p_uvs.size()) { + prim->uvs[i] = p_uvs[i]; + } + if (i < p_colors.size()) { + prim->colors[i] = p_colors[i]; + } else if (p_colors.size()) { + prim->colors[i] = p_colors[0]; + } else { + prim->colors[i] = Color(1, 1, 1, 1); + } + } + + prim->point_count = p_points.size(); + + prim->texture = p_texture; +} + +void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); +#ifdef DEBUG_ENABLED + int pointcount = p_points.size(); + ERR_FAIL_COND(pointcount < 3); + int color_size = p_colors.size(); + int uv_size = p_uvs.size(); + ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); +#endif + Vector<int> indices = Geometry2D::triangulate_polygon(p_points); + ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed."); + + Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!polygon); + polygon->primitive = RS::PRIMITIVE_TRIANGLES; + polygon->texture = p_texture; + polygon->polygon.create(indices, p_points, p_colors, p_uvs); +} + +void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + int vertex_count = p_points.size(); + ERR_FAIL_COND(vertex_count == 0); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1); + ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count); + ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4); + ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4); + + Vector<int> indices = p_indices; + + Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!polygon); + + polygon->texture = p_texture; + + polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights); + + polygon->primitive = RS::PRIMITIVE_TRIANGLES; +} + +void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>(); + ERR_FAIL_COND(!tr); + tr->xform = p_transform; +} + +void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>(); + ERR_FAIL_COND(!m); + m->mesh = p_mesh; + + m->texture = p_texture; + + m->transform = p_transform; + m->modulate = p_modulate; +} + +void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>(); + ERR_FAIL_COND(!part); + part->particles = p_particles; + + part->texture = p_texture; + + //take the chance and request processing for them, at least once until they become visible again + RSG::storage->particles_request_process(p_particles); +} + +void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>(); + ERR_FAIL_COND(!mm); + mm->multimesh = p_mesh; + + mm->texture = p_texture; +} + +void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>(); + ERR_FAIL_COND(!ci); + ci->ignore = p_ignore; +} + +void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->sort_y = p_enable; + + _mark_ysort_dirty(canvas_item, canvas_item_owner); +} + +void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) { + ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX); + + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->z_index = p_z; +} + +void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->z_relative = p_enable; +} + +void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->skeleton = p_skeleton; +} + +void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { + canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer); + } + if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { + memdelete(canvas_item->copy_back_buffer); + canvas_item->copy_back_buffer = nullptr; + } + + if (p_enable) { + canvas_item->copy_back_buffer->rect = p_rect; + canvas_item->copy_back_buffer->full = p_rect == Rect2(); + } +} + +void RendererCanvasCull::canvas_item_clear(RID p_item) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->clear(); +} + +void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->index = p_index; + + if (canvas_item_owner.owns(canvas_item->parent)) { + Item *canvas_item_parent = canvas_item_owner.getornull(canvas_item->parent); + canvas_item_parent->children_order_dirty = true; + return; + } + + Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + if (canvas) { + canvas->children_order_dirty = true; + return; + } +} + +void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->material = p_material; +} + +void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->use_parent_material = p_enable; +} + +void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { + Item *canvas_item = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!canvas_item); + + if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) { + if (canvas_item->canvas_group != nullptr) { + memdelete(canvas_item->canvas_group); + canvas_item->canvas_group = nullptr; + } + } else { + if (canvas_item->canvas_group == nullptr) { + canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup); + } + canvas_item->canvas_group->mode = p_mode; + canvas_item->canvas_group->fit_empty = p_fit_empty; + canvas_item->canvas_group->fit_margin = p_fit_margin; + canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps; + canvas_item->canvas_group->clear_margin = p_clear_margin; + } +} + +RID RendererCanvasCull::canvas_light_create() { + RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light); + clight->light_internal = RSG::canvas_render->light_create(); + return canvas_light_owner.make_rid(clight); +} + +void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + if (clight->mode == p_mode) { + return; + } + + RID canvas = clight->canvas; + + if (canvas.is_valid()) { + canvas_light_attach_to_canvas(p_light, RID()); + } + + clight->mode = p_mode; + + if (canvas.is_valid()) { + canvas_light_attach_to_canvas(p_light, canvas); + } +} + +void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + if (clight->canvas.is_valid()) { + Canvas *canvas = canvas_owner.getornull(clight->canvas); + if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { + canvas->lights.erase(clight); + } else { + canvas->directional_lights.erase(clight); + } + } + + if (!canvas_owner.owns(p_canvas)) { + p_canvas = RID(); + } + + clight->canvas = p_canvas; + + if (clight->canvas.is_valid()) { + Canvas *canvas = canvas_owner.getornull(clight->canvas); + if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { + canvas->lights.insert(clight); + } else { + canvas->directional_lights.insert(clight); + } + } +} + +void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->enabled = p_enabled; +} + +void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->scale = p_scale; +} + +void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->xform = p_transform; +} + +void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + if (clight->texture == p_texture) { + return; + } + clight->texture = p_texture; + clight->version++; + RSG::canvas_render->light_set_texture(clight->light_internal, p_texture); +} + +void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->texture_offset = p_offset; +} + +void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->color = p_color; +} + +void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->height = p_height; +} + +void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->energy = p_energy; +} + +void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->z_min = p_min_z; + clight->z_max = p_max_z; +} + +void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->layer_max = p_max_layer; + clight->layer_min = p_min_layer; +} + +void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->item_mask = p_mask; +} + +void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->item_shadow_mask = p_mask; +} + +void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->directional_distance = p_distance; +} + +void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->blend_mode = p_mode; +} + +void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + if (clight->use_shadow == p_enabled) { + return; + } + clight->use_shadow = p_enabled; + clight->version++; + RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow); +} + +void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->shadow_filter = p_filter; +} + +void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + + clight->shadow_color = p_color; +} + +void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { + RendererCanvasRender::Light *clight = canvas_light_owner.getornull(p_light); + ERR_FAIL_COND(!clight); + clight->shadow_smooth = p_smooth; +} + +RID RendererCanvasCull::canvas_light_occluder_create() { + RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance); + + return canvas_light_occluder_owner.make_rid(occluder); +} + +void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); + + if (occluder->canvas.is_valid()) { + Canvas *canvas = canvas_owner.getornull(occluder->canvas); + canvas->occluders.erase(occluder); + } + + if (!canvas_owner.owns(p_canvas)) { + p_canvas = RID(); + } + + occluder->canvas = p_canvas; + + if (occluder->canvas.is_valid()) { + Canvas *canvas = canvas_owner.getornull(occluder->canvas); + canvas->occluders.insert(occluder); + } +} + +void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->enabled = p_enabled; +} + +void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); + + if (occluder->polygon.is_valid()) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon); + if (occluder_poly) { + occluder_poly->owners.erase(occluder); + } + } + + occluder->polygon = p_polygon; + occluder->occluder = RID(); + + if (occluder->polygon.is_valid()) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_polygon); + if (!occluder_poly) { + occluder->polygon = RID(); + ERR_FAIL_COND(!occluder_poly); + } else { + occluder_poly->owners.insert(occluder); + occluder->occluder = occluder_poly->occluder; + occluder->aabb_cache = occluder_poly->aabb; + occluder->cull_cache = occluder_poly->cull_mode; + } + } +} + +void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); +} + +void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->xform = p_xform; +} + +void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_occluder); + ERR_FAIL_COND(!occluder); + + occluder->light_mask = p_mask; +} + +RID RendererCanvasCull::canvas_occluder_polygon_create() { + LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon); + occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create(); + return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); +} + +void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); + ERR_FAIL_COND(!occluder_poly); + + uint32_t pc = p_shape.size(); + ERR_FAIL_COND(pc < 2); + + occluder_poly->aabb = Rect2(); + const Vector2 *r = p_shape.ptr(); + for (uint32_t i = 0; i < pc; i++) { + if (i == 0) { + occluder_poly->aabb.position = r[i]; + } else { + occluder_poly->aabb.expand_to(r[i]); + } + } + + RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed); + + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->aabb_cache = occluder_poly->aabb; + } +} + +void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_occluder_polygon); + ERR_FAIL_COND(!occluder_poly); + occluder_poly->cull_mode = p_mode; + RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode); + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->cull_cache = p_mode; + } +} + +void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { + RSG::canvas_render->set_shadow_texture_size(p_size); +} + +RID RendererCanvasCull::canvas_texture_create() { + return RSG::storage->canvas_texture_create(); +} + +void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); +} + +void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { + RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); +} + +void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); +} + +void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); +} + +void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { + Item *ci = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!ci); + ci->texture_filter = p_filter; +} +void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { + Item *ci = canvas_item_owner.getornull(p_item); + ERR_FAIL_COND(!ci); + ci->texture_repeat = p_repeat; +} + +bool RendererCanvasCull::free(RID p_rid) { + if (canvas_owner.owns(p_rid)) { + Canvas *canvas = canvas_owner.getornull(p_rid); + ERR_FAIL_COND_V(!canvas, false); + + while (canvas->viewports.size()) { + RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.getornull(canvas->viewports.front()->get()); + ERR_FAIL_COND_V(!vp, true); + + Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); + ERR_FAIL_COND_V(!E, true); + vp->canvas_map.erase(p_rid); + + canvas->viewports.erase(canvas->viewports.front()); + } + + for (int i = 0; i < canvas->child_items.size(); i++) { + canvas->child_items[i].item->parent = RID(); + } + + for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) { + E->get()->canvas = RID(); + } + + for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) { + E->get()->canvas = RID(); + } + + canvas_owner.free(p_rid); + + memdelete(canvas); + + } else if (canvas_item_owner.owns(p_rid)) { + Item *canvas_item = canvas_item_owner.getornull(p_rid); + ERR_FAIL_COND_V(!canvas_item, true); + + if (canvas_item->parent.is_valid()) { + if (canvas_owner.owns(canvas_item->parent)) { + Canvas *canvas = canvas_owner.getornull(canvas_item->parent); + canvas->erase_item(canvas_item); + } else if (canvas_item_owner.owns(canvas_item->parent)) { + Item *item_owner = canvas_item_owner.getornull(canvas_item->parent); + item_owner->child_items.erase(canvas_item); + + if (item_owner->sort_y) { + _mark_ysort_dirty(item_owner, canvas_item_owner); + } + } + } + + for (int i = 0; i < canvas_item->child_items.size(); i++) { + canvas_item->child_items[i]->parent = RID(); + } + + /* + if (canvas_item->material) { + canvas_item->material->owners.erase(canvas_item); + } + */ + + canvas_item_owner.free(p_rid); + + memdelete(canvas_item); + + } else if (canvas_light_owner.owns(p_rid)) { + RendererCanvasRender::Light *canvas_light = canvas_light_owner.getornull(p_rid); + ERR_FAIL_COND_V(!canvas_light, true); + + if (canvas_light->canvas.is_valid()) { + Canvas *canvas = canvas_owner.getornull(canvas_light->canvas); + if (canvas) { + canvas->lights.erase(canvas_light); + } + } + + RSG::canvas_render->free(canvas_light->light_internal); + + canvas_light_owner.free(p_rid); + memdelete(canvas_light); + + } else if (canvas_light_occluder_owner.owns(p_rid)) { + RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.getornull(p_rid); + ERR_FAIL_COND_V(!occluder, true); + + if (occluder->polygon.is_valid()) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(occluder->polygon); + if (occluder_poly) { + occluder_poly->owners.erase(occluder); + } + } + + if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { + Canvas *canvas = canvas_owner.getornull(occluder->canvas); + canvas->occluders.erase(occluder); + } + + canvas_light_occluder_owner.free(p_rid); + memdelete(occluder); + + } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { + LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.getornull(p_rid); + ERR_FAIL_COND_V(!occluder_poly, true); + RSG::canvas_render->free(occluder_poly->occluder); + + while (occluder_poly->owners.size()) { + occluder_poly->owners.front()->get()->polygon = RID(); + occluder_poly->owners.erase(occluder_poly->owners.front()); + } + + canvas_light_occluder_polygon_owner.free(p_rid); + memdelete(occluder_poly); + } else { + return false; + } + + return true; +} + +RendererCanvasCull::RendererCanvasCull() { + z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); + z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); + + disable_scale = false; +} + +RendererCanvasCull::~RendererCanvasCull() { + memfree(z_list); + memfree(z_last_list); +} |