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Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp124
1 files changed, 84 insertions, 40 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index a397ba4389..67003a6f64 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2
}
}
-void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item> &canvas_item_owner) {
+void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_PtrOwner<RendererCanvasCull::Item, true> &canvas_item_owner) {
do {
ysort_owner->ysort_children_count = -1;
ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.getornull(ysort_owner->parent) : nullptr;
@@ -144,10 +144,12 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
if (ci->clip) {
if (p_canvas_clip != nullptr) {
- ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
} else {
ci->final_clip_rect = global_rect;
}
+ ci->final_clip_rect.position = ci->final_clip_rect.position.round();
+ ci->final_clip_rect.size = ci->final_clip_rect.size.round();
ci->final_clip_owner = ci;
} else {
@@ -195,7 +197,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
}
if (ci->copy_back_buffer) {
- ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
+ ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
}
if (use_canvas_group) {
@@ -356,12 +358,12 @@ bool RendererCanvasCull::was_sdf_used() {
return sdf_used;
}
-RID RendererCanvasCull::canvas_create() {
+RID RendererCanvasCull::canvas_allocate() {
+ return canvas_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_initialize(RID p_rid) {
Canvas *canvas = memnew(Canvas);
- ERR_FAIL_COND_V(!canvas, RID());
- RID rid = canvas_owner.make_rid(canvas);
-
- return rid;
+ canvas_owner.initialize_rid(p_rid, canvas);
}
void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
@@ -393,11 +395,12 @@ void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_s
canvas->parent_scale = p_scale;
}
-RID RendererCanvasCull::canvas_item_create() {
+RID RendererCanvasCull::canvas_item_allocate() {
+ return canvas_item_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
Item *canvas_item = memnew(Item);
- ERR_FAIL_COND_V(!canvas_item, RID());
-
- return canvas_item_owner.make_rid(canvas_item);
+ canvas_item_owner.initialize_rid(p_rid, canvas_item);
}
void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
@@ -524,11 +527,11 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
ERR_FAIL_COND(!line);
if (p_width > 1.001) {
- Vector2 t = (p_from - p_to).tangent().normalized();
- line->points[0] = p_from + t * p_width;
- line->points[1] = p_from - t * p_width;
- line->points[2] = p_to - t * p_width;
- line->points[3] = p_to + t * p_width;
+ Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
+ line->points[0] = p_from + t;
+ line->points[1] = p_from - t;
+ line->points[2] = p_to - t;
+ line->points[3] = p_to + t;
line->point_count = 4;
} else {
line->point_count = 2;
@@ -600,7 +603,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
if (i == pc - 1) {
t = prev_t;
} else {
- t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
if (i == 0) {
prev_t = t;
}
@@ -650,7 +653,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
if (i == pc - 1) {
t = prev_t;
} else {
- t = (p_points[i + 1] - p_points[i]).normalized().tangent();
+ t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
if (i == 0) {
prev_t = t;
}
@@ -721,8 +724,10 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos,
static const int circle_points = 64;
points.resize(circle_points);
+ const real_t circle_point_step = Math_TAU / circle_points;
+
for (int i = 0; i < circle_points; i++) {
- float angle = (i / float(circle_points)) * 2 * Math_PI;
+ float angle = i * circle_point_step;
points.write[i].x = Math::cos(angle) * p_radius;
points.write[i].y = Math::sin(angle) * p_radius;
points.write[i] += p_pos;
@@ -825,10 +830,10 @@ void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r
style->source = p_source;
style->draw_center = p_draw_center;
style->color = p_modulate;
- style->margin[MARGIN_LEFT] = p_topleft.x;
- style->margin[MARGIN_TOP] = p_topleft.y;
- style->margin[MARGIN_RIGHT] = p_bottomright.x;
- style->margin[MARGIN_BOTTOM] = p_bottomright.y;
+ style->margin[SIDE_LEFT] = p_topleft.x;
+ style->margin[SIDE_TOP] = p_topleft.y;
+ style->margin[SIDE_RIGHT] = p_bottomright.x;
+ style->margin[SIDE_BOTTOM] = p_bottomright.y;
style->axis_x = p_x_axis_mode;
style->axis_y = p_y_axis_mode;
}
@@ -874,7 +879,7 @@ void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2
ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
#endif
Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
- ERR_FAIL_COND_MSG(indices.empty(), "Invalid polygon data, triangulation failed.");
+ ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
ERR_FAIL_COND(!polygon);
@@ -889,10 +894,10 @@ void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector
int vertex_count = p_points.size();
ERR_FAIL_COND(vertex_count == 0);
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != vertex_count);
- ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != vertex_count * 4);
- ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != vertex_count * 4);
+ ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
+ ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
+ ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
Vector<int> indices = p_indices;
@@ -918,10 +923,15 @@ void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transfo
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
+ ERR_FAIL_COND(!p_mesh.is_valid());
Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
+ if (canvas_item->skeleton.is_valid()) {
+ m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
+ RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
+ }
m->texture = p_texture;
@@ -991,8 +1001,30 @@ void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
-
+ if (canvas_item->skeleton == p_skeleton) {
+ return;
+ }
canvas_item->skeleton = p_skeleton;
+
+ Item::Command *c = canvas_item->commands;
+
+ while (c) {
+ if (c->type == Item::Command::TYPE_MESH) {
+ Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
+ if (canvas_item->skeleton.is_valid()) {
+ if (cm->mesh_instance.is_null()) {
+ cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
+ }
+ RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
+ } else {
+ if (cm->mesh_instance.is_valid()) {
+ RSG::storage->free(cm->mesh_instance);
+ cm->mesh_instance = RID();
+ }
+ }
+ }
+ c = c->next;
+ }
}
void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
@@ -1073,10 +1105,13 @@ void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::Canva
}
}
-RID RendererCanvasCull::canvas_light_create() {
+RID RendererCanvasCull::canvas_light_allocate() {
+ return canvas_light_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
RendererCanvasRender::Light *clight = memnew(RendererCanvasRender::Light);
clight->light_internal = RSG::canvas_render->light_create();
- return canvas_light_owner.make_rid(clight);
+ return canvas_light_owner.initialize_rid(p_rid, clight);
}
void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
@@ -1266,10 +1301,13 @@ void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smo
clight->shadow_smooth = p_smooth;
}
-RID RendererCanvasCull::canvas_light_occluder_create() {
+RID RendererCanvasCull::canvas_light_occluder_allocate() {
+ return canvas_light_occluder_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
RendererCanvasRender::LightOccluderInstance *occluder = memnew(RendererCanvasRender::LightOccluderInstance);
- return canvas_light_occluder_owner.make_rid(occluder);
+ return canvas_light_occluder_owner.initialize_rid(p_rid, occluder);
}
void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
@@ -1347,10 +1385,13 @@ void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, in
occluder->light_mask = p_mask;
}
-RID RendererCanvasCull::canvas_occluder_polygon_create() {
+RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
+ return canvas_light_occluder_polygon_owner.allocate_rid();
+}
+void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
LightOccluderPolygon *occluder_poly = memnew(LightOccluderPolygon);
occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
- return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
+ return canvas_light_occluder_polygon_owner.initialize_rid(p_rid, occluder_poly);
}
void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
@@ -1391,8 +1432,11 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
RSG::canvas_render->set_shadow_texture_size(p_size);
}
-RID RendererCanvasCull::canvas_texture_create() {
- return RSG::storage->canvas_texture_create();
+RID RendererCanvasCull::canvas_texture_allocate() {
+ return RSG::storage->canvas_texture_allocate();
+}
+void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
+ RSG::storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {