diff options
Diffstat (limited to 'servers/rendering/renderer_canvas_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp | 545 |
1 files changed, 369 insertions, 176 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index bc1e8eb348..b9e3c4f303 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* renderer_canvas_cull.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* renderer_canvas_cull.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "renderer_canvas_cull.h" @@ -38,17 +38,17 @@ static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; -void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) { +void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) { RENDER_TIMESTAMP("Cull CanvasItem Tree"); memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); for (int i = 0; i < p_child_item_count; i++) { - _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true); + _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask); } if (p_canvas_item) { - _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true); + _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask); } RendererCanvasRender::Item *list = nullptr; @@ -76,10 +76,11 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas } } -void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) { +void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index, int p_z) { int child_item_count = p_canvas_item->child_items.size(); RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw(); for (int i = 0; i < child_item_count; i++) { + int abs_z = 0; if (child_items[i]->visible) { if (r_items) { r_items[r_index] = child_items[i]; @@ -87,12 +88,20 @@ void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2 child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]); child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr; child_items[i]->ysort_index = r_index; + child_items[i]->ysort_parent_abs_z_index = p_z; + + // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items. + if (child_items[i]->z_relative) { + abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX); + } else { + abs_z = child_items[i]->z_index; + } } r_index++; if (child_items[i]->sort_y) { - _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index); + _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index, abs_z); } } } @@ -105,16 +114,16 @@ void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<Renderer } while (ysort_owner && ysort_owner->sort_y); } -void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) { +void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) { if (ci->copy_back_buffer) { ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect); } - if (use_canvas_group) { + if (p_use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; if (canvas_group_from == nullptr) { // no list before processing this item, means must put stuff in group from the beginning of list. - canvas_group_from = z_list[zidx]; + canvas_group_from = r_z_list[zidx]; } else { // there was a list before processing, so begin group from this one. canvas_group_from = canvas_group_from->next; @@ -180,7 +189,7 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item * RenderingServerDefault::redraw_request(); } - if (ci->commands != nullptr) { + if (ci->commands != nullptr || ci->copy_back_buffer) { ci->final_transform = xform; ci->final_modulate = modulate * ci->self_modulate; ci->global_rect_cache = global_rect; @@ -189,13 +198,13 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item * int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; - if (z_last_list[zidx]) { - z_last_list[zidx]->next = ci; - z_last_list[zidx] = ci; + if (r_z_last_list[zidx]) { + r_z_last_list[zidx]->next = ci; + r_z_last_list[zidx] = ci; } else { - z_list[zidx] = ci; - z_last_list[zidx] = ci; + r_z_list[zidx] = ci; + r_z_last_list[zidx] = ci; } ci->z_final = p_z; @@ -214,13 +223,17 @@ void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item * } } -void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) { +void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort, uint32_t canvas_cull_mask) { Item *ci = p_canvas_item; if (!ci->visible) { return; } + if (!(ci->visibility_layer & canvas_cull_mask)) { + return; + } + if (ci->children_order_dirty) { ci->child_items.sort_custom<ItemIndexSort>(); ci->children_order_dirty = false; @@ -262,12 +275,12 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 if (ci->clip) { if (p_canvas_clip != nullptr) { ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect); - if (ci->final_clip_rect == Rect2()) { - // Clip rects do not intersect, so don't draw this item. - return; - } } else { - ci->final_clip_rect = global_rect; + ci->final_clip_rect = p_clip_rect.intersection(global_rect); + } + if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) { + // The clip rect area is 0, so don't draw the item. + return; } ci->final_clip_rect.position = ci->final_clip_rect.position.round(); ci->final_clip_rect.size = ci->final_clip_rect.size.round(); @@ -277,6 +290,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 ci->final_clip_owner = p_canvas_clip; } + int parent_z = p_z; if (ci->z_relative) { p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX); } else { @@ -287,58 +301,59 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 if (allow_y_sort) { if (ci->ysort_children_count == -1) { ci->ysort_children_count = 0; - _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count); + _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count, p_z); } child_item_count = ci->ysort_children_count + 1; child_items = (Item **)alloca(child_item_count * sizeof(Item *)); + ci->ysort_parent_abs_z_index = parent_z; child_items[0] = ci; int i = 1; - _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i); + _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i, p_z); ci->ysort_xform = ci->xform.affine_inverse(); SortArray<Item *, ItemPtrSort> sorter; sorter.sort(child_items, child_item_count); for (i = 0; i < child_item_count; i++) { - _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false); + _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, canvas_cull_mask); } } else { RendererCanvasRender::Item *canvas_group_from = nullptr; bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); if (use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; - canvas_group_from = z_last_list[zidx]; + canvas_group_from = r_z_last_list[zidx]; } - _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); + _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); } } else { RendererCanvasRender::Item *canvas_group_from = nullptr; bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); if (use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; - canvas_group_from = z_last_list[zidx]; + canvas_group_from = r_z_last_list[zidx]; } for (int i = 0; i < child_item_count; i++) { if (!child_items[i]->behind && !use_canvas_group) { continue; } - _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true); + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask); } - _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); + _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); for (int i = 0; i < child_item_count; i++) { if (child_items[i]->behind || use_canvas_group) { continue; } - _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true); + _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask); } } } -void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) { +void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) { RENDER_TIMESTAMP("> Render Canvas"); sdf_used = false; @@ -361,26 +376,26 @@ void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, co } if (!has_mirror) { - _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } else { //used for parallaxlayer mirroring for (int i = 0; i < l; i++) { const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); //mirroring (useful for scrolling backgrounds) if (ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } if (ci2.mirror.y != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); - _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel); + _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } } } @@ -502,6 +517,20 @@ void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D canvas_item->xform = p_transform; } +void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + ERR_FAIL_COND(!canvas_item); + + canvas_item->visibility_layer = p_visibility_layer; +} + +uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + if (!canvas_item) + return 0; + return canvas_item->visibility_layer; +} + void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); @@ -568,7 +597,7 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, Vector2 end_left; Vector2 end_right; - if (p_width > 1.001) { + if (p_width >= 0.0) { begin_left = p_from + t; begin_right = p_from - t; end_left = p_to + t; @@ -594,9 +623,13 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, } if (p_antialiased) { - float border_size = 2.0; - if (p_width < border_size) { - border_size = p_width; + // Use the same antialiasing feather size as StyleBoxFlat's default + // (but doubled, as it's specified for both sides here). + // This value is empirically determined to provide good antialiasing quality + // while not making lines appear too soft. + float border_size = 1.25f; + if (0.0f <= p_width && p_width < 1.0f) { + border_size *= p_width; } Vector2 dir2 = diff.normalized(); @@ -736,6 +769,49 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, } } +static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) { + int point_count = p_points.size(); + + bool is_last_point = (p_index == point_count - 1); + + Vector2 segment_dir; + + if (is_last_point) { + segment_dir = p_prev_segment_dir; + } else { + segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized(); + + if (segment_dir.is_zero_approx()) { + segment_dir = p_prev_segment_dir; + } + } + + return segment_dir; +} + +static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) { + Vector2 bisector; + float length = 1.0f; + + bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized(); + + float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir)); + float sin_angle = sinf(angle); + + if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) { + length = 1.0f / sin_angle; + length = CLAMP(length, -3.0f, 3.0f); + } else { + bisector = p_segment_dir.orthogonal(); + } + + if (bisector.is_zero_approx()) { + bisector = p_segment_dir.orthogonal(); + } + + return bisector * length; +} + void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { ERR_FAIL_COND(p_points.size() < 2); Item *canvas_item = canvas_item_owner.get_or_null(p_item); @@ -744,28 +820,80 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point Color color = Color(1, 1, 1, 1); Vector<int> indices; - int pc = p_points.size(); - int pc2 = pc * 2; - - Vector2 prev_t; - int j2; + int point_count = p_points.size(); Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!pline); + if (p_width < 0) { + if (p_antialiased) { + WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`)."); + } + + pline->primitive = RS::PRIMITIVE_LINE_STRIP; + + if (p_colors.size() == 1 || p_colors.size() == point_count) { + pline->polygon.create(indices, p_points, p_colors); + } else { + Vector<Color> colors; + if (p_colors.is_empty()) { + colors.push_back(color); + } else { + colors.resize(point_count); + Color *colors_ptr = colors.ptrw(); + for (int i = 0; i < point_count; i++) { + if (i < p_colors.size()) { + color = p_colors[i]; + } + colors_ptr[i] = color; + } + } + pline->polygon.create(indices, p_points, colors); + } + return; + } + + int polyline_point_count = point_count * 2; + + bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]); + Vector2 first_segment_dir; + Vector2 last_segment_dir; + + // Search for first non-zero vector between two segments. + for (int i = 1; i < point_count; i++) { + first_segment_dir = (p_points[i] - p_points[i - 1]).normalized(); + + if (!first_segment_dir.is_zero_approx()) { + break; + } + } + + // Search for last non-zero vector between two segments. + for (int i = point_count - 1; i >= 1; i--) { + last_segment_dir = (p_points[i] - p_points[i - 1]).normalized(); + + if (!last_segment_dir.is_zero_approx()) { + break; + } + } + PackedColorArray colors; PackedVector2Array points; - colors.resize(pc2); - points.resize(pc2); + colors.resize(polyline_point_count); + points.resize(polyline_point_count); Vector2 *points_ptr = points.ptrw(); Color *colors_ptr = colors.ptrw(); if (p_antialiased) { - float border_size = 2.0; - if (p_width < border_size) { - border_size = p_width; + // Use the same antialiasing feather size as StyleBoxFlat's default + // (but doubled, as it's specified for both sides here). + // This value is empirically determined to provide good antialiasing quality + // while not making lines appear too soft. + float border_size = 1.25f; + if (p_width < 1.0f) { + border_size *= p_width; } Color color2 = Color(1, 1, 1, 0); @@ -808,14 +936,14 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point PackedColorArray colors_left; PackedVector2Array points_left; - colors_left.resize(pc2); - points_left.resize(pc2); + colors_left.resize(polyline_point_count); + points_left.resize(polyline_point_count); PackedColorArray colors_right; PackedVector2Array points_right; - colors_right.resize(pc2); - points_right.resize(pc2); + colors_right.resize(polyline_point_count); + points_right.resize(polyline_point_count); Item::CommandPolygon *pline_begin = canvas_item->alloc_command<Item::CommandPolygon>(); ERR_FAIL_COND(!pline_begin); @@ -861,79 +989,81 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point Color *colors_left_ptr = colors_left.ptrw(); Color *colors_right_ptr = colors_right.ptrw(); - for (int i = 0, j = 0; i < pc; i++, j += 2) { - bool is_begin = i == 0; - bool is_end = i == pc - 1; + Vector2 prev_segment_dir; + for (int i = 0; i < point_count; i++) { + bool is_first_point = (i == 0); + bool is_last_point = (i == point_count - 1); - Vector2 t; - Vector2 end_border; - Vector2 begin_border; - if (is_end) { - t = prev_t; - end_border = (p_points[i] - p_points[i - 1]).normalized() * border_size; - } else { - t = (p_points[i + 1] - p_points[i]).normalized().orthogonal(); - if (is_begin) { - prev_t = t; - begin_border = (p_points[i] - p_points[i + 1]).normalized() * border_size; - } + Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir); + if (is_first_point && loop) { + prev_segment_dir = last_segment_dir; + } else if (is_last_point && loop) { + prev_segment_dir = first_segment_dir; } - j2 = j + 1; + Vector2 base_edge_offset; + if (is_first_point && !loop) { + base_edge_offset = first_segment_dir.orthogonal(); + } else if (is_last_point && !loop) { + base_edge_offset = last_segment_dir.orthogonal(); + } else { + base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir); + } - Vector2 dir = (t + prev_t).normalized(); - Vector2 tangent = dir * p_width * 0.5; - Vector2 border = dir * border_size; + Vector2 edge_offset = base_edge_offset * (p_width * 0.5f); + Vector2 border = base_edge_offset * border_size; Vector2 pos = p_points[i]; - points_ptr[j] = pos + tangent; - points_ptr[j2] = pos - tangent; + points_ptr[i * 2 + 0] = pos + edge_offset; + points_ptr[i * 2 + 1] = pos - edge_offset; - points_left_ptr[j] = pos + tangent + border; - points_left_ptr[j2] = pos + tangent; + points_left_ptr[i * 2 + 0] = pos + edge_offset + border; + points_left_ptr[i * 2 + 1] = pos + edge_offset; - points_right_ptr[j] = pos - tangent; - points_right_ptr[j2] = pos - tangent - border; + points_right_ptr[i * 2 + 0] = pos - edge_offset; + points_right_ptr[i * 2 + 1] = pos - edge_offset - border; if (i < p_colors.size()) { color = p_colors[i]; color2 = Color(color.r, color.g, color.b, 0); } - colors_ptr[j] = color; - colors_ptr[j2] = color; + colors_ptr[i * 2 + 0] = color; + colors_ptr[i * 2 + 1] = color; + + colors_left_ptr[i * 2 + 0] = color2; + colors_left_ptr[i * 2 + 1] = color; - colors_left_ptr[j] = color2; - colors_left_ptr[j2] = color; + colors_right_ptr[i * 2 + 0] = color; + colors_right_ptr[i * 2 + 1] = color2; - colors_right_ptr[j] = color; - colors_right_ptr[j2] = color2; + if (is_first_point) { + Vector2 begin_border = loop ? Vector2() : -segment_dir * border_size; - if (is_begin) { - points_begin_ptr[0] = pos + tangent + begin_border; - points_begin_ptr[1] = pos - tangent + begin_border; - points_begin_ptr[2] = pos + tangent; - points_begin_ptr[3] = pos - tangent; + points_begin_ptr[0] = pos + edge_offset + begin_border; + points_begin_ptr[1] = pos - edge_offset + begin_border; + points_begin_ptr[2] = pos + edge_offset; + points_begin_ptr[3] = pos - edge_offset; colors_begin_ptr[0] = color2; colors_begin_ptr[1] = color2; colors_begin_ptr[2] = color; colors_begin_ptr[3] = color; - points_begin_left_corner_ptr[0] = pos - tangent - border; - points_begin_left_corner_ptr[1] = pos - tangent + begin_border - border; - points_begin_left_corner_ptr[2] = pos - tangent; - points_begin_left_corner_ptr[3] = pos - tangent + begin_border; + points_begin_left_corner_ptr[0] = pos - edge_offset - border; + points_begin_left_corner_ptr[1] = pos - edge_offset + begin_border - border; + points_begin_left_corner_ptr[2] = pos - edge_offset; + points_begin_left_corner_ptr[3] = pos - edge_offset + begin_border; colors_begin_left_corner_ptr[0] = color2; colors_begin_left_corner_ptr[1] = color2; colors_begin_left_corner_ptr[2] = color; colors_begin_left_corner_ptr[3] = color2; - points_begin_right_corner_ptr[0] = pos + tangent + begin_border; - points_begin_right_corner_ptr[1] = pos + tangent + begin_border + border; - points_begin_right_corner_ptr[2] = pos + tangent; - points_begin_right_corner_ptr[3] = pos + tangent + border; + points_begin_right_corner_ptr[0] = pos + edge_offset + begin_border; + points_begin_right_corner_ptr[1] = pos + edge_offset + begin_border + border; + points_begin_right_corner_ptr[2] = pos + edge_offset; + points_begin_right_corner_ptr[3] = pos + edge_offset + border; colors_begin_right_corner_ptr[0] = color2; colors_begin_right_corner_ptr[1] = color2; @@ -941,31 +1071,33 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point colors_begin_right_corner_ptr[3] = color2; } - if (is_end) { - points_end_ptr[0] = pos + tangent + end_border; - points_end_ptr[1] = pos - tangent + end_border; - points_end_ptr[2] = pos + tangent; - points_end_ptr[3] = pos - tangent; + if (is_last_point) { + Vector2 end_border = loop ? Vector2() : prev_segment_dir * border_size; + + points_end_ptr[0] = pos + edge_offset + end_border; + points_end_ptr[1] = pos - edge_offset + end_border; + points_end_ptr[2] = pos + edge_offset; + points_end_ptr[3] = pos - edge_offset; colors_end_ptr[0] = color2; colors_end_ptr[1] = color2; colors_end_ptr[2] = color; colors_end_ptr[3] = color; - points_end_left_corner_ptr[0] = pos - tangent - border; - points_end_left_corner_ptr[1] = pos - tangent + end_border - border; - points_end_left_corner_ptr[2] = pos - tangent; - points_end_left_corner_ptr[3] = pos - tangent + end_border; + points_end_left_corner_ptr[0] = pos - edge_offset - border; + points_end_left_corner_ptr[1] = pos - edge_offset + end_border - border; + points_end_left_corner_ptr[2] = pos - edge_offset; + points_end_left_corner_ptr[3] = pos - edge_offset + end_border; colors_end_left_corner_ptr[0] = color2; colors_end_left_corner_ptr[1] = color2; colors_end_left_corner_ptr[2] = color; colors_end_left_corner_ptr[3] = color2; - points_end_right_corner_ptr[0] = pos + tangent + end_border; - points_end_right_corner_ptr[1] = pos + tangent + end_border + border; - points_end_right_corner_ptr[2] = pos + tangent; - points_end_right_corner_ptr[3] = pos + tangent + border; + points_end_right_corner_ptr[0] = pos + edge_offset + end_border; + points_end_right_corner_ptr[1] = pos + edge_offset + end_border + border; + points_end_right_corner_ptr[2] = pos + edge_offset; + points_end_right_corner_ptr[3] = pos + edge_offset + border; colors_end_right_corner_ptr[0] = color2; colors_end_right_corner_ptr[1] = color2; @@ -973,7 +1105,7 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point colors_end_right_corner_ptr[3] = color2; } - prev_t = t; + prev_segment_dir = segment_dir; } pline_begin->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; @@ -1002,33 +1134,41 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point } else { // Makes a single triangle strip for drawing the line. - for (int i = 0, j = 0; i < pc; i++, j += 2) { - Vector2 t; - if (i == pc - 1) { - t = prev_t; - } else { - t = (p_points[i + 1] - p_points[i]).normalized().orthogonal(); - if (i == 0) { - prev_t = t; - } + Vector2 prev_segment_dir; + for (int i = 0; i < point_count; i++) { + bool is_first_point = (i == 0); + bool is_last_point = (i == point_count - 1); + + Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir); + if (is_first_point && loop) { + prev_segment_dir = last_segment_dir; + } else if (is_last_point && loop) { + prev_segment_dir = first_segment_dir; } - j2 = j + 1; + Vector2 base_edge_offset; + if (is_first_point && !loop) { + base_edge_offset = first_segment_dir.orthogonal(); + } else if (is_last_point && !loop) { + base_edge_offset = last_segment_dir.orthogonal(); + } else { + base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir); + } - Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5; + Vector2 edge_offset = base_edge_offset * (p_width * 0.5f); Vector2 pos = p_points[i]; - points_ptr[j] = pos + tangent; - points_ptr[j2] = pos - tangent; + points_ptr[i * 2 + 0] = pos + edge_offset; + points_ptr[i * 2 + 1] = pos - edge_offset; if (i < p_colors.size()) { color = p_colors[i]; } - colors_ptr[j] = color; - colors_ptr[j2] = color; + colors_ptr[i * 2 + 0] = color; + colors_ptr[i * 2 + 1] = color; - prev_t = t; + prev_segment_dir = segment_dir; } } @@ -1038,18 +1178,36 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) { ERR_FAIL_COND(p_points.size() < 2); - Item *canvas_item = canvas_item_owner.get_or_null(p_item); - ERR_FAIL_COND(!canvas_item); - - Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); - ERR_FAIL_COND(!pline); - if (true || p_width <= 1) { -#define TODO make thick lines possible + // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out. + if (p_width < 0) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + ERR_FAIL_COND(!canvas_item); + Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>(); + ERR_FAIL_COND(!pline); pline->primitive = RS::PRIMITIVE_LINES; pline->polygon.create(Vector<int>(), p_points, p_colors); } else { + if (p_colors.size() == 1) { + Color color = p_colors[0]; + for (int i = 0; i < p_points.size() >> 1; i++) { + Vector2 from = p_points[i * 2 + 0]; + Vector2 to = p_points[i * 2 + 1]; + + canvas_item_add_line(p_item, from, to, color, p_width); + } + } else if (p_colors.size() == p_points.size() >> 1) { + for (int i = 0; i < p_points.size() >> 1; i++) { + Color color = p_colors[i]; + Vector2 from = p_points[i * 2 + 0]; + Vector2 to = p_points[i * 2 + 1]; + + canvas_item_add_line(p_item, from, to, color, p_width); + } + } else { + ERR_FAIL_MSG("Length of p_colors is invalid."); + } } } @@ -1078,20 +1236,23 @@ void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, static const int circle_points = 64; points.resize(circle_points); + Vector2 *points_ptr = points.ptrw(); const real_t circle_point_step = Math_TAU / circle_points; for (int i = 0; i < circle_points; i++) { float angle = i * circle_point_step; - points.write[i].x = Math::cos(angle) * p_radius; - points.write[i].y = Math::sin(angle) * p_radius; - points.write[i] += p_pos; + points_ptr[i].x = Math::cos(angle) * p_radius; + points_ptr[i].y = Math::sin(angle) * p_radius; + points_ptr[i] += p_pos; } + indices.resize((circle_points - 2) * 3); + int *indices_ptr = indices.ptrw(); for (int i = 0; i < circle_points - 2; i++) { - indices.write[i * 3 + 0] = 0; - indices.write[i * 3 + 1] = i + 1; - indices.write[i * 3 + 2] = i + 2; + indices_ptr[i * 3 + 0] = 0; + indices_ptr[i * 3 + 1] = i + 1; + indices_ptr[i * 3 + 2] = i + 2; } Vector<Color> color; @@ -1130,7 +1291,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p rect->texture = p_texture; } -void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) { +void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); @@ -1160,10 +1321,42 @@ void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, co rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->source.size.y = -rect->source.size.y; } - rect->outline = p_outline_size; + rect->outline = (float)p_outline_size / p_scale / 4.0; rect->px_range = p_px_range; } +void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) { + Item *canvas_item = canvas_item_owner.get_or_null(p_item); + ERR_FAIL_COND(!canvas_item); + + Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>(); + ERR_FAIL_COND(!rect); + rect->modulate = p_modulate; + rect->rect = p_rect; + + rect->texture = p_texture; + + rect->source = p_src_rect; + rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD; + + if (p_rect.size.x < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; + rect->rect.size.x = -rect->rect.size.x; + } + if (p_src_rect.size.x < 0) { + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; + rect->source.size.x = -rect->source.size.x; + } + if (p_rect.size.y < 0) { + rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; + rect->rect.size.y = -rect->rect.size.y; + } + if (p_src_rect.size.y < 0) { + rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; + rect->source.size.y = -rect->source.size.y; + } +} + void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_COND(!canvas_item); @@ -1226,7 +1419,7 @@ void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_r style->axis_y = p_y_axis_mode; } -void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { +void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { uint32_t pc = p_points.size(); ERR_FAIL_COND(pc == 0 || pc > 4); @@ -1895,11 +2088,11 @@ void RendererCanvasCull::update_visibility_notifiers() { if (!visibility_notifier->enter_callable.is_null()) { if (RSG::threaded) { - visibility_notifier->enter_callable.call_deferred(nullptr, 0); + visibility_notifier->enter_callable.call_deferred(); } else { Callable::CallError ce; Variant ret; - visibility_notifier->enter_callable.call(nullptr, 0, ret, ce); + visibility_notifier->enter_callable.callp(nullptr, 0, ret, ce); } } } else { @@ -1908,11 +2101,11 @@ void RendererCanvasCull::update_visibility_notifiers() { if (!visibility_notifier->exit_callable.is_null()) { if (RSG::threaded) { - visibility_notifier->exit_callable.call_deferred(nullptr, 0); + visibility_notifier->exit_callable.call_deferred(); } else { Callable::CallError ce; Variant ret; - visibility_notifier->exit_callable.call(nullptr, 0, ret, ce); + visibility_notifier->exit_callable.callp(nullptr, 0, ret, ce); } } } |