summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/rasterizer_rd')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h5
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl4
4 files changed, 8 insertions, 7 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index b268db5989..da30291353 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -1194,7 +1194,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
RD::get_singleton()->draw_list_end();
}
-void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat) {
+void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
int item_count = 0;
//setup canvas state uniforms if needed
@@ -1229,6 +1229,8 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
state_buffer.time = state.time;
+ state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel;
+
RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
index 4a79134c24..3412435367 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
@@ -79,7 +79,6 @@ class RasterizerCanvasRD : public RasterizerCanvas {
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
FLAGS_USING_PARTICLES = (1 << 13),
- FLAGS_USE_PIXEL_SNAP = (1 << 14),
FLAGS_USE_SKELETON = (1 << 15),
FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
@@ -334,7 +333,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
float canvas_modulate[4];
float screen_pixel_size[2];
float time;
- float pad;
+ uint32_t use_pixel_snap;
//uint32_t light_count;
//uint32_t pad[3];
@@ -422,7 +421,7 @@ public:
void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines);
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode);
- void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat);
+ void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
index 04a37e501f..b382c0d85f 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
@@ -144,7 +144,7 @@ VERTEX_SHADER_CODE
color_interp = color;
- if (bool(draw_data.flags & FLAGS_USE_PIXEL_SNAP)) {
+ if (canvas_data.use_pixel_snap) {
vertex = floor(vertex + 0.5);
// precision issue on some hardware creates artifacts within texture
// offset uv by a small amount to avoid
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
index e4dc326af6..1a226a87d3 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
@@ -15,7 +15,6 @@
#define FLAGS_USING_LIGHT_MASK (1 << 11)
#define FLAGS_NINEPACH_DRAW_CENTER (1 << 12)
#define FLAGS_USING_PARTICLES (1 << 13)
-#define FLAGS_USE_PIXEL_SNAP (1 << 14)
#define FLAGS_NINEPATCH_H_MODE_SHIFT 16
#define FLAGS_NINEPATCH_V_MODE_SHIFT 18
@@ -67,7 +66,8 @@ layout(set = 0, binding = 1, std140) uniform CanvasData {
vec4 canvas_modulation;
vec2 screen_pixel_size;
float time;
- float time_pad;
+ bool use_pixel_snap;
+
//uint light_count;
}
canvas_data;