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-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp8
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp222
-rw-r--r--servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl72
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl3
4 files changed, 206 insertions, 99 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 8877de87ac..ab669e7647 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -1990,8 +1990,12 @@ int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) {
switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
break; //none
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: r.size.height /= 2; break;
- case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: r.size /= 2; break;
+ case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
+ r.size.height /= 2;
+ break;
+ case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
+ r.size /= 2;
+ break;
}
return MAX(r.size.width, r.size.height);
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index d4e6576125..25856c92c7 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -60,39 +60,68 @@ static int _get_datatype_size(SL::DataType p_type) {
switch (p_type) {
- case SL::TYPE_VOID: return 0;
- case SL::TYPE_BOOL: return 4;
- case SL::TYPE_BVEC2: return 8;
- case SL::TYPE_BVEC3: return 12;
- case SL::TYPE_BVEC4: return 16;
- case SL::TYPE_INT: return 4;
- case SL::TYPE_IVEC2: return 8;
- case SL::TYPE_IVEC3: return 12;
- case SL::TYPE_IVEC4: return 16;
- case SL::TYPE_UINT: return 4;
- case SL::TYPE_UVEC2: return 8;
- case SL::TYPE_UVEC3: return 12;
- case SL::TYPE_UVEC4: return 16;
- case SL::TYPE_FLOAT: return 4;
- case SL::TYPE_VEC2: return 8;
- case SL::TYPE_VEC3: return 12;
- case SL::TYPE_VEC4: return 16;
+ case SL::TYPE_VOID:
+ return 0;
+ case SL::TYPE_BOOL:
+ return 4;
+ case SL::TYPE_BVEC2:
+ return 8;
+ case SL::TYPE_BVEC3:
+ return 12;
+ case SL::TYPE_BVEC4:
+ return 16;
+ case SL::TYPE_INT:
+ return 4;
+ case SL::TYPE_IVEC2:
+ return 8;
+ case SL::TYPE_IVEC3:
+ return 12;
+ case SL::TYPE_IVEC4:
+ return 16;
+ case SL::TYPE_UINT:
+ return 4;
+ case SL::TYPE_UVEC2:
+ return 8;
+ case SL::TYPE_UVEC3:
+ return 12;
+ case SL::TYPE_UVEC4:
+ return 16;
+ case SL::TYPE_FLOAT:
+ return 4;
+ case SL::TYPE_VEC2:
+ return 8;
+ case SL::TYPE_VEC3:
+ return 12;
+ case SL::TYPE_VEC4:
+ return 16;
case SL::TYPE_MAT2:
return 32; //4 * 4 + 4 * 4
case SL::TYPE_MAT3:
return 48; // 4 * 4 + 4 * 4 + 4 * 4
- case SL::TYPE_MAT4: return 64;
- case SL::TYPE_SAMPLER2D: return 16;
- case SL::TYPE_ISAMPLER2D: return 16;
- case SL::TYPE_USAMPLER2D: return 16;
- case SL::TYPE_SAMPLER2DARRAY: return 16;
- case SL::TYPE_ISAMPLER2DARRAY: return 16;
- case SL::TYPE_USAMPLER2DARRAY: return 16;
- case SL::TYPE_SAMPLER3D: return 16;
- case SL::TYPE_ISAMPLER3D: return 16;
- case SL::TYPE_USAMPLER3D: return 16;
- case SL::TYPE_SAMPLERCUBE: return 16;
- case SL::TYPE_STRUCT: return 0;
+ case SL::TYPE_MAT4:
+ return 64;
+ case SL::TYPE_SAMPLER2D:
+ return 16;
+ case SL::TYPE_ISAMPLER2D:
+ return 16;
+ case SL::TYPE_USAMPLER2D:
+ return 16;
+ case SL::TYPE_SAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_ISAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_USAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_SAMPLER3D:
+ return 16;
+ case SL::TYPE_ISAMPLER3D:
+ return 16;
+ case SL::TYPE_USAMPLER3D:
+ return 16;
+ case SL::TYPE_SAMPLERCUBE:
+ return 16;
+ case SL::TYPE_STRUCT:
+ return 0;
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
};
@@ -105,37 +134,68 @@ static int _get_datatype_alignment(SL::DataType p_type) {
switch (p_type) {
- case SL::TYPE_VOID: return 0;
- case SL::TYPE_BOOL: return 4;
- case SL::TYPE_BVEC2: return 8;
- case SL::TYPE_BVEC3: return 16;
- case SL::TYPE_BVEC4: return 16;
- case SL::TYPE_INT: return 4;
- case SL::TYPE_IVEC2: return 8;
- case SL::TYPE_IVEC3: return 16;
- case SL::TYPE_IVEC4: return 16;
- case SL::TYPE_UINT: return 4;
- case SL::TYPE_UVEC2: return 8;
- case SL::TYPE_UVEC3: return 16;
- case SL::TYPE_UVEC4: return 16;
- case SL::TYPE_FLOAT: return 4;
- case SL::TYPE_VEC2: return 8;
- case SL::TYPE_VEC3: return 16;
- case SL::TYPE_VEC4: return 16;
- case SL::TYPE_MAT2: return 16;
- case SL::TYPE_MAT3: return 16;
- case SL::TYPE_MAT4: return 16;
- case SL::TYPE_SAMPLER2D: return 16;
- case SL::TYPE_ISAMPLER2D: return 16;
- case SL::TYPE_USAMPLER2D: return 16;
- case SL::TYPE_SAMPLER2DARRAY: return 16;
- case SL::TYPE_ISAMPLER2DARRAY: return 16;
- case SL::TYPE_USAMPLER2DARRAY: return 16;
- case SL::TYPE_SAMPLER3D: return 16;
- case SL::TYPE_ISAMPLER3D: return 16;
- case SL::TYPE_USAMPLER3D: return 16;
- case SL::TYPE_SAMPLERCUBE: return 16;
- case SL::TYPE_STRUCT: return 0;
+ case SL::TYPE_VOID:
+ return 0;
+ case SL::TYPE_BOOL:
+ return 4;
+ case SL::TYPE_BVEC2:
+ return 8;
+ case SL::TYPE_BVEC3:
+ return 16;
+ case SL::TYPE_BVEC4:
+ return 16;
+ case SL::TYPE_INT:
+ return 4;
+ case SL::TYPE_IVEC2:
+ return 8;
+ case SL::TYPE_IVEC3:
+ return 16;
+ case SL::TYPE_IVEC4:
+ return 16;
+ case SL::TYPE_UINT:
+ return 4;
+ case SL::TYPE_UVEC2:
+ return 8;
+ case SL::TYPE_UVEC3:
+ return 16;
+ case SL::TYPE_UVEC4:
+ return 16;
+ case SL::TYPE_FLOAT:
+ return 4;
+ case SL::TYPE_VEC2:
+ return 8;
+ case SL::TYPE_VEC3:
+ return 16;
+ case SL::TYPE_VEC4:
+ return 16;
+ case SL::TYPE_MAT2:
+ return 16;
+ case SL::TYPE_MAT3:
+ return 16;
+ case SL::TYPE_MAT4:
+ return 16;
+ case SL::TYPE_SAMPLER2D:
+ return 16;
+ case SL::TYPE_ISAMPLER2D:
+ return 16;
+ case SL::TYPE_USAMPLER2D:
+ return 16;
+ case SL::TYPE_SAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_ISAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_USAMPLER2DARRAY:
+ return 16;
+ case SL::TYPE_SAMPLER3D:
+ return 16;
+ case SL::TYPE_ISAMPLER3D:
+ return 16;
+ case SL::TYPE_USAMPLER3D:
+ return 16;
+ case SL::TYPE_SAMPLERCUBE:
+ return 16;
+ case SL::TYPE_STRUCT:
+ return 0;
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
}
@@ -146,8 +206,10 @@ static int _get_datatype_alignment(SL::DataType p_type) {
static String _interpstr(SL::DataInterpolation p_interp) {
switch (p_interp) {
- case SL::INTERPOLATION_FLAT: return "flat ";
- case SL::INTERPOLATION_SMOOTH: return "";
+ case SL::INTERPOLATION_FLAT:
+ return "flat ";
+ case SL::INTERPOLATION_SMOOTH:
+ return "";
}
return "";
}
@@ -155,10 +217,14 @@ static String _interpstr(SL::DataInterpolation p_interp) {
static String _prestr(SL::DataPrecision p_pres) {
switch (p_pres) {
- case SL::PRECISION_LOWP: return "lowp ";
- case SL::PRECISION_MEDIUMP: return "mediump ";
- case SL::PRECISION_HIGHP: return "highp ";
- case SL::PRECISION_DEFAULT: return "";
+ case SL::PRECISION_LOWP:
+ return "lowp ";
+ case SL::PRECISION_MEDIUMP:
+ return "mediump ";
+ case SL::PRECISION_HIGHP:
+ return "highp ";
+ case SL::PRECISION_DEFAULT:
+ return "";
}
return "";
}
@@ -166,9 +232,12 @@ static String _prestr(SL::DataPrecision p_pres) {
static String _qualstr(SL::ArgumentQualifier p_qual) {
switch (p_qual) {
- case SL::ARGUMENT_QUALIFIER_IN: return "";
- case SL::ARGUMENT_QUALIFIER_OUT: return "out ";
- case SL::ARGUMENT_QUALIFIER_INOUT: return "inout ";
+ case SL::ARGUMENT_QUALIFIER_IN:
+ return "";
+ case SL::ARGUMENT_QUALIFIER_OUT:
+ return "out ";
+ case SL::ARGUMENT_QUALIFIER_INOUT:
+ return "inout ";
}
return "";
}
@@ -196,7 +265,8 @@ static String f2sp0(float p_float) {
static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value> &p_values) {
switch (p_type) {
- case SL::TYPE_BOOL: return p_values[0].boolean ? "true" : "false";
+ case SL::TYPE_BOOL:
+ return p_values[0].boolean ? "true" : "false";
case SL::TYPE_BVEC2:
case SL::TYPE_BVEC3:
case SL::TYPE_BVEC4: {
@@ -212,7 +282,8 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
return text;
}
- case SL::TYPE_INT: return itos(p_values[0].sint);
+ case SL::TYPE_INT:
+ return itos(p_values[0].sint);
case SL::TYPE_IVEC2:
case SL::TYPE_IVEC3:
case SL::TYPE_IVEC4: {
@@ -228,7 +299,8 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
return text;
} break;
- case SL::TYPE_UINT: return itos(p_values[0].uint) + "u";
+ case SL::TYPE_UINT:
+ return itos(p_values[0].uint) + "u";
case SL::TYPE_UVEC2:
case SL::TYPE_UVEC3:
case SL::TYPE_UVEC4: {
@@ -243,7 +315,8 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
text += ")";
return text;
} break;
- case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
+ case SL::TYPE_FLOAT:
+ return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
@@ -274,7 +347,8 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
return text;
} break;
- default: ERR_FAIL_V(String());
+ default:
+ ERR_FAIL_V(String());
}
}
diff --git a/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl b/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl
index b1784e7eee..c0fcb9a8c4 100644
--- a/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/giprobe_debug.glsl
@@ -130,12 +130,24 @@ void main() {
float strength = 0.0;
switch (side) {
- case POS_X: strength = aniso_pos.x; break;
- case POS_Y: strength = aniso_pos.y; break;
- case POS_Z: strength = aniso_pos.z; break;
- case NEG_X: strength = aniso_neg.x; break;
- case NEG_Y: strength = aniso_neg.y; break;
- case NEG_Z: strength = aniso_neg.z; break;
+ case POS_X:
+ strength = aniso_pos.x;
+ break;
+ case POS_Y:
+ strength = aniso_pos.y;
+ break;
+ case POS_Z:
+ strength = aniso_pos.z;
+ break;
+ case NEG_X:
+ strength = aniso_neg.x;
+ break;
+ case NEG_Y:
+ strength = aniso_neg.y;
+ break;
+ case NEG_Z:
+ strength = aniso_neg.z;
+ break;
}
color_interp.xyz *= strength;
@@ -184,22 +196,38 @@ void main() {
int index = x + y * 4;
float limit = 0.0;
if (x < 8) {
- if (index == 0) limit = 0.0625;
- if (index == 1) limit = 0.5625;
- if (index == 2) limit = 0.1875;
- if (index == 3) limit = 0.6875;
- if (index == 4) limit = 0.8125;
- if (index == 5) limit = 0.3125;
- if (index == 6) limit = 0.9375;
- if (index == 7) limit = 0.4375;
- if (index == 8) limit = 0.25;
- if (index == 9) limit = 0.75;
- if (index == 10) limit = 0.125;
- if (index == 11) limit = 0.625;
- if (index == 12) limit = 1.0;
- if (index == 13) limit = 0.5;
- if (index == 14) limit = 0.875;
- if (index == 15) limit = 0.375;
+ if (index == 0)
+ limit = 0.0625;
+ if (index == 1)
+ limit = 0.5625;
+ if (index == 2)
+ limit = 0.1875;
+ if (index == 3)
+ limit = 0.6875;
+ if (index == 4)
+ limit = 0.8125;
+ if (index == 5)
+ limit = 0.3125;
+ if (index == 6)
+ limit = 0.9375;
+ if (index == 7)
+ limit = 0.4375;
+ if (index == 8)
+ limit = 0.25;
+ if (index == 9)
+ limit = 0.75;
+ if (index == 10)
+ limit = 0.125;
+ if (index == 11)
+ limit = 0.625;
+ if (index == 12)
+ limit = 1.0;
+ if (index == 13)
+ limit = 0.5;
+ if (index == 14)
+ limit = 0.875;
+ if (index == 15)
+ limit = 0.375;
}
if (frag_color.a < limit) {
discard;
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index ec47887036..4eba5d41d8 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -420,7 +420,8 @@ float SchlickFresnel(float u) {
}
float GTR1(float NdotH, float a) {
- if (a >= 1.0) return 1.0 / M_PI;
+ if (a >= 1.0)
+ return 1.0 / M_PI;
float a2 = a * a;
float t = 1.0 + (a2 - 1.0) * NdotH * NdotH;
return (a2 - 1.0) / (M_PI * log(a2) * t);