summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/rasterizer_rd')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp103
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp9
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h5
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp12
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp96
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h11
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp253
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h12
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas.glsl7
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl33
-rw-r--r--servers/rendering/rasterizer_rd/shaders/tonemap.glsl24
11 files changed, 394 insertions, 171 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 921a7b966e..f5360cbd36 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -119,9 +119,9 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
Vector<uint8_t> polygon_buffer;
polygon_buffer.resize(buffer_size * sizeof(float));
Vector<RD::VertexAttribute> descriptions;
- descriptions.resize(4);
+ descriptions.resize(5);
Vector<RID> buffers;
- buffers.resize(4);
+ buffers.resize(5);
{
const uint8_t *r = polygon_buffer.ptr();
@@ -218,7 +218,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//bones
if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) {
RD::VertexAttribute vd;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_BONES;
vd.stride = stride * sizeof(float);
@@ -226,16 +226,42 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
descriptions.write[3] = vd;
const int *bone_ptr = p_bones.ptr();
- const float *weight_ptr = p_weights.ptr();
for (uint32_t i = 0; i < vertex_count; i++) {
uint16_t *bone16w = (uint16_t *)&uptr[base_offset + i * stride];
- uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride + 2];
bone16w[0] = bone_ptr[i * 4 + 0];
bone16w[1] = bone_ptr[i * 4 + 1];
bone16w[2] = bone_ptr[i * 4 + 2];
bone16w[3] = bone_ptr[i * 4 + 3];
+ }
+
+ base_offset += 2;
+ } else {
+ RD::VertexAttribute vd;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.offset = 0;
+ vd.location = RS::ARRAY_BONES;
+ vd.stride = 0;
+
+ descriptions.write[3] = vd;
+ buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
+ }
+
+ //weights
+ if ((uint32_t)p_weights.size() == vertex_count * 4) {
+ RD::VertexAttribute vd;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ vd.offset = base_offset * sizeof(float);
+ vd.location = RS::ARRAY_WEIGHTS;
+ vd.stride = stride * sizeof(float);
+
+ descriptions.write[4] = vd;
+
+ const float *weight_ptr = p_weights.ptr();
+
+ for (uint32_t i = 0; i < vertex_count; i++) {
+ uint16_t *weight16w = (uint16_t *)&uptr[base_offset + i * stride];
weight16w[0] = CLAMP(weight_ptr[i * 4 + 0] * 65535, 0, 65535);
weight16w[1] = CLAMP(weight_ptr[i * 4 + 1] * 65535, 0, 65535);
@@ -243,16 +269,16 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
weight16w[3] = CLAMP(weight_ptr[i * 4 + 3] * 65535, 0, 65535);
}
- base_offset += 4;
+ base_offset += 2;
} else {
RD::VertexAttribute vd;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = 0;
- vd.location = RS::ARRAY_BONES;
+ vd.location = RS::ARRAY_WEIGHTS;
vd.stride = 0;
- descriptions.write[3] = vd;
- buffers.write[3] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
+ descriptions.write[4] = vd;
+ buffers.write[4] = storage->mesh_get_default_rd_buffer(RasterizerStorageRD::DEFAULT_RD_BUFFER_BONES);
}
//check that everything is as it should be
@@ -1796,22 +1822,25 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
ERR_FAIL_COND(!oc);
Vector<Vector2> lines;
- int lc = p_points.size() * 2;
- lines.resize(lc - (p_closed ? 0 : 2));
- {
- Vector2 *w = lines.ptrw();
- const Vector2 *r = p_points.ptr();
+ if (p_points.size()) {
+ int lc = p_points.size() * 2;
- int max = lc / 2;
- if (!p_closed) {
- max--;
- }
- for (int i = 0; i < max; i++) {
- Vector2 a = r[i];
- Vector2 b = r[(i + 1) % (lc / 2)];
- w[i * 2 + 0] = a;
- w[i * 2 + 1] = b;
+ lines.resize(lc - (p_closed ? 0 : 2));
+ {
+ Vector2 *w = lines.ptrw();
+ const Vector2 *r = p_points.ptr();
+
+ int max = lc / 2;
+ if (!p_closed) {
+ max--;
+ }
+ for (int i = 0; i < max; i++) {
+ Vector2 a = r[i];
+ Vector2 b = r[(i + 1) % (lc / 2)];
+ w[i * 2 + 0] = a;
+ w[i * 2 + 1] = b;
+ }
}
}
@@ -1832,7 +1861,7 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
if (lines.size()) {
Vector<uint8_t> geometry;
Vector<uint8_t> indices;
- lc = lines.size();
+ int lc = lines.size();
geometry.resize(lc * 6 * sizeof(float));
indices.resize(lc * 3 * sizeof(uint16_t));
@@ -1902,19 +1931,21 @@ void RasterizerCanvasRD::occluder_polygon_set_shape(RID p_occluder, const Vector
Vector<int> sdf_indices;
- if (p_closed) {
- sdf_indices = Geometry2D::triangulate_polygon(p_points);
- oc->sdf_is_lines = false;
- } else {
- int max = p_points.size();
- sdf_indices.resize(max * 2);
+ if (p_points.size()) {
+ if (p_closed) {
+ sdf_indices = Geometry2D::triangulate_polygon(p_points);
+ oc->sdf_is_lines = false;
+ } else {
+ int max = p_points.size();
+ sdf_indices.resize(max * 2);
- int *iw = sdf_indices.ptrw();
- for (int i = 0; i < max; i++) {
- iw[i * 2 + 0] = i;
- iw[i * 2 + 1] = (i + 1) % max;
+ int *iw = sdf_indices.ptrw();
+ for (int i = 0; i < max; i++) {
+ iw[i * 2 + 0] = i;
+ iw[i * 2 + 1] = (i + 1) % max;
+ }
+ oc->sdf_is_lines = true;
}
- oc->sdf_is_lines = true;
}
if (oc->sdf_index_count != sdf_indices.size() && oc->sdf_point_count != p_points.size() && oc->sdf_vertex_array.is_valid()) {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 97c1e7ba70..df94921652 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -94,7 +94,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use
u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
u.ids.push_back(p_texture);
uniforms.push_back(u);
- //any thing with the same configuration (one texture in binding 0 for set 0), is good
+ //anything with the same configuration (one texture in binding 0 for set 0), is good
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
@@ -718,7 +718,10 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
tonemap.push_constant.glow_mode = p_settings.glow_mode;
- TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
+ int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
+ if (p_settings.use_1d_color_correction) {
+ mode += 2;
+ }
tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
@@ -1423,6 +1426,8 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
Vector<String> tonemap_modes;
tonemap_modes.push_back("\n");
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
+ tonemap_modes.push_back("\n#define USE_1D_LUT\n");
+ tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");
tonemap.shader.initialize(tonemap_modes);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index a0bdd59fd2..0b8d3a8f27 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -167,6 +167,8 @@ class RasterizerEffectsRD {
enum TonemapMode {
TONEMAP_MODE_NORMAL,
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
+ TONEMAP_MODE_1D_LUT,
+ TONEMAP_MODE_BICUBIC_GLOW_FILTER_1D_LUT,
TONEMAP_MODE_MAX
};
@@ -198,7 +200,7 @@ class RasterizerEffectsRD {
/* tonemap actually writes to a framebuffer, which is
* better to do using the raster pipeline rather than
- * comptute, as that framebuffer might be in different formats
+ * compute, as that framebuffer might be in different formats
*/
struct Tonemap {
TonemapPushConstant push_constant;
@@ -654,6 +656,7 @@ public:
float saturation = 1.0;
bool use_color_correction = false;
+ bool use_1d_color_correction = false;
RID color_correction_texture;
bool use_fxaa = false;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index 313188ba87..66561958fc 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -2795,6 +2795,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.renames["FOG"] = "custom_fog";
actions.renames["RADIANCE"] = "custom_radiance";
actions.renames["IRRADIANCE"] = "custom_irradiance";
+ actions.renames["BONE_INDICES"] = "bone_attrib";
+ actions.renames["BONE_WEIGHTS"] = "weight_attrib";
+ actions.renames["CUSTOM0"] = "custom0_attrib";
+ actions.renames["CUSTOM1"] = "custom1_attrib";
+ actions.renames["CUSTOM2"] = "custom2_attrib";
+ actions.renames["CUSTOM3"] = "custom3_attrib";
//for light
actions.renames["VIEW"] = "view";
@@ -2817,6 +2823,12 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n";
actions.usage_defines["UV"] = "#define UV_USED\n";
actions.usage_defines["UV2"] = "#define UV2_USED\n";
+ actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
+ actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
actions.usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
actions.usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP";
actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 12fcc6fbb9..d6f08370e0 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -1186,6 +1186,11 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm
LightInstance *li = light_instance_owner.getornull(p_directional_light_instances[j]);
ERR_CONTINUE(!li);
+
+ if (storage->light_directional_is_sky_only(li->light)) {
+ continue;
+ }
+
Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
dir.y *= rb->sdfgi->y_mult;
dir.normalize();
@@ -4392,6 +4397,11 @@ void RasterizerSceneRD::gi_probe_update(RID p_probe, bool p_update_light_instanc
RID light = light_instance_get_base_light(light_instance);
l.type = storage->light_get_type(light);
+ if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) {
+ light_count--;
+ continue;
+ }
+
l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
@@ -5290,8 +5300,6 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
//tonemap
RasterizerEffectsRD::TonemapSettings tonemap;
- tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
-
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
tonemap.use_auto_exposure = true;
tonemap.exposure_texture = rb->luminance.current;
@@ -5328,6 +5336,22 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
tonemap.exposure = env->exposure;
}
+ tonemap.use_color_correction = false;
+ tonemap.use_1d_color_correction = false;
+ tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+
+ if (can_use_effects && env) {
+ tonemap.use_bcs = env->adjustments_enabled;
+ tonemap.brightness = env->adjustments_brightness;
+ tonemap.contrast = env->adjustments_contrast;
+ tonemap.saturation = env->adjustments_saturation;
+ if (env->adjustments_enabled && env->color_correction.is_valid()) {
+ tonemap.use_color_correction = true;
+ tonemap.use_1d_color_correction = env->use_1d_color_correction;
+ tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction);
+ }
+ }
+
storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
}
@@ -5395,6 +5419,18 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
}
}
+void RasterizerSceneRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
+ Environment *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->adjustments_enabled = p_enable;
+ env->adjustments_brightness = p_brightness;
+ env->adjustments_contrast = p_contrast;
+ env->adjustments_saturation = p_saturation;
+ env->use_1d_color_correction = p_use_1d_color_correction;
+ env->color_correction = p_color_correction;
+}
+
void RasterizerSceneRD::_sdfgi_debug_draw(RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
@@ -5931,7 +5967,40 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
RS::LightType type = storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights) {
+ // Copy to SkyDirectionalLightData
+ if (r_directional_light_count < sky_scene_state.max_directional_lights) {
+ SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count];
+ Transform light_transform = light_instance_get_base_transform(li);
+ Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
+
+ sky_light_data.direction[0] = world_direction.x;
+ sky_light_data.direction[1] = world_direction.y;
+ sky_light_data.direction[2] = -world_direction.z;
+
+ float sign = storage->light_is_negative(base) ? -1 : 1;
+ sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
+
+ Color linear_col = storage->light_get_color(base).to_linear();
+ sky_light_data.color[0] = linear_col.r;
+ sky_light_data.color[1] = linear_col.g;
+ sky_light_data.color[2] = linear_col.b;
+
+ sky_light_data.enabled = true;
+
+ float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ if (angular_diameter > 0.0) {
+ // I know tan(0) is 0, but let's not risk it with numerical precision.
+ // technically this will keep expanding until reaching the sun, but all we care
+ // is expand until we reach the radius of the near plane (there can't be more occluders than that)
+ angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
+ } else {
+ angular_diameter = 0.0;
+ }
+ sky_light_data.size = angular_diameter;
+ sky_scene_state.ubo.directional_light_count++;
+ }
+
+ if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) {
continue;
}
@@ -6074,27 +6143,6 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull
}
}
- // Copy to SkyDirectionalLightData
- if (r_directional_light_count < sky_scene_state.max_directional_lights) {
- SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[r_directional_light_count];
-
- Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
-
- sky_light_data.direction[0] = world_direction.x;
- sky_light_data.direction[1] = world_direction.y;
- sky_light_data.direction[2] = -world_direction.z;
-
- sky_light_data.energy = light_data.energy / Math_PI;
-
- sky_light_data.color[0] = light_data.color[0];
- sky_light_data.color[1] = light_data.color[1];
- sky_light_data.color[2] = light_data.color[2];
-
- sky_light_data.enabled = true;
- sky_light_data.size = angular_diameter;
- sky_scene_state.ubo.directional_light_count++;
- }
-
r_directional_light_count++;
} break;
case RS::LIGHT_SPOT:
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 3d5310bb7e..6aa79208ea 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -763,6 +763,15 @@ private:
float sdfgi_normal_bias = 1.1;
float sdfgi_probe_bias = 1.1;
RS::EnvironmentSDFGIYScale sdfgi_y_scale = RS::ENV_SDFGI_Y_SCALE_DISABLED;
+
+ /// Adjustments
+
+ bool adjustments_enabled = false;
+ float adjustments_brightness = 1.0f;
+ float adjustments_contrast = 1.0f;
+ float adjustments_saturation = 1.0f;
+ bool use_1d_color_correction = false;
+ RID color_correction = RID();
};
RS::EnvironmentSSAOQuality ssao_quality = RS::ENV_SSAO_QUALITY_MEDIUM;
@@ -1571,7 +1580,7 @@ public:
RS::EnvironmentSSRRoughnessQuality environment_get_ssr_roughness_quality() const;
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale);
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
+ void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction);
virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 444ef9c49a..819404b316 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -2398,13 +2398,15 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
ERR_FAIL_COND(!mesh);
//ensure blend shape consistency
- ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
+ ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shape_count != mesh->blend_shape_count);
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
#ifdef DEBUG_ENABLED
//do a validation, to catch errors first
{
uint32_t stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
if ((p_surface.format & (1 << i))) {
@@ -2418,59 +2420,54 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
} break;
case RS::ARRAY_NORMAL: {
- if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
+ stride += sizeof(int32_t);
} break;
case RS::ARRAY_TANGENT: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
+ stride += sizeof(int32_t);
} break;
case RS::ARRAY_COLOR: {
- if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
- stride += sizeof(int8_t) * 4;
- } else {
- stride += sizeof(float) * 4;
- }
-
+ attrib_stride += sizeof(int16_t) * 4;
} break;
case RS::ARRAY_TEX_UV: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
- stride += sizeof(int16_t) * 2;
- } else {
- stride += sizeof(float) * 2;
- }
+ attrib_stride += sizeof(float) * 2;
} break;
case RS::ARRAY_TEX_UV2: {
- if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
- stride += sizeof(int16_t) * 2;
- } else {
- stride += sizeof(float) * 2;
- }
+ attrib_stride += sizeof(float) * 2;
} break;
- case RS::ARRAY_BONES: {
- //assumed weights too
-
- //unique format, internally 16 bits, exposed as single array for 32
-
- stride += sizeof(int32_t) * 4;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ attrib_stride += fmtsize[fmt];
} break;
+ case RS::ARRAY_WEIGHTS:
+ case RS::ARRAY_BONES: {
+ //uses a separate array
+ bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
+ skin_stride += sizeof(int16_t) * (use_8 ? 8 : 4);
+ } break;
}
}
}
int expected_size = stride * p_surface.vertex_count;
- ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ int expected_attrib_size = attrib_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
+
+ if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
+ expected_size = skin_stride * p_surface.vertex_count;
+ ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
+ }
}
#endif
@@ -2481,6 +2478,12 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
s->primitive = p_surface.primitive;
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
+ if (p_surface.attribute_data.size()) {
+ s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
+ }
+ if (p_surface.skin_data.size()) {
+ s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data);
+ }
s->vertex_count = p_surface.vertex_count;
if (p_surface.index_count) {
@@ -2504,7 +2507,7 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
-
+#if 0
for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
memdelete(s);
@@ -2513,8 +2516,8 @@ void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_
RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
s->blend_shapes.push_back(vertex_buffer);
}
-
- mesh->blend_shape_count = p_surface.blend_shapes.size();
+#endif
+ mesh->blend_shape_count = p_surface.blend_shape_count;
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
@@ -2596,6 +2599,12 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface)
RS::SurfaceData sd;
sd.format = s.format;
sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
+ if (s.attribute_buffer.is_valid()) {
+ sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
+ }
sd.vertex_count = s.vertex_count;
sd.index_count = s.index_count;
sd.primitive = s.primitive;
@@ -2613,9 +2622,8 @@ RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface)
sd.bone_aabbs = s.bone_aabbs;
- for (int i = 0; i < s.blend_shapes.size(); i++) {
- Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
- sd.blend_shapes.push_back(bs);
+ if (s.blend_shape_buffer.is_valid()) {
+ sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
}
return sd;
@@ -2750,6 +2758,12 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) {
for (uint32_t i = 0; i < mesh->surface_count; i++) {
Mesh::Surface &s = *mesh->surfaces[i];
RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
+ if (s.attribute_buffer.is_valid()) {
+ RD::get_singleton()->free(s.attribute_buffer);
+ }
+ if (s.skin_buffer.is_valid()) {
+ RD::get_singleton()->free(s.skin_buffer);
+ }
if (s.versions) {
memfree(s.versions); //reallocs, so free with memfree.
}
@@ -2765,12 +2779,8 @@ void RasterizerStorageRD::mesh_clear(RID p_mesh) {
memdelete_arr(s.lods);
}
- for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
- RD::get_singleton()->free(s.blend_shapes[j]);
- }
-
- if (s.blend_shape_base_buffer.is_valid()) {
- RD::get_singleton()->free(s.blend_shape_base_buffer);
+ if (s.blend_shape_buffer.is_valid()) {
+ RD::get_singleton()->free(s.blend_shape_buffer);
}
memdelete(mesh->surfaces[i]);
@@ -2796,8 +2806,10 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
Vector<RID> buffers;
uint32_t stride = 0;
+ uint32_t attribute_stride = 0;
+ uint32_t skin_stride = 0;
- for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
+ for (int i = 0; i < RS::ARRAY_INDEX; i++) {
RD::VertexAttribute vd;
RID buffer;
vd.location = i;
@@ -2805,6 +2817,7 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
if (!(s->format & (1 << i))) {
// Not supplied by surface, use default value
buffer = mesh_default_rd_buffers[i];
+ vd.stride = 0;
switch (i) {
case RS::ARRAY_VERTEX: {
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
@@ -2827,20 +2840,31 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
case RS::ARRAY_TEX_UV2: {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
} break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ } break;
case RS::ARRAY_BONES: {
//assumed weights too
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
} break;
+ case RS::ARRAY_WEIGHTS: {
+ //assumed weights too
+ vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
+ } break;
}
} else {
//Supplied, use it
- vd.offset = stride;
- vd.stride = 1; //mark that it needs a stride set
- buffer = s->vertex_buffer;
+ vd.stride = 1; //mark that it needs a stride set (default uses 0)
switch (i) {
case RS::ARRAY_VERTEX: {
+ vd.offset = stride;
+
if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
stride += sizeof(float) * 2;
@@ -2849,71 +2873,80 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
stride += sizeof(float) * 3;
}
+ buffer = s->vertex_buffer;
+
} break;
case RS::ARRAY_NORMAL: {
- if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+
+ stride += sizeof(uint32_t);
+ buffer = s->vertex_buffer;
} break;
case RS::ARRAY_TANGENT: {
- if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = stride;
+ vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
+ stride += sizeof(uint32_t);
+ buffer = s->vertex_buffer;
} break;
case RS::ARRAY_COLOR: {
- if (s->format & RS::ARRAY_COMPRESS_COLOR) {
- vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- stride += sizeof(int8_t) * 4;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
- stride += sizeof(float) * 4;
- }
+ vd.offset = attribute_stride;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ attribute_stride += sizeof(int16_t) * 4;
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV: {
- if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
- vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- stride += sizeof(int16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- }
+ vd.offset = attribute_stride;
+
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_TEX_UV2: {
- if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
- vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
- stride += sizeof(int16_t) * 2;
- } else {
- vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
- stride += sizeof(float) * 2;
- }
+ vd.offset = attribute_stride;
+ vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
+ attribute_stride += sizeof(float) * 2;
+ buffer = s->attribute_buffer;
+ } break;
+ case RS::ARRAY_CUSTOM0:
+ case RS::ARRAY_CUSTOM1:
+ case RS::ARRAY_CUSTOM2:
+ case RS::ARRAY_CUSTOM3: {
+ vd.offset = attribute_stride;
+
+ int idx = i - RS::ARRAY_CUSTOM0;
+ uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
+ uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
+ uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
+ RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
+ vd.format = fmtrd[fmt];
+ attribute_stride += fmtsize[fmt];
+ buffer = s->attribute_buffer;
} break;
case RS::ARRAY_BONES: {
- //assumed weights too
-
- //unique format, internally 16 bits, exposed as single array for 32
+ vd.offset = skin_stride;
- vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
- stride += sizeof(int32_t) * 4;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
+ } break;
+ case RS::ARRAY_WEIGHTS: {
+ vd.offset = skin_stride;
+ vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
+ skin_stride += sizeof(int16_t) * 4;
+ buffer = s->skin_buffer;
} break;
}
}
if (!(p_input_mask & (1 << i))) {
- continue; // Shader does not need this, skip it
+ continue; // Shader does not need this, skip it (but computing stride was important anyway)
}
attributes.push_back(vd);
@@ -2922,8 +2955,17 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
//update final stride
for (int i = 0; i < attributes.size(); i++) {
- if (attributes[i].stride == 1) {
+ if (attributes[i].stride == 0) {
+ continue; //default location
+ }
+ int loc = attributes[i].location;
+
+ if (loc < RS::ARRAY_COLOR) {
attributes.write[i].stride = stride;
+ } else if (loc < RS::ARRAY_BONES) {
+ attributes.write[i].stride = attribute_stride;
+ } else {
+ attributes.write[i].stride = skin_stride;
}
}
@@ -5120,6 +5162,20 @@ bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const
return light->directional_blend_splits;
}
+void RasterizerStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_sky_only = p_sky_only;
+}
+
+bool RasterizerStorageRD::light_directional_is_sky_only(RID p_light) const {
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->directional_sky_only;
+}
+
RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
const Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
@@ -8249,6 +8305,19 @@ RasterizerStorageRD::RasterizerStorageRD() {
mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
}
+ for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
{ //bones
buffer.resize(sizeof(uint32_t) * 4);
{
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index 4a708fc94f..d887f122c9 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -170,6 +170,10 @@ public:
DEFAULT_RD_BUFFER_COLOR,
DEFAULT_RD_BUFFER_TEX_UV,
DEFAULT_RD_BUFFER_TEX_UV2,
+ DEFAULT_RD_BUFFER_CUSTOM0,
+ DEFAULT_RD_BUFFER_CUSTOM1,
+ DEFAULT_RD_BUFFER_CUSTOM2,
+ DEFAULT_RD_BUFFER_CUSTOM3,
DEFAULT_RD_BUFFER_BONES,
DEFAULT_RD_BUFFER_WEIGHTS,
DEFAULT_RD_BUFFER_MAX,
@@ -378,6 +382,8 @@ private:
uint32_t format = 0;
RID vertex_buffer;
+ RID attribute_buffer;
+ RID skin_buffer;
uint32_t vertex_count = 0;
// A different pipeline needs to be allocated
@@ -414,8 +420,7 @@ private:
Vector<AABB> bone_aabbs;
- Vector<RID> blend_shapes;
- RID blend_shape_base_buffer; //source buffer goes here when using blend shapes, and main one is uncompressed
+ RID blend_shape_buffer;
RID material;
@@ -850,6 +855,7 @@ private:
RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
RS::LightDirectionalShadowDepthRangeMode directional_range_mode = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
bool directional_blend_splits = false;
+ bool directional_sky_only = false;
uint64_t version = 0;
RasterizerScene::InstanceDependency instance_dependency;
@@ -1537,6 +1543,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
void light_directional_set_blend_splits(RID p_light, bool p_enable);
bool light_directional_get_blend_splits(RID p_light) const;
+ void light_directional_set_sky_only(RID p_light, bool p_sky_only);
+ bool light_directional_is_sky_only(RID p_light) const;
void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode);
RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const;
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
index 51d7193a03..7808e7ed52 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl
@@ -9,7 +9,8 @@ layout(location = 0) in vec2 vertex_attrib;
layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
-layout(location = 6) in uvec4 bones_attrib;
+layout(location = 10) in uvec4 bone_attrib;
+layout(location = 11) in vec4 weight_attrib;
#endif
@@ -61,6 +62,7 @@ void main() {
color = vec4(unpackHalf2x16(draw_data.colors[4]), unpackHalf2x16(draw_data.colors[5]));
}
uvec4 bones = uvec4(0, 0, 0, 0);
+ vec4 bone_weights = vec4(0.0);
#elif defined(USE_ATTRIBUTES)
@@ -68,7 +70,8 @@ void main() {
vec4 color = color_attrib;
vec2 uv = uv_attrib;
- uvec4 bones = bones_attrib;
+ uvec4 bones = bone_attrib;
+ vec4 bone_weights = weight_attrib;
#else
vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 285698f060..5d87dec79f 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -24,7 +24,29 @@ layout(location = 4) in vec2 uv_attrib;
layout(location = 5) in vec2 uv2_attrib;
#endif
-layout(location = 6) in uvec4 bone_attrib; // always bound, even if unused
+#if defined(CUSTOM0_USED)
+layout(location = 6) in vec4 custom0_attrib;
+#endif
+
+#if defined(CUSTOM1_USED)
+layout(location = 7) in vec4 custom1_attrib;
+#endif
+
+#if defined(CUSTOM2_USED)
+layout(location = 8) in vec4 custom2_attrib;
+#endif
+
+#if defined(CUSTOM3_USED)
+layout(location = 9) in vec4 custom3_attrib;
+#endif
+
+#if defined(BONES_USED)
+layout(location = 10) in uvec4 bone_attrib;
+#endif
+
+#if defined(WEIGHTS_USED)
+layout(location = 11) in vec4 weight_attrib;
+#endif
/* Varyings */
@@ -116,14 +138,15 @@ void main() {
}
vec3 vertex = vertex_attrib;
- vec3 normal = normal_attrib;
+ vec3 normal = normal_attrib * 2.0 - 1.0;
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 tangent = tangent_attrib.xyz;
- float binormalf = tangent_attrib.a;
+ vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
+ float binormalf = tangent_attrib.a * 2.0 - 1.0;
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
+#if 0
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
//multimesh, instances are for it
@@ -147,7 +170,7 @@ void main() {
binormal = (vec4(binormal, 0.0) * m).xyz;
#endif
}
-
+#endif
uv_interp = uv_attrib;
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
index 4cc4fd3f64..7de91fd541 100644
--- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
@@ -23,7 +23,11 @@ layout(location = 0) in vec2 uv_interp;
layout(set = 0, binding = 0) uniform sampler2D source_color;
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
layout(set = 2, binding = 0) uniform sampler2D source_glow;
-layout(set = 3, binding = 0) uniform sampler3D color_correction;
+#ifdef USE_1D_LUT
+layout(set = 3, binding = 0) uniform sampler2D source_color_correction;
+#else
+layout(set = 3, binding = 0) uniform sampler3D source_color_correction;
+#endif
layout(push_constant, binding = 1, std430) uniform Params {
vec3 bcs;
@@ -35,9 +39,9 @@ layout(push_constant, binding = 1, std430) uniform Params {
uint tonemapper;
uvec2 glow_texture_size;
-
float glow_intensity;
uint pad3;
+
uint glow_mode;
float glow_levels[7];
@@ -255,10 +259,18 @@ vec3 apply_bcs(vec3 color, vec3 bcs) {
return color;
}
-
-vec3 apply_color_correction(vec3 color, sampler3D correction_tex) {
- return texture(correction_tex, color).rgb;
+#ifdef USE_1D_LUT
+vec3 apply_color_correction(vec3 color) {
+ color.r = texture(source_color_correction, vec2(color.r, 0.0f)).r;
+ color.g = texture(source_color_correction, vec2(color.g, 0.0f)).g;
+ color.b = texture(source_color_correction, vec2(color.b, 0.0f)).b;
+ return color;
+}
+#else
+vec3 apply_color_correction(vec3 color) {
+ return textureLod(source_color_correction, color, 0.0).rgb;
}
+#endif
vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
const float FXAA_REDUCE_MIN = (1.0 / 128.0);
@@ -367,7 +379,7 @@ void main() {
}
if (params.use_color_correction) {
- color = apply_color_correction(color, color_correction);
+ color = apply_color_correction(color);
}
frag_color = vec4(color, 1.0f);