summaryrefslogtreecommitdiff
path: root/servers/rendering/rasterizer_rd
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/rasterizer_rd')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp30
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h3
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_rd.cpp6
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_rd.h7
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp221
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h36
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp173
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h10
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp564
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h93
-rw-r--r--servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp8
-rw-r--r--servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h9
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp5
-rw-r--r--servers/rendering/rasterizer_rd/shaders/copy.glsl29
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl117
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl58
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/ssao.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl2
-rw-r--r--servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl2
23 files changed, 1164 insertions, 221 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 956bf54d01..3505b18c8a 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -1539,8 +1539,8 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
}
}
- if (md->last_frame != RasterizerRD::get_frame_number()) {
- md->last_frame = RasterizerRD::get_frame_number();
+ if (md->last_frame != RasterizerRD::singleton->get_frame_number()) {
+ md->last_frame = RasterizerRD::singleton->get_frame_number();
if (!RD::get_singleton()->uniform_set_is_valid(md->uniform_set)) {
// uniform set may be gone because a dependency was erased. In this case, it will happen
// if a texture is deleted, so just re-create it.
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index d469dd97ca..ed25cc4139 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -282,6 +282,30 @@ void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_textu
RD::get_singleton()->compute_list_end();
}
+void RasterizerEffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
+
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+
+ copy.push_constant.section[0] = 0;
+ copy.push_constant.section[1] = 0;
+ copy.push_constant.section[2] = p_panorama_size.width;
+ copy.push_constant.section[3] = p_panorama_size.height;
+ copy.push_constant.target[0] = 0;
+ copy.push_constant.target[1] = 0;
+ copy.push_constant.camera_z_far = p_lod;
+
+ int32_t x_groups = (p_panorama_size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_panorama_size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cube), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_panorama), 3);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
+}
+
void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
zeromem(&copy.push_constant, sizeof(CopyPushConstant));
@@ -1202,7 +1226,9 @@ void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
+ if (p_uniform_set.is_valid()) { //material may not have uniform set
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
+ }
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3);
@@ -1226,6 +1252,8 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
copy_modes.push_back("\n#define MODE_MIPMAP\n");
copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
+ copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n");
+ copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n");
copy.shader.initialize(copy_modes);
zeromem(&copy.push_constant, sizeof(CopyPushConstant));
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 531591442b..1b16648ca6 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -66,6 +66,8 @@ class RasterizerEffectsRD {
COPY_MODE_SIMPLY_COPY_DEPTH,
COPY_MODE_MIPMAP,
COPY_MODE_LINEARIZE_DEPTH,
+ COPY_MODE_CUBE_TO_PANORAMA,
+ COPY_MODE_CUBE_ARRAY_TO_PANORAMA,
COPY_MODE_MAX,
};
@@ -564,6 +566,7 @@ class RasterizerEffectsRD {
public:
void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false);
void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false);
+ void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
index 4c92912e9c..4267a087b6 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_rd.cpp
@@ -79,6 +79,7 @@ void RasterizerRD::blit_render_targets_to_screen(DisplayServer::WindowID p_scree
void RasterizerRD::begin_frame(double frame_step) {
frame++;
+ delta = frame_step;
time += frame_step;
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
@@ -157,7 +158,7 @@ void RasterizerRD::initialize() {
}
ThreadWorkPool RasterizerRD::thread_work_pool;
-uint32_t RasterizerRD::frame = 1;
+uint64_t RasterizerRD::frame = 1;
void RasterizerRD::finalize() {
@@ -173,7 +174,10 @@ void RasterizerRD::finalize() {
RD::get_singleton()->free(copy_viewports_sampler);
}
+RasterizerRD *RasterizerRD::singleton = nullptr;
+
RasterizerRD::RasterizerRD() {
+ singleton = this;
thread_work_pool.init();
time = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_rd.h b/servers/rendering/rasterizer_rd/rasterizer_rd.h
index 756b9499ca..cb53a531ac 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_rd.h
@@ -53,8 +53,9 @@ protected:
Map<RID, RID> render_target_descriptors;
double time;
+ float delta;
- static uint32_t frame;
+ static uint64_t frame;
public:
RasterizerStorage *get_storage() { return storage; }
@@ -71,7 +72,8 @@ public:
void end_frame(bool p_swap_buffers);
void finalize();
- static _ALWAYS_INLINE_ uint64_t get_frame_number() { return frame; }
+ _ALWAYS_INLINE_ uint64_t get_frame_number() const { return frame; }
+ _ALWAYS_INLINE_ float get_frame_delta_time() const { return delta; }
static Error is_viable() {
return OK;
@@ -89,6 +91,7 @@ public:
static ThreadWorkPool thread_work_pool;
+ static RasterizerRD *singleton;
RasterizerRD();
~RasterizerRD() {}
};
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index 6986f82065..3f0062b2ae 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -67,18 +67,18 @@ static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
p_array[11] = 0;
}
-static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) {
- p_array[0] = p_mtx.basis.elements[0][0];
- p_array[1] = p_mtx.basis.elements[1][0];
- p_array[2] = p_mtx.basis.elements[2][0];
+static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) {
+ p_array[0] = p_mtx.elements[0][0];
+ p_array[1] = p_mtx.elements[1][0];
+ p_array[2] = p_mtx.elements[2][0];
p_array[3] = 0;
- p_array[4] = p_mtx.basis.elements[0][1];
- p_array[5] = p_mtx.basis.elements[1][1];
- p_array[6] = p_mtx.basis.elements[2][1];
+ p_array[4] = p_mtx.elements[0][1];
+ p_array[5] = p_mtx.elements[1][1];
+ p_array[6] = p_mtx.elements[2][1];
p_array[7] = 0;
- p_array[8] = p_mtx.basis.elements[0][2];
- p_array[9] = p_mtx.basis.elements[1][2];
- p_array[10] = p_mtx.basis.elements[2][2];
+ p_array[8] = p_mtx.elements[0][2];
+ p_array[9] = p_mtx.elements[1][2];
+ p_array[10] = p_mtx.elements[2][2];
p_array[11] = 0;
}
@@ -841,6 +841,8 @@ bool RasterizerSceneHighEndRD::free(RID p_rid) {
void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth) {
+ uint32_t lightmap_captures_used = 0;
+
for (int i = 0; i < p_element_count; i++) {
const RenderList::Element *e = p_elements[i];
@@ -898,6 +900,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements,
if (written == 0) {
id.gi_offset = index;
+ id.flags |= INSTANCE_DATA_FLAG_USE_GIPROBE;
written = 1;
} else {
id.gi_offset = index << 16;
@@ -910,17 +913,53 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements,
} else if (written == 1) {
id.gi_offset |= 0xFFFF0000;
}
+ } else if (e->instance->lightmap) {
+
+ int32_t lightmap_index = storage->lightmap_get_array_index(e->instance->lightmap->base);
+ if (lightmap_index >= 0) {
+ id.gi_offset = lightmap_index;
+ id.gi_offset |= e->instance->lightmap_slice_index << 12;
+ id.gi_offset |= e->instance->lightmap_cull_index << 20;
+ id.lightmap_uv_scale[0] = e->instance->lightmap_uv_scale.position.x;
+ id.lightmap_uv_scale[1] = e->instance->lightmap_uv_scale.position.y;
+ id.lightmap_uv_scale[2] = e->instance->lightmap_uv_scale.size.width;
+ id.lightmap_uv_scale[3] = e->instance->lightmap_uv_scale.size.height;
+ id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP;
+ if (storage->lightmap_uses_spherical_harmonics(e->instance->lightmap->base)) {
+ id.flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP;
+ }
+ } else {
+ id.gi_offset = 0xFFFFFFFF;
+ }
+ } else if (!e->instance->lightmap_sh.empty()) {
+ if (lightmap_captures_used < scene_state.max_lightmap_captures) {
+
+ const Color *src_capture = e->instance->lightmap_sh.ptr();
+ LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used];
+ for (int j = 0; j < 9; j++) {
+ lcd.sh[j * 4 + 0] = src_capture[j].r;
+ lcd.sh[j * 4 + 1] = src_capture[j].g;
+ lcd.sh[j * 4 + 2] = src_capture[j].b;
+ lcd.sh[j * 4 + 3] = src_capture[j].a;
+ }
+ id.flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE;
+ id.gi_offset = lightmap_captures_used;
+ lightmap_captures_used++;
+ }
} else {
id.gi_offset = 0xFFFFFFFF;
}
}
RD::get_singleton()->buffer_update(scene_state.instance_buffer, 0, sizeof(InstanceData) * p_element_count, scene_state.instances, true);
+ if (lightmap_captures_used) {
+ RD::get_singleton()->buffer_update(scene_state.lightmap_capture_buffer, 0, sizeof(LightmapCaptureData) * lightmap_captures_used, scene_state.lightmap_captures, true);
+ }
}
/// RENDERING ///
-void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set) {
+void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe, const Vector2 &p_uv_offset) {
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
@@ -949,6 +988,8 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l
PushConstant push_constant;
zeromem(&push_constant, sizeof(PushConstant));
+ push_constant.bake_uv2_offset[0] = p_uv_offset.x;
+ push_constant.bake_uv2_offset[1] = p_uv_offset.y;
for (int i = 0; i < p_element_count; i++) {
@@ -961,7 +1002,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l
//find cull variant
ShaderData::CullVariant cull_variant;
- if ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) {
+ if (p_pass_mode == PASS_MODE_DEPTH_MATERIAL || ((p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) && e->instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED)) {
cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED;
} else {
bool mirror = e->instance->mirror;
@@ -1080,7 +1121,7 @@ void RasterizerSceneHighEndRD::_render_list(RenderingDevice::DrawListID p_draw_l
prev_index_array_rd = index_array_rd;
}
- RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format);
+ RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_force_wireframe);
if (pipeline_rd != prev_pipeline_rd) {
// checking with prev shader does not make so much sense, as
@@ -1255,6 +1296,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer
scene_state.ubo.use_ambient_cubemap = false;
scene_state.ubo.use_reflection_cubemap = false;
+ scene_state.ubo.ssao_enabled = false;
}
scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active();
@@ -1271,8 +1313,6 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t
if (unlikely(get_debug_draw_mode() != RS::VIEWPORT_DEBUG_DRAW_DISABLED)) {
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
m_src = overdraw_material;
- } else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME) {
- m_src = wireframe_material;
} else if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_LIGHTING) {
m_src = default_material;
}
@@ -1374,7 +1414,7 @@ void RasterizerSceneHighEndRD::_add_geometry_with_material(InstanceBase *p_insta
e->geometry_index = p_geometry_index;
e->material_index = e->material->index;
e->uses_instancing = e->instance->base_type == RS::INSTANCE_MULTIMESH;
- e->uses_lightmap = e->instance->lightmap.is_valid();
+ e->uses_lightmap = e->instance->lightmap != nullptr || !e->instance->lightmap_sh.empty();
e->uses_vct = e->instance->gi_probe_instances.size();
e->shader_index = e->shader_index;
e->depth_layer = e->instance->depth_layer;
@@ -1575,6 +1615,26 @@ void RasterizerSceneHighEndRD::_setup_reflections(RID *p_reflection_probe_cull_r
}
}
+void RasterizerSceneHighEndRD::_setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform) {
+
+ uint32_t lightmaps_used = 0;
+ for (int i = 0; i < p_lightmap_cull_count; i++) {
+ if (i >= (int)scene_state.max_lightmaps) {
+ break;
+ }
+
+ InstanceBase *lm = p_lightmap_cull_result[i];
+ Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis;
+ to_lm = to_lm.inverse().transposed(); //will transform normals
+ store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
+ lm->lightmap_cull_index = i;
+ lightmaps_used++;
+ }
+ if (lightmaps_used > 0) {
+ RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * lightmaps_used, scene_state.lightmaps, true);
+ }
+}
+
void RasterizerSceneHighEndRD::_setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform) {
int index = 0;
@@ -2118,7 +2178,7 @@ void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p
}
}
-void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
+void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
RenderBufferDataHighEnd *render_buffer = nullptr;
if (p_render_buffer.is_valid()) {
@@ -2238,6 +2298,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
_setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse());
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment);
_setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform);
+ _setup_lightmaps(p_lightmap_cull_result, p_lightmap_cull_count, p_cam_transform);
_setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
cluster_builder.bake_cluster(); //bake to cluster
@@ -2338,7 +2399,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
bool finish_depth = using_ssao;
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
- _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID());
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID(), get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME);
RD::get_singleton()->draw_list_end();
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -2394,7 +2455,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (using_ssao ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CONTINUE) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
- _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set);
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(framebuffer), render_list.elements, render_list.element_count, false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME);
RD::get_singleton()->draw_list_end();
if (will_continue_color && using_separate_specular) {
@@ -2472,7 +2533,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
{
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
- _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set);
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(alpha_framebuffer), &render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, false, PASS_MODE_COLOR, render_buffer == nullptr, radiance_uniform_set, render_buffers_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME);
RD::get_singleton()->draw_list_end();
}
@@ -2517,13 +2578,14 @@ void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase **
}
void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {
- RENDER_TIMESTAMP("Setup Rendering Shadow");
+ RENDER_TIMESTAMP("Setup Rendering Material");
_update_render_base_uniform_set();
render_pass++;
scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.material_uv2_mode = true;
_setup_environment(RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0);
@@ -2554,6 +2616,67 @@ void RasterizerSceneHighEndRD::_render_material(const Transform &p_cam_transform
}
}
+void RasterizerSceneHighEndRD::_render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {
+ RENDER_TIMESTAMP("Setup Rendering UV2");
+
+ _update_render_base_uniform_set();
+
+ render_pass++;
+
+ scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.material_uv2_mode = true;
+
+ _setup_environment(RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), RID(), false, Color(), 0, 0);
+
+ render_list.clear();
+
+ PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
+ _fill_render_list(p_cull_result, p_cull_count, pass_mode, true);
+
+ _setup_view_dependant_uniform_set(RID(), RID());
+
+ RENDER_TIMESTAMP("Render Material");
+
+ render_list.sort_by_key(false);
+
+ _fill_instances(render_list.elements, render_list.element_count, true);
+
+ {
+ //regular forward for now
+ Vector<Color> clear;
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
+
+ const int uv_offset_count = 9;
+ static const Vector2 uv_offsets[uv_offset_count] = {
+ Vector2(-1, 1),
+ Vector2(1, 1),
+ Vector2(1, -1),
+ Vector2(-1, -1),
+ Vector2(-1, 0),
+ Vector2(1, 0),
+ Vector2(0, -1),
+ Vector2(0, 1),
+ Vector2(0, 0),
+
+ };
+
+ for (int i = 0; i < uv_offset_count; i++) {
+ Vector2 ofs = uv_offsets[i];
+ ofs.x /= p_region.size.width;
+ ofs.y /= p_region.size.height;
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), true, ofs); //first wireframe, for pseudo conservative
+ }
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), render_list.elements, render_list.element_count, true, pass_mode, true, RID(), RID(), false); //second regular triangles
+
+ RD::get_singleton()->draw_list_end();
+ }
+}
+
void RasterizerSceneHighEndRD::_base_uniforms_changed() {
if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
@@ -2564,12 +2687,14 @@ void RasterizerSceneHighEndRD::_base_uniforms_changed() {
void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
+ lightmap_texture_array_version = storage->lightmap_array_get_version();
+
Vector<RD::Uniform> uniforms;
{
@@ -2685,6 +2810,27 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.binding = 10;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(scene_state.lightmap_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 11;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids = storage->lightmap_array_get_textures();
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 12;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(scene_state.lightmap_capture_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 13;
u.type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture();
u.ids.push_back(decal_atlas);
@@ -2692,7 +2838,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
}
{
RD::Uniform u;
- u.binding = 11;
+ u.binding = 14;
u.type = RD::UNIFORM_TYPE_TEXTURE;
RID decal_atlas = storage->decal_atlas_get_texture_srgb();
u.ids.push_back(decal_atlas);
@@ -2700,7 +2846,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
}
{
RD::Uniform u;
- u.binding = 12;
+ u.binding = 15;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(scene_state.decal_buffer);
uniforms.push_back(u);
@@ -2708,14 +2854,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 13;
+ u.binding = 16;
u.type = RD::UNIFORM_TYPE_TEXTURE;
u.ids.push_back(cluster_builder.get_cluster_texture());
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.binding = 14;
+ u.binding = 17;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cluster_builder.get_cluster_indices_buffer());
uniforms.push_back(u);
@@ -2723,7 +2869,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 15;
+ u.binding = 18;
u.type = RD::UNIFORM_TYPE_TEXTURE;
if (directional_shadow_get_texture().is_valid()) {
u.ids.push_back(directional_shadow_get_texture());
@@ -2736,7 +2882,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{
RD::Uniform u;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 16;
+ u.binding = 19;
u.ids.push_back(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}
@@ -2951,7 +3097,21 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
scene_state.gi_probe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * scene_state.max_gi_probes);
defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n";
}
+ {
+ //lightmaps
+ scene_state.max_lightmaps = storage->lightmap_array_get_size();
+ defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n";
+ defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n";
+ scene_state.lightmaps = memnew_arr(LightmapData, scene_state.max_lightmaps);
+ scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps);
+ }
+ {
+ //captures
+ scene_state.max_lightmap_captures = 2048;
+ scene_state.lightmap_captures = memnew_arr(LightmapCaptureData, scene_state.max_lightmap_captures);
+ scene_state.lightmap_capture_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapCaptureData) * scene_state.max_lightmap_captures);
+ }
{ //decals
scene_state.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(DecalData); //1mb of decals
uint32_t decal_buffer_size = scene_state.max_decals * sizeof(DecalData);
@@ -2959,6 +3119,11 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
scene_state.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
}
+ {
+
+ defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
+ }
+
Vector<String> shader_versions;
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index a48e2e2259..e8736a0e53 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -193,7 +193,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
struct PushConstant {
uint32_t index;
- uint32_t pad[3];
+ uint32_t pad;
+ float bake_uv2_offset[2];
};
/* Framebuffer */
@@ -241,6 +242,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID render_base_uniform_set;
RID view_dependant_uniform_set;
+ uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
+
virtual void _base_uniforms_changed();
void _render_buffers_clear_uniform_set(RenderBufferDataHighEnd *rb);
virtual void _render_buffers_uniform_set_changed(RID p_render_buffers);
@@ -331,6 +334,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t pad[1];
};
+ struct LightmapData {
+ float normal_xform[12];
+ };
+
struct DecalData {
float xform[16];
float inv_extents[3];
@@ -349,7 +356,15 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float normal_fade;
};
+ struct LightmapCaptureData {
+ float sh[9 * 4];
+ };
+
enum {
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
+ INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
+ INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
@@ -366,6 +381,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer
uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint32_t mask;
+ float lightmap_uv_scale[4];
};
struct SceneState {
@@ -418,6 +434,9 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t roughness_limiter_enabled;
float ao_color[4];
+
+ uint32_t material_uv2_mode;
+ uint32_t pad_material[3];
};
UBO ubo;
@@ -434,6 +453,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID gi_probe_buffer;
uint32_t max_gi_probe_probes_per_instance;
+ LightmapData *lightmaps;
+ uint32_t max_lightmaps;
+ RID lightmap_buffer;
+
DecalData *decals;
uint32_t max_decals;
RID decal_buffer;
@@ -446,6 +469,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t max_directional_lights;
RID directional_light_buffer;
+ LightmapCaptureData *lightmap_captures;
+ uint32_t max_lightmap_captures;
+ RID lightmap_capture_buffer;
+
RID instance_buffer;
InstanceData *instances;
uint32_t max_instances;
@@ -456,6 +483,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
bool used_sss = false;
uint32_t current_shader_index = 0;
uint32_t current_material_index = 0;
+
} scene_state;
/* Render List */
@@ -632,18 +660,20 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform);
+ void _setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform);
void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth);
- void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set);
+ void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_radiance_uniform_set, RID p_render_buffers_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2());
_FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index);
_FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index);
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi);
protected:
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
+ virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
public:
virtual void set_time(double p_time, double p_step);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index ab669e7647..02221d1536 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -263,7 +263,47 @@ void RasterizerSceneRD::sky_set_material(RID p_sky, RID p_material) {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND(!sky);
sky->material = p_material;
+ _sky_invalidate(sky);
+}
+
+Ref<Image> RasterizerSceneRD::sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) {
+
+ Sky *sky = sky_owner.getornull(p_sky);
+ ERR_FAIL_COND_V(!sky, Ref<Image>());
+
+ _update_dirty_skys();
+
+ if (sky->radiance.is_valid()) {
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ tf.width = p_size.width;
+ tf.height = p_size.height;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ RID rad_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ storage->get_effects()->copy_cubemap_to_panorama(sky->radiance, rad_tex, p_size, p_bake_irradiance ? roughness_layers : 0, sky->reflection.layers.size() > 1);
+ Vector<uint8_t> data = RD::get_singleton()->texture_get_data(rad_tex, 0);
+ RD::get_singleton()->free(rad_tex);
+
+ Ref<Image> img;
+ img.instance();
+ img->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF, data);
+ for (int i = 0; i < p_size.width; i++) {
+ for (int j = 0; j < p_size.height; j++) {
+ Color c = img->get_pixel(i, j);
+ c.r *= p_energy;
+ c.g *= p_energy;
+ c.b *= p_energy;
+ img->set_pixel(i, j, c);
+ }
+ }
+ return img;
+ }
+
+ return Ref<Image>();
}
+
void RasterizerSceneRD::_update_dirty_skys() {
Sky *sky = dirty_sky_list;
@@ -1336,6 +1376,43 @@ bool RasterizerSceneRD::is_environment(RID p_env) const {
return environment_owner.owns(p_env);
}
+Ref<Image> RasterizerSceneRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) {
+ Environent *env = environment_owner.getornull(p_env);
+ ERR_FAIL_COND_V(!env, Ref<Image>());
+
+ if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) {
+ return Ref<Image>(); //nothing to bake
+ }
+
+ if (env->background == RS::ENV_BG_CLEAR_COLOR || env->background == RS::ENV_BG_COLOR) {
+ Color color;
+ if (env->background == RS::ENV_BG_CLEAR_COLOR) {
+ color = storage->get_default_clear_color();
+ } else {
+ color = env->bg_color;
+ }
+ color.r *= env->bg_energy;
+ color.g *= env->bg_energy;
+ color.b *= env->bg_energy;
+
+ Ref<Image> ret;
+ ret.instance();
+ ret->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF);
+ for (int i = 0; i < p_size.width; i++) {
+ for (int j = 0; j < p_size.height; j++) {
+ ret->set_pixel(i, j, color);
+ }
+ }
+ return ret;
+ }
+
+ if (env->background == RS::ENV_BG_SKY && env->sky.is_valid()) {
+ return sky_bake_panorama(env->sky, env->bg_energy, p_bake_irradiance, p_size);
+ }
+
+ return Ref<Image>();
+}
+
////////////////////////////////////////////////////////////
RID RasterizerSceneRD::reflection_atlas_create() {
@@ -3741,7 +3818,7 @@ RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(
return rb->data;
}
-void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
+void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Color clear_color;
if (p_render_buffers.is_valid()) {
@@ -3752,7 +3829,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca
clear_color = storage->get_default_clear_color();
}
- _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
+ _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_lightmap_cull_result, p_lightmap_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
if (p_render_buffers.is_valid()) {
RENDER_TIMESTAMP("Tonemap");
@@ -4079,6 +4156,98 @@ float RasterizerSceneRD::screen_space_roughness_limiter_get_curve() const {
return screen_space_roughness_limiter_curve;
}
+TypedArray<Image> RasterizerSceneRD::bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) {
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tf.width = p_image_size.width; // Always 64x64
+ tf.height = p_image_size.height;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ RID albedo_alpha_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RID normal_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RID orm_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ RID emission_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::DATA_FORMAT_R32_SFLOAT;
+ RID depth_write_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
+ RID depth_tex = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ Vector<RID> fb_tex;
+ fb_tex.push_back(albedo_alpha_tex);
+ fb_tex.push_back(normal_tex);
+ fb_tex.push_back(orm_tex);
+ fb_tex.push_back(emission_tex);
+ fb_tex.push_back(depth_write_tex);
+ fb_tex.push_back(depth_tex);
+
+ RID fb = RD::get_singleton()->framebuffer_create(fb_tex);
+
+ //RID sampled_light;
+
+ InstanceBase ins;
+
+ ins.base_type = RSG::storage->get_base_type(p_base);
+ ins.base = p_base;
+ ins.materials.resize(RSG::storage->mesh_get_surface_count(p_base));
+ for (int i = 0; i < ins.materials.size(); i++) {
+ if (i < p_material_overrides.size()) {
+ ins.materials.write[i] = p_material_overrides[i];
+ }
+ }
+
+ InstanceBase *cull = &ins;
+ _render_uv2(&cull, 1, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
+
+ TypedArray<Image> ret;
+
+ {
+ PackedByteArray data = RD::get_singleton()->texture_get_data(albedo_alpha_tex, 0);
+ Ref<Image> img;
+ img.instance();
+ img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
+ RD::get_singleton()->free(albedo_alpha_tex);
+ ret.push_back(img);
+ }
+
+ {
+ PackedByteArray data = RD::get_singleton()->texture_get_data(normal_tex, 0);
+ Ref<Image> img;
+ img.instance();
+ img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
+ RD::get_singleton()->free(normal_tex);
+ ret.push_back(img);
+ }
+
+ {
+ PackedByteArray data = RD::get_singleton()->texture_get_data(orm_tex, 0);
+ Ref<Image> img;
+ img.instance();
+ img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data);
+ RD::get_singleton()->free(orm_tex);
+ ret.push_back(img);
+ }
+
+ {
+ PackedByteArray data = RD::get_singleton()->texture_get_data(emission_tex, 0);
+ Ref<Image> img;
+ img.instance();
+ img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBAH, data);
+ RD::get_singleton()->free(emission_tex);
+ ret.push_back(img);
+ }
+
+ RD::get_singleton()->free(depth_write_tex);
+ RD::get_singleton()->free(depth_tex);
+
+ return ret;
+}
+
RasterizerSceneRD *RasterizerSceneRD::singleton = nullptr;
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index a511838e16..5aaa15f441 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -80,9 +80,10 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
+ virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
+ virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
@@ -843,6 +844,7 @@ public:
void sky_set_radiance_size(RID p_sky, int p_radiance_size);
void sky_set_mode(RID p_sky, RS::SkyMode p_mode);
void sky_set_material(RID p_sky, RID p_material);
+ Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size);
RID sky_get_radiance_texture_rd(RID p_sky) const;
RID sky_get_radiance_uniform_set_rd(RID p_sky, RID p_shader, int p_set) const;
@@ -900,6 +902,8 @@ public:
void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
+ virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size);
+
virtual RID camera_effects_create();
virtual void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter);
@@ -1194,7 +1198,7 @@ public:
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
@@ -1235,6 +1239,8 @@ public:
int get_roughness_layers() const;
bool is_using_radiance_cubemap_array() const;
+ virtual TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size);
+
virtual bool free(RID p_rid);
virtual void update();
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 8d299d623a..0203293a76 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -610,7 +610,113 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
- return RID();
+ ERR_FAIL_COND_V(p_layers.size() == 0, RID());
+
+ ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6, RID());
+ ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0), RID());
+
+ TextureToRDFormat ret_format;
+ Vector<Ref<Image>> images;
+ {
+ int valid_width = 0;
+ int valid_height = 0;
+ bool valid_mipmaps = false;
+ Image::Format valid_format = Image::FORMAT_MAX;
+
+ for (int i = 0; i < p_layers.size(); i++) {
+ ERR_FAIL_COND_V(p_layers[i]->empty(), RID());
+
+ if (i == 0) {
+ valid_width = p_layers[i]->get_width();
+ valid_height = p_layers[i]->get_height();
+ valid_format = p_layers[i]->get_format();
+ valid_mipmaps = p_layers[i]->has_mipmaps();
+ } else {
+ ERR_FAIL_COND_V(p_layers[i]->get_width() != valid_width, RID());
+ ERR_FAIL_COND_V(p_layers[i]->get_height() != valid_height, RID());
+ ERR_FAIL_COND_V(p_layers[i]->get_format() != valid_format, RID());
+ ERR_FAIL_COND_V(p_layers[i]->has_mipmaps() != valid_mipmaps, RID());
+ }
+
+ images.push_back(_validate_texture_format(p_layers[i], ret_format));
+ }
+ }
+
+ Texture texture;
+
+ texture.type = Texture::TYPE_LAYERED;
+ texture.layered_type = p_layered_type;
+
+ texture.width = p_layers[0]->get_width();
+ texture.height = p_layers[0]->get_height();
+ texture.layers = p_layers.size();
+ texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
+ texture.depth = 1;
+ texture.format = p_layers[0]->get_format();
+ texture.validated_format = images[0]->get_format();
+
+ switch (p_layered_type) {
+ case RS::TEXTURE_LAYERED_2D_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE;
+ } break;
+ case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
+ texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
+ } break;
+ }
+
+ texture.rd_format = ret_format.format;
+ texture.rd_format_srgb = ret_format.format_srgb;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = texture.rd_format;
+ rd_format.width = texture.width;
+ rd_format.height = texture.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = texture.layers;
+ rd_format.mipmaps = texture.mipmaps;
+ rd_format.type = texture.rd_type;
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_format.shareable_formats.push_back(texture.rd_format);
+ rd_format.shareable_formats.push_back(texture.rd_format_srgb);
+ }
+ }
+ {
+ rd_view.swizzle_r = ret_format.swizzle_r;
+ rd_view.swizzle_g = ret_format.swizzle_g;
+ rd_view.swizzle_b = ret_format.swizzle_b;
+ rd_view.swizzle_a = ret_format.swizzle_a;
+ }
+ Vector<Vector<uint8_t>> data_slices;
+ for (int i = 0; i < images.size(); i++) {
+ Vector<uint8_t> data = images[i]->get_data(); //use image data
+ data_slices.push_back(data);
+ }
+ texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
+ ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
+ if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
+ rd_view.format_override = texture.rd_format_srgb;
+ texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
+ if (texture.rd_texture_srgb.is_null()) {
+ RD::get_singleton()->free(texture.rd_texture);
+ ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
+ }
+ }
+
+ //used for 2D, overridable
+ texture.width_2d = texture.width;
+ texture.height_2d = texture.height;
+ texture.is_render_target = false;
+ texture.rd_view = rd_view;
+ texture.is_proxy = false;
+
+ return texture_owner.make_rid(texture);
}
RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
@@ -729,9 +835,31 @@ RID RasterizerStorageRD::texture_2d_placeholder_create() {
return texture_2d_create(image);
}
-RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
+RID RasterizerStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) {
- return RID();
+ //this could be better optimized to reuse an existing image , done this way
+ //for now to get it working
+ Ref<Image> image;
+ image.instance();
+ image->create(4, 4, false, Image::FORMAT_RGBA8);
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ image->set_pixel(i, j, Color(1, 0, 1, 1));
+ }
+ }
+
+ Vector<Ref<Image>> images;
+ if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
+ images.push_back(image);
+ } else {
+ //cube
+ for (int i = 0; i < 6; i++) {
+ images.push_back(image);
+ }
+ }
+
+ return texture_2d_layered_create(images, p_layered_type);
}
RID RasterizerStorageRD::texture_3d_placeholder_create() {
@@ -4139,6 +4267,180 @@ RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
return gi_probe->sdf_texture;
}
+/* LIGHTMAP API */
+
+RID RasterizerStorageRD::lightmap_create() {
+ return lightmap_owner.make_rid(Lightmap());
+}
+
+void RasterizerStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ lightmap_array_version++;
+
+ //erase lightmap users
+ if (lm->light_texture.is_valid()) {
+ Texture *t = texture_owner.getornull(lm->light_texture);
+ if (t) {
+ t->lightmap_users.erase(p_lightmap);
+ }
+ }
+
+ Texture *t = texture_owner.getornull(p_light);
+ lm->light_texture = p_light;
+ lm->uses_spherical_harmonics = p_uses_spherical_haromics;
+
+ RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ if (!t) {
+
+ if (using_lightmap_array) {
+ if (lm->array_index >= 0) {
+ lightmap_textures.write[lm->array_index] = default_2d_array;
+ lm->array_index = -1;
+ }
+ }
+
+ return;
+ }
+
+ t->lightmap_users.insert(p_lightmap);
+
+ if (using_lightmap_array) {
+ if (lm->array_index < 0) {
+ //not in array, try to put in array
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ if (lightmap_textures[i] == default_2d_array) {
+ lm->array_index = i;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
+
+ lightmap_textures.write[lm->array_index] = t->rd_texture;
+ }
+}
+
+void RasterizerStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->bounds = p_bounds;
+}
+
+void RasterizerStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->interior = p_interior;
+}
+
+void RasterizerStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ if (p_points.size()) {
+ ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
+ ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
+ ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
+ }
+
+ lm->points = p_points;
+ lm->bsp_tree = p_bsp_tree;
+ lm->point_sh = p_point_sh;
+ lm->tetrahedra = p_tetrahedra;
+}
+
+PackedVector3Array RasterizerStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
+
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedVector3Array());
+
+ return lm->points;
+}
+PackedColorArray RasterizerStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedColorArray());
+ return lm->point_sh;
+}
+PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->tetrahedra;
+}
+PackedInt32Array RasterizerStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->bsp_tree;
+}
+
+void RasterizerStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
+ lightmap_probe_capture_update_speed = p_speed;
+}
+
+void RasterizerStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+ Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ for (int i = 0; i < 9; i++) {
+ r_sh[i] = Color(0, 0, 0, 0);
+ }
+
+ if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
+ return;
+ }
+
+ static_assert(sizeof(Lightmap::BSP) == 24);
+
+ const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
+ int32_t node = 0;
+ while (node >= 0) {
+
+ if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
+#endif
+
+ node = bsp[node].over;
+ } else {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
+#endif
+ node = bsp[node].under;
+ }
+ }
+
+ if (node == Lightmap::BSP::EMPTY_LEAF) {
+ return; //nothing could be done
+ }
+
+ node = ABS(node) - 1;
+
+ uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
+ Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
+ const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
+ Color barycentric = Geometry::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
+
+ for (int i = 0; i < 4; i++) {
+ float c = CLAMP(barycentric[i], 0.0, 1.0);
+ for (int j = 0; j < 9; j++) {
+ r_sh[j] += sh_colors[i][j] * c;
+ }
+ }
+}
+
+bool RasterizerStorageRD::lightmap_is_interior(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, false);
+ return lm->interior;
+}
+AABB RasterizerStorageRD::lightmap_get_aabb(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ ERR_FAIL_COND_V(!lm, AABB());
+ return lm->bounds;
+}
/* RENDER TARGET API */
@@ -4491,6 +4793,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In
} else if (gi_probe_owner.owns(p_base)) {
GIProbe *gip = gi_probe_owner.getornull(p_base);
p_instance->update_dependency(&gip->instance_dependency);
+ } else if (lightmap_owner.owns(p_base)) {
+ Lightmap *lm = lightmap_owner.getornull(p_base);
+ p_instance->update_dependency(&lm->instance_dependency);
} else if (light_owner.owns(p_base)) {
Light *l = light_owner.getornull(p_base);
p_instance->update_dependency(&l->instance_dependency);
@@ -4525,6 +4830,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
if (light_owner.owns(p_rid)) {
return RS::INSTANCE_LIGHT;
}
+ if (lightmap_owner.owns(p_rid)) {
+ return RS::INSTANCE_LIGHTMAP;
+ }
return RS::INSTANCE_NONE;
}
@@ -4678,7 +4986,7 @@ void RasterizerStorageRD::_update_decal_atlas() {
DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
t->uv_rect.size = items[i].pixel_size;
- //print_line("blitrect: " + t->uv_rect);
+
t->uv_rect.position /= Size2(decal_atlas.size);
t->uv_rect.size /= Size2(decal_atlas.size);
}
@@ -5563,6 +5871,11 @@ bool RasterizerStorageRD::free(RID p_rid) {
GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
gi_probe->instance_dependency.instance_notify_deleted(p_rid);
gi_probe_owner.free(p_rid);
+ } else if (lightmap_owner.owns(p_rid)) {
+ lightmap_set_textures(p_rid, RID(), false);
+ Lightmap *lightmap = lightmap_owner.getornull(p_rid);
+ lightmap->instance_dependency.instance_notify_deleted(p_rid);
+ lightmap_owner.free(p_rid);
} else if (light_owner.owns(p_rid)) {
@@ -5801,6 +6114,32 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
}
+ { //create default array
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.array_layers = 1;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.type = RD::TEXTURE_TYPE_2D_ARRAY;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 255);
+ pv.set(i * 4 + 1, 255);
+ pv.set(i * 4 + 2, 255);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+ }
+
//default samplers
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
@@ -5872,124 +6211,133 @@ RasterizerStorageRD::RasterizerStorageRD() {
//default rd buffers
{
- //vertex
+ Vector<uint8_t> buffer;
{
- Vector<uint8_t> buffer;
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
+ { //normal
+ buffer.resize(sizeof(float) * 3);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
-{ //normal
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 3);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
+ { //tangent
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
-{ //tangent
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
+ { //color
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 1.0;
+ fptr[1] = 1.0;
+ fptr[2] = 1.0;
+ fptr[3] = 1.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
-{ //color
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 1.0;
- fptr[1] = 1.0;
- fptr[2] = 1.0;
- fptr[3] = 1.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
+ { //tex uv 1
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+ { //tex uv 2
+ buffer.resize(sizeof(float) * 2);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
-{ //tex uv 1
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- }
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
-{ //tex uv 2
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 2);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
+ { //bones
+ buffer.resize(sizeof(uint32_t) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ uint32_t *fptr = (uint32_t *)w;
+ fptr[0] = 0;
+ fptr[1] = 0;
+ fptr[2] = 0;
+ fptr[3] = 0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
+
+ { //weights
+ buffer.resize(sizeof(float) * 4);
+ {
+ uint8_t *w = buffer.ptrw();
+ float *fptr = (float *)w;
+ fptr[0] = 0.0;
+ fptr[1] = 0.0;
+ fptr[2] = 0.0;
+ fptr[3] = 0.0;
+ }
+ mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
+ }
}
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
-{ //bones
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(uint32_t) * 4);
{
- uint8_t *w = buffer.ptrw();
- uint32_t *fptr = (uint32_t *)w;
- fptr[0] = 0;
- fptr[1] = 0;
- fptr[2] = 0;
- fptr[3] = 0;
+ Vector<String> sdf_versions;
+ sdf_versions.push_back(""); //one only
+ giprobe_sdf_shader.initialize(sdf_versions);
+ giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
+ giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
+ giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
+ giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
}
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
-{ //weights
- Vector<uint8_t> buffer;
- buffer.resize(sizeof(float) * 4);
- {
- uint8_t *w = buffer.ptrw();
- float *fptr = (float *)w;
- fptr[0] = 0.0;
- fptr[1] = 0.0;
- fptr[2] = 0.0;
- fptr[3] = 0.0;
+ using_lightmap_array = true; // high end
+ if (using_lightmap_array) {
+
+ uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+
+ if (textures_per_stage <= 256) {
+ lightmap_textures.resize(32);
+ } else {
+ lightmap_textures.resize(1024);
+ }
+
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
+ }
}
- mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
-}
-}
-{
- Vector<String> sdf_versions;
- sdf_versions.push_back(""); //one only
- giprobe_sdf_shader.initialize(sdf_versions);
- giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
- giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
- giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
- giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
-}
+ lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
}
RasterizerStorageRD::~RasterizerStorageRD() {
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index f874c3baf8..94b373247f 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -92,6 +92,7 @@ public:
DEFAULT_RD_TEXTURE_CUBEMAP_BLACK,
DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK,
DEFAULT_RD_TEXTURE_3D_WHITE,
+ DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE,
DEFAULT_RD_TEXTURE_MAX
};
@@ -118,6 +119,7 @@ private:
};
Type type;
+ RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
RenderingDevice::TextureType rd_type;
RID rd_texture;
@@ -147,6 +149,7 @@ private:
RID proxy_to;
Vector<RID> proxies;
+ Set<RID> lightmap_users;
RS::TextureDetectCallback detect_3d_callback = nullptr;
void *detect_3d_callback_ud = nullptr;
@@ -524,6 +527,40 @@ private:
mutable RID_Owner<GIProbe> gi_probe_owner;
+ /* REFLECTION PROBE */
+
+ struct Lightmap {
+
+ RID light_texture;
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+ AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+ int32_t array_index = -1; //unassigned
+ PackedVector3Array points;
+ PackedColorArray point_sh;
+ PackedInt32Array tetrahedra;
+ PackedInt32Array bsp_tree;
+
+ struct BSP {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ float plane[4];
+ int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ };
+
+ RasterizerScene::InstanceDependency instance_dependency;
+ };
+
+ bool using_lightmap_array; //high end uses this
+ /* for high end */
+
+ Vector<RID> lightmap_textures;
+
+ uint64_t lightmap_array_version = 0;
+
+ mutable RID_Owner<Lightmap> lightmap_owner;
+
+ float lightmap_probe_capture_update_speed = 4;
+
/* RENDER TARGET */
struct RenderTarget {
@@ -653,7 +690,7 @@ public:
//these two APIs can be used together or in combination with the others.
virtual RID texture_2d_placeholder_create();
- virtual RID texture_2d_layered_placeholder_create();
+ virtual RID texture_2d_layered_placeholder_create(RenderingServer::TextureLayeredType p_layered_type);
virtual RID texture_3d_placeholder_create();
virtual Ref<Image> texture_2d_get(RID p_texture) const;
@@ -1270,23 +1307,47 @@ public:
/* LIGHTMAP CAPTURE */
- void lightmap_capture_set_bounds(RID p_capture, const AABB &p_bounds) {}
- AABB lightmap_capture_get_bounds(RID p_capture) const { return AABB(); }
- void lightmap_capture_set_octree(RID p_capture, const Vector<uint8_t> &p_octree) {}
- RID lightmap_capture_create() {
- return RID();
+ virtual RID lightmap_create();
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior);
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const;
+ virtual bool lightmap_is_interior(RID p_lightmap) const;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh);
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed);
+ _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const {
+ return lightmap_probe_capture_update_speed;
+ }
+
+ _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
+ const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ return lm->array_index;
+ }
+ _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
+ const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
+ return lm->uses_spherical_harmonics;
}
- Vector<uint8_t> lightmap_capture_get_octree(RID p_capture) const {
- return Vector<uint8_t>();
+ _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_array_version;
}
- void lightmap_capture_set_octree_cell_transform(RID p_capture, const Transform &p_xform) {}
- Transform lightmap_capture_get_octree_cell_transform(RID p_capture) const { return Transform(); }
- void lightmap_capture_set_octree_cell_subdiv(RID p_capture, int p_subdiv) {}
- int lightmap_capture_get_octree_cell_subdiv(RID p_capture) const { return 0; }
- void lightmap_capture_set_energy(RID p_capture, float p_energy) {}
- float lightmap_capture_get_energy(RID p_capture) const { return 0.0; }
- const Vector<LightmapCaptureOctree> *lightmap_capture_get_octree_ptr(RID p_capture) const {
- return nullptr;
+
+ _FORCE_INLINE_ int lightmap_array_get_size() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_textures.size();
+ }
+
+ _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
+ return lightmap_textures;
}
/* PARTICLES */
diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
index 2bfdb7fffe..5838936f35 100644
--- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
+++ b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.cpp
@@ -31,16 +31,20 @@
#include "render_pipeline_vertex_format_cache_rd.h"
#include "core/os/memory.h"
-RID RenderPipelineVertexFormatCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id) {
+RID RenderPipelineVertexFormatCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe) {
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id);
- RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, rasterization_state, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags);
+ RD::PipelineRasterizationState raster_state_version = rasterization_state;
+ raster_state_version.wireframe = p_wireframe;
+
+ RID pipeline = RD::get_singleton()->render_pipeline_create(shader, p_framebuffer_format_id, p_vertex_format_id, render_primitive, raster_state_version, multisample_state_version, depth_stencil_state, blend_state, dynamic_state_flags);
ERR_FAIL_COND_V(pipeline.is_null(), RID());
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
+ versions[version_count].wireframe = p_wireframe;
versions[version_count].pipeline = pipeline;
version_count++;
return pipeline;
diff --git a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
index ecb1b42b06..a8bfdb5a26 100644
--- a/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
+++ b/servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h
@@ -51,13 +51,14 @@ class RenderPipelineVertexFormatCacheRD {
struct Version {
RD::VertexFormatID vertex_id;
RD::FramebufferFormatID framebuffer_id;
+ bool wireframe;
RID pipeline;
};
Version *versions;
uint32_t version_count;
- RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id);
+ RID _generate_version(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe);
void _clear();
@@ -65,7 +66,7 @@ public:
void setup(RID p_shader, RD::RenderPrimitive p_primitive, const RD::PipelineRasterizationState &p_rasterization_state, RD::PipelineMultisampleState p_multisample, const RD::PipelineDepthStencilState &p_depth_stencil_state, const RD::PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0);
void update_shader(RID p_shader);
- _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id) {
+ _FORCE_INLINE_ RID get_render_pipeline(RD::VertexFormatID p_vertex_format_id, RD::FramebufferFormatID p_framebuffer_format_id, bool p_wireframe = false) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_V_MSG(shader.is_null(), RID(),
"Attempted to use an unused shader variant (shader is null),");
@@ -74,13 +75,13 @@ public:
spin_lock.lock();
RID result;
for (uint32_t i = 0; i < version_count; i++) {
- if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id) {
+ if (versions[i].vertex_id == p_vertex_format_id && versions[i].framebuffer_id == p_framebuffer_format_id && versions[i].wireframe == p_wireframe) {
result = versions[i].pipeline;
spin_lock.unlock();
return result;
}
}
- result = _generate_version(p_vertex_format_id, p_framebuffer_format_id);
+ result = _generate_version(p_vertex_format_id, p_framebuffer_format_id, p_wireframe);
spin_lock.unlock();
return result;
}
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 25856c92c7..2ef29e97ff 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -120,8 +120,11 @@ static int _get_datatype_size(SL::DataType p_type) {
return 16;
case SL::TYPE_SAMPLERCUBE:
return 16;
+ case SL::TYPE_SAMPLERCUBEARRAY:
+ return 16;
case SL::TYPE_STRUCT:
return 0;
+
case SL::TYPE_MAX: {
ERR_FAIL_V(0);
};
@@ -194,6 +197,8 @@ static int _get_datatype_alignment(SL::DataType p_type) {
return 16;
case SL::TYPE_SAMPLERCUBE:
return 16;
+ case SL::TYPE_SAMPLERCUBEARRAY:
+ return 16;
case SL::TYPE_STRUCT:
return 0;
case SL::TYPE_MAX: {
diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl
index 2d7661f65f..075ee2af22 100644
--- a/servers/rendering/rasterizer_rd/shaders/copy.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl
@@ -39,7 +39,13 @@ layout(push_constant, binding = 1, std430) uniform Params {
}
params;
+#ifdef MODE_CUBEMAP_ARRAY_TO_PANORAMA
+layout(set = 0, binding = 0) uniform samplerCubeArray source_color;
+#elif defined(MODE_CUBEMAP_TO_PANORAMA)
+layout(set = 0, binding = 0) uniform samplerCube source_color;
+#else
layout(set = 0, binding = 0) uniform sampler2D source_color;
+#endif
#ifdef GLOW_USE_AUTO_EXPOSURE
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
@@ -57,7 +63,7 @@ void main() {
// Pixel being shaded
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(pos, params.section.zw))) { //too large, do nothing
+ if (any(greaterThanEqual(pos, params.section.zw))) { //too large, do nothing
return;
}
@@ -217,4 +223,25 @@ void main() {
imageStore(dest_buffer, pos + params.target, color);
#endif
+
+#if defined(MODE_CUBEMAP_TO_PANORAMA) || defined(MODE_CUBEMAP_ARRAY_TO_PANORAMA)
+
+ const float PI = 3.14159265359;
+ vec2 uv = vec2(pos) / vec2(params.section.zw);
+ uv.y = 1.0 - uv.y;
+ float phi = uv.x * 2.0 * PI;
+ float theta = uv.y * PI;
+
+ vec3 normal;
+ normal.x = sin(phi) * sin(theta) * -1.0;
+ normal.y = cos(theta);
+ normal.z = cos(phi) * sin(theta) * -1.0;
+
+#ifdef MODE_CUBEMAP_TO_PANORAMA
+ vec4 color = textureLod(source_color, normal, params.camera_z_far); //the biggest the lod the least the acne
+#else
+ vec4 color = textureLod(source_color, vec4(normal, params.camera_z_far), 0.0); //the biggest the lod the least the acne
+#endif
+ imageStore(dest_buffer, pos + params.target, color);
+#endif
}
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 4eba5d41d8..90e37b3ec4 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -22,7 +22,7 @@ layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib;
-#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+#if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(MODE_RENDER_MATERIAL)
layout(location = 5) in vec2 uv2_attrib;
#endif
@@ -49,7 +49,7 @@ layout(location = 6) out vec3 binormal_interp;
#endif
#ifdef USE_MATERIAL_UNIFORMS
-layout(set = 5, binding = 0, std140) uniform MaterialUniforms{
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */
MATERIAL_UNIFORMS
/* clang-format on */
@@ -263,6 +263,14 @@ VERTEX_SHADER_CODE
}
}
#endif
+
+#ifdef MODE_RENDER_MATERIAL
+ if (scene_data.material_uv2_mode) {
+ gl_Position.xy = (uv2_attrib.xy + draw_call.bake_uv2_offset) * 2.0 - 1.0;
+ gl_Position.z = 0.00001;
+ gl_Position.w = 1.0;
+ }
+#endif
}
/* clang-format off */
@@ -315,7 +323,7 @@ layout(location = 8) in float dp_clip;
#endif
#ifdef USE_MATERIAL_UNIFORMS
-layout(set = 5, binding = 0, std140) uniform MaterialUniforms{
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */
MATERIAL_UNIFORMS
/* clang-format on */
@@ -1917,42 +1925,96 @@ FRAGMENT_SHADER_CODE
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
//gi probes
+#ifdef USE_LIGHTMAP
+
//lightmap
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
+ uint index = instances.data[instance_index].gi_offset;
+
+ vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ const float c1 = 0.429043;
+ const float c2 = 0.511664;
+ const float c3 = 0.743125;
+ const float c4 = 0.886227;
+ const float c5 = 0.247708;
+ ambient_light += (c1 * lightmap_captures.data[index].sh[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y) +
+ c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
+ c4 * lightmap_captures.data[index].sh[0].rgb -
+ c5 * lightmap_captures.data[index].sh[6].rgb +
+ 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
+ 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
+ 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
+ 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
+ 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
+ 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
+
+ } else if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
+ bool uses_sh = bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
+ uint ofs = instances.data[instance_index].gi_offset & 0xFFF;
+ vec3 uvw;
+ uvw.xy = uv2 * instances.data[instance_index].lightmap_uv_scale.zw + instances.data[instance_index].lightmap_uv_scale.xy;
+ uvw.z = float((instances.data[instance_index].gi_offset >> 12) & 0xFF);
+
+ if (uses_sh) {
+ uvw.z *= 4.0; //SH textures use 4 times more data
+ vec3 lm_light_l0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
+ vec3 lm_light_l1n1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
+ vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
+ vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
+
+ uint idx = instances.data[instance_index].gi_offset >> 20;
+ vec3 n = normalize(lightmaps.data[idx].normal_xform * normal);
+
+ ambient_light += lm_light_l0 * 0.282095f;
+ ambient_light += lm_light_l1n1 * 0.32573 * n.y;
+ ambient_light += lm_light_l1_0 * 0.32573 * n.z;
+ ambient_light += lm_light_l1p1 * 0.32573 * n.x;
+ if (metallic > 0.01) { // since the more direct bounced light is lost, we can kind of fake it with this trick
+ vec3 r = reflect(normalize(-vertex), normal);
+ specular_light += lm_light_l1n1 * 0.32573 * r.y;
+ specular_light += lm_light_l1_0 * 0.32573 * r.z;
+ specular_light += lm_light_l1p1 * 0.32573 * r.x;
+ }
+
+ } else {
+ ambient_light += textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw, 0.0).rgb;
+ }
+ }
+#endif
//lightmap capture
#ifdef USE_VOXEL_CONE_TRACING
- { // process giprobes
- uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
- if (index1 != 0xFFFF) {
- vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
- //find arbitrary tangent and bitangent, then build a matrix
- vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
- vec3 tangent = normalize(cross(v0, normal));
- vec3 bitangent = normalize(cross(tangent, normal));
- mat3 normal_mat = mat3(tangent, bitangent, normal);
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GIPROBE)) { // process giprobes
- vec4 amb_accum = vec4(0.0);
- vec4 spec_accum = vec4(0.0);
- gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ uint index1 = instances.data[instance_index].gi_offset & 0xFFFF;
+ vec3 ref_vec = normalize(reflect(normalize(vertex), normal));
+ //find arbitrary tangent and bitangent, then build a matrix
+ vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
+ vec3 tangent = normalize(cross(v0, normal));
+ vec3 bitangent = normalize(cross(tangent, normal));
+ mat3 normal_mat = mat3(tangent, bitangent, normal);
- uint index2 = instances.data[instance_index].gi_offset >> 16;
+ vec4 amb_accum = vec4(0.0);
+ vec4 spec_accum = vec4(0.0);
+ gi_probe_compute(index1, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
- if (index2 != 0xFFFF) {
- gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
- }
+ uint index2 = instances.data[instance_index].gi_offset >> 16;
- if (amb_accum.a > 0.0) {
- amb_accum.rgb /= amb_accum.a;
- }
+ if (index2 != 0xFFFF) {
+ gi_probe_compute(index2, vertex, normal, ref_vec, normal_mat, roughness * roughness, ambient_light, specular_light, spec_accum, amb_accum);
+ }
- if (spec_accum.a > 0.0) {
- spec_accum.rgb /= spec_accum.a;
- }
+ if (amb_accum.a > 0.0) {
+ amb_accum.rgb /= amb_accum.a;
+ }
- specular_light = spec_accum.rgb;
- ambient_light = amb_accum.rgb;
+ if (spec_accum.a > 0.0) {
+ spec_accum.rgb /= spec_accum.a;
}
+
+ specular_light = spec_accum.rgb;
+ ambient_light = amb_accum.rgb;
}
#endif
@@ -2424,7 +2486,6 @@ FRAGMENT_SHADER_CODE
ao_light_affect = mix(1.0, ao, ao_light_affect);
specular_light = mix(scene_data.ao_color.rgb, specular_light, ao_light_affect);
diffuse_light = mix(scene_data.ao_color.rgb, diffuse_light, ao_light_affect);
-
#else
if (scene_data.ssao_enabled) {
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
index ce4fabf9f2..89706b74d6 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -3,7 +3,8 @@
layout(push_constant, binding = 0, std430) uniform DrawCall {
uint instance_index;
- uint pad[3]; //16 bits minimum size
+ uint pad; //16 bits minimum size
+ vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise
}
draw_call;
@@ -77,6 +78,10 @@ layout(set = 0, binding = 3, std140) uniform SceneData {
bool roughness_limiter_enabled;
vec4 ao_color;
+ bool material_uv2_mode;
+ uint pad_material0;
+ uint pad_material1;
+ uint pad_material2;
#if 0
vec4 ambient_light_color;
@@ -115,11 +120,10 @@ layout(set = 0, binding = 3, std140) uniform SceneData {
}
scene_data;
-#define INSTANCE_FLAGS_FORWARD_MASK 0x7
-#define INSTANCE_FLAGS_FORWARD_OMNI_LIGHT_SHIFT 3
-#define INSTANCE_FLAGS_FORWARD_SPOT_LIGHT_SHIFT 6
-#define INSTANCE_FLAGS_FORWARD_DECAL_SHIFT 9
-
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
+#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
@@ -135,8 +139,9 @@ struct InstanceData {
mat4 normal_transform;
uint flags;
uint instance_uniforms_ofs; //base offset in global buffer for instance variables
- uint gi_offset; //GI information when using lightmapping (VCT or lightmap)
+ uint gi_offset; //GI information when using lightmapping (VCT or lightmap index)
uint layer_mask;
+ vec4 lightmap_uv_scale;
};
layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
@@ -248,12 +253,35 @@ gi_probes;
layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TEXTURES];
+#define LIGHTMAP_FLAG_USE_DIRECTION 1
+#define LIGHTMAP_FLAG_USE_SPECULAR_DIRECTION 2
+
+struct Lightmap {
+ mat3 normal_xform;
+};
+
+layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps {
+ Lightmap data[];
+}
+lightmaps;
+
+layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
+
+struct LightmapCapture {
+ vec4 sh[9];
+};
+
+layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures {
+ LightmapCapture data[];
+}
+lightmap_captures;
+
#define CLUSTER_COUNTER_SHIFT 20
#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
#define CLUSTER_COUNTER_MASK 0xfff
-layout(set = 0, binding = 10) uniform texture2D decal_atlas;
-layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb;
+layout(set = 0, binding = 13) uniform texture2D decal_atlas;
+layout(set = 0, binding = 14) uniform texture2D decal_atlas_srgb;
struct DecalData {
mat4 xform; //to decal transform
@@ -273,21 +301,21 @@ struct DecalData {
float normal_fade;
};
-layout(set = 0, binding = 12, std430) restrict readonly buffer Decals {
+layout(set = 0, binding = 15, std430) restrict readonly buffer Decals {
DecalData data[];
}
decals;
-layout(set = 0, binding = 13) uniform utexture3D cluster_texture;
+layout(set = 0, binding = 16) uniform utexture3D cluster_texture;
-layout(set = 0, binding = 14, std430) restrict readonly buffer ClusterData {
+layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData {
uint indices[];
}
cluster_data;
-layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
+layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas;
-layout(set = 0, binding = 16, std430) restrict readonly buffer GlobalVariableData {
+layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData {
vec4 data[];
}
global_variables;
@@ -312,7 +340,7 @@ layout(set = 2, binding = 0) uniform textureCubeArray reflection_atlas;
layout(set = 2, binding = 1) uniform texture2D shadow_atlas;
-/* Set 1, Render Buffers */
+/* Set 3, Render Buffers */
layout(set = 3, binding = 0) uniform texture2D depth_buffer;
layout(set = 3, binding = 1) uniform texture2D color_buffer;
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
index e3c26c9b72..11a0d85c58 100644
--- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl
@@ -68,7 +68,7 @@ void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl
index 1a5dd5ab55..8571d9d6d1 100644
--- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl
@@ -120,7 +120,7 @@ void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl
index cec6c14c76..f2c3230679 100644
--- a/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl
@@ -34,7 +34,7 @@ void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}
//do not filter, SSR will generate arctifacts if this is done
diff --git a/servers/rendering/rasterizer_rd/shaders/ssao.glsl b/servers/rendering/rasterizer_rd/shaders/ssao.glsl
index c9d7134610..0175e26b85 100644
--- a/servers/rendering/rasterizer_rd/shaders/ssao.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/ssao.glsl
@@ -212,7 +212,7 @@ float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in f
void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl b/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl
index e90c788e08..877e5d50fe 100644
--- a/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl
@@ -49,7 +49,7 @@ void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}
diff --git a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl b/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
index 41f8fde3ca..4cb486a499 100644
--- a/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/subsurface_scattering.glsl
@@ -142,7 +142,7 @@ void main() {
// Pixel being shaded
ivec2 ssC = ivec2(gl_GlobalInvocationID.xy);
- if (any(greaterThan(ssC, params.screen_size))) { //too large, do nothing
+ if (any(greaterThanEqual(ssC, params.screen_size))) { //too large, do nothing
return;
}