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-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index d6a56b2543..792a1aa05f 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -2685,7 +2685,7 @@ FRAGMENT_SHADER_CODE
frag_color = vec4(albedo, alpha);
#else
frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
- //frag_color = vec4(1.0);
+ //frag_color = vec4(1.0);;;
#endif //USE_NO_SHADING