diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/shaders/canvas.glsl')
-rw-r--r-- | servers/rendering/rasterizer_rd/shaders/canvas.glsl | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas.glsl b/servers/rendering/rasterizer_rd/shaders/canvas.glsl index 2a0f94e733..51d7193a03 100644 --- a/servers/rendering/rasterizer_rd/shaders/canvas.glsl +++ b/servers/rendering/rasterizer_rd/shaders/canvas.glsl @@ -233,6 +233,30 @@ MATERIAL_UNIFORMS } material; #endif +vec2 screen_uv_to_sdf(vec2 p_uv) { + return canvas_data.screen_to_sdf * p_uv; +} + +float texture_sdf(vec2 p_sdf) { + vec2 uv = p_sdf * canvas_data.sdf_to_tex.xy + canvas_data.sdf_to_tex.zw; + float d = texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv).r; + d = d * SDF_MAX_LENGTH - 1.0; + return d * canvas_data.tex_to_sdf; +} + +vec2 texture_sdf_normal(vec2 p_sdf) { + vec2 uv = p_sdf * canvas_data.sdf_to_tex.xy + canvas_data.sdf_to_tex.zw; + + const float EPSILON = 0.001; + return normalize(vec2( + texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv + vec2(EPSILON, 0.0)).r - texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv - vec2(EPSILON, 0.0)).r, + texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv + vec2(0.0, EPSILON)).r - texture(sampler2D(sdf_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), uv - vec2(0.0, EPSILON)).r)); +} + +vec2 sdf_to_screen_uv(vec2 p_sdf) { + return p_sdf * canvas_data.sdf_to_screen; +} + /* clang-format off */ FRAGMENT_SHADER_GLOBALS /* clang-format on */ @@ -500,8 +524,13 @@ FRAGMENT_SHADER_CODE color = vec4(0.0); //invisible by default due to using light mask } +#ifdef MODE_LIGHT_ONLY + color = vec4(0.0); +#else color *= canvas_data.canvas_modulation; -#ifdef USE_LIGHTING +#endif + +#if defined(USE_LIGHTING) && !defined(MODE_UNSHADED) // Directional Lights |