diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_storage_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_storage_rd.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h index cecae6bbb2..e14b9528cf 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h @@ -205,6 +205,14 @@ private: int height_2d; int width_2d; + struct BufferSlice3D { + Size2i size; + uint32_t offset = 0; + uint32_t buffer_size = 0; + }; + Vector<BufferSlice3D> buffer_slices_3d; + uint32_t buffer_size_3d = 0; + bool is_render_target; bool is_proxy; @@ -980,14 +988,14 @@ public: virtual RID texture_2d_create(const Ref<Image> &p_image); virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type); - virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent + virtual RID texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent virtual RID texture_proxy_create(RID p_base); virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); //mostly used for video and streaming virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap); + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data); virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); //these two APIs can be used together or in combination with the others. @@ -997,7 +1005,7 @@ public: virtual Ref<Image> texture_2d_get(RID p_texture) const; virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const; virtual void texture_replace(RID p_texture, RID p_by_texture); virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); |