diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp | 413 |
1 files changed, 408 insertions, 5 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp index db2c707984..6448872610 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp @@ -3333,6 +3333,10 @@ void RasterizerStorageRD::_particles_free_data(Particles *particles) { particles->particles_transforms_buffer_uniform_set = RID(); particles->particle_buffer = RID(); + if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) { + RD::get_singleton()->free(particles->collision_textures_uniform_set); + } + if (particles->particles_sort_buffer.is_valid()) { RD::get_singleton()->free(particles->particles_sort_buffer); particles->particles_sort_buffer = RID(); @@ -3454,6 +3458,13 @@ void RasterizerStorageRD::particles_set_fractional_delta(RID p_particles, bool p particles->fractional_delta = p_enable; } +void RasterizerStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->collision_base_size = p_size; +} + void RasterizerStorageRD::particles_set_process_material(RID p_particles, RID p_material) { Particles *particles = particles_owner.getornull(p_particles); ERR_FAIL_COND(!particles); @@ -3646,6 +3657,22 @@ RID RasterizerStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pas return particles->draw_passes[p_pass]; } +void RasterizerStorageRD::particles_add_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + ERR_FAIL_COND(p_instance->base_type != RS::INSTANCE_PARTICLES_COLLISION); + + particles->collisions.insert(p_instance); +} + +void RasterizerStorageRD::particles_remove_collision(RID p_particles, RasterizerScene::InstanceBase *p_instance) { + Particles *particles = particles_owner.getornull(p_particles); + ERR_FAIL_COND(!particles); + + particles->collisions.erase(p_instance); +} + void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_delta) { if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -3729,6 +3756,195 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del frame_params.cycle = p_particles->cycle_number; + { //collision and attractors + + frame_params.collider_count = 0; + frame_params.attractor_count = 0; + frame_params.particle_size = p_particles->collision_base_size; + + RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES]; + RID collision_heightmap_texture; + + Transform to_particles; + if (p_particles->use_local_coords) { + to_particles = p_particles->emission_transform.affine_inverse(); + } + uint32_t collision_3d_textures_used = 0; + for (const Set<RasterizerScene::InstanceBase *>::Element *E = p_particles->collisions.front(); E; E = E->next()) { + ParticlesCollision *pc = particles_collision_owner.getornull(E->get()->base); + Transform to_collider = E->get()->transform; + if (p_particles->use_local_coords) { + to_collider = to_particles * to_collider; + } + Vector3 scale = to_collider.basis.get_scale(); + to_collider.basis.orthonormalize(); + + if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) { + //attractor + if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) { + continue; + } + + ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; + + store_transform(to_collider, attr.transform); + attr.strength = pc->attractor_strength; + attr.attenuation = pc->attractor_attenuation; + attr.directionality = pc->attractor_directionality; + + switch (pc->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: { + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE; + float radius = pc->radius; + radius *= (scale.x + scale.y + scale.z) / 3.0; + attr.extents[0] = radius; + attr.extents[1] = radius; + attr.extents[2] = radius; + } break; + case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: { + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX; + Vector3 extents = pc->extents * scale; + attr.extents[0] = extents.x; + attr.extents[1] = extents.y; + attr.extents[2] = extents.z; + } break; + case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: { + if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { + continue; + } + attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD; + Vector3 extents = pc->extents * scale; + attr.extents[0] = extents.x; + attr.extents[1] = extents.y; + attr.extents[2] = extents.z; + attr.texture_index = collision_3d_textures_used; + + collision_3d_textures[collision_3d_textures_used] = pc->field_texture; + collision_3d_textures_used++; + } break; + default: { + } + } + + frame_params.attractor_count++; + } else { + //collider + if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) { + continue; + } + + ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; + + store_transform(to_collider, col.transform); + switch (pc->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { + col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; + float radius = pc->radius; + radius *= (scale.x + scale.y + scale.z) / 3.0; + col.extents[0] = radius; + col.extents[1] = radius; + col.extents[2] = radius; + } break; + case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: { + col.type = ParticlesFrameParams::COLLISION_TYPE_BOX; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + } break; + case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: { + if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) { + continue; + } + col.type = ParticlesFrameParams::COLLISION_TYPE_SDF; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + col.texture_index = collision_3d_textures_used; + col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported + + collision_3d_textures[collision_3d_textures_used] = pc->field_texture; + collision_3d_textures_used++; + } break; + case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: { + if (collision_heightmap_texture != RID()) { //already taken + continue; + } + + col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD; + Vector3 extents = pc->extents * scale; + col.extents[0] = extents.x; + col.extents[1] = extents.y; + col.extents[2] = extents.z; + collision_heightmap_texture = pc->heightfield_texture; + } break; + default: { + } + } + + frame_params.collider_count++; + } + } + + bool different = false; + if (collision_3d_textures_used == p_particles->collision_3d_textures_used) { + for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { + if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) { + different = true; + break; + } + } + } + + if (collision_heightmap_texture != p_particles->collision_heightmap_texture) { + different = true; + } + + bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set); + + if (different || !uniform_set_valid) { + if (uniform_set_valid) { + RD::get_singleton()->free(p_particles->collision_textures_uniform_set); + } + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { + RID rd_tex; + if (i < collision_3d_textures_used) { + Texture *t = texture_owner.getornull(collision_3d_textures[i]); + if (t && t->type == Texture::TYPE_3D) { + rd_tex = t->rd_texture; + } + } + + if (rd_tex == RID()) { + rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE]; + } + u.ids.push_back(rd_tex); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + if (collision_heightmap_texture.is_valid()) { + u.ids.push_back(collision_heightmap_texture); + } else { + u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]); + } + uniforms.push_back(u); + } + p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2); + } + } + ParticlesShader::PushConstant push_constant; push_constant.clear = p_particles->clear; @@ -3783,8 +3999,10 @@ void RasterizerStorageRD::_particles_process(Particles *p_particles, float p_del RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2); + if (m->uniform_set.is_valid()) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 2); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3); } RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant)); @@ -4190,7 +4408,7 @@ void RasterizerStorageRD::ParticlesMaterialData::update_parameters(const Map<Str } } - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 2); + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3); } RasterizerStorageRD::ParticlesMaterialData::~ParticlesMaterialData() { @@ -4211,6 +4429,171 @@ RasterizerStorageRD::MaterialData *RasterizerStorageRD::_create_particles_materi return material_data; } //////// + +/* PARTICLES COLLISION API */ + +RID RasterizerStorageRD::particles_collision_create() { + return particles_collision_owner.make_rid(ParticlesCollision()); +} + +RID RasterizerStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, RID()); + ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID()); + + if (particles_collision->heightfield_texture == RID()) { + //create + int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 }; + Size2i size; + if (particles_collision->extents.x > particles_collision->extents.z) { + size.x = resolutions[particles_collision->heightfield_resolution]; + size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x); + } else { + size.y = resolutions[particles_collision->heightfield_resolution]; + size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y); + } + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_D32_SFLOAT; + tf.width = size.x; + tf.height = size.y; + tf.type = RD::TEXTURE_TYPE_2D; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; + + particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + Vector<RID> fb_tex; + fb_tex.push_back(particles_collision->heightfield_texture); + particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex); + particles_collision->heightfield_fb_size = size; + } + + return particles_collision->heightfield_fb; +} + +void RasterizerStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + if (p_type == particles_collision->type) { + return; + } + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + particles_collision->heightfield_texture = RID(); + } + particles_collision->type = p_type; + particles_collision->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + particles_collision->cull_mask = p_cull_mask; +} + +void RasterizerStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->radius = p_radius; + particles_collision->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->extents = p_extents; + particles_collision->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_strength = p_strength; +} + +void RasterizerStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_directionality = p_directionality; +} + +void RasterizerStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->attractor_attenuation = p_curve; +} + +void RasterizerStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + particles_collision->field_texture = p_texture; +} + +void RasterizerStorageRD::particles_collision_height_field_update(RID p_particles_collision) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + particles_collision->instance_dependency.instance_notify_changed(true, false); +} + +void RasterizerStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND(!particles_collision); + + if (particles_collision->heightfield_resolution == p_resolution) { + return; + } + + particles_collision->heightfield_resolution = p_resolution; + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + particles_collision->heightfield_texture = RID(); + } +} + +AABB RasterizerStorageRD::particles_collision_get_aabb(RID p_particles_collision) const { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, AABB()); + + switch (particles_collision->type) { + case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: + case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { + AABB aabb; + aabb.position = -Vector3(1, 1, 1) * particles_collision->radius; + aabb.size = Vector3(2, 2, 2) * particles_collision->radius; + return aabb; + } + default: { + AABB aabb; + aabb.position = -particles_collision->extents; + aabb.size = particles_collision->extents * 2; + return aabb; + } + } + + return AABB(); +} + +Vector3 RasterizerStorageRD::particles_collision_get_extents(RID p_particles_collision) const { + const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, Vector3()); + return particles_collision->extents; +} + +bool RasterizerStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const { + const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision); + ERR_FAIL_COND_V(!particles_collision, false); + return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE; +} + /* SKELETON API */ RID RasterizerStorageRD::skeleton_create() { @@ -4680,6 +5063,9 @@ void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe); ERR_FAIL_COND(!reflection_probe); + if (reflection_probe->extents == p_extents) { + return; + } reflection_probe->extents = p_extents; reflection_probe->instance_dependency.instance_notify_changed(true, false); } @@ -5797,6 +6183,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In } else if (particles_owner.owns(p_base)) { Particles *p = particles_owner.getornull(p_base); p_instance->update_dependency(&p->instance_dependency); + } else if (particles_collision_owner.owns(p_base)) { + ParticlesCollision *pc = particles_collision_owner.getornull(p_base); + p_instance->update_dependency(&pc->instance_dependency); } } @@ -5832,6 +6221,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const { if (particles_owner.owns(p_rid)) { return RS::INSTANCE_PARTICLES; } + if (particles_collision_owner.owns(p_rid)) { + return RS::INSTANCE_PARTICLES_COLLISION; + } return RS::INSTANCE_NONE; } @@ -6735,8 +7127,6 @@ void RasterizerStorageRD::update_dirty_resources() { _update_dirty_multimeshes(); _update_dirty_skeletons(); _update_decal_atlas(); - - update_particles(); } bool RasterizerStorageRD::has_os_feature(const String &p_feature) const { @@ -6871,6 +7261,14 @@ bool RasterizerStorageRD::free(RID p_rid) { _particles_free_data(particles); particles->instance_dependency.instance_notify_deleted(p_rid); particles_owner.free(p_rid); + } else if (particles_collision_owner.owns(p_rid)) { + ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid); + + if (particles_collision->heightfield_texture.is_valid()) { + RD::get_singleton()->free(particles_collision->heightfield_texture); + } + particles_collision->instance_dependency.instance_notify_deleted(p_rid); + particles_collision_owner.free(p_rid); } else if (render_target_owner.owns(p_rid)) { RenderTarget *rt = render_target_owner.getornull(p_rid); @@ -7379,14 +7777,19 @@ RasterizerStorageRD::RasterizerStorageRD() { actions.renames["RESTART_COLOR"] = "restart_color"; actions.renames["RESTART_CUSTOM"] = "restart_custom"; actions.renames["emit_particle"] = "emit_particle"; + actions.renames["COLLIDED"] = "collided"; + actions.renames["COLLISION_NORMAL"] = "collision_normal"; + actions.renames["COLLISION_DEPTH"] = "collision_depth"; + actions.renames["ATTRACTOR_FORCE"] = "attractor_force"; actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n"; actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n"; actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n"; + actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n"; actions.sampler_array_name = "material_samplers"; actions.base_texture_binding_index = 1; - actions.texture_layout_set = 2; + actions.texture_layout_set = 3; actions.base_uniform_string = "material."; actions.base_varying_index = 10; |