diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp | 839 |
1 files changed, 761 insertions, 78 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp index bdf9b71c56..040124d5ab 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp @@ -227,6 +227,7 @@ void RasterizerSceneRD::_sdfgi_erase(RenderBuffers *rb) { RD::get_singleton()->free(rb->sdfgi->lightprobe_data); RD::get_singleton()->free(rb->sdfgi->lightprobe_history_scroll); RD::get_singleton()->free(rb->sdfgi->occlusion_data); + RD::get_singleton()->free(rb->sdfgi->ambient_texture); RD::get_singleton()->free(rb->sdfgi->cascades_ubo); @@ -371,6 +372,16 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co RD::TextureView tv; tv.format_override = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; sdfgi->lightprobe_texture = RD::get_singleton()->texture_create_shared(tv, sdfgi->lightprobe_data); + + //texture handling ambient data, to integrate with volumetric foc + RD::TextureFormat tf_ambient = tf_probes; + tf_ambient.array_layers = sdfgi->cascades.size(); + tf_ambient.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; //pack well with RGBE + tf_ambient.width = sdfgi->probe_axis_count * sdfgi->probe_axis_count; + tf_ambient.height = sdfgi->probe_axis_count; + tf_ambient.type = RD::TEXTURE_TYPE_2D_ARRAY; + //lightprobe texture is an octahedral texture + sdfgi->ambient_texture = RD::get_singleton()->texture_create(tf_ambient, RD::TextureView()); } sdfgi->cascades_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES); @@ -930,6 +941,13 @@ void RasterizerSceneRD::sdfgi_update(RID p_render_buffers, RID p_environment, co u.ids.push_back(parent_average); uniforms.push_back(u); } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 14; + u.ids.push_back(sdfgi->ambient_texture); + uniforms.push_back(u); + } sdfgi->cascades[i].integrate_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, 0), 0); } @@ -1282,6 +1300,7 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm push_constant.ray_bias = rb->sdfgi->probe_bias; push_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; push_constant.image_size[1] = rb->sdfgi->probe_axis_count; + push_constant.store_ambient_texture = env->volumetric_fog_enabled; RID sky_uniform_set = sdfgi_shader.integrate_default_sky_uniform_set; push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED; @@ -1375,6 +1394,96 @@ void RasterizerSceneRD::sdfgi_update_probes(RID p_render_buffers, RID p_environm RENDER_TIMESTAMP("<SDFGI Update Probes"); } +void RasterizerSceneRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) { + r_gi_probes_used = 0; + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(rb == nullptr); + + RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers); + GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES]; + + bool giprobes_changed = false; + + Transform to_camera; + to_camera.origin = p_transform.origin; //only translation, make local + + for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { + RID texture; + if (i < p_gi_probe_cull_count) { + GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]); + + if (gipi) { + texture = gipi->texture; + GI::GIProbeData &gipd = gi_probe_data[i]; + + RID base_probe = gipi->probe; + + Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; + + gipd.xform[0] = to_cell.basis.elements[0][0]; + gipd.xform[1] = to_cell.basis.elements[1][0]; + gipd.xform[2] = to_cell.basis.elements[2][0]; + gipd.xform[3] = 0; + gipd.xform[4] = to_cell.basis.elements[0][1]; + gipd.xform[5] = to_cell.basis.elements[1][1]; + gipd.xform[6] = to_cell.basis.elements[2][1]; + gipd.xform[7] = 0; + gipd.xform[8] = to_cell.basis.elements[0][2]; + gipd.xform[9] = to_cell.basis.elements[1][2]; + gipd.xform[10] = to_cell.basis.elements[2][2]; + gipd.xform[11] = 0; + gipd.xform[12] = to_cell.origin.x; + gipd.xform[13] = to_cell.origin.y; + gipd.xform[14] = to_cell.origin.z; + gipd.xform[15] = 1; + + Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); + + gipd.bounds[0] = bounds.x; + gipd.bounds[1] = bounds.y; + gipd.bounds[2] = bounds.z; + + gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); + gipd.bias = storage->gi_probe_get_bias(base_probe); + gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); + gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); + gipd.anisotropy_strength = 0; + gipd.ao = storage->gi_probe_get_ao(base_probe); + gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); + gipd.mipmaps = gipi->mipmaps.size(); + } + + r_gi_probes_used++; + } + + if (texture == RID()) { + texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + } + + if (texture != rb->giprobe_textures[i]) { + giprobes_changed = true; + rb->giprobe_textures[i] = texture; + } + } + + if (giprobes_changed) { + RD::get_singleton()->free(rb->gi_uniform_set); + rb->gi_uniform_set = RID(); + if (rb->volumetric_fog) { + if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + RD::get_singleton()->free(rb->volumetric_fog->uniform_set2); + } + rb->volumetric_fog->uniform_set = RID(); + rb->volumetric_fog->uniform_set2 = RID(); + } + } + + if (p_gi_probe_cull_count > 0) { + RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true); + } +} + void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) { RENDER_TIMESTAMP("Render GI"); @@ -1490,81 +1599,6 @@ void RasterizerSceneRD::_process_gi(RID p_render_buffers, RID p_normal_roughness RD::get_singleton()->buffer_update(gi.sdfgi_ubo, 0, sizeof(GI::SDFGIData), &sdfgi_data, true); } - { - RID gi_probe_buffer = render_buffers_get_gi_probe_buffer(p_render_buffers); - GI::GIProbeData gi_probe_data[RenderBuffers::MAX_GIPROBES]; - - bool giprobes_changed = false; - - Transform to_camera; - to_camera.origin = p_transform.origin; //only translation, make local - - for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { - RID texture; - if (i < p_gi_probe_cull_count) { - GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]); - - if (gipi) { - texture = gipi->texture; - GI::GIProbeData &gipd = gi_probe_data[i]; - - RID base_probe = gipi->probe; - - Transform to_cell = storage->gi_probe_get_to_cell_xform(gipi->probe) * gipi->transform.affine_inverse() * to_camera; - - gipd.xform[0] = to_cell.basis.elements[0][0]; - gipd.xform[1] = to_cell.basis.elements[1][0]; - gipd.xform[2] = to_cell.basis.elements[2][0]; - gipd.xform[3] = 0; - gipd.xform[4] = to_cell.basis.elements[0][1]; - gipd.xform[5] = to_cell.basis.elements[1][1]; - gipd.xform[6] = to_cell.basis.elements[2][1]; - gipd.xform[7] = 0; - gipd.xform[8] = to_cell.basis.elements[0][2]; - gipd.xform[9] = to_cell.basis.elements[1][2]; - gipd.xform[10] = to_cell.basis.elements[2][2]; - gipd.xform[11] = 0; - gipd.xform[12] = to_cell.origin.x; - gipd.xform[13] = to_cell.origin.y; - gipd.xform[14] = to_cell.origin.z; - gipd.xform[15] = 1; - - Vector3 bounds = storage->gi_probe_get_octree_size(base_probe); - - gipd.bounds[0] = bounds.x; - gipd.bounds[1] = bounds.y; - gipd.bounds[2] = bounds.z; - - gipd.dynamic_range = storage->gi_probe_get_dynamic_range(base_probe) * storage->gi_probe_get_energy(base_probe); - gipd.bias = storage->gi_probe_get_bias(base_probe); - gipd.normal_bias = storage->gi_probe_get_normal_bias(base_probe); - gipd.blend_ambient = !storage->gi_probe_is_interior(base_probe); - gipd.anisotropy_strength = 0; - gipd.ao = storage->gi_probe_get_ao(base_probe); - gipd.ao_size = Math::pow(storage->gi_probe_get_ao_size(base_probe), 4.0f); - } - } - - if (texture == RID()) { - texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - } - - if (texture != rb->giprobe_textures[i]) { - giprobes_changed = true; - rb->giprobe_textures[i] = texture; - } - } - - if (giprobes_changed) { - RD::get_singleton()->free(rb->gi_uniform_set); - rb->gi_uniform_set = RID(); - } - - if (p_gi_probe_cull_count > 0) { - RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true); - } - } - if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) { Vector<RD::Uniform> uniforms; { @@ -2880,6 +2914,48 @@ void RasterizerSceneRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::Envi env->sdfgi_y_scale = p_y_scale; } +void RasterizerSceneRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_lenght, float p_detail_spread, float p_gi_inject, RenderingServer::EnvVolumetricFogShadowFilter p_shadow_filter) { + Environment *env = environment_owner.getornull(p_env); + ERR_FAIL_COND(!env); + + env->volumetric_fog_enabled = p_enable; + env->volumetric_fog_density = p_density; + env->volumetric_fog_light = p_light; + env->volumetric_fog_light_energy = p_light_energy; + env->volumetric_fog_length = p_lenght; + env->volumetric_fog_detail_spread = p_detail_spread; + env->volumetric_fog_shadow_filter = p_shadow_filter; + env->volumetric_fog_gi_inject = p_gi_inject; +} + +void RasterizerSceneRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { + volumetric_fog_size = p_size; + volumetric_fog_depth = p_depth; +} + +void RasterizerSceneRD::environment_set_volumetric_fog_filter_active(bool p_enable) { + volumetric_fog_filter_active = p_enable; +} +void RasterizerSceneRD::environment_set_volumetric_fog_directional_shadow_shrink_size(int p_shrink_size) { + p_shrink_size = nearest_power_of_2_templated(p_shrink_size); + if (volumetric_fog_directional_shadow_shrink == (uint32_t)p_shrink_size) { + return; + } + + _clear_shadow_shrink_stages(directional_shadow.shrink_stages); +} +void RasterizerSceneRD::environment_set_volumetric_fog_positional_shadow_shrink_size(int p_shrink_size) { + p_shrink_size = nearest_power_of_2_templated(p_shrink_size); + if (volumetric_fog_positional_shadow_shrink == (uint32_t)p_shrink_size) { + return; + } + + for (uint32_t i = 0; i < shadow_atlas_owner.get_rid_count(); i++) { + ShadowAtlas *sa = shadow_atlas_owner.get_ptr_by_index(i); + _clear_shadow_shrink_stages(sa->shrink_stages); + } +} + void RasterizerSceneRD::environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) { sdfgi_ray_count = p_ray_count; } @@ -3286,6 +3362,7 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) { if (shadow_atlas->depth.is_valid()) { RD::get_singleton()->free(shadow_atlas->depth); shadow_atlas->depth = RID(); + _clear_shadow_shrink_stages(shadow_atlas->shrink_stages); } for (int i = 0; i < 4; i++) { //clear subdivisions @@ -3579,6 +3656,7 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) { if (directional_shadow.depth.is_valid()) { RD::get_singleton()->free(directional_shadow.depth); + _clear_shadow_shrink_stages(directional_shadow.shrink_stages); directional_shadow.depth = RID(); } @@ -4951,6 +5029,8 @@ void RasterizerSceneRD::_process_ssao(RID p_render_buffers, RID p_environment, R Environment *env = environment_owner.getornull(p_environment); ERR_FAIL_COND(!env); + RENDER_TIMESTAMP("Process SSAO"); + if (rb->ssao.ao[0].is_valid() && rb->ssao.ao_full.is_valid() != ssao_half_size) { RD::get_singleton()->free(rb->ssao.depth); RD::get_singleton()->free(rb->ssao.ao[0]); @@ -5463,6 +5543,30 @@ RID RasterizerSceneRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_b return rb->sdfgi->occlusion_texture; } +bool RasterizerSceneRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb, false); + + return rb->volumetric_fog != nullptr; +} +RID RasterizerSceneRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID()); + + return rb->volumetric_fog->fog_map; +} + +float RasterizerSceneRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); + return rb->volumetric_fog->length; +} +float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { + const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); + return rb->volumetric_fog->spread; +} + void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); rb->width = p_width; @@ -5679,9 +5783,10 @@ void RasterizerSceneRD::_setup_reflections(RID *p_reflection_probe_cull_result, } } -void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count) { +void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { uint32_t light_count = 0; r_directional_light_count = 0; + r_positional_light_count = 0; sky_scene_state.directional_light_count = 0; for (int i = 0; i < p_light_cull_count; i++) { @@ -5797,7 +5902,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) * bias_scale; light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * light_instance_get_directional_shadow_texel_size(li, j); light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_transmittance_z_scale[j] = light_instance_get_shadow_range(li, j); + light_data.shadow_z_range[j] = light_instance_get_shadow_range(li, j); light_data.shadow_range_begin[j] = light_instance_get_shadow_range_begin(li, j); RasterizerStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); @@ -5826,6 +5931,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; @@ -5867,6 +5973,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull Transform light_transform = light_instance_get_base_transform(li); Cluster::LightData &light_data = cluster.lights[light_count]; + cluster.lights_instances[light_count] = li; float sign = storage->light_is_negative(base) ? -1 : 1; Color linear_col = storage->light_get_color(base).to_linear(); @@ -5965,6 +6072,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull light_data.atlas_rect[3] = rect.size.height; light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another @@ -6005,6 +6113,7 @@ void RasterizerSceneRD::_setup_lights(RID *p_light_cull_result, int p_light_cull cluster.builder.add_light(type == RS::LIGHT_SPOT ? LightClusterBuilder::LIGHT_TYPE_SPOT : LightClusterBuilder::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); light_count++; + r_positional_light_count++; } break; } @@ -6152,6 +6261,526 @@ void RasterizerSceneRD::_setup_decals(const RID *p_decal_instances, int p_decal_ } } +void RasterizerSceneRD::_volumetric_fog_erase(RenderBuffers *rb) { + ERR_FAIL_COND(!rb->volumetric_fog); + + RD::get_singleton()->free(rb->volumetric_fog->light_density_map); + RD::get_singleton()->free(rb->volumetric_fog->fog_map); + memdelete(rb->volumetric_fog); + rb->volumetric_fog = nullptr; +} + +void RasterizerSceneRD::_allocate_shadow_shrink_stages(RID p_base, int p_base_size, Vector<ShadowShrinkStage> &shrink_stages, uint32_t p_target_size) { + //create fog mipmaps + uint32_t fog_texture_size = p_target_size; + uint32_t base_texture_size = p_base_size; + + ShadowShrinkStage first; + first.size = base_texture_size; + first.texture = p_base; + shrink_stages.push_back(first); //put depth first in case we dont find smaller ones + + while (fog_texture_size < base_texture_size) { + base_texture_size = MAX(base_texture_size / 8, fog_texture_size); + + ShadowShrinkStage s; + s.size = base_texture_size; + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R32_SFLOAT; + tf.width = base_texture_size; + tf.height = base_texture_size; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + if (base_texture_size == fog_texture_size) { + s.filter_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + } + + s.texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + shrink_stages.push_back(s); + } +} + +void RasterizerSceneRD::_clear_shadow_shrink_stages(Vector<ShadowShrinkStage> &shrink_stages) { + for (int i = 1; i < shrink_stages.size(); i++) { + RD::get_singleton()->free(shrink_stages[i].texture); + if (shrink_stages[i].filter_texture.is_valid()) { + RD::get_singleton()->free(shrink_stages[i].filter_texture); + } + } + shrink_stages.clear(); +} + +void RasterizerSceneRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + ERR_FAIL_COND(!rb); + Environment *env = environment_owner.getornull(p_environment); + + float ratio = float(rb->width) / float((rb->width + rb->height) / 2); + uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); + uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio); + + if (rb->volumetric_fog) { + //validate + if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { + _volumetric_fog_erase(rb); + _render_buffers_uniform_set_changed(p_render_buffers); + } + } + + if (!env || !env->volumetric_fog_enabled) { + //no reason to enable or update, bye + return; + } + + if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { + //required volumetric fog but not existing, create + rb->volumetric_fog = memnew(VolumetricFog); + rb->volumetric_fog->width = target_width; + rb->volumetric_fog->height = target_height; + rb->volumetric_fog->depth = volumetric_fog_depth; + + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.width = target_width; + tf.height = target_height; + tf.depth = volumetric_fog_depth; + tf.type = RD::TEXTURE_TYPE_3D; + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + + rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + + rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); + _render_buffers_uniform_set_changed(p_render_buffers); + } + + //update directional shadow + + if (p_use_directional_shadows) { + if (directional_shadow.shrink_stages.empty()) { + if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //invalidate uniform set, we will need a new one + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + rb->volumetric_fog->uniform_set = RID(); + } + _allocate_shadow_shrink_stages(directional_shadow.depth, directional_shadow.size, directional_shadow.shrink_stages, volumetric_fog_directional_shadow_shrink); + } + + if (directional_shadow.shrink_stages.size() > 1) { + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + for (int i = 1; i < directional_shadow.shrink_stages.size(); i++) { + int32_t src_size = directional_shadow.shrink_stages[i - 1].size; + int32_t dst_size = directional_shadow.shrink_stages[i].size; + Rect2i r(0, 0, src_size, src_size); + int32_t shrink_limit = 8 / (src_size / dst_size); + + storage->get_effects()->reduce_shadow(directional_shadow.shrink_stages[i - 1].texture, directional_shadow.shrink_stages[i].texture, Size2i(src_size, src_size), r, shrink_limit, compute_list); + RD::get_singleton()->compute_list_add_barrier(compute_list); + if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && directional_shadow.shrink_stages[i].filter_texture.is_valid()) { + Rect2i rf(0, 0, dst_size, dst_size); + storage->get_effects()->filter_shadow(directional_shadow.shrink_stages[i].texture, directional_shadow.shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), rf, env->volumetric_fog_shadow_filter, compute_list); + } + } + RD::get_singleton()->compute_list_end(); + } + } + + ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + + if (shadow_atlas) { + //shrink shadows that need to be shrunk + + bool force_shrink_shadows = false; + + if (shadow_atlas->shrink_stages.empty()) { + if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //invalidate uniform set, we will need a new one + RD::get_singleton()->free(rb->volumetric_fog->uniform_set); + rb->volumetric_fog->uniform_set = RID(); + } + _allocate_shadow_shrink_stages(shadow_atlas->depth, shadow_atlas->size, shadow_atlas->shrink_stages, volumetric_fog_positional_shadow_shrink); + force_shrink_shadows = true; + } + + if (rb->volumetric_fog->last_shadow_filter != env->volumetric_fog_shadow_filter) { + //if shadow filter changed, invalidate caches + rb->volumetric_fog->last_shadow_filter = env->volumetric_fog_shadow_filter; + force_shrink_shadows = true; + } + + cluster.lights_shadow_rect_cache_count = 0; + + for (int i = 0; i < p_positional_light_count; i++) { + if (cluster.lights[i].shadow_color_enabled[3] > 127) { + RID li = cluster.lights_instances[i]; + + ERR_CONTINUE(!shadow_atlas->shadow_owners.has(li)); + + uint32_t key = shadow_atlas->shadow_owners[li]; + + uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; + uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; + + ERR_CONTINUE((int)shadow >= shadow_atlas->quadrants[quadrant].shadows.size()); + + ShadowAtlas::Quadrant::Shadow &s = shadow_atlas->quadrants[quadrant].shadows.write[shadow]; + + if (!force_shrink_shadows && s.fog_version == s.version) { + continue; //do not update, no need + } + + s.fog_version = s.version; + + uint32_t quadrant_size = shadow_atlas->size >> 1; + + Rect2i atlas_rect; + + atlas_rect.position.x = (quadrant & 1) * quadrant_size; + atlas_rect.position.y = (quadrant >> 1) * quadrant_size; + + uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); + atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; + + atlas_rect.size.x = shadow_size; + atlas_rect.size.y = shadow_size; + + cluster.lights_shadow_rect_cache[cluster.lights_shadow_rect_cache_count] = atlas_rect; + + cluster.lights_shadow_rect_cache_count++; + + if (cluster.lights_shadow_rect_cache_count == cluster.max_lights) { + break; //light limit reached + } + } + } + + if (cluster.lights_shadow_rect_cache_count > 0) { + //there are shadows to be shrunk, try to do them in parallel + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + for (int i = 1; i < shadow_atlas->shrink_stages.size(); i++) { + int32_t base_size = shadow_atlas->shrink_stages[0].size; + int32_t src_size = shadow_atlas->shrink_stages[i - 1].size; + int32_t dst_size = shadow_atlas->shrink_stages[i].size; + + uint32_t rect_divisor = base_size / src_size; + + int32_t shrink_limit = 8 / (src_size / dst_size); + + //shrink in parallel for more performance + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i src_rect = cluster.lights_shadow_rect_cache[j]; + + src_rect.position /= rect_divisor; + src_rect.size /= rect_divisor; + + storage->get_effects()->reduce_shadow(shadow_atlas->shrink_stages[i - 1].texture, shadow_atlas->shrink_stages[i].texture, Size2i(src_size, src_size), src_rect, shrink_limit, compute_list); + } + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + if (env->volumetric_fog_shadow_filter != RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED && shadow_atlas->shrink_stages[i].filter_texture.is_valid()) { + uint32_t filter_divisor = base_size / dst_size; + + //filter in parallel for more performance + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; + + dst_rect.position /= filter_divisor; + dst_rect.size /= filter_divisor; + + storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, true, false); + } + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + for (uint32_t j = 0; j < cluster.lights_shadow_rect_cache_count; j++) { + Rect2i dst_rect = cluster.lights_shadow_rect_cache[j]; + + dst_rect.position /= filter_divisor; + dst_rect.size /= filter_divisor; + + storage->get_effects()->filter_shadow(shadow_atlas->shrink_stages[i].texture, shadow_atlas->shrink_stages[i].filter_texture, Size2i(dst_size, dst_size), dst_rect, env->volumetric_fog_shadow_filter, compute_list, false, true); + } + } + } + + RD::get_singleton()->compute_list_end(); + } + } + + //update volumetric fog + + if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { + //re create uniform set if needed + + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + if (shadow_atlas == nullptr || shadow_atlas->shrink_stages.size() == 0) { + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + } else { + u.ids.push_back(shadow_atlas->shrink_stages[shadow_atlas->shrink_stages.size() - 1].texture); + } + + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + if (directional_shadow.shrink_stages.size() == 0) { + u.ids.push_back(storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + } else { + u.ids.push_back(directional_shadow.shrink_stages[directional_shadow.shrink_stages.size() - 1].texture); + } + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 3; + u.ids.push_back(get_positional_light_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 4; + u.ids.push_back(get_directional_light_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 5; + u.ids.push_back(get_cluster_builder_texture()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.binding = 6; + u.ids.push_back(get_cluster_builder_indices_buffer()); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 7; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 8; + u.ids.push_back(rb->volumetric_fog->light_density_map); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 9; + u.ids.push_back(rb->volumetric_fog->fog_map); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 10; + u.ids.push_back(shadow_sampler); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 11; + u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 12; + for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) { + u.ids.push_back(rb->giprobe_textures[i]); + } + uniforms.push_back(u); + } + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 13; + u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + uniforms.push_back(u); + } + + rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); + + SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]); + + rb->volumetric_fog->uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); + } + + bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr); + + if (using_sdfgi) { + if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { + Vector<RD::Uniform> uniforms; + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.binding = 0; + u.ids.push_back(gi.sdfgi_ubo); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + u.ids.push_back(rb->sdfgi->ambient_texture); + uniforms.push_back(u); + } + + { + RD::Uniform u; + u.type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + u.ids.push_back(rb->sdfgi->occlusion_texture); + uniforms.push_back(u); + } + + rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI), 1); + } + } + + rb->volumetric_fog->length = env->volumetric_fog_length; + rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; + + VolumetricFogShader::PushConstant push_constant; + + Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); + Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); + float z_near = p_cam_projection.get_z_near(); + float z_far = p_cam_projection.get_z_far(); + float fog_end = env->volumetric_fog_length; + + Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near)); + Vector2 fog_near_size; + if (p_cam_projection.is_orthogonal()) { + fog_near_size = fog_far_size; + } else { + fog_near_size = Vector2(); + } + + push_constant.fog_frustum_size_begin[0] = fog_near_size.x; + push_constant.fog_frustum_size_begin[1] = fog_near_size.y; + + push_constant.fog_frustum_size_end[0] = fog_far_size.x; + push_constant.fog_frustum_size_end[1] = fog_far_size.y; + + push_constant.z_near = z_near; + push_constant.z_far = z_far; + + push_constant.fog_frustum_end = fog_end; + + push_constant.fog_volume_size[0] = rb->volumetric_fog->width; + push_constant.fog_volume_size[1] = rb->volumetric_fog->height; + push_constant.fog_volume_size[2] = rb->volumetric_fog->depth; + + push_constant.directional_light_count = p_directional_light_count; + + Color light = env->volumetric_fog_light.to_linear(); + push_constant.light_energy[0] = light.r * env->volumetric_fog_light_energy; + push_constant.light_energy[1] = light.g * env->volumetric_fog_light_energy; + push_constant.light_energy[2] = light.b * env->volumetric_fog_light_energy; + push_constant.base_density = env->volumetric_fog_density; + + push_constant.detail_spread = env->volumetric_fog_detail_spread; + push_constant.gi_inject = env->volumetric_fog_gi_inject; + + push_constant.cam_rotation[0] = p_cam_transform.basis[0][0]; + push_constant.cam_rotation[1] = p_cam_transform.basis[1][0]; + push_constant.cam_rotation[2] = p_cam_transform.basis[2][0]; + push_constant.cam_rotation[3] = 0; + push_constant.cam_rotation[4] = p_cam_transform.basis[0][1]; + push_constant.cam_rotation[5] = p_cam_transform.basis[1][1]; + push_constant.cam_rotation[6] = p_cam_transform.basis[2][1]; + push_constant.cam_rotation[7] = 0; + push_constant.cam_rotation[8] = p_cam_transform.basis[0][2]; + push_constant.cam_rotation[9] = p_cam_transform.basis[1][2]; + push_constant.cam_rotation[10] = p_cam_transform.basis[2][2]; + push_constant.cam_rotation[11] = 0; + push_constant.filter_axis = 0; + push_constant.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + + /* Vector2 dssize = directional_shadow_get_size(); + push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x; + push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y; +*/ + RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); + + bool use_filter = volumetric_fog_filter_active; + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]); + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + if (using_sdfgi) { + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); + } + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 4, 4, 4); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + if (use_filter) { + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + + push_constant.filter_axis = 1; + + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth, 8, 8, 1); + + RD::get_singleton()->compute_list_add_barrier(compute_list); + } + + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]); + RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); + RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VolumetricFogShader::PushConstant)); + RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1, 8, 8, 1); + + RD::get_singleton()->compute_list_end(); +} + void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) { Color clear_color; if (p_render_buffers.is_valid()) { @@ -6190,10 +6819,25 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca } uint32_t directional_light_count = 0; - _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count); + uint32_t positional_light_count = 0; + _setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count); _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse()); cluster.builder.bake_cluster(); //bake to cluster + uint32_t gi_probe_count = 0; + _setup_giprobes(p_render_buffers, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count, gi_probe_count); + + if (p_render_buffers.is_valid()) { + bool directional_shadows = false; + for (uint32_t i = 0; i < directional_light_count; i++) { + if (cluster.directional_lights[i].shadow_enabled) { + directional_shadows = true; + break; + } + } + _update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count); + } + _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, directional_light_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_lightmap_cull_result, p_lightmap_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color); if (p_render_buffers.is_valid()) { @@ -6481,6 +7125,7 @@ void RasterizerSceneRD::render_sdfgi(RID p_render_buffers, int p_region, Instanc ipush_constant.sky_color[1] = 0; ipush_constant.sky_color[2] = 0; ipush_constant.y_mult = rb->sdfgi->y_mult; + ipush_constant.store_ambient_texture = false; ipush_constant.image_size[0] = rb->sdfgi->probe_axis_count * rb->sdfgi->probe_axis_count; ipush_constant.image_size[1] = rb->sdfgi->probe_axis_count; @@ -6836,6 +7481,9 @@ bool RasterizerSceneRD::free(RID p_rid) { if (rb->sdfgi) { _sdfgi_erase(rb); } + if (rb->volumetric_fog) { + _volumetric_fog_erase(rb); + } render_buffers_owner.free(p_rid); } else if (environment_owner.owns(p_rid)) { //not much to delete, just free it @@ -7406,6 +8054,8 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { cluster.lights = memnew_arr(Cluster::LightData, cluster.max_lights); cluster.light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; + cluster.lights_instances = memnew_arr(RID, cluster.max_lights); + cluster.lights_shadow_rect_cache = memnew_arr(Rect2i, cluster.max_lights); cluster.max_directional_lights = 8; uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); @@ -7422,8 +8072,30 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { cluster.builder.setup(16, 8, 24); + { + String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; + Vector<String> volumetric_fog_modes; + volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); + volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n"); + volumetric_fog_modes.push_back("\n#define MODE_FILTER\n"); + volumetric_fog_modes.push_back("\n#define MODE_FOG\n"); + volumetric_fog.shader.initialize(volumetric_fog_modes, defines); + volumetric_fog.shader_version = volumetric_fog.shader.version_create(); + for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) { + volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); + } + } default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GI::GIProbeData) * RenderBuffers::MAX_GIPROBES); + { + RD::SamplerState sampler; + sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler.enable_compare = true; + sampler.compare_op = RD::COMPARE_OP_LESS; + shadow_sampler = RD::get_singleton()->sampler_create(sampler); + } + camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")))); camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter")); environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size")); @@ -7441,6 +8113,11 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) { soft_shadow_kernel = memnew_arr(float, 128); shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")))); directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")))); + + environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/volumetric_fog/volume_size"), GLOBAL_GET("rendering/volumetric_fog/volume_depth")); + environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter")); + environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink")); + environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); } RasterizerSceneRD::~RasterizerSceneRD() { @@ -7491,7 +8168,13 @@ RasterizerSceneRD::~RasterizerSceneRD() { RD::get_singleton()->free(cluster.decal_buffer); memdelete_arr(cluster.directional_lights); memdelete_arr(cluster.lights); + memdelete_arr(cluster.lights_shadow_rect_cache); + memdelete_arr(cluster.lights_instances); memdelete_arr(cluster.reflections); memdelete_arr(cluster.decals); } + + RD::get_singleton()->free(shadow_sampler); + + directional_shadow_atlas_set_size(0); } |