diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_effects_rd.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 80849654de..2ba9610498 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -46,6 +46,7 @@ #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_filter.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/screen_space_reflection_scale.glsl.gen.h" +#include "servers/rendering/rasterizer_rd/shaders/shadow_reduce.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/specular_merge.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao.glsl.gen.h" #include "servers/rendering/rasterizer_rd/shaders/ssao_blur.glsl.gen.h" @@ -534,6 +535,18 @@ class RasterizerEffectsRD { RID pipelines[RESOLVE_MODE_MAX]; //3 quality levels } resolve; + enum ShadowReduceMode { + SHADOW_REDUCE_REDUCE, + SHADOW_REDUCE_FILTER, + SHADOW_REDUCE_MAX + }; + + struct ShadowReduce { + ShadowReduceShaderRD shader; + RID shader_version; + RID pipelines[2]; + } shadow_reduce; + RID default_sampler; RID default_mipmap_sampler; RID index_buffer; @@ -633,6 +646,9 @@ public: void resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples); + void reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RenderingDevice::ComputeListID compute_list); + void filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RS::EnvVolumetricFogShadowFilter p_filter, RenderingDevice::ComputeListID compute_list, bool p_vertical = true, bool p_horizontal = true); + RasterizerEffectsRD(); ~RasterizerEffectsRD(); }; |