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Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h21
1 files changed, 0 insertions, 21 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 1b16648ca6..8a55d2d13c 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -55,7 +55,6 @@
#include "servers/rendering_server.h"
class RasterizerEffectsRD {
-
enum CopyMode {
COPY_MODE_GAUSSIAN_COPY,
COPY_MODE_GAUSSIAN_COPY_8BIT,
@@ -84,7 +83,6 @@ class RasterizerEffectsRD {
};
struct CopyPushConstant {
-
int32_t section[4];
int32_t target[2];
uint32_t flags;
@@ -121,7 +119,6 @@ class RasterizerEffectsRD {
};
struct CopyToFbPushConstant {
-
float section[4];
float pixel_size[2];
uint32_t flip_y;
@@ -150,7 +147,6 @@ class RasterizerEffectsRD {
};
struct CubemapRoughness {
-
CubemapRoughnessPushConstant push_constant;
CubemapRoughnessShaderRD shader;
RID shader_version;
@@ -214,7 +210,6 @@ class RasterizerEffectsRD {
};
struct LuminanceReduce {
-
LuminanceReducePushConstant push_constant;
LuminanceReduceShaderRD shader;
RID shader_version;
@@ -231,7 +226,6 @@ class RasterizerEffectsRD {
};
struct CoptToDP {
-
CubeToDpShaderRD shader;
RID shader_version;
RID pipeline;
@@ -272,7 +266,6 @@ class RasterizerEffectsRD {
};
struct Bokeh {
-
BokehPushConstant push_constant;
BokehDofShaderRD shader;
RID shader_version;
@@ -333,7 +326,6 @@ class RasterizerEffectsRD {
};
struct SSAO {
-
SSAOMinifyPushConstant minify_push_constant;
SsaoMinifyShaderRD minify_shader;
RID minify_shader_version;
@@ -356,7 +348,6 @@ class RasterizerEffectsRD {
};
struct RoughnessLimiter {
-
RoughnessLimiterPushConstant push_constant;
RoughnessLimiterShaderRD shader;
RID shader_version;
@@ -370,7 +361,6 @@ class RasterizerEffectsRD {
};
struct CubemapDownsampler {
-
CubemapDownsamplerPushConstant push_constant;
CubemapDownsamplerShaderRD shader;
RID shader_version;
@@ -387,7 +377,6 @@ class RasterizerEffectsRD {
};
struct CubemapFilter {
-
CubemapFilterShaderRD shader;
RID shader_version;
RID pipelines[FILTER_MODE_MAX];
@@ -420,7 +409,6 @@ class RasterizerEffectsRD {
*/
struct SpecularMerge {
-
SpecularMergeShaderRD shader;
RID shader_version;
RenderPipelineVertexFormatCacheRD pipelines[SPECULAR_MERGE_MAX];
@@ -434,7 +422,6 @@ class RasterizerEffectsRD {
};
struct ScreenSpaceReflectionPushConstant {
-
float proj_info[4];
int32_t screen_size[2];
@@ -455,7 +442,6 @@ class RasterizerEffectsRD {
};
struct ScreenSpaceReflection {
-
ScreenSpaceReflectionPushConstant push_constant;
ScreenSpaceReflectionShaderRD shader;
RID shader_version;
@@ -464,7 +450,6 @@ class RasterizerEffectsRD {
} ssr;
struct ScreenSpaceReflectionFilterPushConstant {
-
float proj_info[4];
uint32_t orthogonal;
@@ -483,7 +468,6 @@ class RasterizerEffectsRD {
};
struct ScreenSpaceReflectionFilter {
-
ScreenSpaceReflectionFilterPushConstant push_constant;
ScreenSpaceReflectionFilterShaderRD shader;
RID shader_version;
@@ -491,7 +475,6 @@ class RasterizerEffectsRD {
} ssr_filter;
struct ScreenSpaceReflectionScalePushConstant {
-
int32_t screen_size[2];
float camera_z_near;
float camera_z_far;
@@ -502,7 +485,6 @@ class RasterizerEffectsRD {
};
struct ScreenSpaceReflectionScale {
-
ScreenSpaceReflectionScalePushConstant push_constant;
ScreenSpaceReflectionScaleShaderRD shader;
RID shader_version;
@@ -510,7 +492,6 @@ class RasterizerEffectsRD {
} ssr_scale;
struct SubSurfaceScatteringPushConstant {
-
int32_t screen_size[2];
float camera_z_far;
float camera_z_near;
@@ -525,7 +506,6 @@ class RasterizerEffectsRD {
};
struct SubSurfaceScattering {
-
SubSurfaceScatteringPushConstant push_constant;
SubsurfaceScatteringShaderRD shader;
RID shader_version;
@@ -580,7 +560,6 @@ public:
void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
struct TonemapSettings {
-
bool use_glow = false;
enum GlowMode {
GLOW_MODE_ADD,