diff options
Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_effects_rd.h')
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_effects_rd.h | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h index 1b16648ca6..8a55d2d13c 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h +++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h @@ -55,7 +55,6 @@ #include "servers/rendering_server.h" class RasterizerEffectsRD { - enum CopyMode { COPY_MODE_GAUSSIAN_COPY, COPY_MODE_GAUSSIAN_COPY_8BIT, @@ -84,7 +83,6 @@ class RasterizerEffectsRD { }; struct CopyPushConstant { - int32_t section[4]; int32_t target[2]; uint32_t flags; @@ -121,7 +119,6 @@ class RasterizerEffectsRD { }; struct CopyToFbPushConstant { - float section[4]; float pixel_size[2]; uint32_t flip_y; @@ -150,7 +147,6 @@ class RasterizerEffectsRD { }; struct CubemapRoughness { - CubemapRoughnessPushConstant push_constant; CubemapRoughnessShaderRD shader; RID shader_version; @@ -214,7 +210,6 @@ class RasterizerEffectsRD { }; struct LuminanceReduce { - LuminanceReducePushConstant push_constant; LuminanceReduceShaderRD shader; RID shader_version; @@ -231,7 +226,6 @@ class RasterizerEffectsRD { }; struct CoptToDP { - CubeToDpShaderRD shader; RID shader_version; RID pipeline; @@ -272,7 +266,6 @@ class RasterizerEffectsRD { }; struct Bokeh { - BokehPushConstant push_constant; BokehDofShaderRD shader; RID shader_version; @@ -333,7 +326,6 @@ class RasterizerEffectsRD { }; struct SSAO { - SSAOMinifyPushConstant minify_push_constant; SsaoMinifyShaderRD minify_shader; RID minify_shader_version; @@ -356,7 +348,6 @@ class RasterizerEffectsRD { }; struct RoughnessLimiter { - RoughnessLimiterPushConstant push_constant; RoughnessLimiterShaderRD shader; RID shader_version; @@ -370,7 +361,6 @@ class RasterizerEffectsRD { }; struct CubemapDownsampler { - CubemapDownsamplerPushConstant push_constant; CubemapDownsamplerShaderRD shader; RID shader_version; @@ -387,7 +377,6 @@ class RasterizerEffectsRD { }; struct CubemapFilter { - CubemapFilterShaderRD shader; RID shader_version; RID pipelines[FILTER_MODE_MAX]; @@ -420,7 +409,6 @@ class RasterizerEffectsRD { */ struct SpecularMerge { - SpecularMergeShaderRD shader; RID shader_version; RenderPipelineVertexFormatCacheRD pipelines[SPECULAR_MERGE_MAX]; @@ -434,7 +422,6 @@ class RasterizerEffectsRD { }; struct ScreenSpaceReflectionPushConstant { - float proj_info[4]; int32_t screen_size[2]; @@ -455,7 +442,6 @@ class RasterizerEffectsRD { }; struct ScreenSpaceReflection { - ScreenSpaceReflectionPushConstant push_constant; ScreenSpaceReflectionShaderRD shader; RID shader_version; @@ -464,7 +450,6 @@ class RasterizerEffectsRD { } ssr; struct ScreenSpaceReflectionFilterPushConstant { - float proj_info[4]; uint32_t orthogonal; @@ -483,7 +468,6 @@ class RasterizerEffectsRD { }; struct ScreenSpaceReflectionFilter { - ScreenSpaceReflectionFilterPushConstant push_constant; ScreenSpaceReflectionFilterShaderRD shader; RID shader_version; @@ -491,7 +475,6 @@ class RasterizerEffectsRD { } ssr_filter; struct ScreenSpaceReflectionScalePushConstant { - int32_t screen_size[2]; float camera_z_near; float camera_z_far; @@ -502,7 +485,6 @@ class RasterizerEffectsRD { }; struct ScreenSpaceReflectionScale { - ScreenSpaceReflectionScalePushConstant push_constant; ScreenSpaceReflectionScaleShaderRD shader; RID shader_version; @@ -510,7 +492,6 @@ class RasterizerEffectsRD { } ssr_scale; struct SubSurfaceScatteringPushConstant { - int32_t screen_size[2]; float camera_z_far; float camera_z_near; @@ -525,7 +506,6 @@ class RasterizerEffectsRD { }; struct SubSurfaceScattering { - SubSurfaceScatteringPushConstant push_constant; SubsurfaceScatteringShaderRD shader; RID shader_version; @@ -580,7 +560,6 @@ public: void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal); struct TonemapSettings { - bool use_glow = false; enum GlowMode { GLOW_MODE_ADD, |