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Diffstat (limited to 'servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp')
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index 8d52ffd7b9..ba4f4c4acb 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -1220,7 +1220,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
@@ -1262,7 +1262,7 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
glVertexAttribDivisor(10, 1);
glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
+ glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
glVertexAttribDivisor(11, 1);
glEnableVertexAttribArray(12); //custom
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
@@ -1314,13 +1314,13 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
if (current_clip && reclip) {
//will make it re-enable clipping if needed afterwards
- current_clip = NULL;
+ current_clip = nullptr;
}
}
void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, RID p_screen_uniform_set) {
- Item *current_clip = NULL;
+ Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
@@ -1369,7 +1369,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
if (ci->material != prev_material) {
- MaterialData *material_data = NULL;
+ MaterialData *material_data = nullptr;
if (ci->material.is_valid()) {
material_data = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D);
}
@@ -2532,7 +2532,7 @@ RasterizerCanvasRD::~RasterizerCanvasRD() {
//anything remains?
if (bindings.texture_bindings.size()) {
ERR_PRINT("Some texture bindings were not properly freed (leaked canvasitems?");
- const TextureBindingID *key = NULL;
+ const TextureBindingID *key = nullptr;
while ((key = bindings.texture_bindings.next(key))) {
TextureBinding *tb = bindings.texture_bindings[*key];
tb->reference_count = 1;