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-rw-r--r--servers/rendering/rasterizer_dummy.h22
1 files changed, 5 insertions, 17 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index bc5aae2b48..f22ca738ae 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -36,6 +36,7 @@
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering_server.h"
class RasterizerSceneDummy : public RendererSceneRender {
@@ -175,7 +176,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -225,7 +226,6 @@ public:
}
void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
- void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
@@ -406,10 +406,8 @@ public:
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
bool light_directional_get_blend_splits(RID p_light) const override { return false; }
- void light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) override {}
void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {}
bool light_directional_is_sky_only(RID p_light) const override { return false; }
- RS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; }
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
@@ -491,12 +489,6 @@ public:
void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
- void voxel_gi_set_ao(RID p_voxel_gi, float p_ao) override {}
- float voxel_gi_get_ao(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_ao_size(RID p_voxel_gi, float p_strength) override {}
- float voxel_gi_get_ao_size(RID p_voxel_gi) const override { return 0; }
-
void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
@@ -671,17 +663,15 @@ public:
return true;
}
+ virtual void update_memory_info() override {}
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
+
bool has_os_feature(const String &p_feature) const override { return false; }
void update_dirty_resources() override {}
void set_debug_generate_wireframes(bool p_generate) override {}
- void render_info_begin_capture() override {}
- void render_info_end_capture() override {}
- int get_captured_render_info(RS::RenderInfo p_info) override { return 0; }
-
- uint64_t get_render_info(RS::RenderInfo p_info) override { return 0; }
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
@@ -719,8 +709,6 @@ public:
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {}
void set_shadow_texture_size(int p_size) override {}
- void draw_window_margins(int *p_margins, RID *p_margin_textures) override {}
-
bool free(RID p_rid) override { return true; }
void update() override {}