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-rw-r--r--servers/rendering/rasterizer_dummy.h50
1 files changed, 38 insertions, 12 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h
index 7821210284..83da8388e4 100644
--- a/servers/rendering/rasterizer_dummy.h
+++ b/servers/rendering/rasterizer_dummy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,6 +44,7 @@ public:
GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
+ void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
@@ -55,6 +56,9 @@ public:
void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
+ void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
+ void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
+ void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
uint32_t geometry_instance_get_pair_mask() override { return 0; }
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
@@ -113,8 +117,10 @@ public:
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
+ void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+ void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
@@ -125,7 +131,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {}
+ void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
@@ -152,6 +158,12 @@ public:
void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
+ RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
+ void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
+ void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {}
+ RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
+ Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
+
RID reflection_atlas_create() override { return RID(); }
int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
@@ -177,7 +189,7 @@ public:
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -186,7 +198,7 @@ public:
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -249,7 +261,7 @@ public:
Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
- void texture_replace(RID p_texture, RID p_by_texture) override {}
+ void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); }
void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
void texture_set_path(RID p_texture, const String &p_path) override {}
@@ -284,8 +296,8 @@ public:
String shader_get_code(RID p_shader) const override { return ""; }
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override { return RID(); }
+ void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
@@ -318,8 +330,8 @@ public:
void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
void mesh_instance_check_for_update(RID p_mesh_instance) override {}
void update_mesh_instances() override {}
- void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override {}
- float reflection_probe_get_lod_threshold(RID p_probe) const override { return 0.0; }
+ void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
+ float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
@@ -607,6 +619,17 @@ public:
void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+ /* FOG VOLUMES */
+
+ RID fog_volume_allocate() override { return RID(); }
+ void fog_volume_initialize(RID p_rid) override {}
+
+ void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
+ void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
+ void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
+ AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
+ RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
+
/* VISIBILITY NOTIFIER */
virtual RID visibility_notifier_allocate() override { return RID(); }
virtual void visibility_notifier_initialize(RID p_notifier) override {}
@@ -672,7 +695,9 @@ public:
virtual void update_memory_info() override {}
virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
- bool has_os_feature(const String &p_feature) const override { return false; }
+ bool has_os_feature(const String &p_feature) const override {
+ return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
+ }
void update_dirty_resources() override {}
@@ -680,6 +705,7 @@ public:
String get_video_adapter_name() const override { return String(); }
String get_video_adapter_vendor() const override { return String(); }
+ RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
static RendererStorage *base_singleton;