diff options
Diffstat (limited to 'servers/rendering/rasterizer_dummy.h')
-rw-r--r-- | servers/rendering/rasterizer_dummy.h | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index 7821210284..44e07a1853 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -55,6 +55,9 @@ public: void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} + void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {} + void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {} uint32_t geometry_instance_get_pair_mask() override { return 0; } void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} @@ -125,7 +128,7 @@ public: void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) override {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {} void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} void environment_set_volumetric_fog_filter_active(bool p_enable) override {} @@ -152,6 +155,12 @@ public: void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} void light_instance_mark_visible(RID p_light_instance) override {} + RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } + void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} + void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} + RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } + Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } + RID reflection_atlas_create() override { return RID(); } int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} @@ -177,7 +186,7 @@ public: void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} @@ -249,7 +258,7 @@ public: Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); } Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); } - void texture_replace(RID p_texture, RID p_by_texture) override {} + void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); } void texture_set_size_override(RID p_texture, int p_width, int p_height) override {} void texture_set_path(RID p_texture, const String &p_path) override {} @@ -607,6 +616,17 @@ public: void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {} void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {} + /* FOG VOLUMES */ + + RID fog_volume_allocate() override { return RID(); } + void fog_volume_initialize(RID p_rid) override {} + + void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {} + void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {} + void fog_volume_set_material(RID p_fog_volume, RID p_material) override {} + AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); } + RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; } + /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() override { return RID(); } virtual void visibility_notifier_initialize(RID p_notifier) override {} |