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-rw-r--r--servers/rendering/dummy/SCsub7
-rw-r--r--servers/rendering/dummy/environment/fog.h (renamed from servers/rendering/dummy/storage/canvas_texture_storage.h)28
-rw-r--r--servers/rendering/dummy/environment/gi.h85
-rw-r--r--servers/rendering/dummy/rasterizer_canvas_dummy.h2
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h35
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h187
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h454
-rw-r--r--servers/rendering/dummy/storage/SCsub5
-rw-r--r--servers/rendering/dummy/storage/light_storage.h183
-rw-r--r--servers/rendering/dummy/storage/material_storage.h98
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.cpp (renamed from servers/rendering/dummy/storage/decal_atlas_storage.h)46
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h180
-rw-r--r--servers/rendering/dummy/storage/particles_storage.h126
-rw-r--r--servers/rendering/dummy/storage/texture_storage.cpp43
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h93
-rw-r--r--servers/rendering/dummy/storage/utilities.cpp43
-rw-r--r--servers/rendering/dummy/storage/utilities.h118
17 files changed, 1117 insertions, 616 deletions
diff --git a/servers/rendering/dummy/SCsub b/servers/rendering/dummy/SCsub
new file mode 100644
index 0000000000..aa688af6cd
--- /dev/null
+++ b/servers/rendering/dummy/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
+
+SConscript("storage/SCsub")
diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/environment/fog.h
index daa3ac5e42..047b8e133d 100644
--- a/servers/rendering/dummy/storage/canvas_texture_storage.h
+++ b/servers/rendering/dummy/environment/fog.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* canvas_texture_storage.h */
+/* fog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,26 +28,28 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H
-#define CANVAS_TEXTURE_STORAGE_DUMMY_H
+#ifndef FOG_DUMMY_H
+#define FOG_DUMMY_H
-#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/environment/renderer_fog.h"
namespace RendererDummy {
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
+class Fog : public RendererFog {
public:
- virtual RID canvas_texture_allocate() override { return RID(); };
- virtual void canvas_texture_initialize(RID p_rid) override{};
- virtual void canvas_texture_free(RID p_rid) override{};
+ /* FOG VOLUMES */
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+ virtual RID fog_volume_allocate() override { return RID(); }
+ virtual void fog_volume_initialize(RID p_rid) override {}
+ virtual void fog_volume_free(RID p_rid) override {}
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+ virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
+ virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
+ virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
+ virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
+ virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
};
} // namespace RendererDummy
-#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H
+#endif // FOG_DUMMY_H
diff --git a/servers/rendering/dummy/environment/gi.h b/servers/rendering/dummy/environment/gi.h
new file mode 100644
index 0000000000..fea7994cfe
--- /dev/null
+++ b/servers/rendering/dummy/environment/gi.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* gi.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GI_DUMMY_H
+#define GI_DUMMY_H
+
+#include "servers/rendering/environment/renderer_gi.h"
+
+namespace RendererDummy {
+
+class GI : public RendererGI {
+public:
+ /* VOXEL GI API */
+
+ virtual RID voxel_gi_allocate() override { return RID(); }
+ virtual void voxel_gi_free(RID p_rid) override {}
+ virtual void voxel_gi_initialize(RID p_rid) override {}
+ virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
+
+ virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
+ virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
+ virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+ virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
+
+ virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
+ virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
+
+ virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
+
+ virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
+
+ virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) override {}
+ virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const override { return 1.0; }
+
+ virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
+ virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
+
+ virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
+ virtual bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
+
+ virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
+ virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
+
+ virtual uint32_t voxel_gi_get_version(RID p_voxel_gi) const override { return 0; }
+};
+
+} // namespace RendererDummy
+
+#endif // GI_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h
index 194b5b5cfe..64c4cf5024 100644
--- a/servers/rendering/dummy/rasterizer_canvas_dummy.h
+++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h
@@ -60,4 +60,4 @@ public:
~RasterizerCanvasDummy() {}
};
-#endif // !RASTERIZER_CANVAS_DUMMY_H
+#endif // RASTERIZER_CANVAS_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
index 219f468b2f..0fde97e395 100644
--- a/servers/rendering/dummy/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -34,12 +34,16 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "scene/resources/mesh.h"
+#include "servers/rendering/dummy/environment/fog.h"
+#include "servers/rendering/dummy/environment/gi.h"
#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
-#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
-#include "servers/rendering/dummy/storage/canvas_texture_storage.h"
-#include "servers/rendering/dummy/storage/decal_atlas_storage.h"
+#include "servers/rendering/dummy/storage/light_storage.h"
+#include "servers/rendering/dummy/storage/material_storage.h"
+#include "servers/rendering/dummy/storage/mesh_storage.h"
+#include "servers/rendering/dummy/storage/particles_storage.h"
#include "servers/rendering/dummy/storage/texture_storage.h"
+#include "servers/rendering/dummy/storage/utilities.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
@@ -47,20 +51,29 @@ class RasterizerDummy : public RendererCompositor {
private:
uint64_t frame = 1;
double delta = 0;
+ double time = 0.0;
protected:
RasterizerCanvasDummy canvas;
- RendererDummy::CanvasTextureStorage canvas_texture_storage;
+ RendererDummy::Utilities utilities;
+ RendererDummy::LightStorage light_storage;
+ RendererDummy::MaterialStorage material_storage;
+ RendererDummy::MeshStorage mesh_storage;
+ RendererDummy::ParticlesStorage particles_storage;
RendererDummy::TextureStorage texture_storage;
- RendererDummy::DecalAtlasStorage decal_atlas_storage;
- RasterizerStorageDummy storage;
+ RendererDummy::GI gi;
+ RendererDummy::Fog fog;
RasterizerSceneDummy scene;
public:
- RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; };
+ RendererUtilities *get_utilities() override { return &utilities; };
+ RendererLightStorage *get_light_storage() override { return &light_storage; };
+ RendererMaterialStorage *get_material_storage() override { return &material_storage; };
+ RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
+ RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
- RendererDecalAtlasStorage *get_decal_atlas_storage() override { return &decal_atlas_storage; };
- RendererStorage *get_storage() override { return &storage; }
+ RendererGI *get_gi() override { return &gi; };
+ RendererFog *get_fog() override { return &fog; };
RendererCanvasRender *get_canvas() override { return &canvas; }
RendererSceneRender *get_scene() override { return &scene; }
@@ -70,6 +83,7 @@ public:
void begin_frame(double frame_step) override {
frame++;
delta = frame_step;
+ time += frame_step;
}
void prepare_for_blitting_render_targets() override {}
@@ -89,11 +103,12 @@ public:
static void make_current() {
_create_func = _create_current;
+ low_end = true;
}
- bool is_low_end() const override { return true; }
uint64_t get_frame_number() const override { return frame; }
double get_frame_delta_time() const override { return delta; }
+ double get_total_time() const override { return time; }
RasterizerDummy() {}
~RasterizerDummy() {}
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index 3855222554..bc8f7c523b 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -31,55 +31,74 @@
#ifndef RASTERIZER_SCENE_DUMMY_H
#define RASTERIZER_SCENE_DUMMY_H
+#include "core/templates/paged_allocator.h"
#include "servers/rendering/renderer_scene_render.h"
+#include "storage/utilities.h"
class RasterizerSceneDummy : public RendererSceneRender {
public:
- GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
+ class GeometryInstanceDummy : public RenderGeometryInstance {
+ public:
+ GeometryInstanceDummy() {}
+
+ virtual void _mark_dirty() override {}
+
+ virtual void set_skeleton(RID p_skeleton) override {}
+ virtual void set_material_override(RID p_override) override {}
+ virtual void set_material_overlay(RID p_overlay) override {}
+ virtual void set_surface_materials(const Vector<RID> &p_materials) override {}
+ virtual void set_mesh_instance(RID p_mesh_instance) override {}
+ virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override {}
+ virtual void set_lod_bias(float p_lod_bias) override {}
+ virtual void set_layer_mask(uint32_t p_layer_mask) override {}
+ virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
+ virtual void set_parent_fade_alpha(float p_alpha) override {}
+ virtual void set_transparency(float p_transparency) override {}
+ virtual void set_use_baked_light(bool p_enable) override {}
+ virtual void set_use_dynamic_gi(bool p_enable) override {}
+ virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
+ virtual void set_lightmap_capture(const Color *p_sh9) override {}
+ virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override {}
+ virtual void set_cast_double_sided_shadows(bool p_enable) override {}
+
+ virtual Transform3D get_transform() override { return Transform3D(); }
+ virtual AABB get_aabb() override { return AABB(); }
+
+ virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override {}
+ virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
+ virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
+ virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
+
+ virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
+ };
+
+ PagedAllocator<GeometryInstanceDummy> geometry_instance_alloc;
- uint32_t geometry_instance_get_pair_mask() override { return 0; }
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
+public:
+ RenderGeometryInstance *geometry_instance_create(RID p_base) override {
+ RS::InstanceType type = RendererDummy::Utilities::get_singleton()->get_base_type(p_base);
+ ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
+ GeometryInstanceDummy *ginstance = geometry_instance_alloc.alloc();
- /* SHADOW ATLAS API */
+ return ginstance;
+ }
- RID shadow_atlas_create() override { return RID(); }
- void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
- void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
- bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+ void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override {
+ GeometryInstanceDummy *ginstance = static_cast<GeometryInstanceDummy *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
- void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
- int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
- void set_directional_shadow_count(int p_count) override {}
+ geometry_instance_alloc.free(ginstance);
+ }
+
+ uint32_t geometry_instance_get_pair_mask() override { return 0; }
/* SDFGI UPDATE */
- void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
- int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; }
- AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); }
- uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; }
+ void sdfgi_update(const Ref<RenderSceneBuffers> &p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {}
+ int sdfgi_get_pending_region_count(const Ref<RenderSceneBuffers> &p_render_buffers) const override { return 0; }
+ AABB sdfgi_get_pending_region_bounds(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return AABB(); }
+ uint32_t sdfgi_get_pending_region_cascade(const Ref<RenderSceneBuffers> &p_render_buffers, int p_region) const override { return 0; }
/* SKY API */
@@ -92,65 +111,26 @@ public:
/* ENVIRONMENT API */
- RID environment_allocate() override { return RID(); }
- void environment_initialize(RID p_rid) override {}
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
- void environment_set_sky(RID p_env, RID p_sky) override {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
- void environment_set_bg_color(RID p_env, const Color &p_color) override {}
- void environment_set_bg_energy(RID p_env, float p_energy) override {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
void environment_glow_set_use_high_quality(bool p_enable) override {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
- bool is_environment(RID p_env) const override { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
-
- RID camera_effects_allocate() override { return RID(); }
- void camera_effects_initialize(RID p_rid) override {}
- void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
- void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {}
-
- void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
- void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
-
- void shadows_quality_set(RS::ShadowQuality p_quality) override {}
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
-
- RID light_instance_create(RID p_light) override { return RID(); }
- void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
- void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
- void light_instance_mark_visible(RID p_light_instance) override {}
+ void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
+ void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {}
@@ -158,41 +138,22 @@ public:
RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); }
Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); }
- RID reflection_atlas_create() override { return RID(); }
- int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
- void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
-
- RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
- void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
- void reflection_probe_release_atlas_index(RID p_instance) override {}
- bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
- bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
- bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
- bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
-
- RID decal_instance_create(RID p_decal) override { return RID(); }
- void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
-
- RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
- void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
-
RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
bool voxel_gi_needs_update(RID p_probe) const override { return false; }
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override {}
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+ void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_info = nullptr) override {}
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
- RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {}
+ Ref<RenderSceneBuffers> render_buffers_create() override { return Ref<RenderSceneBuffers>(); }
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -201,9 +162,19 @@ public:
void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
- TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
-
- bool free(RID p_rid) override { return false; }
+ TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
+
+ bool free(RID p_rid) override {
+ if (is_environment(p_rid)) {
+ environment_free(p_rid);
+ return true;
+ } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) {
+ RSG::camera_attributes->camera_attributes_free(p_rid);
+ return true;
+ } else {
+ return false;
+ }
+ }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
@@ -214,4 +185,4 @@ public:
~RasterizerSceneDummy() {}
};
-#endif // !RASTERIZER_SCENE_DUMMY_H
+#endif // RASTERIZER_SCENE_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_storage_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
deleted file mode 100644
index 1e753f8b6b..0000000000
--- a/servers/rendering/dummy/rasterizer_storage_dummy.h
+++ /dev/null
@@ -1,454 +0,0 @@
-/*************************************************************************/
-/* rasterizer_storage_dummy.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RASTERIZER_STORAGE_DUMMY_H
-#define RASTERIZER_STORAGE_DUMMY_H
-
-#include "servers/rendering/renderer_storage.h"
-#include "storage/texture_storage.h"
-
-class RasterizerStorageDummy : public RendererStorage {
-public:
- /* SHADER API */
-
- RID shader_allocate() override { return RID(); }
- void shader_initialize(RID p_rid) override {}
- void shader_set_code(RID p_shader, const String &p_code) override {}
- String shader_get_code(RID p_shader) const override { return ""; }
- void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
-
- void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
- RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
- Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
-
- RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
-
- /* COMMON MATERIAL API */
-
- RID material_allocate() override { return RID(); }
- void material_initialize(RID p_rid) override {}
- void material_set_render_priority(RID p_material, int priority) override {}
- void material_set_shader(RID p_shader_material, RID p_shader) override {}
-
- void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
- Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
-
- void material_set_next_pass(RID p_material, RID p_next_material) override {}
-
- bool material_is_animated(RID p_material) override { return false; }
- bool material_casts_shadows(RID p_material) override { return false; }
- void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
- void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
-
- /* MESH API */
-
- RID mesh_allocate() override { return RID(); }
- void mesh_initialize(RID p_rid) override {}
- void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
- bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
- RID mesh_instance_create(RID p_base) override { return RID(); }
- void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
- void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
- void mesh_instance_check_for_update(RID p_mesh_instance) override {}
- void update_mesh_instances() override {}
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
-
- void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
-
- int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
-
- void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
- RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
-
- void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
-
- void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
- RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
-
- RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
- int mesh_get_surface_count(RID p_mesh) const override { return 0; }
-
- void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
- AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
-
- AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
- void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
- void mesh_clear(RID p_mesh) override {}
-
- /* MULTIMESH API */
-
- RID multimesh_allocate() override { return RID(); }
- void multimesh_initialize(RID p_rid) override {}
- void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
- int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
-
- void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
- void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
- void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
- void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
- void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
-
- RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
- AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
-
- Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
- Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
- Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
- Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
- void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
- Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
-
- void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
- int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
-
- /* SKELETON API */
-
- RID skeleton_allocate() override { return RID(); }
- void skeleton_initialize(RID p_rid) override {}
- void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
- void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
- int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
- void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
- Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
- void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
- Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
-
- /* Light API */
-
- RID directional_light_allocate() override { return RID(); }
- void directional_light_initialize(RID p_rid) override {}
- RID omni_light_allocate() override { return RID(); }
- void omni_light_initialize(RID p_rid) override {}
- RID spot_light_allocate() override { return RID(); }
- void spot_light_initialize(RID p_rid) override {}
- RID reflection_probe_allocate() override { return RID(); }
- void reflection_probe_initialize(RID p_rid) override {}
-
- void light_set_color(RID p_light, const Color &p_color) override {}
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
- void light_set_shadow(RID p_light, bool p_enabled) override {}
- void light_set_projector(RID p_light, RID p_texture) override {}
- void light_set_negative(RID p_light, bool p_enable) override {}
- void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
- void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
- void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
- bool light_directional_get_blend_splits(RID p_light) const override { return false; }
- void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
- RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
-
- bool light_has_shadow(RID p_light) const override { return false; }
- bool light_has_projector(RID p_light) const override { return false; }
-
- RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
- AABB light_get_aabb(RID p_light) const override { return AABB(); }
- float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
- Color light_get_color(RID p_light) override { return Color(); }
- RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
- uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
- uint64_t light_get_version(RID p_light) const override { return 0; }
-
- /* PROBE API */
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
-
- AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
- Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
- float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
- bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
-
- void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
- void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
-
- /* VOXEL GI API */
-
- RID voxel_gi_allocate() override { return RID(); }
- void voxel_gi_initialize(RID p_rid) override {}
- void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
-
- AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
- Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
- Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
- Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
-
- Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
- Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
-
- void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
-
- void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
- float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
-
- void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
- bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
-
- void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
- bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
-
- void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
- float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
-
- uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
-
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate() override { return RID(); }
- void lightmap_initialize(RID p_rid) override {}
- void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
- void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
- void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
- void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
- PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
- PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
- PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
- PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
- AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
- void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
- bool lightmap_is_interior(RID p_lightmap) const override { return false; }
- void lightmap_set_probe_capture_update_speed(float p_speed) override {}
- float lightmap_get_probe_capture_update_speed() const override { return 0; }
-
- /* OCCLUDER */
-
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
-
- /* PARTICLES */
-
- RID particles_allocate() override { return RID(); }
- void particles_initialize(RID p_rid) override {}
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
- void particles_set_emitting(RID p_particles, bool p_emitting) override {}
- void particles_set_amount(RID p_particles, int p_amount) override {}
- void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
- void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
- void particles_set_pre_process_time(RID p_particles, double p_time) override {}
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
- void particles_set_speed_scale(RID p_particles, double p_scale) override {}
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
- void particles_set_process_material(RID p_particles, RID p_material) override {}
- RID particles_get_process_material(RID p_particles) const override { return RID(); }
- void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
- void particles_set_interpolate(RID p_particles, bool p_enable) override {}
- void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
- void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
-
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
-
- void particles_restart(RID p_particles) override {}
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
-
- void particles_set_draw_passes(RID p_particles, int p_count) override {}
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
-
- void particles_request_process(RID p_particles) override {}
- AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
- AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
-
- bool particles_get_emitting(RID p_particles) override { return false; }
- int particles_get_draw_passes(RID p_particles) const override { return 0; }
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
-
- void particles_add_collision(RID p_particles, RID p_instance) override {}
- void particles_remove_collision(RID p_particles, RID p_instance) override {}
-
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
-
- void update_particles() override {}
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate() override { return RID(); }
- void particles_collision_initialize(RID p_rid) override {}
- void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
- void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
- void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
- void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
- void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
- void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
- void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
- void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
- void particles_collision_height_field_update(RID p_particles_collision) override {}
- void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
- AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
- bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
-
- RID particles_collision_instance_create(RID p_collision) override { return RID(); }
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
-
- /* FOG VOLUMES */
-
- RID fog_volume_allocate() override { return RID(); }
- void fog_volume_initialize(RID p_rid) override {}
-
- void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
- void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
- void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
- AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
- RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
-
- /* VISIBILITY NOTIFIER */
- virtual RID visibility_notifier_allocate() override { return RID(); }
- virtual void visibility_notifier_initialize(RID p_notifier) override {}
- virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
- virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
-
- virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
- virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
-
- /* GLOBAL VARIABLES */
-
- void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
- void global_variable_remove(const StringName &p_name) override {}
- Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
-
- void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
- void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
- Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
- RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
-
- void global_variables_load_settings(bool p_load_textures = true) override {}
- void global_variables_clear() override {}
-
- int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
- void global_variables_instance_free(RID p_instance) override {}
- void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
-
- bool particles_is_inactive(RID p_particles) const override { return false; }
-
- /* RENDER TARGET */
-
- RID render_target_create() override { return RID(); }
- void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
- RID render_target_get_texture(RID p_render_target) override { return RID(); }
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
- bool render_target_was_used(RID p_render_target) override { return false; }
- void render_target_set_as_unused(RID p_render_target) override {}
-
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
- bool render_target_is_clear_requested(RID p_render_target) override { return false; }
- Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
- void render_target_disable_clear_request(RID p_render_target) override {}
- void render_target_do_clear_request(RID p_render_target) override {}
-
- void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
- Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
-
- RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
- bool free(RID p_rid) override {
- if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
- RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
- return true;
- }
- return false;
- }
-
- virtual void update_memory_info() override {}
- virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
-
- bool has_os_feature(const String &p_feature) const override {
- return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
- }
-
- void update_dirty_resources() override {}
-
- void set_debug_generate_wireframes(bool p_generate) override {}
-
- String get_video_adapter_name() const override { return String(); }
- String get_video_adapter_vendor() const override { return String(); }
- RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
-
- static RendererStorage *base_singleton;
-
- void capture_timestamps_begin() override {}
- void capture_timestamp(const String &p_name) override {}
- uint32_t get_captured_timestamps_count() const override { return 0; }
- uint64_t get_captured_timestamps_frame() const override { return 0; }
- uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
- uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
- String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
-
- RasterizerStorageDummy() {}
- ~RasterizerStorageDummy() {}
-};
-
-#endif // !RASTERIZER_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/SCsub b/servers/rendering/dummy/storage/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/dummy/storage/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
new file mode 100644
index 0000000000..13c342d823
--- /dev/null
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -0,0 +1,183 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_DUMMY_H
+#define LIGHT_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/light_storage.h"
+
+namespace RendererDummy {
+
+class LightStorage : public RendererLightStorage {
+public:
+ /* Light API */
+
+ virtual RID directional_light_allocate() override { return RID(); }
+ virtual void directional_light_initialize(RID p_rid) override {}
+ virtual RID omni_light_allocate() override { return RID(); }
+ virtual void omni_light_initialize(RID p_rid) override {}
+ virtual RID spot_light_allocate() override { return RID(); }
+ virtual void spot_light_initialize(RID p_rid) override {}
+
+ virtual void light_free(RID p_rid) override {}
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override {}
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
+ virtual void light_set_projector(RID p_light, RID p_texture) override {}
+ virtual void light_set_negative(RID p_light, bool p_enable) override {}
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ virtual bool light_has_shadow(RID p_light) const override { return false; }
+ virtual bool light_has_projector(RID p_light) const override { return false; }
+
+ virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ virtual Color light_get_color(RID p_light) override { return Color(); }
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ virtual uint64_t light_get_version(RID p_light) const override { return 0; }
+
+ /* LIGHT INSTANCE API */
+
+ RID light_instance_create(RID p_light) override { return RID(); }
+ void light_instance_free(RID p_light) override {}
+ void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
+ void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_mark_visible(RID p_light_instance) override {}
+
+ /* PROBE API */
+ virtual RID reflection_probe_allocate() override { return RID(); }
+ virtual void reflection_probe_initialize(RID p_rid) override {}
+ virtual void reflection_probe_free(RID p_rid) override {}
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ /* REFLECTION ATLAS */
+
+ virtual RID reflection_atlas_create() override { return RID(); }
+ virtual void reflection_atlas_free(RID p_ref_atlas) override {}
+ virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
+ virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
+
+ /* REFLECTION PROBE INSTANCE */
+
+ virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
+ virtual void reflection_probe_instance_free(RID p_instance) override {}
+ virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
+ virtual void reflection_probe_release_atlas_index(RID p_instance) override {}
+ virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
+ virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
+ virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
+ virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
+
+ /* LIGHTMAP CAPTURE */
+
+ virtual RID lightmap_allocate() override { return RID(); }
+ virtual void lightmap_initialize(RID p_rid) override {}
+ virtual void lightmap_free(RID p_rid) override {}
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
+
+ /* LIGHTMAP INSTANCE */
+
+ RID lightmap_instance_create(RID p_lightmap) override { return RID(); }
+ void lightmap_instance_free(RID p_lightmap) override {}
+ void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
+
+ /* SHADOW ATLAS API */
+ virtual RID shadow_atlas_create() override { return RID(); }
+ virtual void shadow_atlas_free(RID p_atlas) override {}
+ virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
+ virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
+ virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; }
+
+ virtual void shadow_atlas_update(RID p_atlas) override {}
+
+ virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
+ virtual int get_directional_light_shadow_size(RID p_light_intance) override { return 0; }
+ virtual void set_directional_shadow_count(int p_count) override {}
+};
+
+} // namespace RendererDummy
+
+#endif // LIGHT_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
new file mode 100644
index 0000000000..b4e0a21ee1
--- /dev/null
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* material_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MATERIAL_STORAGE_DUMMY_H
+#define MATERIAL_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/utilities.h"
+
+namespace RendererDummy {
+
+class MaterialStorage : public RendererMaterialStorage {
+public:
+ /* GLOBAL SHADER UNIFORM API */
+
+ virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) override {}
+ virtual void global_shader_parameter_remove(const StringName &p_name) override {}
+ virtual Vector<StringName> global_shader_parameter_get_list() const override { return Vector<StringName>(); }
+
+ virtual void global_shader_parameter_set(const StringName &p_name, const Variant &p_value) override {}
+ virtual void global_shader_parameter_set_override(const StringName &p_name, const Variant &p_value) override {}
+ virtual Variant global_shader_parameter_get(const StringName &p_name) const override { return Variant(); }
+ virtual RS::GlobalShaderParameterType global_shader_parameter_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+
+ virtual void global_shader_parameters_load_settings(bool p_load_textures = true) override {}
+ virtual void global_shader_parameters_clear() override {}
+
+ virtual int32_t global_shader_parameters_instance_allocate(RID p_instance) override { return 0; }
+ virtual void global_shader_parameters_instance_free(RID p_instance) override {}
+ virtual void global_shader_parameters_instance_update(RID p_instance, int p_index, const Variant &p_value, int p_flags_count = 0) override {}
+
+ /* SHADER API */
+
+ virtual RID shader_allocate() override { return RID(); }
+ virtual void shader_initialize(RID p_rid) override {}
+ virtual void shader_free(RID p_rid) override{};
+
+ virtual void shader_set_code(RID p_shader, const String &p_code) override {}
+ virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
+
+ virtual String shader_get_code(RID p_shader) const override { return ""; }
+ virtual void get_shader_parameter_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+
+ virtual void shader_set_default_texture_parameter(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
+ virtual RID shader_get_default_texture_parameter(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
+ virtual Variant shader_get_parameter_default(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
+
+ /* MATERIAL API */
+ virtual RID material_allocate() override { return RID(); }
+ virtual void material_initialize(RID p_rid) override {}
+ virtual void material_free(RID p_rid) override{};
+
+ virtual void material_set_render_priority(RID p_material, int priority) override {}
+ virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
+
+ virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
+ virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }
+
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) override {}
+
+ virtual bool material_is_animated(RID p_material) override { return false; }
+ virtual bool material_casts_shadows(RID p_material) override { return false; }
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
+};
+
+} // namespace RendererDummy
+
+#endif // MATERIAL_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/decal_atlas_storage.h b/servers/rendering/dummy/storage/mesh_storage.cpp
index 04ddfaca6d..adf736eee3 100644
--- a/servers/rendering/dummy/storage/decal_atlas_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* decal_atlas_storage.h */
+/* mesh_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,35 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef DECAL_ATLAS_STORAGE_DUMMY_H
-#define DECAL_ATLAS_STORAGE_DUMMY_H
+#include "mesh_storage.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
+using namespace RendererDummy;
-namespace RendererDummy {
+MeshStorage *MeshStorage::singleton = nullptr;
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-public:
- virtual RID decal_allocate() override { return RID(); }
- virtual void decal_initialize(RID p_rid) override {}
- virtual void decal_free(RID p_rid) override{};
+MeshStorage::MeshStorage() {
+ singleton = this;
+}
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+MeshStorage::~MeshStorage() {
+ singleton = nullptr;
+}
- virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+RID MeshStorage::mesh_allocate() {
+ return mesh_owner.allocate_rid();
+}
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-};
+void MeshStorage::mesh_initialize(RID p_rid) {
+ mesh_owner.initialize_rid(p_rid, DummyMesh());
+}
-} // namespace RendererDummy
+void MeshStorage::mesh_free(RID p_rid) {
+ DummyMesh *mesh = mesh_owner.get_or_null(p_rid);
+ ERR_FAIL_COND(!mesh);
-#endif // !DECAL_ATLAS_STORAGE_DUMMY_H
+ mesh_owner.free(p_rid);
+}
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
new file mode 100644
index 0000000000..b0914e70e4
--- /dev/null
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -0,0 +1,180 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_DUMMY_H
+#define MESH_STORAGE_DUMMY_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "servers/rendering/storage/mesh_storage.h"
+
+namespace RendererDummy {
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ static MeshStorage *singleton;
+
+ struct DummyMesh {
+ Vector<RS::SurfaceData> surfaces;
+ int blend_shape_count;
+ RS::BlendShapeMode blend_shape_mode;
+ PackedFloat32Array blend_shape_values;
+ };
+
+ mutable RID_Owner<DummyMesh> mesh_owner;
+
+public:
+ static MeshStorage *get_singleton() {
+ return singleton;
+ };
+
+ MeshStorage();
+ ~MeshStorage();
+
+ /* MESH API */
+
+ bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
+
+ virtual RID mesh_allocate() override;
+ virtual void mesh_initialize(RID p_rid) override;
+ virtual void mesh_free(RID p_rid) override;
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
+
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->surfaces.push_back(RS::SurfaceData());
+ RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+ s->vertex_data = p_surface.vertex_data;
+ s->attribute_data = p_surface.attribute_data;
+ s->vertex_count = p_surface.vertex_count;
+ s->index_data = p_surface.index_data;
+ s->index_count = p_surface.index_count;
+ s->skin_data = p_surface.skin_data;
+ }
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, RS::SurfaceData());
+ ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
+ RS::SurfaceData s = m->surfaces[p_surface];
+ return s;
+ }
+
+ virtual int mesh_get_surface_count(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ return m->surfaces.size();
+ }
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
+ virtual void mesh_clear(RID p_mesh) override {}
+
+ /* MESH INSTANCE */
+
+ virtual RID mesh_instance_create(RID p_base) override { return RID(); }
+ virtual void mesh_instance_free(RID p_rid) override {}
+
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ virtual void update_mesh_instances() override {}
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_allocate() override { return RID(); }
+ virtual void multimesh_initialize(RID p_rid) override {}
+ virtual void multimesh_free(RID p_rid) override {}
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() override { return RID(); }
+ virtual void skeleton_initialize(RID p_rid) override {}
+ virtual void skeleton_free(RID p_rid) override {}
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
+
+ virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ /* OCCLUDER */
+
+ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
+};
+
+} // namespace RendererDummy
+
+#endif // MESH_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h
new file mode 100644
index 0000000000..7cee55922d
--- /dev/null
+++ b/servers/rendering/dummy/storage/particles_storage.h
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_DUMMY_H
+#define PARTICLES_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererDummy {
+
+class ParticlesStorage : public RendererParticlesStorage {
+public:
+ /* PARTICLES */
+
+ virtual RID particles_allocate() override { return RID(); }
+ virtual void particles_initialize(RID p_rid) override {}
+ virtual void particles_free(RID p_rid) override {}
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ virtual void particles_set_amount(RID p_particles, int p_amount) override {}
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
+ virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
+
+ virtual void particles_restart(RID p_particles) override {}
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ virtual void particles_request_process(RID p_particles) override {}
+ virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
+
+ virtual bool particles_get_emitting(RID p_particles) override { return false; }
+ virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
+ virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
+
+ virtual void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() override { return RID(); }
+ virtual void particles_collision_initialize(RID p_rid) override {}
+ virtual void particles_collision_free(RID p_rid) override {}
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+ virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ virtual void particles_collision_instance_free(RID p_rid) override {}
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ virtual bool particles_is_inactive(RID p_particles) const override { return false; }
+};
+
+} // namespace RendererDummy
+
+#endif // PARTICLES_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/texture_storage.cpp b/servers/rendering/dummy/storage/texture_storage.cpp
new file mode 100644
index 0000000000..62e2a306a2
--- /dev/null
+++ b/servers/rendering/dummy/storage/texture_storage.cpp
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* texture_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_storage.h"
+
+using namespace RendererDummy;
+
+TextureStorage *TextureStorage::singleton = nullptr;
+
+TextureStorage::TextureStorage() {
+ singleton = this;
+}
+
+TextureStorage::~TextureStorage() {
+ singleton = nullptr;
+}
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index d40a1842a4..98acd5ad74 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -38,6 +38,8 @@ namespace RendererDummy {
class TextureStorage : public RendererTextureStorage {
private:
+ static TextureStorage *singleton;
+
struct DummyTexture {
Ref<Image> image;
};
@@ -45,14 +47,28 @@ private:
public:
static TextureStorage *get_singleton() {
- // Here we cheat until we can retire RasterizerStorageDummy::free()
-
- return (TextureStorage *)RSG::texture_storage;
+ return singleton;
};
+ TextureStorage();
+ ~TextureStorage();
+
virtual bool can_create_resources_async() const override { return false; }
- DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
+ /* Canvas Texture API */
+
+ virtual RID canvas_texture_allocate() override { return RID(); };
+ virtual void canvas_texture_initialize(RID p_rid) override{};
+ virtual void canvas_texture_free(RID p_rid) override{};
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+
+ /* Texture API */
+
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
virtual RID texture_allocate() override {
@@ -109,8 +125,75 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
+
+ /* DECAL API */
+ virtual RID decal_allocate() override { return RID(); }
+ virtual void decal_initialize(RID p_rid) override {}
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+
+ virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* DECAL INSTANCE */
+
+ virtual RID decal_instance_create(RID p_decal) override { return RID(); }
+ virtual void decal_instance_free(RID p_decal_instance) override {}
+ virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
+
+ /* RENDER TARGET */
+
+ virtual RID render_target_create() override { return RID(); }
+ virtual void render_target_free(RID p_rid) override {}
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ virtual Point2i render_target_get_position(RID p_render_target) const override { return Point2i(); }
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
+ virtual Size2i render_target_get_size(RID p_render_target) const override { return Size2i(); }
+ virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {}
+ virtual bool render_target_get_transparent(RID p_render_target) const override { return false; }
+ virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {}
+ virtual bool render_target_get_direct_to_screen(RID p_render_target) const override { return false; }
+ virtual bool render_target_was_used(RID p_render_target) const override { return false; }
+ virtual void render_target_set_as_unused(RID p_render_target) override {}
+ virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {}
+ virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; }
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ virtual void render_target_disable_clear_request(RID p_render_target) override {}
+ virtual void render_target_do_clear_request(RID p_render_target) override {}
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
+
+ virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
+ virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
+ virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
+ virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
+
+ virtual void render_target_set_override_color(RID p_render_target, RID p_texture) override {}
+ virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); }
+ virtual void render_target_set_override_depth(RID p_render_target, RID p_texture) override {}
+ virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); }
+ virtual void render_target_set_override_velocity(RID p_render_target, RID p_texture) override {}
+ virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); }
+
+ virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
};
} // namespace RendererDummy
-#endif // !TEXTURE_STORAGE_DUMMY_H
+#endif // TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/utilities.cpp b/servers/rendering/dummy/storage/utilities.cpp
new file mode 100644
index 0000000000..125ed81917
--- /dev/null
+++ b/servers/rendering/dummy/storage/utilities.cpp
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* utilities.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "utilities.h"
+
+using namespace RendererDummy;
+
+Utilities *Utilities::singleton = nullptr;
+
+Utilities::Utilities() {
+ singleton = this;
+}
+
+Utilities::~Utilities() {
+ singleton = nullptr;
+}
diff --git a/servers/rendering/dummy/storage/utilities.h b/servers/rendering/dummy/storage/utilities.h
new file mode 100644
index 0000000000..a42ab0d814
--- /dev/null
+++ b/servers/rendering/dummy/storage/utilities.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* utilities.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UTILITIES_DUMMY_H
+#define UTILITIES_DUMMY_H
+
+#include "mesh_storage.h"
+#include "servers/rendering/storage/utilities.h"
+#include "texture_storage.h"
+
+namespace RendererDummy {
+
+class Utilities : public RendererUtilities {
+private:
+ static Utilities *singleton;
+
+public:
+ static Utilities *get_singleton() { return singleton; }
+
+ Utilities();
+ ~Utilities();
+
+ /* INSTANCES */
+
+ virtual RS::InstanceType get_base_type(RID p_rid) const override {
+ if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ return RS::INSTANCE_MESH;
+ }
+ return RS::INSTANCE_NONE;
+ }
+
+ virtual bool free(RID p_rid) override {
+ if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
+ return true;
+ } else if (RendererDummy::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
+ RendererDummy::MeshStorage::get_singleton()->mesh_free(p_rid);
+ return true;
+ }
+ return false;
+ }
+
+ /* DEPENDENCIES */
+
+ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ /* VISIBILITY NOTIFIER */
+
+ virtual RID visibility_notifier_allocate() override { return RID(); }
+ virtual void visibility_notifier_initialize(RID p_notifier) override {}
+ virtual void visibility_notifier_free(RID p_notifier) override {}
+
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
+
+ /* TIMING */
+
+ virtual void capture_timestamps_begin() override {}
+ virtual void capture_timestamp(const String &p_name) override {}
+ virtual uint32_t get_captured_timestamps_count() const override { return 0; }
+ virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
+
+ /* MISC */
+
+ virtual void update_dirty_resources() override {}
+ virtual void set_debug_generate_wireframes(bool p_generate) override {}
+
+ virtual bool has_os_feature(const String &p_feature) const override {
+ return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
+ }
+
+ virtual void update_memory_info() override {}
+
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
+ virtual String get_video_adapter_name() const override { return String(); }
+ virtual String get_video_adapter_vendor() const override { return String(); }
+ virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
+ virtual String get_video_adapter_api_version() const override { return String(); }
+
+ virtual Size2i get_maximum_viewport_size() const override { return Size2i(); };
+};
+
+} // namespace RendererDummy
+
+#endif // UTILITIES_DUMMY_H