summaryrefslogtreecommitdiff
path: root/servers/rendering/dummy
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/dummy')
-rw-r--r--servers/rendering/dummy/environment/fog.h2
-rw-r--r--servers/rendering/dummy/environment/gi.h2
-rw-r--r--servers/rendering/dummy/rasterizer_canvas_dummy.h2
-rw-r--r--servers/rendering/dummy/rasterizer_scene_dummy.h83
-rw-r--r--servers/rendering/dummy/storage/light_storage.h2
-rw-r--r--servers/rendering/dummy/storage/material_storage.h34
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h50
-rw-r--r--servers/rendering/dummy/storage/particles_storage.h2
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h5
-rw-r--r--servers/rendering/dummy/storage/utilities.h2
10 files changed, 93 insertions, 91 deletions
diff --git a/servers/rendering/dummy/environment/fog.h b/servers/rendering/dummy/environment/fog.h
index 8a2be90507..623f94b95f 100644
--- a/servers/rendering/dummy/environment/fog.h
+++ b/servers/rendering/dummy/environment/fog.h
@@ -52,4 +52,4 @@ public:
} // namespace RendererDummy
-#endif // !FOG_DUMMY_H
+#endif // FOG_DUMMY_H
diff --git a/servers/rendering/dummy/environment/gi.h b/servers/rendering/dummy/environment/gi.h
index 9c7647c2de..76d34cd14e 100644
--- a/servers/rendering/dummy/environment/gi.h
+++ b/servers/rendering/dummy/environment/gi.h
@@ -79,4 +79,4 @@ public:
} // namespace RendererDummy
-#endif // !GI_DUMMY_H
+#endif // GI_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h
index 194b5b5cfe..64c4cf5024 100644
--- a/servers/rendering/dummy/rasterizer_canvas_dummy.h
+++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h
@@ -60,4 +60,4 @@ public:
~RasterizerCanvasDummy() {}
};
-#endif // !RASTERIZER_CANVAS_DUMMY_H
+#endif // RASTERIZER_CANVAS_DUMMY_H
diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h
index e6d2b93f99..be98770b90 100644
--- a/servers/rendering/dummy/rasterizer_scene_dummy.h
+++ b/servers/rendering/dummy/rasterizer_scene_dummy.h
@@ -35,33 +35,10 @@
class RasterizerSceneDummy : public RendererSceneRender {
public:
- GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
- void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {}
- void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
- void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
- void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
- void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
- void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
- void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
- void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
- void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
- void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
- void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
- void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
- void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
- void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
+ RenderGeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
+ void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override {}
uint32_t geometry_instance_get_pair_mask() override { return 0; }
- void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
- void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
- void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
- void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
- void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
-
- void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
/* SHADOW ATLAS API */
@@ -92,49 +69,24 @@ public:
/* ENVIRONMENT API */
- RID environment_allocate() override { return RID(); }
- void environment_initialize(RID p_rid) override {}
- void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {}
- void environment_set_sky(RID p_env, RID p_sky) override {}
- void environment_set_sky_custom_fov(RID p_env, float p_scale) override {}
- void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {}
- void environment_set_bg_color(RID p_env, const Color &p_color) override {}
- void environment_set_bg_energy(RID p_env, float p_energy) override {}
- void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {}
- void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {}
-
- void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {}
void environment_glow_set_use_bicubic_upscale(bool p_enable) override {}
void environment_glow_set_use_high_quality(bool p_enable) override {}
- void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {}
void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
- void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {}
+
void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {}
- void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
- void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {}
+ void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {}
void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {}
void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {}
- void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {}
-
- void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {}
-
- void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {}
- void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {}
void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {}
void environment_set_volumetric_fog_filter_active(bool p_enable) override {}
Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); }
- bool is_environment(RID p_env) const override { return false; }
- RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; }
- int environment_get_canvas_max_layer(RID p_env) const override { return 0; }
-
RID camera_effects_allocate() override { return RID(); }
void camera_effects_initialize(RID p_rid) override {}
void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {}
@@ -143,13 +95,13 @@ public:
void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {}
void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {}
- void shadows_quality_set(RS::ShadowQuality p_quality) override {}
- void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {}
+ void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
+ void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override {}
RID light_instance_create(RID p_light) override { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
- void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
+ void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
void light_instance_mark_visible(RID p_light_instance) override {}
RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); }
@@ -179,20 +131,20 @@ public:
RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
bool voxel_gi_needs_update(RID p_probe) const override { return false; }
- void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {}
+ void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override {}
void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
- void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
- void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
- void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
+ void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
+ void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
+ void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {}
void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {}
RID render_buffers_create() override { return RID(); }
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override {}
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) override {}
void gi_set_use_half_resolution(bool p_enable) override {}
void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {}
@@ -203,7 +155,14 @@ public:
TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); }
- bool free(RID p_rid) override { return false; }
+ bool free(RID p_rid) override {
+ if (is_environment(p_rid)) {
+ environment_free(p_rid);
+ return true;
+ } else {
+ return false;
+ }
+ }
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
@@ -214,4 +173,4 @@ public:
~RasterizerSceneDummy() {}
};
-#endif // !RASTERIZER_SCENE_DUMMY_H
+#endif // RASTERIZER_SCENE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
index b0100a5fe7..0c0ea61df5 100644
--- a/servers/rendering/dummy/storage/light_storage.h
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -132,4 +132,4 @@ public:
} // namespace RendererDummy
-#endif // !LIGHT_STORAGE_DUMMY_H
+#endif // LIGHT_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
index d4809f81e3..e25a2ac3a9 100644
--- a/servers/rendering/dummy/storage/material_storage.h
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -38,23 +38,23 @@ namespace RendererDummy {
class MaterialStorage : public RendererMaterialStorage {
public:
- /* GLOBAL VARIABLE API */
+ /* GLOBAL SHADER UNIFORM API */
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
- virtual void global_variable_remove(const StringName &p_name) override {}
- virtual Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
+ virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override {}
+ virtual void global_shader_uniform_remove(const StringName &p_name) override {}
+ virtual Vector<StringName> global_shader_uniform_get_list() const override { return Vector<StringName>(); }
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
- virtual Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+ virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override {}
+ virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override {}
+ virtual Variant global_shader_uniform_get(const StringName &p_name) const override { return Variant(); }
+ virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
- virtual void global_variables_load_settings(bool p_load_textures = true) override {}
- virtual void global_variables_clear() override {}
+ virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override {}
+ virtual void global_shader_uniforms_clear() override {}
- virtual int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
- virtual void global_variables_instance_free(RID p_instance) override {}
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
+ virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override { return 0; }
+ virtual void global_shader_uniforms_instance_free(RID p_instance) override {}
+ virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
/* SHADER API */
@@ -63,8 +63,10 @@ public:
virtual void shader_free(RID p_rid) override{};
virtual void shader_set_code(RID p_shader, const String &p_code) override {}
+ virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
+
virtual String shader_get_code(RID p_shader) const override { return ""; }
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+ virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
@@ -87,10 +89,10 @@ public:
virtual bool material_is_animated(RID p_material) override { return false; }
virtual bool material_casts_shadows(RID p_material) override { return false; }
- virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
};
} // namespace RendererDummy
-#endif // !MATERIAL_STORAGE_DUMMY_H
+#endif // MATERIAL_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
index 78b19d721d..aab5145982 100644
--- a/servers/rendering/dummy/storage/mesh_storage.h
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -37,17 +37,44 @@
namespace RendererDummy {
class MeshStorage : public RendererMeshStorage {
+private:
+ struct DummyMesh : public RID {
+ Vector<RS::SurfaceData> surfaces;
+ int blend_shape_count;
+ RS::BlendShapeMode blend_shape_mode;
+ PackedFloat32Array blend_shape_values;
+ };
+
+ mutable RID_Owner<DummyMesh> mesh_owner;
+
public:
/* MESH API */
- virtual RID mesh_allocate() override { return RID(); }
- virtual void mesh_initialize(RID p_rid) override {}
+ virtual RID mesh_allocate() override {
+ return mesh_owner.allocate_rid();
+ }
+
+ virtual void mesh_initialize(RID p_rid) override {
+ mesh_owner.initialize_rid(p_rid, DummyMesh());
+ }
virtual void mesh_free(RID p_rid) override {}
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->surfaces.push_back(RS::SurfaceData());
+ RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+ s->vertex_data = p_surface.vertex_data;
+ s->attribute_data = p_surface.attribute_data;
+ s->vertex_count = p_surface.vertex_count;
+ s->index_data = p_surface.index_data;
+ s->index_count = p_surface.index_count;
+ }
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
@@ -61,8 +88,19 @@ public:
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
- virtual int mesh_get_surface_count(RID p_mesh) const override { return 0; }
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, RS::SurfaceData());
+ RS::SurfaceData s = m->surfaces[p_surface];
+ return s;
+ }
+
+ virtual int mesh_get_surface_count(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ print_line(m->surfaces.size());
+ return m->surfaces.size();
+ }
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
@@ -131,4 +169,4 @@ public:
} // namespace RendererDummy
-#endif // !MESH_STORAGE_DUMMY_H
+#endif // MESH_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h
index f614b41c4c..7cee55922d 100644
--- a/servers/rendering/dummy/storage/particles_storage.h
+++ b/servers/rendering/dummy/storage/particles_storage.h
@@ -123,4 +123,4 @@ public:
} // namespace RendererDummy
-#endif // !PARTICLES_STORAGE_DUMMY_H
+#endif // PARTICLES_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index fe10f6489c..73b1284558 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -169,8 +169,11 @@ public:
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
+
+ virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{};
+ virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{};
};
} // namespace RendererDummy
-#endif // !TEXTURE_STORAGE_DUMMY_H
+#endif // TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/utilities.h b/servers/rendering/dummy/storage/utilities.h
index f090309e88..b94f678c75 100644
--- a/servers/rendering/dummy/storage/utilities.h
+++ b/servers/rendering/dummy/storage/utilities.h
@@ -95,4 +95,4 @@ public:
} // namespace RendererDummy
-#endif // !UTILITIES_DUMMY_H
+#endif // UTILITIES_DUMMY_H