summaryrefslogtreecommitdiff
path: root/servers/rendering/dummy/storage
diff options
context:
space:
mode:
Diffstat (limited to 'servers/rendering/dummy/storage')
-rw-r--r--servers/rendering/dummy/storage/SCsub5
-rw-r--r--servers/rendering/dummy/storage/decal_atlas_storage.h62
-rw-r--r--servers/rendering/dummy/storage/light_storage.h135
-rw-r--r--servers/rendering/dummy/storage/material_storage.h37
-rw-r--r--servers/rendering/dummy/storage/mesh_storage.h172
-rw-r--r--servers/rendering/dummy/storage/particles_storage.h126
-rw-r--r--servers/rendering/dummy/storage/texture_storage.cpp (renamed from servers/rendering/dummy/storage/canvas_texture_storage.h)30
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h71
-rw-r--r--servers/rendering/dummy/storage/utilities.h98
9 files changed, 633 insertions, 103 deletions
diff --git a/servers/rendering/dummy/storage/SCsub b/servers/rendering/dummy/storage/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/dummy/storage/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/dummy/storage/decal_atlas_storage.h b/servers/rendering/dummy/storage/decal_atlas_storage.h
deleted file mode 100644
index 04ddfaca6d..0000000000
--- a/servers/rendering/dummy/storage/decal_atlas_storage.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_DUMMY_H
-#define DECAL_ATLAS_STORAGE_DUMMY_H
-
-#include "servers/rendering/storage/decal_atlas_storage.h"
-
-namespace RendererDummy {
-
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-public:
- virtual RID decal_allocate() override { return RID(); }
- virtual void decal_initialize(RID p_rid) override {}
- virtual void decal_free(RID p_rid) override{};
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
-
- virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-};
-
-} // namespace RendererDummy
-
-#endif // !DECAL_ATLAS_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
new file mode 100644
index 0000000000..0c0ea61df5
--- /dev/null
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_DUMMY_H
+#define LIGHT_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/light_storage.h"
+
+namespace RendererDummy {
+
+class LightStorage : public RendererLightStorage {
+public:
+ /* Light API */
+
+ virtual RID directional_light_allocate() override { return RID(); }
+ virtual void directional_light_initialize(RID p_rid) override {}
+ virtual RID omni_light_allocate() override { return RID(); }
+ virtual void omni_light_initialize(RID p_rid) override {}
+ virtual RID spot_light_allocate() override { return RID(); }
+ virtual void spot_light_initialize(RID p_rid) override {}
+
+ virtual void light_free(RID p_rid) override {}
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override {}
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
+ virtual void light_set_projector(RID p_light, RID p_texture) override {}
+ virtual void light_set_negative(RID p_light, bool p_enable) override {}
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ virtual bool light_has_shadow(RID p_light) const override { return false; }
+ virtual bool light_has_projector(RID p_light) const override { return false; }
+
+ virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ virtual Color light_get_color(RID p_light) override { return Color(); }
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ virtual uint64_t light_get_version(RID p_light) const override { return 0; }
+
+ /* PROBE API */
+ virtual RID reflection_probe_allocate() override { return RID(); }
+ virtual void reflection_probe_initialize(RID p_rid) override {}
+ virtual void reflection_probe_free(RID p_rid) override {}
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ /* LIGHTMAP CAPTURE */
+ virtual RID lightmap_allocate() override { return RID(); }
+ virtual void lightmap_initialize(RID p_rid) override {}
+ virtual void lightmap_free(RID p_rid) override {}
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
+};
+
+} // namespace RendererDummy
+
+#endif // LIGHT_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h
index 8890be8ea9..e25a2ac3a9 100644
--- a/servers/rendering/dummy/storage/material_storage.h
+++ b/servers/rendering/dummy/storage/material_storage.h
@@ -32,28 +32,29 @@
#define MATERIAL_STORAGE_DUMMY_H
#include "servers/rendering/storage/material_storage.h"
+#include "servers/rendering/storage/utilities.h"
namespace RendererDummy {
class MaterialStorage : public RendererMaterialStorage {
public:
- /* GLOBAL VARIABLE API */
+ /* GLOBAL SHADER UNIFORM API */
- virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
- virtual void global_variable_remove(const StringName &p_name) override {}
- virtual Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }
+ virtual void global_shader_uniform_add(const StringName &p_name, RS::GlobalShaderUniformType p_type, const Variant &p_value) override {}
+ virtual void global_shader_uniform_remove(const StringName &p_name) override {}
+ virtual Vector<StringName> global_shader_uniform_get_list() const override { return Vector<StringName>(); }
- virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
- virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
- virtual Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
- virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
+ virtual void global_shader_uniform_set(const StringName &p_name, const Variant &p_value) override {}
+ virtual void global_shader_uniform_set_override(const StringName &p_name, const Variant &p_value) override {}
+ virtual Variant global_shader_uniform_get(const StringName &p_name) const override { return Variant(); }
+ virtual RS::GlobalShaderUniformType global_shader_uniform_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }
- virtual void global_variables_load_settings(bool p_load_textures = true) override {}
- virtual void global_variables_clear() override {}
+ virtual void global_shader_uniforms_load_settings(bool p_load_textures = true) override {}
+ virtual void global_shader_uniforms_clear() override {}
- virtual int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
- virtual void global_variables_instance_free(RID p_instance) override {}
- virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
+ virtual int32_t global_shader_uniforms_instance_allocate(RID p_instance) override { return 0; }
+ virtual void global_shader_uniforms_instance_free(RID p_instance) override {}
+ virtual void global_shader_uniforms_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}
/* SHADER API */
@@ -62,8 +63,10 @@ public:
virtual void shader_free(RID p_rid) override{};
virtual void shader_set_code(RID p_shader, const String &p_code) override {}
+ virtual void shader_set_path_hint(RID p_shader, const String &p_code) override {}
+
virtual String shader_get_code(RID p_shader) const override { return ""; }
- virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
+ virtual void shader_get_shader_uniform_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}
virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
@@ -86,10 +89,10 @@ public:
virtual bool material_is_animated(RID p_material) override { return false; }
virtual bool material_casts_shadows(RID p_material) override { return false; }
- virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
- virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override {}
+ virtual void material_get_instance_shader_uniforms(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
+ virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
};
} // namespace RendererDummy
-#endif // !MATERIAL_STORAGE_DUMMY_H
+#endif // MATERIAL_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h
new file mode 100644
index 0000000000..aab5145982
--- /dev/null
+++ b/servers/rendering/dummy/storage/mesh_storage.h
@@ -0,0 +1,172 @@
+/*************************************************************************/
+/* mesh_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MESH_STORAGE_DUMMY_H
+#define MESH_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/utilities.h"
+
+namespace RendererDummy {
+
+class MeshStorage : public RendererMeshStorage {
+private:
+ struct DummyMesh : public RID {
+ Vector<RS::SurfaceData> surfaces;
+ int blend_shape_count;
+ RS::BlendShapeMode blend_shape_mode;
+ PackedFloat32Array blend_shape_values;
+ };
+
+ mutable RID_Owner<DummyMesh> mesh_owner;
+
+public:
+ /* MESH API */
+
+ virtual RID mesh_allocate() override {
+ return mesh_owner.allocate_rid();
+ }
+
+ virtual void mesh_initialize(RID p_rid) override {
+ mesh_owner.initialize_rid(p_rid, DummyMesh());
+ }
+ virtual void mesh_free(RID p_rid) override {}
+
+ virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
+ virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
+
+ virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND(!m);
+ m->surfaces.push_back(RS::SurfaceData());
+ RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
+ s->format = p_surface.format;
+ s->primitive = p_surface.primitive;
+ s->vertex_data = p_surface.vertex_data;
+ s->attribute_data = p_surface.attribute_data;
+ s->vertex_count = p_surface.vertex_count;
+ s->index_data = p_surface.index_data;
+ s->index_count = p_surface.index_count;
+ }
+
+ virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
+
+ virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
+ virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
+
+ virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+ virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
+
+ virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
+ virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
+
+ virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, RS::SurfaceData());
+ RS::SurfaceData s = m->surfaces[p_surface];
+ return s;
+ }
+
+ virtual int mesh_get_surface_count(RID p_mesh) const override {
+ DummyMesh *m = mesh_owner.get_or_null(p_mesh);
+ ERR_FAIL_COND_V(!m, 0);
+ print_line(m->surfaces.size());
+ return m->surfaces.size();
+ }
+
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
+
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
+ virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
+ virtual void mesh_clear(RID p_mesh) override {}
+
+ /* MESH INSTANCE */
+
+ virtual RID mesh_instance_create(RID p_base) override { return RID(); }
+ virtual void mesh_instance_free(RID p_rid) override {}
+
+ virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
+ virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
+ virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
+ virtual void update_mesh_instances() override {}
+
+ /* MULTIMESH API */
+
+ virtual RID multimesh_allocate() override { return RID(); }
+ virtual void multimesh_initialize(RID p_rid) override {}
+ virtual void multimesh_free(RID p_rid) override {}
+
+ virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
+ virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
+
+ virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
+ virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
+ virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
+ virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
+ virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
+
+ virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
+
+ virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
+ virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
+ virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
+ virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
+ virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
+
+ virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
+ virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
+
+ /* SKELETON API */
+
+ virtual RID skeleton_allocate() override { return RID(); }
+ virtual void skeleton_initialize(RID p_rid) override {}
+ virtual void skeleton_free(RID p_rid) override {}
+ virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
+ virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
+ virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
+ virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
+ virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
+ virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
+ virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
+
+ virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ /* OCCLUDER */
+
+ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
+};
+
+} // namespace RendererDummy
+
+#endif // MESH_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h
new file mode 100644
index 0000000000..7cee55922d
--- /dev/null
+++ b/servers/rendering/dummy/storage/particles_storage.h
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_DUMMY_H
+#define PARTICLES_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererDummy {
+
+class ParticlesStorage : public RendererParticlesStorage {
+public:
+ /* PARTICLES */
+
+ virtual RID particles_allocate() override { return RID(); }
+ virtual void particles_initialize(RID p_rid) override {}
+ virtual void particles_free(RID p_rid) override {}
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ virtual void particles_set_amount(RID p_particles, int p_amount) override {}
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
+ virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
+
+ virtual void particles_restart(RID p_particles) override {}
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ virtual void particles_request_process(RID p_particles) override {}
+ virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
+
+ virtual bool particles_get_emitting(RID p_particles) override { return false; }
+ virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
+ virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
+
+ virtual void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() override { return RID(); }
+ virtual void particles_collision_initialize(RID p_rid) override {}
+ virtual void particles_collision_free(RID p_rid) override {}
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+ virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ virtual void particles_collision_instance_free(RID p_rid) override {}
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ virtual bool particles_is_inactive(RID p_particles) const override { return false; }
+};
+
+} // namespace RendererDummy
+
+#endif // PARTICLES_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/texture_storage.cpp
index daa3ac5e42..62e2a306a2 100644
--- a/servers/rendering/dummy/storage/canvas_texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* canvas_texture_storage.h */
+/* texture_storage.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,26 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H
-#define CANVAS_TEXTURE_STORAGE_DUMMY_H
+#include "texture_storage.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
+using namespace RendererDummy;
-namespace RendererDummy {
+TextureStorage *TextureStorage::singleton = nullptr;
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
-public:
- virtual RID canvas_texture_allocate() override { return RID(); };
- virtual void canvas_texture_initialize(RID p_rid) override{};
- virtual void canvas_texture_free(RID p_rid) override{};
+TextureStorage::TextureStorage() {
+ singleton = this;
+}
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
-};
-
-} // namespace RendererDummy
-
-#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H
+TextureStorage::~TextureStorage() {
+ singleton = nullptr;
+}
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index d40a1842a4..73b1284558 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -38,6 +38,8 @@ namespace RendererDummy {
class TextureStorage : public RendererTextureStorage {
private:
+ static TextureStorage *singleton;
+
struct DummyTexture {
Ref<Image> image;
};
@@ -45,13 +47,28 @@ private:
public:
static TextureStorage *get_singleton() {
- // Here we cheat until we can retire RasterizerStorageDummy::free()
-
- return (TextureStorage *)RSG::texture_storage;
+ return singleton;
};
+ TextureStorage();
+ ~TextureStorage();
+
virtual bool can_create_resources_async() const override { return false; }
+ /* Canvas Texture API */
+
+ virtual RID canvas_texture_allocate() override { return RID(); };
+ virtual void canvas_texture_initialize(RID p_rid) override{};
+ virtual void canvas_texture_free(RID p_rid) override{};
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+
+ /* Texture API */
+
DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
@@ -109,8 +126,54 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
+
+ /* DECAL API */
+ virtual RID decal_allocate() override { return RID(); }
+ virtual void decal_initialize(RID p_rid) override {}
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+
+ virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* RENDER TARGET */
+
+ virtual RID render_target_create() override { return RID(); }
+ virtual void render_target_free(RID p_rid) override {}
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
+ virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {}
+ virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {}
+ virtual bool render_target_was_used(RID p_render_target) override { return false; }
+ virtual void render_target_set_as_unused(RID p_render_target) override {}
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ virtual void render_target_disable_clear_request(RID p_render_target) override {}
+ virtual void render_target_do_clear_request(RID p_render_target) override {}
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
+
+ virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override{};
+ virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override{};
};
} // namespace RendererDummy
-#endif // !TEXTURE_STORAGE_DUMMY_H
+#endif // TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/utilities.h b/servers/rendering/dummy/storage/utilities.h
new file mode 100644
index 0000000000..b94f678c75
--- /dev/null
+++ b/servers/rendering/dummy/storage/utilities.h
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* utilities.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef UTILITIES_DUMMY_H
+#define UTILITIES_DUMMY_H
+
+#include "servers/rendering/storage/utilities.h"
+#include "texture_storage.h"
+
+namespace RendererDummy {
+
+class Utilities : public RendererUtilities {
+public:
+ /* INSTANCES */
+
+ virtual RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
+ virtual bool free(RID p_rid) override {
+ if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
+ return true;
+ }
+ return false;
+ }
+
+ /* DEPENDENCIES */
+
+ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
+
+ /* VISIBILITY NOTIFIER */
+
+ virtual RID visibility_notifier_allocate() override { return RID(); }
+ virtual void visibility_notifier_initialize(RID p_notifier) override {}
+ virtual void visibility_notifier_free(RID p_notifier) override {}
+
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
+
+ /* TIMING */
+
+ virtual void capture_timestamps_begin() override {}
+ virtual void capture_timestamp(const String &p_name) override {}
+ virtual uint32_t get_captured_timestamps_count() const override { return 0; }
+ virtual uint64_t get_captured_timestamps_frame() const override { return 0; }
+ virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
+ virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
+ virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
+
+ /* MISC */
+
+ virtual void update_dirty_resources() override {}
+ virtual void set_debug_generate_wireframes(bool p_generate) override {}
+
+ virtual bool has_os_feature(const String &p_feature) const override {
+ return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
+ }
+
+ virtual void update_memory_info() override {}
+
+ virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
+ virtual String get_video_adapter_name() const override { return String(); }
+ virtual String get_video_adapter_vendor() const override { return String(); }
+ virtual RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
+ virtual String get_video_adapter_api_version() const override { return String(); }
+};
+
+} // namespace RendererDummy
+
+#endif // UTILITIES_DUMMY_H