diff options
Diffstat (limited to 'servers/rendering/dummy/storage')
-rw-r--r-- | servers/rendering/dummy/storage/light_storage.h | 135 | ||||
-rw-r--r-- | servers/rendering/dummy/storage/material_storage.h | 95 | ||||
-rw-r--r-- | servers/rendering/dummy/storage/mesh_storage.h | 129 | ||||
-rw-r--r-- | servers/rendering/dummy/storage/particles_storage.h | 126 | ||||
-rw-r--r-- | servers/rendering/dummy/storage/texture_storage.h | 173 |
5 files changed, 658 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h new file mode 100644 index 0000000000..b0100a5fe7 --- /dev/null +++ b/servers/rendering/dummy/storage/light_storage.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_DUMMY_H +#define LIGHT_STORAGE_DUMMY_H + +#include "servers/rendering/storage/light_storage.h" + +namespace RendererDummy { + +class LightStorage : public RendererLightStorage { +public: + /* Light API */ + + virtual RID directional_light_allocate() override { return RID(); } + virtual void directional_light_initialize(RID p_rid) override {} + virtual RID omni_light_allocate() override { return RID(); } + virtual void omni_light_initialize(RID p_rid) override {} + virtual RID spot_light_allocate() override { return RID(); } + virtual void spot_light_initialize(RID p_rid) override {} + + virtual void light_free(RID p_rid) override {} + + virtual void light_set_color(RID p_light, const Color &p_color) override {} + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} + virtual void light_set_shadow(RID p_light, bool p_enabled) override {} + virtual void light_set_projector(RID p_light, RID p_texture) override {} + virtual void light_set_negative(RID p_light, bool p_enable) override {} + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} + virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; } + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } + + virtual bool light_has_shadow(RID p_light) const override { return false; } + virtual bool light_has_projector(RID p_light) const override { return false; } + + virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } + virtual AABB light_get_aabb(RID p_light) const override { return AABB(); } + virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } + virtual Color light_get_color(RID p_light) override { return Color(); } + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } + virtual uint64_t light_get_version(RID p_light) const override { return 0; } + + /* PROBE API */ + virtual RID reflection_probe_allocate() override { return RID(); } + virtual void reflection_probe_initialize(RID p_rid) override {} + virtual void reflection_probe_free(RID p_rid) override {} + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {} + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; } + + virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } + virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } + virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } + + /* LIGHTMAP CAPTURE */ + virtual RID lightmap_allocate() override { return RID(); } + virtual void lightmap_initialize(RID p_rid) override {} + virtual void lightmap_free(RID p_rid) override {} + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } + virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} + virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; } + virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {} + virtual float lightmap_get_probe_capture_update_speed() const override { return 0; } +}; + +} // namespace RendererDummy + +#endif // !LIGHT_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/material_storage.h b/servers/rendering/dummy/storage/material_storage.h new file mode 100644 index 0000000000..8890be8ea9 --- /dev/null +++ b/servers/rendering/dummy/storage/material_storage.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* material_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MATERIAL_STORAGE_DUMMY_H +#define MATERIAL_STORAGE_DUMMY_H + +#include "servers/rendering/storage/material_storage.h" + +namespace RendererDummy { + +class MaterialStorage : public RendererMaterialStorage { +public: + /* GLOBAL VARIABLE API */ + + virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {} + virtual void global_variable_remove(const StringName &p_name) override {} + virtual Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); } + + virtual void global_variable_set(const StringName &p_name, const Variant &p_value) override {} + virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {} + virtual Variant global_variable_get(const StringName &p_name) const override { return Variant(); } + virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; } + + virtual void global_variables_load_settings(bool p_load_textures = true) override {} + virtual void global_variables_clear() override {} + + virtual int32_t global_variables_instance_allocate(RID p_instance) override { return 0; } + virtual void global_variables_instance_free(RID p_instance) override {} + virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {} + + /* SHADER API */ + + virtual RID shader_allocate() override { return RID(); } + virtual void shader_initialize(RID p_rid) override {} + virtual void shader_free(RID p_rid) override{}; + + virtual void shader_set_code(RID p_shader, const String &p_code) override {} + virtual String shader_get_code(RID p_shader) const override { return ""; } + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {} + + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {} + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); } + virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + + virtual RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; + + /* MATERIAL API */ + virtual RID material_allocate() override { return RID(); } + virtual void material_initialize(RID p_rid) override {} + virtual void material_free(RID p_rid) override{}; + + virtual void material_set_render_priority(RID p_material, int priority) override {} + virtual void material_set_shader(RID p_shader_material, RID p_shader) override {} + + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {} + virtual Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); } + + virtual void material_set_next_pass(RID p_material, RID p_next_material) override {} + + virtual bool material_is_animated(RID p_material) override { return false; } + virtual bool material_casts_shadows(RID p_material) override { return false; } + virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} + virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override {} +}; + +} // namespace RendererDummy + +#endif // !MATERIAL_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h new file mode 100644 index 0000000000..dfbd265bba --- /dev/null +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* mesh_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESH_STORAGE_DUMMY_H +#define MESH_STORAGE_DUMMY_H + +#include "servers/rendering/storage/mesh_storage.h" + +namespace RendererDummy { + +class MeshStorage : public RendererMeshStorage { +public: + /* MESH API */ + + virtual RID mesh_allocate() override { return RID(); } + virtual void mesh_initialize(RID p_rid) override {} + virtual void mesh_free(RID p_rid) override {} + + virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {} + virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; } + + virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {} + + virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; } + + virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {} + virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; } + + virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} + virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} + virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {} + + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {} + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); } + + virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); } + virtual int mesh_get_surface_count(RID p_mesh) const override { return 0; } + + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {} + virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); } + + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); } + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {} + virtual void mesh_clear(RID p_mesh) override {} + + /* MESH INSTANCE */ + + virtual RID mesh_instance_create(RID p_base) override { return RID(); } + virtual void mesh_instance_free(RID p_rid) override {} + + virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {} + virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {} + virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {} + virtual void update_mesh_instances() override {} + + /* MULTIMESH API */ + + virtual RID multimesh_allocate() override { return RID(); } + virtual void multimesh_initialize(RID p_rid) override {} + virtual void multimesh_free(RID p_rid) override {} + + virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {} + virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; } + + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {} + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {} + virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {} + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {} + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {} + + virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); } + virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); } + + virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); } + virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); } + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); } + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); } + virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {} + virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); } + + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {} + virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; } + + /* SKELETON API */ + + virtual RID skeleton_allocate() override { return RID(); } + virtual void skeleton_initialize(RID p_rid) override {} + virtual void skeleton_free(RID p_rid) override {} + virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {} + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {} + virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; } + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {} + virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); } + virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {} + virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); } + + virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override {} +}; + +} // namespace RendererDummy + +#endif // !MESH_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h new file mode 100644 index 0000000000..f614b41c4c --- /dev/null +++ b/servers/rendering/dummy/storage/particles_storage.h @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* particles_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PARTICLES_STORAGE_DUMMY_H +#define PARTICLES_STORAGE_DUMMY_H + +#include "servers/rendering/storage/particles_storage.h" + +namespace RendererDummy { + +class ParticlesStorage : public RendererParticlesStorage { +public: + /* PARTICLES */ + + virtual RID particles_allocate() override { return RID(); } + virtual void particles_initialize(RID p_rid) override {} + virtual void particles_free(RID p_rid) override {} + + virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {} + virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {} + virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {} + virtual void particles_set_amount(RID p_particles, int p_amount) override {} + virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {} + virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {} + virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {} + virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {} + virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {} + virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {} + virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {} + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} + virtual void particles_set_process_material(RID p_particles, RID p_material) override {} + virtual RID particles_get_process_material(RID p_particles) const override { return RID(); } + virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {} + virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {} + virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} + virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {} + virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {} + virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {} + + virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} + + virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {} + virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {} + + virtual void particles_restart(RID p_particles) override {} + + virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {} + + virtual void particles_set_draw_passes(RID p_particles, int p_count) override {} + virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {} + + virtual void particles_request_process(RID p_particles) override {} + virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); } + virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); } + + virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {} + + virtual bool particles_get_emitting(RID p_particles) override { return false; } + virtual int particles_get_draw_passes(RID p_particles) const override { return 0; } + virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); } + + virtual void particles_add_collision(RID p_particles, RID p_instance) override {} + virtual void particles_remove_collision(RID p_particles, RID p_instance) override {} + + virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {} + + virtual void update_particles() override {} + + /* PARTICLES COLLISION */ + + virtual RID particles_collision_allocate() override { return RID(); } + virtual void particles_collision_initialize(RID p_rid) override {} + virtual void particles_collision_free(RID p_rid) override {} + + virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {} + virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {} + virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {} + virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {} + virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {} + virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {} + virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {} + virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {} + virtual void particles_collision_height_field_update(RID p_particles_collision) override {} + virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {} + virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); } + virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; } + virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); } + + virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); } + virtual void particles_collision_instance_free(RID p_rid) override {} + virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {} + virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {} + + virtual bool particles_is_inactive(RID p_particles) const override { return false; } +}; + +} // namespace RendererDummy + +#endif // !PARTICLES_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h new file mode 100644 index 0000000000..11d827a6e3 --- /dev/null +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -0,0 +1,173 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_DUMMY_H +#define TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/rendering_server_globals.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererDummy { + +class TextureStorage : public RendererTextureStorage { +private: + struct DummyTexture { + Ref<Image> image; + }; + mutable RID_PtrOwner<DummyTexture> texture_owner; + +public: + static TextureStorage *get_singleton() { + // Here we cheat until we can retire RasterizerStorageDummy::free() + + return (TextureStorage *)RSG::texture_storage; + }; + + virtual bool can_create_resources_async() const override { return false; } + + /* Canvas Texture API */ + + virtual RID canvas_texture_allocate() override { return RID(); }; + virtual void canvas_texture_initialize(RID p_rid) override{}; + virtual void canvas_texture_free(RID p_rid) override{}; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; + + /* Texture API */ + + DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual RID texture_allocate() override { + DummyTexture *texture = memnew(DummyTexture); + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); + }; + + virtual void texture_free(RID p_rid) override { + // delete the texture + DummyTexture *texture = texture_owner.get_or_null(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + }; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + t->image = p_image->duplicate(); + }; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{}; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override{}; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_placeholder_initialize(RID p_texture) override{}; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!t, Ref<Image>()); + return t->image; + }; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{}; + + virtual void texture_set_path(RID p_texture, const String &p_path) override{}; + virtual String texture_get_path(RID p_texture) const override { return String(); }; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{}; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; + + /* DECAL API */ + virtual RID decal_allocate() override { return RID(); } + virtual void decal_initialize(RID p_rid) override {} + virtual void decal_free(RID p_rid) override{}; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {} + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {} + + virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); } + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + + /* RENDER TARGET */ + + virtual RID render_target_create() override { return RID(); } + virtual void render_target_free(RID p_rid) override {} + virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {} + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {} + virtual RID render_target_get_texture(RID p_render_target) override { return RID(); } + virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {} + virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {} + virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {} + virtual bool render_target_was_used(RID p_render_target) override { return false; } + virtual void render_target_set_as_unused(RID p_render_target) override {} + + virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {} + virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; } + virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); } + virtual void render_target_disable_clear_request(RID p_render_target) override {} + virtual void render_target_do_clear_request(RID p_render_target) override {} + + virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {} + virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); } + virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {} +}; + +} // namespace RendererDummy + +#endif // !TEXTURE_STORAGE_DUMMY_H |