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Diffstat (limited to 'servers/rendering/dummy/storage/light_storage.h')
-rw-r--r-- | servers/rendering/dummy/storage/light_storage.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h new file mode 100644 index 0000000000..b0100a5fe7 --- /dev/null +++ b/servers/rendering/dummy/storage/light_storage.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* light_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LIGHT_STORAGE_DUMMY_H +#define LIGHT_STORAGE_DUMMY_H + +#include "servers/rendering/storage/light_storage.h" + +namespace RendererDummy { + +class LightStorage : public RendererLightStorage { +public: + /* Light API */ + + virtual RID directional_light_allocate() override { return RID(); } + virtual void directional_light_initialize(RID p_rid) override {} + virtual RID omni_light_allocate() override { return RID(); } + virtual void omni_light_initialize(RID p_rid) override {} + virtual RID spot_light_allocate() override { return RID(); } + virtual void spot_light_initialize(RID p_rid) override {} + + virtual void light_free(RID p_rid) override {} + + virtual void light_set_color(RID p_light, const Color &p_color) override {} + virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {} + virtual void light_set_shadow(RID p_light, bool p_enabled) override {} + virtual void light_set_projector(RID p_light, RID p_texture) override {} + virtual void light_set_negative(RID p_light, bool p_enable) override {} + virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {} + virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {} + virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {} + virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {} + virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {} + + virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {} + + virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} + virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} + virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; } + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } + + virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } + virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } + + virtual bool light_has_shadow(RID p_light) const override { return false; } + virtual bool light_has_projector(RID p_light) const override { return false; } + + virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; } + virtual AABB light_get_aabb(RID p_light) const override { return AABB(); } + virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; } + virtual Color light_get_color(RID p_light) override { return Color(); } + virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; } + virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; } + virtual uint64_t light_get_version(RID p_light) const override { return 0; } + + /* PROBE API */ + virtual RID reflection_probe_allocate() override { return RID(); } + virtual void reflection_probe_initialize(RID p_rid) override {} + virtual void reflection_probe_free(RID p_rid) override {} + + virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {} + virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {} + virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {} + virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} + virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} + virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} + virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} + virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} + virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {} + virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {} + virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {} + virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {} + virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; } + + virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } + virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } + virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } + virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } + virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } + virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } + virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } + + /* LIGHTMAP CAPTURE */ + virtual RID lightmap_allocate() override { return RID(); } + virtual void lightmap_initialize(RID p_rid) override {} + virtual void lightmap_free(RID p_rid) override {} + + virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {} + virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {} + virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {} + virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {} + virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); } + virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); } + virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); } + virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); } + virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); } + virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {} + virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; } + virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {} + virtual float lightmap_get_probe_capture_update_speed() const override { return 0; } +}; + +} // namespace RendererDummy + +#endif // !LIGHT_STORAGE_DUMMY_H |