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-rw-r--r--servers/physics_server_3d_wrap_mt.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index e6dc2d8ed9..179ca90a2f 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -213,18 +213,24 @@ public:
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC2(body_set_applied_force, RID, const Vector3 &);
- FUNC1RC(Vector3, body_get_applied_force, RID);
-
- FUNC2(body_set_applied_torque, RID, const Vector3 &);
- FUNC1RC(Vector3, body_get_applied_torque, RID);
-
- FUNC2(body_add_central_force, RID, const Vector3 &);
- FUNC3(body_add_force, RID, const Vector3 &, const Vector3 &);
- FUNC2(body_add_torque, RID, const Vector3 &);
FUNC2(body_apply_torque_impulse, RID, const Vector3 &);
FUNC2(body_apply_central_impulse, RID, const Vector3 &);
FUNC3(body_apply_impulse, RID, const Vector3 &, const Vector3 &);
+
+ FUNC2(body_apply_central_force, RID, const Vector3 &);
+ FUNC3(body_apply_force, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_apply_torque, RID, const Vector3 &);
+
+ FUNC2(body_add_constant_central_force, RID, const Vector3 &);
+ FUNC3(body_add_constant_force, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_add_constant_torque, RID, const Vector3 &);
+
+ FUNC2(body_set_constant_force, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_constant_force, RID);
+
+ FUNC2(body_set_constant_torque, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_constant_torque, RID);
+
FUNC2(body_set_axis_velocity, RID, const Vector3 &);
FUNC3(body_set_axis_lock, RID, BodyAxis, bool);