summaryrefslogtreecommitdiff
path: root/servers/physics_server_3d_wrap_mt.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/physics_server_3d_wrap_mt.h')
-rw-r--r--servers/physics_server_3d_wrap_mt.h63
1 files changed, 34 insertions, 29 deletions
diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h
index 4c88ef2642..ed4546b240 100644
--- a/servers/physics_server_3d_wrap_mt.h
+++ b/servers/physics_server_3d_wrap_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@
#endif
class PhysicsServer3DWrapMT : public PhysicsServer3D {
- mutable PhysicsServer3D *physics_3d_server;
+ mutable PhysicsServer3D *physics_server_3d;
mutable CommandQueueMT command_queue;
@@ -70,7 +70,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
public:
#define ServerName PhysicsServer3D
#define ServerNameWrapMT PhysicsServer3DWrapMT
-#define server_name physics_3d_server
+#define server_name physics_server_3d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@@ -100,7 +100,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
+ return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
#endif
/* SPACE API */
@@ -115,18 +115,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_3d_server->space_get_direct_state(p_space);
+ return physics_server_3d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
- return physics_3d_server->space_get_contacts(p_space);
+ return physics_server_3d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
- return physics_3d_server->space_get_contact_count(p_space);
+ return physics_server_3d->space_get_contact_count(p_space);
}
/* AREA API */
@@ -137,9 +137,6 @@ public:
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
- FUNC2(area_set_space_override_mode, RID, AreaSpaceOverrideMode);
- FUNC1RC(AreaSpaceOverrideMode, area_get_space_override_mode, RID);
-
FUNC4(area_add_shape, RID, RID, const Transform3D &, bool);
FUNC3(area_set_shape, RID, int, RID);
FUNC3(area_set_shape_transform, RID, int, const Transform3D &);
@@ -166,8 +163,8 @@ public:
FUNC2(area_set_monitorable, RID, bool);
FUNC2(area_set_ray_pickable, RID, bool);
- FUNC3(area_set_monitor_callback, RID, Object *, const StringName &);
- FUNC3(area_set_area_monitor_callback, RID, Object *, const StringName &);
+ FUNC2(area_set_monitor_callback, RID, const Callable &);
+ FUNC2(area_set_area_monitor_callback, RID, const Callable &);
/* BODY API */
@@ -205,6 +202,9 @@ public:
FUNC2(body_set_collision_mask, RID, uint32_t);
FUNC1RC(uint32_t, body_get_collision_mask, RID);
+ FUNC2(body_set_collision_priority, RID, real_t);
+ FUNC1RC(real_t, body_get_collision_priority, RID);
+
FUNC2(body_set_user_flags, RID, uint32_t);
FUNC1RC(uint32_t, body_get_user_flags, RID);
@@ -216,18 +216,24 @@ public:
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
- FUNC2(body_set_applied_force, RID, const Vector3 &);
- FUNC1RC(Vector3, body_get_applied_force, RID);
-
- FUNC2(body_set_applied_torque, RID, const Vector3 &);
- FUNC1RC(Vector3, body_get_applied_torque, RID);
-
- FUNC2(body_add_central_force, RID, const Vector3 &);
- FUNC3(body_add_force, RID, const Vector3 &, const Vector3 &);
- FUNC2(body_add_torque, RID, const Vector3 &);
FUNC2(body_apply_torque_impulse, RID, const Vector3 &);
FUNC2(body_apply_central_impulse, RID, const Vector3 &);
FUNC3(body_apply_impulse, RID, const Vector3 &, const Vector3 &);
+
+ FUNC2(body_apply_central_force, RID, const Vector3 &);
+ FUNC3(body_apply_force, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_apply_torque, RID, const Vector3 &);
+
+ FUNC2(body_add_constant_central_force, RID, const Vector3 &);
+ FUNC3(body_add_constant_force, RID, const Vector3 &, const Vector3 &);
+ FUNC2(body_add_constant_torque, RID, const Vector3 &);
+
+ FUNC2(body_set_constant_force, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_constant_force, RID);
+
+ FUNC2(body_set_constant_torque, RID, const Vector3 &);
+ FUNC1RC(Vector3, body_get_constant_torque, RID);
+
FUNC2(body_set_axis_velocity, RID, const Vector3 &);
FUNC3(body_set_axis_lock, RID, BodyAxis, bool);
@@ -253,20 +259,20 @@ public:
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
- return physics_3d_server->body_test_motion(p_body, p_parameters, r_result);
+ return physics_server_3d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
- return physics_3d_server->body_get_direct_state(p_body);
+ return physics_server_3d->body_get_direct_state(p_body);
}
/* SOFT BODY API */
FUNCRID(soft_body)
- FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *)
+ FUNC2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *)
FUNC2(soft_body_set_space, RID, RID)
FUNC1RC(RID, soft_body_get_space, RID)
@@ -366,14 +372,13 @@ public:
FUNC2(joint_set_solver_priority, RID, int);
FUNC1RC(int, joint_get_solver_priority, RID);
- FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
+ FUNC2(joint_disable_collisions_between_bodies, RID, bool);
FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
/* MISC */
FUNC1(free, RID);
FUNC1(set_active, bool);
- FUNC1(set_collision_iterations, int);
virtual void init() override;
virtual void step(real_t p_step) override;
@@ -383,11 +388,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
- return physics_3d_server->is_flushing_queries();
+ return physics_server_3d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
- return physics_3d_server->get_process_info(p_info);
+ return physics_server_3d->get_process_info(p_info);
}
PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);